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2297471
1.Introduction
The topic of this paper is about the Effects of Video Game Playing on Language
Acquisition.I chose this topic because,as we all know,video game playing has a crucial part in
today’s children’s and teenagers’ lives as a favorite pastime activity,and therefore effecting
their overall competencies of language acquisition.Previous research has shown that ‘’unlike
uncreational games,serious games do more than entertain the player.’’(Yolanda et
al.2008).Additionally,as Ari Pekkan Vaisenen(2014)stated in his research,different types of
video game players,especially MMO and Role Playing Games(RPG)have generally got better
results than an avarage grade in English levels.I thought that coming a general terms with the
help of the previous studies on this field would be appropriate to have a generalized idea,and
this topic is a worthwhile experience to study on.As language learners,we have to be able to
be aware of potential affinity of video game playing to get enhance over acquisition,and
possible overall proficiency over a language.Therefore,the aim of this study is to realize the
effects of video games on language acquisition.
This study examines the questions below:
-How does video game playing affect one’s Language Acquisition?
-What kind(genre) of games help the most with language acquisition?
-Does the duration of playing(playing hours) provides a varied result on language
acquisition?
-Do the participants think they have really benefited from playing video games in their
Language courses?
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Serdar Can Demirci
2297471
2.Literature Review
Video game playing is one of the main leisure time activities in today’s world.And it is an
undeniable fact that video game playing has countless benefits on a person.However,my main
topic is going to be it’s effects on language acquisition.
There are several studied conducted to understand this correlation between the two.According
to Postic and Rudis(n.d),the Theoritical basis provides ways which prove the effectiveness of
video game playing on language acquisition.As Ari Pekkan Vaisenen (2014) stated,the more
time someone spends with playing video games,the better grades they get.Additionally,as
Turgut&İrgin(n.d)stated,playing online games promotes the language learning and
vocabulary skills of the students.On,the other hand,some researches also found out that video
game playing also has a positive effect on the social life apart from the vocabulary
expansion.As Torma(2013)stated in his research,vocabulary or even language skills are
extended through online communication,which proves the point that online and
communicative games also help the communication via language between the peers to
develop.According to Yudintseva(2015)’’video games create deep understanding of lexicon
by connecting game actions, goals, and images to learner’s personal experience.’’So,we can
understand that the video game playing activity doesn’t just limits itself as an activity.It also
becomes an anquisition tool from a certain point.Turgut&İrgin(2009)have also found three
major meanings in children’s language acquisition through games.These are
awareness,transfer and motivation.They investigated a research on their text guessing and
comprehension,vocabulary,and their overall awareness of the advantages and disadvantages
of playing these were obvious,while the motivation was also imminent.(Turgut&İrgin-
2008)They conducted their research in several different Internet Cafes in Mersin.10 Primary
and Secondary school learners participated to their research.The research was conducted
while the children were playing computer,and the researchers observed them three times
within 2 hours.According to the Turgut&İrgin,the children played Grand Theft Auto Vice
City,Warcraft 3:Reign of Chaos,Kinght Online World version,Fifa 08 and Counter Strike
regarding their preferances.As they gathered the data of the children in the internet
cafes,Turgut&İrgin(2008)stated that ‘’observing internet cafes can be enlightening for the
curriculum using computer technology.’’
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Serdar Can Demirci
2297471
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Serdar Can Demirci
2297471
In this litarature review,i mainly focused on the effects of video games on language
acquisition,but i also,albeit unintentionally,touched upon the general effects of video game
playing on a language learner,supporting them with the previous researches that were conducted
upon this topic.With the information i gathered from these researches,and supporting them with
the data i will gather from the high school and elementary school students about their video game
playing basis,which types of video games they play and did they see any benefits of video game
playing on their overall competency on Language Acquisition.So,by the end of this research,i will
be able to analyze the data i gathered and come to a final verdict on the Effects of Video Game
Playing on Language Acquisition.Thus,i come to the end of my Literature Review.
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Serdar Can Demirci
2297471
References
1)Rosie(2018,December 3)How video games can help you learn English.Retrieved from
https://www.londonschool.com/blog/how-playing-video-games-can-help-you-learn-english/
2)Chen,H.J. H & Yang,T.Y. C(2012)The impact of adventure video games on foreign language
learning and the perception of learners .https://doi.org/10.1080/10494820.2012.705851
5)Ari Pekka, V.(2014, May)Video Games in Language Learning: The Way to the Next Level of
Language Competence. https://jyx.jyu.fi/bitstream/handle/123456789/43536/4/URN-NBN-fi-jyu-
201405231803.pdf
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18)Yolanda et al.(2009)Time will tell:In-Game Social Interactions that Facilitate Second Language
Acquisition,161-168.http://delivery.acm.org/10.1145/1540000/1536546/p161-rankin.pdf?
ip=144.122.7.217&id=1536546&acc=ACTIVE
%20SERVICE&key=956257EA1AE17323%2E68BFDEAD37B6DC15%2E4D4702B0C3E38B35%2E4D4702
B0C3E38B35&__acm__=1573646013_08475e0f544520dbc255da92d85b5d1c
22)Frederick Corneille,Steven L.Thorne and Piet Desmet(2012)ReCALL Special Issue:Digital Games for
Language Learning:Challanges and Opportunities.Recall,24,pp 243-256.
24)Al Jifri,A&Elyas,T.(2017)The Impact of Video Games in the Acquisition of English Language:The Case of
Saudi Youths.Journal of Foreign Language Education and Technology,2(2).Retrieved from
https://www.learntechlib.org/p/208804/.
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Serdar Can Demirci
2297471