Professional Documents
Culture Documents
Pop-up store is a shop that is deliberately temporary to achieve a particular goal, can look
like a regular store or different and is more and more popular.
3 major topics in this course: CX (customer experience) + Brand experience (BX) + Design
thinking
3 functions:
- Navigation – help consumer choose.
- Reassurance – communicate the intrinsic quality and assure customers that they
have made the right choice.
- Engagement – use distinctive imagery, language, and associations to encourage
customers to identify with the brand.
Interesting statistics:
It takes 5-7 impressions for people to remember a brand.
Presenting a brand consistently across all platforms can increase revenue by 23%.
89% of shoppers stay loyal to brands that share their values.
82% of consumers feel more positive about a brand after reading customized content.
73% of consumers love a brand because of helpful customer service.
*Branding: disciplined process used to build awareness and extend customer loyalty. It
requires a mandate from the top (most of the time is top-down). Branding is about seizing
every opportunity to express why people should choose one brand over another.
Branding is about the desire to lead, outpace the competition…
Types of branding:
- Co-branding: partnering with another brand to achieve reach (ex: UNIQLO x Kaws).
increase sales.
enhance images especially with high quality/renowned brand.
extend customer base.
- Digital branding: web, social media, search engine optimization, driving commerce on
the web.
- Personal branding: the way an individual builds their reputation (ex: a celebrity).
not only applicable to artists/performers.
- Cause branding: aligning your brand with the charitable cause or corporate social
responsibility (ex: H&M foundation).
- Country branding: efforts to attract tourists and business (ex: Australia tourism board,
global competition to win the dream job).
Summary:
- Brand: overall perceptions.
- Branding: process to build a brand.
- Brand identity: tangible elements to create image.
BX
*BRAND EXPERIENCE (BX): is conceptualized as sensations, feelings, cognitions, and
behavioral responses evoked by brand-related stimuli that are part of a brand’s design and
identity, package, communications, and environments. It’s the holistic perceptions that the
world at large has about your company and it(s) product(s). Brand experience affects
customer satisfaction and loyalty.
Four dimensions: sensory (what they see, hear, smell, etc.), affective (what they feel),
intellectual (what they think) and behavioral (what they do).
*Brand touchpoints = a touch point is any time a potential customer or customer comes in
contact with your brand before, during or after they purchase something from you.
Each touch point is an opportunity to increase awareness and build customer loyalty.
Product is just one touch over 33 touchpoints.
CX
*CUSTOMER EXPERIENCE (CX): the sum of all interactions between the individual (in
general, the customer) and the brand.
Every customer contact provided an opportunity to enhance an emotional connection. A
good experience generates positive business, a bad experience becomes a lost opportunity
sabotaging the brand. Building loyalty and lifelong relationships are each point of contact.
Benefits of CX:
- drive revenue and Customer Lifestyle Value (CLV) = measurement of how valuable a
customer is to your company not just on a purchase-by-purchase basis but across
entire customer relationships average value/transaction x nb of transaction per
year x nb of years of relationship
- Increase brand value.
- Boost customer loyalty and advocacy.
- Keep close to customers’ changing behaviors.
- Reduce costs and invest in the right things.
UX
*USER EXPERIENCE (UX): user experience is how a user interacts with and experiences a
product, system, or service. It includes a person’s perceptions of utility, ease of use, and
efficiency (subjective). It focuses on having a deep understanding of users, what the need,
what they value, their abilities, and also their limitations.
CX can help to recover the poor UX Service recovery: BAD UX + GOOD CX = GOOD BX.
UX can’t help to recover the poor CX GOOD UX + BAD CX = BAD BX.
BRAND PYRAMID
*Brand pyramid is a tool to answer the essential questions related to the brand and its
operations in the market. It covers the stages in developing a brand together with objectives
and key marketing actions. It highlights different characteristics of the brand that will help a
company in grabbing a larger share of the market.
Stage 1: Brand salience Identify.
- Brand color
- Logo
- Name/pronunciation
- Product shape and appearance
- Advertising/promotion/event/PR
- Slogan
Brand name key element in branding, most of the time the first image of the brand.
A well-chosen name is an essential brand asset.
It’s a choice: be different or follow the lead? What do you want to express?
Criteria of good name: easy to pronounce, memorable, related to the business or company’s
promise, fairy short.
Brand color there’s a reason to use certain colors in your logo design to convey a specific
message.
Tagline slogan, clarifier, mantra, company statement, or guiding principle that describes,
synopsizes, or helps create an interest.
Types of taglines:
- Imperative – commands action.
- Descriptive – describes the products/services or brand promise.
- Superlative – positions as best in class.
- Provocative – provoking thought.
- Specific – reveals the business category.
Brand Promise: The single most important thing your organization promises to deliver every
time.
Brand Personality: What you want your brand to be known for (fun, serious, magical,
forceful, etc.).
Brand Associations: Colors, taglines, images, fonts, uniforms, equipment, etc.
DESIGN THINKING
a human centered and collaborative approach to problem solving that is creative,
iterative and practical. (Brown 2008)
It is a form of solution-based, or solution-focused thinking, starting with a goal (a better
future situation) instead of solving a specific problem. By considering both present and
future conditions and parameters of the problem, alternative solutions may be explored
simultaneously.
Goals of DT: to generate solutions that are desirable for user/viable for business/technology
feasible.
schéma
Benefits of DT: teaches people how to innovate and solve problems, fosters teamwork and
collaboration, identity opportunities for organizations and offer a proven competitive
advantage.
Design Thinking can be applied to product innovation, services innovation, experiences
innovation and social innovation.
How to empathize?
- Observe and engage.
observe what actions are being taken.
how about their facial expressions, body language…
why, guess the motives and reasons behind.
notice any disconnection from what someone says and what he does.
- Interview (get deep understanding on user/customer).
How to conduct an interview?
create a customer interview.
create an interview outline + list of questions.
conduct the interview.
capture: taking notes, recording…
review the interview.
search for pattern.
TIPS = use open-end questions, apply “funnel theory”, observe body language, ask behavior
and feelings.
- Stimulate to get first-hand experience (ex: *body storming = understand difficulties
and problems by living the same situation with same characteristics as customer).
*USER PERSONA
= Is a semi-fictitious representation of your target customers. In general, one persona
represents an entire group and it’s framed from real customer discovery and research.
Why? Build empathy, set aside assumptions about users/customers, easy to visualize the
user.
How to build? Conduct user research such as interviews, organizer and analyze the research
data, build the profile.
*EMPATHY MAP = collaborative visualization used to articulate what designers know about
a particular type of user.
It externalizes knowledge about users in order to create a shared understanding of user
needs and aid in decision making. It is built on data collected from interviews, focus groups
or another ethnographic research. It was invented by Dave Gray and his team.
SAYS/DOES = generate
through observation,
interviews, or other field
research methods
THINKS/FEELS = generate
from what you hear and
observe
*CUSTOMER EXPERIENCE is the sum of impressions associated with a brand for a particular
customer. It’s built over different stages of the customer journey and encompasses all
interactions. It may include both positive and negative feelings, incidents, and expectations.
Characteristics of experience:
- Holistics = all-encompassing, including actions, thoughts, feelings.
- Personal
- Situational
- That means, it’s subjective.
Benefits:
- Help organization to build empathy and view from outside-in.
- Give employees a common big picture.
- Align across all levels and departments.
- Bring focus to organization.
- Point out opportunities for improvement and innovation.
*Service blueprint = a diagram that visualizes the relationships between different service
components — people, props (physical or digital evidence), and processes — that are
directly tied to touchpoints in a specific customer journey.
The objective is to accurately portray the service process so that different people involved in
providing can understand and deal with it objectively regardless of their roles or their
individual points of view.
It is a very useful tool to design customer experience or journey.
Benefits:
- Recognizes roles and interdependencies among functions, people, and organizations.
- Suggests critical points for measurement and feedback in the service process.
- Clarifies competitive positioning.
- Provides understanding of the ideal customer experience.
SERVICE STANDARDS
*Standardization = based on establishing a set of rules and procedures and being sure that
they are implemented consistently.
Service Standard is a set of guidelines for employees so that they can deliver consistent and
quality service to meet customer expectations.
It helps to define what a customer can expect from a service and how it should be delivered
by the service provider. e.g. speed, accuracy.
Why: Most companies have mission statements and quality policy that show concerns for
customers but
- these concerns cannot reach the employee level, especially frontline.
- different employees have different interpretation.
Mesurement:
For “Hard” Customer-defined Standards:
- Consists of counts or audits or timed actions that provide feedback about the
operational performance of a service standard (e.g. on-time rate, loading speed).
For “Soft” Customer-defined Standards:
- Use questionnaires to measure specific service encounters or service journey (e.g.
mystery shoppers survey, posttransaction survey).
Benefits:
- Monitors and measures service performance.
- Make employees aware of what is important in serving customers.
- Reinforces positive employee/management actions with incentive-based reward
systems.
- Allows for competitor analysis.
- Identifies training needs and sales opportunities.
Steps:
1. Setting objectives: Why? What are the important aspects you want to measure.
2. Program and questionnaire design: based on observable behavior.
3. Defining and recruiting mystery shoppers: match with the profile of customers.
4. Data collection and analysis: mystery shoppers conduct the field work → analysis.
5. Reporting.
6. Review findings and repeat Step 3 to 5: should be a continuous process to get
improvement.
Questionnaire design:
- Provide objective, observational feedback.
- Easy for shoppers to complete.
- Ideally, only ask “Yes” and “No” questions.
- Can use multiple response questions for shoppers to check off the features and
benefits that are mentioned during the shop.
- Can apply a point/scoring system for questions, e.g. Likert scale.
- Typically, retail mystery shopper questionnaire covers : Greeting ▪ Customer service
behavior in serving customers ▪ Employee product knowledge ▪ Facility cleanliness
and orderliness ▪ Speed of service.
*Physical Evidence (PE) = the environment in which the service is delivered and where the
company and customer interact, and any tangible components that facilitate performance or
communication of the service.
It covers facilities design, equipment, signage,
employee dress, business cards…
Importance of PE:
- Customers rely on tangible cues.
- Customers participate in physical evidence which create and influence the customer
experience.
- Customers use it to evaluate the service/product quality and access their satisfaction.
- It helps to set expectations of customers (better physical evidence higher
expectation).
Considerations:
- The store’s atmosphere must be consistent with the brand image and promise.
Brand experience
- The store design helps influence customers’ shopping enjoyment, their time spent in
browsing, their willingness to converse with personnel and finally customers’ buying
decisions.
- The store needs to maximize the productivity of the retail space.
B. General Interior: flooring, colors, scent, wall textures, aisle space, lighting, store
cleanliness, sounds (sounds & image match with image), temperature (culture
difference)…
Aligning Space:
*Planogram = visual (graphical) representation of the space for selling, merchandise,
personnel, and customers – as well as for product categories.
It is commonly used by retailers to assign space for merchandises.
planogram
Interior Display:
Assortment Display (Style/Item Presentation): merchandise displayed by same items or
styles.
Theme-setting Display (Idea-Oriented Presentation): merchandise is grouped and displayed
together to form a theme/story.
Ensemble Display: coordinated merchandise is grouped and displayed together.
Color Organization: merchandise is grouped and displayed by same color.
Price Lining Presentation: merchandise is grouped and displayed by same price level.
GUEST LECTURE
Customer screening: classify their customers into various segments for offering different
level of services (more personalized for target customers), but also deliberately refusing
unwanted customers as no stock available.
Why don’t the brand simply mark up the price to the marketplace? Create demand.
Why don’t the brands just increase the production volume? Would deteriorate the brand
value, would limit the market share, it’s hard to increase (handmade)
Stores are very detailed and cleaned (flowers changed 3 times a week)
If you don’t follow the rules, they cut the stock so you cannot have profit.
Roles of employees:
- They are the service.
- They are the brand.
- They are marketers.
- Importance is evident in:
Marketing Mix (People)
Services Marketing Triangle
Goal:
- get every employee excited about being part of the organization.
- building effective brand and customer experience.
Benefits:
- Employees, especially frontline, know the customers directly.
- It is more reliable from the customers’ perspective. Employee voice is 3 x more
credible than the CEOs.
- Organizations can save money on advertising or other communications.
- Employees feel more pride and have higher job satisfaction.
- It supports future recruitment and attract candidates.
And maybe:
- Draft social media copy for them to share as brand ambassadors.
- Ask employees to leave company reviews.
*Organization culture = is defined as the underlying beliefs, assumptions, values and ways of
interacting that contribute to the unique social and psychological environment of an
organization.
It includes the organization’s vision, values, norms, systems, symbols, language assumptions,
beliefs and habits (Needle).
Shared purposes
Vision: why an organization does and what it does
Mission: how an organization does what it does
Values: guiding beliefs and principles
Culture enabler
Environment
Organization structure
Leadership
Communication
Rewards and recognition
LECTURE 8 & 9: DESIGN BRAND EXPERIENCE BY BRAND PERSONALITY, STORY TELLING &
BRAND PROMISES
BRAND PERSONALITY
*Brand personality is a set of well-defined traits that personify the brand. It is a literal
depiction of a brand as a person, giving a face to the abstract characteristic, values, and
voice that businesses cultivate.
It helps to shape the way people feel about its product, service, or mission.
Benefits:
- Create reliable and realistic representations of your brand.
- Be easily grasped by customers and employees what the brand is all about.
- Establish trust with customers and help maintain their loyalty.
- Build positive impact on sales and brand image.
- Create brand consistency and greater impression.
- Especially good for eCommerce websites as it makes the brand “tangible”.
*Brand storytelling = is the act of using an emotion-evoking narrative to connect your brand
to customers, with a focus on creating empathy by linking what your brand stands for with
the values you share with your customers.
It is not necessarily about your history or just a series of events (and then, and then, and
then).
It is a journey of suspense where the audience feels the experience.
The best stories are about human experiences that connect back to why your brand exists
and what it values.
Some brand promises can be used as the tagline or slogan for a company.
WHY?
- make company stand out
- sets customers’ expectations on the quality of products and/or services.
- forge emotional connections.
- motivate employees to follow company mission and values.
BENEFITS:
- repeat customers.
- less time and energy to acquiring new customers.
CRITERIAS:
An effective brand promise must create distinction for the company’s offerings, and connect
the purpose, positioning, and strategy.
Foundation of a Powerful Brand Promise = Simple ▪ Credible ▪ Unique ▪ Memorable ▪
Inspiring.
Delivering EVERY time, to be FELT.
HOW TO DEVELOP?
- First, ask 3 Key Questions (what do customers expect? What does the brand stand
for? What makes the brand (company) unique?)
- Second, draft few copies and select:
- Evaluate if the company delivers, every day, every touch points, on the brand
promise?
All brands start with Brand Experience: BX Brand personality Brand satisfaction
Brand loyalty.
In reality, marketing about what the brand ‘is’ and customer experience about what the
brand ‘does’.
- Brands need to be consistent across all touch points. Customer experience is part of
the brand experience.
FUTURE TREND
Engagement:
- Live events to engage customers, e.g. Reactland.
- Customers need to participate, experience, and enjoy.
Platforms:
- Ride on different platforms, IG, FB, YouTube Live…
- Alignment across different channels and platforms is important.
APPLICATION OF AI IN BX AND CX
- Data analysis
- Natural language processing (NLP)
- Media buying
- Automated decision-making
- Content generation
- Real-time personalization