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Processing Question: Why must we investigate the link between evolution ideas and
associated concepts of educational technology?
CRITICAL THEORY Dewey and Habermas are the two widely known
theorist wo are often associated with critical
theory and the implication to education. This
theory emphasizes human freedom and liberty
as opposed to perspectives and practices that
tended to oppress individuals. In broader sense,
this theory refers to any perspective that
challenges accepted practices on the grounds
that the impact and effects on people are
dehumanizing and oppressive.
DEVELOPMENTAL THEORIES:
LEARNING THEORIES:
Processing Question: How will you use the knowledge given to integrate
development and learning theories into educational technology?
Tabbada& Buendia insighted there are elements for using technology that help
the learners’ development.
Motivation Gaining learner attention – it is the critical first
event in providing optimal conditions for
instruction, based on Robert Gagne. The visual
and interactive features of many technology
resources help students to focus and
encourage more time in learning tasks.
Encouraging learners through production work
– Engaging learners in creating their own
products promote creativity, self-expression,
and feelings of self-efficacy and result in
professional-looking products they can be
proud of.
Increasing perceptions of learner control –
Learning control is important for learners; it
increases their intrinsic motivation.
d.) Technology use as motivation –
Technology-based methods have successfully
promoted several kinds of motivational
strategies that can be used individually or in
combination
Characteristics of ID Models
According to Branch and Merrill (2012), there are several characteristics that should
be present in all ID:
1. ID is learner-centered: the learner and his/ her performance are the focal points.
2. ID is goal-oriented: well-defined goals are essential.
3. ID focuses on real-world performance: helps learners perform the behaviors that will
be expected of them in the real world
4. ID focuses on outcomes that can be measured in a reliable and valid way. Creating
valid and reliable measurement instruments is essential.
5. ID is empirical. Data is the heart of the process.
6. ID typically is a team effort. This process usually involves teamwork.
The following are some of the Instructional Design Models that can be used by an
educator in their classroom:
1. ADDIE MODEL
● The ADDIE Model was designed by the Center of Educational
Technology at Florida State University solely for military training in
the United States (U.S.) Army, was developed by Bransan in 1975 and
was used by the U.S. Armed Forces.
● It is a process model that can be achieved in a sequential order to
develop educational and training programs. Its acronym stands for
Analysis, Design, Development, Implementation, and Evaluation. This
model may sound simple yet powerful as these five words are the key
phases in creating an effective and structured process of learning and
development as it ensures effectiveness, customization, and improvement
in a constant way. This model abbreviates the systematic and
comprehensive approach to instructional design.
A (Analysis)
➢ This is the foundation of knowing and understanding the learner’s needs in order
to provide ways that will best fit their needs and cater to what they already
know and have. By this, educators can process the gaps to create and identify
learning goals and objectives. And that’s why it should be critically analyzed and
overarching complete by the end of this phase as this is the crucial and
beginning of everything.
D (Design)
➢ This is a phase considered as a blueprint of the design since educators will
consider every piece of information that is being included in the analysis such as
learning objectives and content. Every detail should be carefully pondered.
D (Development)
➢ This is where concepts are being developed and bringing them to life by creating
lessons and instructional material.
I (Implementation)
➢ In this phase, educators will go through the process of application since
objectives, outlines, concepts, and content are being cleared and completed.
E (Evaluation)
➢ This is where educators will have feedback on every detail that is concise,
helpful, and effective with the learners. It will help them identify the parts that
require revisions and improvements in instructional design.
APPLICATION
This model can be used in both e-learning and face-to-face set-up as it provides
comprehensive components to ensure a well-ordered process of learning. Every phase
of this model has an output or result that should be achieved that is beneficial to
leaping to the next phase and makes it easy to follow because of its phases.
2. ASSURE MODEL
● This technique aims to guarantee that the instructional resources
utilized are essentially designed to provide emphasis on
accomplishing particular learning outcomes to inspire learners to
participate fully in the learning process in the classroom. In addition,
learners will understand what and how they are supposed to learn.
● Heinrich and Melenda were the researchers of this model in 1999. This
was made to incorporate multimedia and technology to improve the
learning environment. Each letter of the name stands for its component.
The ASSURE Model is a systematic approach applied to lesson plans.
Educators can use the ASSURE approach to ensure that every learner has
a tailored and engaging e-learning experience while building courses.
STATE OBJECTIVES
- After completing the instructional materials, you should be able to discover what
learners should be able to do. The first is by creating objectives based on the
SMART Method, so it can be Specific, Measurable, Attainable, Relevant, and
Time-bound. Meaning to say, you, as a teacher, should be able to have
knowledge of what your learners are going to absorb in your lesson in a specific
amount of time. Hence, teachers should set realistic and feasible goals
important to the lesson to attain the best learning outcomes or results.
APPLICATION
PROCEDURE
STEP 1: Know the Learners
➢ It is necessary that before the teaching session starts the teacher must know the
various characteristics of the students so that it is easy for them to learn and
benefit during the discussion in class. There are characteristics that should be
put into consideration and these are the following: language and cultural
backgrounds, information particularly the skills and knowledge of learners, their
development period, and student personal characteristics among learners. Some
examples of these characteristics are intelligence, techniques on how to study,
and cognitive styles.
APPLICATION
The DID model is about improving The following procedure under the DID
technology, which focuses on designing model can be also conducted a
to build an appropriate and effective face-to-face setup where the teacher will
studying environment. To execute the give a simple activity known as the
dynamic instructional design in an introduce yourself to determine their
e-learning setup, the teacher must start characteristic and through executing this
with an introductory activity where the learner can benefit during their
students have an opportunity to share discussion inside the class. It is important
their hobbies as well as their also that before teaching a particular
characteristics. Performing this activity lesson, the teacher must state the
also follows the first step in the DID objectives so that at the end of the
model, which is ‘Know the learners’. In discussion the learners can evaluate and
conducting the DID model in e-learning, analyze their learnings. In a face-to-face
the teacher should provide clear setup, the DID model can be seen in
information regarding the lesson, provide building a learning environment by
activities that will help learners evaluate creating an organized and clean learning
their learning, and use an education tool environment, positive welcome, and
in which lessons and activities can be seating arrangement. Moreover, in
uploaded so that the learners have identifying teaching strategies,
material to review and understand the technology can be utilized such as
lessons. Even though it is in an e-learning providing them with videos, pictures, and
setting, teachers can build a learning listening to podcasts. Lastly, summative
environment to create a positive evaluation can be executed to provide
interaction with the learners, and this can them with a set of questionnaires to
be done by accepting their opinions and determine the views of learners (Dynamic
ideas during an online meeting. Instructional Design (DID) Model - 756
Furthermore, the teacher should have Words | Research Paper Example, 2019c).
learning and teaching strategies during
their online session, for learners to
achieve a positive outcome. In addition,
in selecting technologies in an online
learning setting, the teacher can use
videos and pictures so that the process of
information and teaching for learners will
be effective. Lastly, in performing the
summative evaluation, the teacher can
utilize an online evaluation to determine
the views of the learners (Dynamic
Instructional Design (DID) Model - 756
Words | Research Paper Example, 2019c).
ELEMENTS
1. Determine the specific goals and instructional issues.
2. Identify the characteristics and needs of the learners that should be
taken into account.
3. Clarify the course content and analyze the proposed task components in
relationship to the set goals.
4. Define the instructional objectives and learning outcomes.
5. Ensure the content for each component of instruction is sequentially and
logically presented.
6. Design instructional strategies to enable learners to master the content
and achieve the learning outcomes.
7. Plan the instructional message and the appropriate mode of delivery.
8. Develop the evaluation instruments suitable for measuring and assessing
learners’ progress toward achieving the course objectives
9. Choose appropriate resources that will support the teaching and learning
activities.
APPLICATION
The first step in implementing the Kemp To use this in a face-to-face setting, the
Design Model in your e-learning is to instructor must first pinpoint the issue or
define the objectives and goals as well as the students' deficiency in order to
the instructional challenge. You can evaluate the students' needs. You can
create a course that meets the demands conduct needs assessments through
of your target audience by looking at surveys. Conduct a review of the learner’s
their attributes, including their interests, educational experience. With this, you
learning styles, past knowledge, and can clarify your content material catering
abilities. The components of the work and to their needs and develop learning
the subject matter that has to be objectives necessary for their cognitive
mastered should be identified and complexity. To avoid confusion make sure
arranged into logical and significant that the content is logically presented
chunks. Determining the desired learning and design strategies that will enable the
outcomes and assessment criteria might learners to understand the lesson. Make
be aided by stating the instructional sure that you will use a clear construction
objectives for each unit. Your course will style of writing that is easy to understand
have a logical and captivating flow if the and provide assessment tools that can be
content is arranged in a certain order used to measure and evaluate learners'
and learning exercises are created with advancement lastly, select the right
certain goals in mind. Learners' materials to help the teaching and
performance and retention will be Learning Activities. For example, if the
improved by creating instructional tactics pupils' issue is related to reading. You'll
such as scaffolding, reinforcement, be aware of the processes and
motivation, and direction. A consistent requirements that students must meet in
design for your course will be produced order to study. Make sure the course
by carefully preparing the instructional material is understood and updated as
content and delivery, as well as by needed. Make the course's aims and
choosing the right media and instruments objectives clear to them so they can get
to support learning activities and started. Make sure the course you're
transmit knowledge. Creating assessment creating is presented rationally to avoid
tools to gauge students' accomplishment confusing the pupils. Plan a few tactics
of learning goals and the efficacy of your that will add movement to the
course will yield information to assess information you convey. Test it with
results and quality. Lastly, choosing your quizzes, and supplement it with insightful
resources wisely will guarantee the educational and instructional resources
viability and durability of your course, (Saha, 2023).
including personnel, equipment,
materials, and finances (Pappas, 2023).
5. ELABORATION THEORY
It was introduced by Charles Reigeluth, an American educational theorist in
1979. The elaboration theory relies on the idea that the instruction is necessary
and offered to those learners in increasing order of difficulty. Instead of giving a
complex process or idea, the teacher should provide first a basic version of the
process, and then gradually present the lesson so that it will come up with the
desired result. Elaboration includes also a summary of previous lessons that
learners can receive for them to fully understand and grasp each stage of the
process. Lastly, The goal of Elaboration Theory is to allow learners to build their
necessary skills through completing each lesson. (Pappas, 2021b).
SEQUENCING TYPES
Topical Sequencing
- includes lessons that are taught until the students have mastered the
content, and then they will move on to the next topic.
Spiral Sequencing
- involves the mastery of a certain topic before going back to learn more
about each individual step.
FUNDAMENTAL STRATEGIES
1. Organizing the Structure of the Coursework
- The course must be organized in such a way that each of the
lessons will elaborate upon the previous lesson in the sequence.
This can be executed in three ways such as conceptually,
theoretically, or procedurally.
2. The simple to complex theory
- Every lesson should be undergone from simple to more complex
considering that it allows learners to build upon the knowledge that
they gain from the previous step in the process.
3. Sequences with the lesson itself
- The lesson will begin with a general overview, followed by a more
detailed look. This strategy can be applied to abstract concepts
that are viewed as real-world-based steps.
4. Summaries of the Content
- This strategy is about the instructor which he/she needs to
encourage learners to summarize what they’ve learned and
provide them an overview of all the previously learned steps at the
end of the lesson.
5. Cognitive Strategies
- Through Cognitive strategies, the learners were able to acquire
knowledge better consciously or unconsciously. Moreover, the
instructor will post specific questions so that the learners can lead
in the previously acquired cognitive strategy.
6. Learner Control
- This strategy encouraged students to have full control over how the
given instruction was carried out and the content being learned.
7. Analogies or Metaphors
- Executing this allows learners to be related to the content in
real-world scenarios or even the knowledge they have already
gained.
APPLICATION
Elaboration theory can be used in E-learning by following the four given steps
which are the scope, sequence, synthesize, and summarize. The first one is scope
which means defining the scope of your course and identifying the certain core
concepts and procedures that are part of your teaching session. Next is the
Sequence which is about organizing your content based on the logical and
hierarchical order, from simple to complex, and from general to specific.
Synthesize means connecting the content to the previous and future lessons and
highlighting the connections and relationships between different procedures and
concepts. Last summarization entails reinforcing and reviewing the key points
and results of the course, and providing opportunities for learners to self-assess
and reflect (How Do You Sequence and Organize Content According to
Elaboration Theory Principles?, 2023d).
SESSION 2
Introduction
● The Learning Design emphasizes the broader process and/or direct factors that
can influence the design of the activities, contents, and supporting tools to
achieve the learning outcomes (Record, 2023).
● Learning Design is a learner-centered framework: This learner-centered model
ensures that the learning process is consistent and aligned to learning, teaching,
and assessment in the program regulations and related policies. For this reason,
the design works collaboratively with educators, parents, and stakeholders to
create a diverse and inclusive learning environment (Laurillad, 2012).
● Learning Design makes thoughtful decisions regarding what, when, where, and
how to teach inside a learning environment: It is necessary to plan and decide
on the course's content, structure, scheduling, pedagogical approaches, learning
activities' order, frequency of assessments and kind of technology assistance for
learning. This will help them to clearly understand and achieve the learning
objectives of the process.
● INSTRUCTIONAL DESIGN
a.) This design follows a systematic process and gives importance to the outline of
instructional materials and activities.
b.) Focuses on the alignment of the instructional materials, strategies, and methods
with the learning objectives.
c.) The models under ID are prescriptive and are applied clearly based on the
guidelines (applied to the design and instructions that will be delivered).
● LEARNING DESIGN
a.) The broader perspective considers the environment (where the targets are learning
and what kind of environment they are in) and collaboration with others.
b.) Giving importance to the complexity and diversity of learning contexts.
c.) Being adaptable or flexible is encouraged in the design process.
All learning events fall roughly into eight different activities through which a learning
event can occur and are paired with teaching events. Leclercq and Poumay define each
type of activity below and provide an outline describing the teacher or trainer's role,
the domains of learning best governed by the activity, where the activity can be
situated, how it usually occurs in a classroom context, associated words, and the
learning theory that supports the event.
The imitate learning event involves observation and modeling. In essence, learners will
imitate what they have learned or draw upon past experience in order to solve a
current problem. To imitate learning events face to face and online learning, teachers
can create a video walkthrough of a particular task or a presentation that allows
learners to observe the key steps in a process. Since imitation can be better achieved
through social learning, teachers can also develop group activities that encourage
learners to collaborate, and benefit from the experiences and knowledge base of the
other group members.
The reception learning event is centered around the transmission of information and
how it is received by the learners. To incorporate the reception learning event into a
face to face and online learning, the teacher can combine text with audio narration in
order to cater to different learning needs, and provide the learners with content that is
clear and concise; no verbose or lengthy blocks of text. It's important to mention that
the reception learning event must be paired with the localization. In other words, the
content must be written in a language that the learners can easily comprehend.
The exercising learning event is also referred to as “guidance”, and often involves some
sort of routine that is accompanied by feedback. To integrate this, the teacher can
create activities that offer a step-by-step look at a specific process. This will often
involve observation beforehand to boost comprehension, and feedback once the
activity has been completed. In short, learners will need to practice what they have
learned and put their knowledge to good use via practical activities and exercises.
Often the exercising learning event will help learners to fine tune their skills and find
alternative approaches to problem solving, especially if feedback is timely and has
pointed out their commonly made errors.
This revolves around the idea of using newly learned knowledge or skills to create
something new. This may be in the form of an activity that requires the learners to
design a website based upon the subject matter or develop a lesson plan that explores
the topic and then teach it to their peers. By doing this, learners can delve into the
subject matter even further and commit it to long-term memory, which is the ultimate
goal.
As the name suggests, the self-reflection learning event focuses on the learners’ self
reflection and understanding of the concepts being taught. This learning event
encourages them to explore why they learn, how they learn, and even gain a better
understanding of what they have learned throughout the course. This can be achieved
by asking the learners to identify how they will use the information in real world
environments, or having them complete simulations or scenarios that give them the
opportunity to see the benefits of building specific skill sets, which can also allow them
to determine their strengths and weaknesses.
Stage 0: Overview
- Where institutions will orientate themselves to learn the design process
and understand their institutional purpose.
Stage 5: Assessment
- This enables us to guarantee that all Intended Learning Outcomes (ILOs)
are assessed while managing the assessment load for both teachers and
students. Then, using taxonomy circles, we can create marking rubrics for
each level that include all the instructions needed for specific assessors
and students to direct their practice. This is to make sure that you can
provide sufficient opportunities for students to evidence their attainment
of those outcomes.
Stage 7: Feedback
- Constant feedback is the fourth component of a constructively aligned
course design strategy. Feedback is closely reflective of both the
assessment approach and the learning activities. Creating feedback for
all of the changes in the courses will change the evaluation methods as
well as how learning activities are conducted. By reviewing the feedback
techniques at this point in the design phase, there can be modifications of
activities, assessments, and Intended Learning Outcomes as needed to
take into account valuable input as it comes in.
Stage 8: Evaluation
- This should always be integrated into the process because effectively, you
are evaluating the effectiveness of each stage. The evaluation of learning
experiences, including the strength of your course design, and evaluation
for learning—which, for consistency's sake, I will refer to as in-class
evaluation—should then be thoroughly examined.
- This stage explores five basic concepts that underpin the evaluation of
learning:
1. Distinguishing between Evaluation, Feedback, and Assessment
- Evaluation is all communication designed to elicit
evaluative comments provided by students on their learning
experiences, and/or from academic peer review and
self-reflection on our teaching practices.
- Feedback is all communication designed to support the
future learning capabilities of a student.
- Assessment is all communication designed to enable the
student to evidence their ability to meet a defined learning
outcome.
2. Measuring Student Performance versus Teacher Performance
3. In-class evaluation versus Post-Completion evaluation
4. Learning Gain
5. Progression: Access, Retention, Pass Rates, Grades, Completion,
and Destination
Developed by Chi and Wylie in 2014, this model aims to provide a more precise
definition of concepts like "constructivism" and "active learning" by providing a
classification of four different types of cognitive engagement that learners may
participate in during their learning process. This answers the question: what does it look
like for a student to move through the process of “active” learning?
They were able to verify their hypothesis, which stated that some activity affected
learning and engagement more than others. Thus, in order to foster proper cognitive
engagement, their framework offers tasks or overt behaviors that might involve
students in active learning. The ICAP framework defines four behavioral modes:
interactive, constructive, active, and passive. During any educational task, learners
might interact with all, some, or none of these modes.
The "P" in ICAP, or the first level of this architecture, pertains to passive involvement. At
this level, activities support the idea of a transaction of instruction, in which learners
are given knowledge without being expected to interact. For example, consider that
learners are just attending a lecture or viewing a video.
Active engagement is the primary objective of the framework's second level, or the "A"
in ICAP. An activity is classified as "active" by Chi and Wylie if learners show that they
have directly manipulated the course materials or activities. For example, The
instructor would observe learners completing taking exact notes, underlining text, or
maybe pausing or fast-forwarding a presentation.
The "C" in ICAP, or the third level of the framework, stands for constructive
engagement. Instead of simply regurgitating instructional materials, learners generate
original concepts influenced by their own experiences, past understanding, and links to
more general subject areas.
The following are some of the different frameworks that we may use in teaching:
Each domain passes across every other domain. The foundation of successful
technology integration is the knowledge, skills, and abilities — referred to as TPACK,
developed where all three domains intersect and work together harmoniously. It is
crucial to find a balance across all three of these areas to teach effectively in the
contemporary classroom.
The TPACK framework is flexible in the sense that it can be used in an in-person setup
or e-learning space. This framework only offers a new perspective for educators in
order to properly and efficiently integrate technology into their knowledge and
expertise, as well as their teaching strategies. Since emerging technologies offer a
much easier lifestyle in the field of education when it comes to information
accessibility, it has become beneficial and part of student learning. However, it does
not only benefit the students but it can also be helpful on the teacher’s end. Utilizing
technology and digital spaces can lessen the expected efforts that teachers need to
exert to be able to give the students the quality education they deserve. The TPACK
model enables both teachers and students to attain the necessary 21st-century
competencies. Thus, it helps us to understand how technology can strengthen the
connection between instructional methods and content.
How does the Padagogy Wheel and SAMR Model work together?
● Padagogy Wheel works with Bloom’s Taxonomy and SAMR Model. The
wheel starts in the center, it will ask what level of Bloom’s Taxonomy you
want your learners to be working at or the goal of your content — you can
also see the type of activity that you can use through the level of the
learning outcome. Then with that, the wheel will automatically point to the
technology that suits your activities and level.
● On the outermost part of the wheel, a SAMR model is present — the main
purpose of this model is to ask the educators why and how they are using
the tools (Wilson, 2020). This is where technology became involved in the
learning and teaching process. Moreover, the Padagogy Wheel allows
educators to explore the different technological aspects that will help
them to develop techniques and strategies to use.
Question: As a pre-service teacher, is the model presented by the Center of
Educational Technology known as the LEARNING DESIGN something that you would
consider for your Learning Design? If yes, kindly press the “raise hand” button.
At the entry level, it is common for the teacher to be the only one in the classroom
using technology. Students are passively receiving the information presented to them,
rather than being engaged in the lesson itself.
At the adoption level, students are using technology in conventional, guided ways. The
teacher chooses what tool the students will use, and often walks them through it
step-by-step.
An adaptation level lesson introduces independent work and some student choice
regarding the technology tools they use. The teacher is able to take a step back and
allow students to develop conceptual understandings of the tools, and allow them to
explore those tools.
At the infusion level, multiple forms of technology are regularly available to the
students, allowing them to select tools based on their learning style and lesson. The
classroom is typically more student-centered. The teacher guides, informs, and
contextualizes student choice of technology tools but is flexible and open to student
ideas.
In a transformation level lesson, students are actively engaged and are using
technology as a tool to support their learning in ways that could not happen without
the technology. The focus of student activity can now rest on the content rather than
about how to use specific tools.
UNIT 3: SESSION GUIDE 1&2
Digital Citizenship
Digital citizenship occurs when a person utilizes the internet in a legal, safe,
ethical, and responsible manner. It is also the responsible use of technology by
anyone who utilizes computers, the Internet, or digital gadgets to interact with
society at any level.
Good digital citizenship engages students and teaches them how to connect
with one another, empathize with one another, and build long-term connections
via digital tools. In contrast, bad digital citizenship includes cyberbullying,
reckless social media usage, and a general lack of awareness about how to use the
Internet securely. Fortunately, almost all of the prerequisites for being a
responsible digital citizen can be taught in the classroom.
Examples:
Software
Public Computers
Digital literacy programs
Applications used on a computer
Laptop
Cellular phone
School Connectivity
Government Subsidies
Internet of Things (IoT)
Information and communication
technology (ICT)
Digital
Digital Commerce refers to the
Commerce
online purchase and sale of goods, as
well as the tools and safeguards in
place to aid those who buy, sell, bank,
or use money in any way in the digital
environment. The purpose behind eCommerce is to
sell. An eCommerce venture's success is determined by the
overall revenue earned while keeping inventory expenses
low. In that regard, eCommerce is more transactional. In
digital commerce, value is ascribed to involvement in the
purchasing process. Mobile devices and content are the
primary driving forces behind digital commerce.
Examples:
Amazon
eBay
Etsy
Shopify
Advantages:
Digital
Digital communication is the use of
Communicatio
n & internet tools such as email, social
Collaboration media messaging, and texting to
communicate with others or a specific
audience. Even something as easy as
viewing the text on this webpage is
digital communication.
Examples:
Email
Social Media
Games
Examples:
Online meetings and webinars.
Online team chat rooms.
Co-authoring documents and
spreadsheets.
Social media.
Shared task lists and problem tracking
systems.
Wikis.
Email.
Digital Collaboration in the Classroom.
Digital
Digital etiquette, sometimes known
Etiquette
as "netiquette," emphasizes the
necessity of appropriate online
behavior. Digital etiquette is the basic
set of rules for behavior that
consumers with technology should
follow in order to be responsible
citizens online. It is important for all of
us to practice good manners, which
includes acting appropriately and
making wise decisions when using
digital platforms.
Examples:
Media Literacy
Examples:
Examples:
Ethical Use
include properly referencing sources, respecting
others, and reviewing and adhering to the terms
of service for any references, files, apps, or
other resources that you use.
Unethical Use
Examples:
Examples:
DIfficult Password
Application security
Backup your data
Software updates
Antivirus software
Cloud Security
Digital Divide
The digital divide is the gap that exists between individuals who have
access to modern information and communication technology and those who lack
access.
The digital divide originally referred to the gap between those with and
without telephone access, but since the late 1990s, it has primarily focused on the
division between those with and without internet access, particularly broadband.
This gap exists between urban and rural areas, educated and uneducated
individuals, and different socioeconomic groups, both nationally and globally.
Even among those with some access to technology, disparities persist in terms of
computer performance, internet speed, affordability, and access to
subscription-based content.
Stage 1:
Economic
In its most basic form, the digital
Divide divide is the fact that some individuals
cannot afford to own a computer.
Although politicians frequently bring
up this point, it is becoming
increasingly irrelevant – at least in the
developed world. We must recognize
that computers will stay out of reach
for the typical citizen in truly poor
developing countries for at least the
next 20 years.
Stage
3:Empowermen
The empowerment divide, on the
t Divide other hand, is the most difficult to
bridge: even if computers and the
Internet were extremely simple to use,
not everyone would take advantage of
the potential provided by such
technology.
Participation disparity is one
aspect of the empowerment divide that
has persisted over the years of
Internet growth: in social networks
and community systems,
approximately 90% of users do not
contribute, 9% contribute irregularly,
and a tiny minority of 1% account for
the majority of contributions.
Usage Gap
This is the first instance of a digital
divide. This refers to a lack of sufficient
digital abilities to use information and
communication technologies on a
personal or professional level. People who
struggle with the Internet, for example,
encounter an additional barrier while
executing everyday tasks (such as
scheduling an online doctor's
appointment or using electronic banking,
among other things).
Access Gap
This is one of the leading causes of
the digital divide. This is related to
specific population groups' inability to
access ICTs. This is typically due to
socioeconomic disparities between
individuals and regions, as public funding
is not always available to implement
infrastructures that facilitate Internet
access, and not everyone has enough
resources to afford the devices and
services that would allow them to
connect.
Gender
Divide
In a report from 2013, it was
highlighted that the digital gender divide
is particularly evident in developing
nations, with a significant gap in internet
access. Despite the rapid expansion of
mobile connectivity, it is not distributed
equitably, and women continue to fall
behind. In low-income countries, men are
90% more likely to possess a mobile
phone than women, leaving 184 million
women without access to mobile
connectivity. Furthermore, even among
women who own mobile phones, 1.2 billion
in low and mid-income countries lack
internet access.
Universal
Access
People with physical disabilities
Divide frequently face challenges in accessing
the internet, not because they lack the
skills, but due to limitations in utilizing
the available hardware and software. In
certain regions, a digital divide persists,
preventing some areas from fully
harnessing the internet's immense
potential. This segregation is attributed to
insufficient digital literacy skills, lower
educational attainment, and inadequate
broadband infrastructure.
Generation
Gap
Eurostat data shows that nearly half
of people aged 65 to 74 don't have strong
digital skills, and the COVID-19 pandemic
has made this issue more noticeable. The
gap in digital skills becomes even bigger
for people with less money or those living
in the countryside.
Educational
Access to digital resources, such as
Disparities
the internet and computers, is crucial
for education in the modern world.
Students without access to these
resources may face challenges in
keeping up with their peers, limiting
their educational opportunities and
hindering their ability to acquire digital
literacy skills.
Economic
The digital divide can exacerbate
existing economic disparities. Those
who lack access to technology may miss
Inequality
out on job opportunities, online
marketplaces, and digital skill
development. This can lead to a cycle of
poverty as digital skills become
increasingly important in the job
market.
Social
With the growth of online
Isolation
communication and social networks, the
digital divide can contribute to social
isolation. Individuals without access to
the internet may find it challenging to
connect with others, access information,
or participate in online communities,
limiting their social interactions and
opportunities
Health
The digital divide can impact access
Disparities
to healthcare information and services.
Online health resources, telemedicine,
and health monitoring tools may be less
accessible to those without digital
connectivity, leading to disparities in
health outcomes.
Political
The digital divide can affect
Participation
political engagement and participation.
Access to information, online news, and
social media can influence political
awareness and activism. Those without
internet access may have limited
opportunities to engage in the
democratic process and stay informed
about current events.
Global
The digital divide is not limited to
Disparities
individual countries; it also exists on a
global scale. Developing countries may
face challenges in adopting and
integrating digital technologies,
contributing to global economic and
social inequalities.
Innovation
Access to technology is crucial for
Divide
innovation. Communities or individuals
lacking digital access may miss out on
opportunities to participate in and
contribute to the development of new
technologies, slowing down overall
progress and exacerbating
technological inequalities.
In Education
One of the consequences will be
restricted access to digital technologies
and the internet, which may make it
more difficult for students to engage in
part in class, conduct research, and
access online courses.
Job
Opportunities
Finding work could be difficult for
someone who doesn't know how to use
online job sites.
Politics
Lack of access to digital
technologies can have an impact on a
person's capacity to stay informed
about current and upcoming events and
engage in political activities like online
advocacy campaigns.
Unequal
access to
Lack of access to digital resources
healthcare can lead to unequal access to
healthcare services and information,
which can have an impact on health
outcomes because telemedicine and
online resources are becoming a
growing trend.
Social
Isolation
Since digital platforms are
frequently used for socializing,
connecting with others, and accessing
support networks, people who are not
online may feel socially isolated.
Device
Accessibility
Not all students have equal access to
tablets, laptops, or personal computers.
Without these gadgets, students may
struggle to participate in virtual
classrooms, complete online
assignments, or access digital learning
materials.
Internet
Connection
For online learning to be successful,
reliable and fast internet access is
required. Students in low-income or
rural areas may not have enough
internet access, making it difficult for
them to access educational websites,
engage in virtual classrooms, or submit
homework online.
Digital
Knowledge and
Being able to navigate online
Skills educational platforms and interact with
digital content necessitates skill with
digital tools. Students who lack digital
literacy or have limited experience with
technology may struggle to transition
to online learning environments.
Socioeconomic
Gaps
Low-income families may struggle to
afford the internet and equipment
required to their children’s education.
Students from wealthy households may
have more access to resources, which
can exacerbate educational gaps.
Educational
Resources
Depending on one’s level of digital
Inequalities access, certain high-quality
educational resources may be more or
less accessible. Students with limited
internet access may miss out
interactive learning tools, collaborative
learning chances, and online
educational resources.
2. Digital
Literacy
The project also seeks to increase
individuals’ digital literacy abilities,
such as their capacity to use and access
digital tools efficiently. This could
include offering training and
educational tools to help people build
the skills they need to navigate the
digital world.
3. Access to
Devices
Mending the Digital Divide strives to
ensure that people have access to the
equipment they need, such as
computers and smartphones, to use
digital tools and resources. This could
entail collaborating with organizations
to deliver affordable or free
smartphones to underserved
communities.
4. Policy
Advocacy
The project seeks to promote
policies and laws that ensure equal
access to digital technology. This could
include pushing for government
financing for digital infrastructure, as
well as legislation that promotes digital
inclusiveness and accessibility.
Divide in
Wealth and
Much like regional infrastructure,
Income these factors influence people's ability
to utilize ICT. Specifically, a 2019 Pew
Research Center research found that
44% of persons in households with
annual incomes under $30,000 do not
have access to broadband. A 2015 Pew
study also discovered that 35% of
low-income households with school-age
children did not have access to
broadband.
Racial Divide
The difference in ICT access between
white people and people of color is
known as the racial digital divide.
Specifically, a 2021 Pew research found
that just 69% of Black people and 67%
of Hispanic adults reported possessing
a laptop or desktop computer,
compared to 8 out of 10 white
households that reported having one.
Students without access to digital tools and connectivity are more likely to miss
out on current web information, important educational milestones, and resources,
tools, and edutainment.
This lack of access has the potential to have long-term consequences for
children, as Business Insider reports that without quality remote education, they
will not have equal access to quality jobs.
The growing digital divide has severely hampered educational access and
delivery. As we begin a new year, here are six efforts that can help improve — and
possibly eliminate — technology disparities in education worldwide.
Ways on how to Bridge the Digital Divide in Education
1. Governments
Need to
According to the United Nations,
Improve governments may play a vital role in
Affordability of
Digital
bridging the digital divide by providing
Resources affordable, user-friendly solutions. The
high cost of internet connectivity,
technological devices, electricity tariffs,
and taxes all contribute significantly to
the digital divide for instructors and
students.
2. Digital Skills
Acquisition and
With digital competency becoming
Empowerment increasingly linked with our lives, the
for Schools,
Teachers, and
Digital Divide Council reports that an
Students unacceptably large percentage of people
still lack basic technical abilities and
competencies, putting them at a
disadvantage.
3. Digital
Literacy
The general people must be
Awareness educated on the economic and social
development benefits of incorporating
technology into the education sector.
According to the World Bank, many
people see the need of becoming
digitally active.
4. Inclusion of
Local
Educational internet content makers
Languages in should attempt to provide material in as
Education
Content
many languages as possible. According
Creation to the World Bank, when users know they
may see content in their native or local
language, they are more likely to use
similar solutions that offer personalized
benefits.
The concept of ICT dates back to the nineteenth century, with the invention
of the telegraph and telephone. These two technologies transformed the way
people worked and interacted socially by allowing one person to connect with
another in real or near-real time, regardless of location.
Components of ICT
Data
Data is any set of characters gathered
for a certain purpose, generally analysis.
It can be any character, such as text and
numbers, images, sounds, or video.
Hardware
Physical components of computers or
peripherals. This is the physical
technology that deals with information.
Hardware can range in size from a
smartphone that fits in a pocket to a
supercomputer that fills a whole building.
Hardware also includes computer
peripherals like keyboards, external disk
drives, and routers. Sensors that
communicate with computers are
penetrating the human world as the
Internet of Things expands, allowing
anything from home appliances to cars to
clothing to collect and transmit data.
Software
The hardware must know what to do,
which is the responsibility of software.
Software is classified into two categories:
system software and application software.
The operating system (e.g., Windows or
iOS) manages the hardware's operation.
Application software is created to
perform certain activities, such as
managing a spreadsheet, producing a
paper, or designing a Web page.
Information
Information is a collection of data that
is processed in a meaningful way in
accordance with the specified criteria.
Information is processed, arranged, or
presented in a certain context to make it
relevant and helpful. Information
provides meaning and increases the
dependability of data. It contributes to
undesirable outcomes while also reducing
uncertainty. So, when data is translated
into information, there is never any
meaningless data.
Procedures
Actions taken in a specific sequence to
guarantee that the system runs smoothly.
Procedures are a sequence of actions and
steps taken to guarantee that the
computer system performs the tasks
expected of it.
People
People entered data onto computer
systems using a variety of methods,
including keyboards and voice
recognition. People are required to
administer the system so that the
knowledge in the massive databases and
data warehouses may be transformed
into learning capable of interpreting
previous events and guiding future
behavior.
ICT-Integration in Education
Enhanced
Learning
Students may participate in
Opportunities collaborative and self-directed
educational opportunities thanks to
ICTs, which provide them access to a
wide range of information and resources.
They may interact with peers and
professionals worldwide, study
multimedia information, access online
databases, and take part in virtual
simulations.
Personalized
Learning
With the use of ICT resources,
teachers may modify their lessons to fit
each student's unique requirements and
learning preferences. Students may
advance at their own speed with the aid
of individualized feedback and guidance
from educational applications, online
tests, and adaptive learning systems.
At the national level, many countries have developed specific policies and
strategies for ICT integration in education. These policies often include goals
related to infrastructure development, teacher training, digital content
development, and the use of ICT for assessment and monitoring. For example,
some countries have set targets for the provision of high-speed internet
connectivity in schools, while others have focused on training teachers to use
digital tools and resources in their classrooms.
Examples:
There are eight policy themes around the world that are commonly
identified in educational technology policies:
The framework only considers policy intent but not the extent to which
policies are realized in practice, nor the impact of such policies. The policymakers
are challenged to offer useful related policy guidance for rapid developments and
innovations in the technology sector (Trucano, 2016).
Accessibility
and Inclusion
National and international
policies on ICT integration in education
need to ensure that all students have
equal access to technology and digital
resources. This includes addressing
issues related to the digital divide and
ensuring that students from
marginalized communities have the
necessary tools and connectivity to
benefit from ICT integration.
Ensuring
All students should have equal access to
Students Equal
Access to technology and information, irrespective of their
Technology and physical ability, age, socioeconomic status, race, or any
Digital other attribute. Not only is it essential for educational
Resources opportunities, but it's also a key element in helping
students gain the knowledge and abilities they need to
become tech-savvy citizens.
Compliance The use of digital resources, including multimedia
with Copyright content, educational software, and online materials, may be
Laws subject to copyright laws and licensing agreements.
Educational institutions must ensure that they have the
necessary permissions or licenses to use and distribute
copyrighted materials in compliance with intellectual property
laws.
Skills Gap and ICT integration can widen the gap between students who
Digital Divide have access to technology at home and those who do not,
leading to a digital divide. Policies need to address this gap
and ensure that all students have the opportunity to develop
digital skills.
Educational media are means to a better and effective transfer of lessons to our
students. These are very helpful for both teachers and students.
Band of Experiences
Enactive
● The Real Thing and presentation of knowledge through actions
Example:
Realia (Real things) - You experience it firsthand, and all your senses are
stimulated.
Example in Situational:
In the subject of chemistry, there is an experiment in which you will visit the
laboratory and try the balloon and candle experiment. Which your teacher will
allow you to discover the experiment to be performed. This is where experiential
learning comes into play.
Example:
a. Model- large scale or small scale representation EX. Globe, DNA structure
b. Mockup-arrangement of detachable parts
c. Specimens-items considered typical of a group a sample or a part of an
object
d. Games -EX, Pictionary, charades, math relay races
e. Replica- exact copy of something
f. Diorama-3D scenes (example: nature and terrarium)
Situational Example:
A social studies activity requires them to establish where north, south, west, and
east are. So the teacher used a globe to demonstrate the various directions.
Iconic
● Representation of knowledge through actions.
Example:
Simulations indicate that the teacher will show while learners observe. These are
the reasons why the instructor will be the handler at this stage: the task is too
hard and dangerous, the materials supplied are limited, and there isn't enough
time.
Situational example:
One example of a simulation or demonstration is how to start a fire with two
metal steels, which the teacher will do and the student will assess because it's so
dangerous.
5. Study trips – these are excursions and visits conducted to observe an event
that is unavailable within the classroom.
Example:
Field trip
Situational Example:
When I was in eighth grade, we went on a field trip to a museum and learned
about the artifacts and other items on display. There is also someone who
teaches us trivia, which provides us with new information to expand our
knowledge.
6. Exhibits – Exhibits are relevant exhibits that require minimal handling. This
means that some exhibits may be associated with viewing only. Meanwhile,
other types of exhibits are interactive, encouraging learners to participate
directly and use all of their senses.
Situational Example:
During the time when we went to the National Museum, our teacher told us that
we will also do the same thing but inside the classroom where we will be the
ones to exhibit different materials based on our topic and provide information
about it.
Situational Example:
The teacher made an educational video for its students so they can simply go
back to the video whenever they need to clarify a specific concept.
8. Recordings, radio, and still pictures – This refers to photographs and audio
recordings. This debunks the misconception that auditory media is better than
visual media since photos and audio are combined together in the same level.
Situational Example:
The teacher lets its students create their own radio broadcasting that is aligned
with the teacher’s topic which lets them discuss the topic in a creative way.
9. Visual symbols – They are used to help make concepts easier for our brains
to understand and interpret concepts. In practice, you can use arrows to
visually show the flow of a step-by-step process. Or, you can use charts to
interpret numerical data.
Situational Example:
The teacher made an infographic to show the characteristics of a
comprehensive essay.
10. Verbal symbols – Refer to texts or words, like terminologies, rules, formulas,
and other similar concepts. It’s located at the peak of the cone, which means
that this is the most abstract learning experience as they don’t give any visual
representation of a subject.
Situational Example:
The teacher presented different words such as book, chocolates and waffles.
The students know exactly what these words mean because they do not contain
visual clues to their meaning.
1. Human Factors
A. Learner Factors – refer to the differences of learners that can
influence media choice.
Session 2
When it comes to evaluation of web sources, here are the main points or criteria
that a student should keep in mind when browsing different websites:
Currency: There are data points that are always revised or amended; it is
important to see that the information is up-to-date.
Accuracy: This ensures reliable and error-free information. There are citations
included, and they can be verified by other sources.
Coverage: This delves into the trustworthiness of the content, wholeness, and
inclusivity of the vital scope of information. For example, the article may only
focus on one subtopic or be about a broad overview of a certain subject.
Authority: It talks about the qualifications of the author for the subject written,
including the background information of the writer and who sponsored,
reviewed, or edited the posted data.
URL/Domain- URL stands for Uniform Resource Locator, and it identifies the
networks found on the world wide web. The domain is a component of a URL. In
the URL, the domain is at the last part, for example,.com. This tells you what
type of institution the site belongs to.
Here are is the guide for top level domains(City University of Hong Kong ,
Research guides: Literature review - finding the resources: Evaluating sources):
● .com / .co
This is used by commercial sites (may be trying to sell a
product).
● .edu / .ac
This is used by educational institutions. They are usually
reliable but may not if it is a personal web page of a member
of the institution.
● .gov
This is used by the government department or agent.
● .net
Network access provider
● .org
This is used by non-profit organizations (may or may not be
biased)
● "~"
In the URL, it usually indicates that it is a personal web page.
The quality of information can vary greatly among personal
web pages.
e.g., http://personal.univ.edu/~smith/abc.htm
Evaluation of Learning Resources
A. Content
● Content is current.
- The information should be updated and in line with
modern skills and needs.
● Content is accurate.
- It should be verified and have no factual or grammar
errors.
● Scope (range) and depth of topics are appropriate to student
needs.
- The information must satisfy the intended learning
outcomes and be in line with the students’ needs.
● The level of difficulty is appropriate for the intended
audience.
- The overall structure and content, including the visuals
and vocabulary, cater to the broad ability levels of
learners.
● Content integrates “real-world” experiences.
- The integration of activities includes personal, cultural,
and familiar context.
B. Instructional Design
● Instructional goals and learner objectives are clearly stated.
- It is concise and specific, which is also easily
understandable.
● The resource promotes student engagement.
- There should be feedback and reflection throughout
the use or implementation of the instructional material.
● The methodology promotes development of communication
skills.
- Students’s self-expression is encouraged, and they can
practice in activities such as debate and also in
activities that may improve their auditory and writing
skills.
● Materials are well organized and structured.
- The information is clearly defined and presented in a
way that is understandable to both the teacher and the
student. To show an overview of the topic, like a table
of contents.
● Pedagogy is innovative
- The approach is fresh and motivates students to learn.
C. Technical Design
● Assess whether support materials contribute to the
achievement of the resource’s objectives.
● Visual design, illustrations, layout, should be appropriate and
effective.
D. Social Considerations
● Examine a resource that can be seen that support pro-social
attitudes and promote diversity and human rights that might
help to handles or treats social issues.
● A learning resources that recognizes and embrace inclusivity.
● In using specialized language, it should be suited to the
context, maturity, and intellectual level of the learners.
● Resources should avoid any biases.
Teleconference or teleseminar
Distance Education
● You have the opportunity to study at your own pace - Learners hold the
opportunity to study. May it be a hard topic that they can go back to, a
video lesson or recorded discussion that they can review, or an easy
topic that they can skip if they want to.
Advantages:
- Students have more control
- It promotes student-centered learning and collaboration
- Lessons and content are more accessible (provided there is tech access)
- Access = easier for parents to see what’s going on
- It can be more efficient
Disadvantage
- It can create or exacerbate a digital divide
- It relies on preparation and trust
- There is significant work on the front-end
- Not naturally a test-prep form of learning
- Time in front of screens–instead of people and places–is increased
- Some students with special needs may need extra support at home–support
that might not always be available
Educators are free to use media and technology in the classroom as tool for
better way of disseminating information and learning to students, however, as
we are free, we are also responsible in deciding which appropriate technology
should we use, thus, Bates and Poole conceptualized the SECTIONS Model to
"“facilitate decisions with regard to choice of technology at both the strategic
and the tactical level, and also to help decide within a particular technology
the most appropriate balance between different media” (Bates & Poole,2003,
p.79-80).
STUDENTS
- Review accessibility mandates or policy of your institution, department or
program.
- Determine demographics of the students and appropriateness of technology.
- Consider student access to technologies, both off campus and on campus.
- Determine digital skills and digital readiness of your students with learning
expectations.
- Justify students' purchases of a new technology component (if needed) for
learning.
- Assess prior learning approaches & how technology can support student
learning.
EASE OF USE
- Select the technology for ease of use by the instructor and students.
- Identify technology that is reliable for teaching and learning.
- Verify the technology set up, maintenance and upgrade are simple.
- Confirm the technology provider/company is stable to support hardware or
software use.
- Outline strategies to secure any digital teaching materials you create should
the organization providing the software or service cease to exist.
- Locate technical & professional support, both in terms of the technology and
with respect to the design of materials.
- Determine technologies to best support edits and updates of learning
materials.
- Outline how the new technology will change teaching with to get better
results
- Assess risks and potential challenges for using this technology for teaching
and learning.
INTERACTIONS
- Identify the skills for development and interactions that are best to
determine the best type of media or technology to facilitate this learning.
- Determine the kinds of kinds of interaction to produce a good balance
between student comprehension and student skills development.
- Estimate the amount of time the instructor will be interacting personally or
online with students, and the type of medium for this interaction.
ORGANIZATIONAL ISSUES
- Identify institutional support in choosing and using media
- Determine if the support is accessible, helpful and caters the needs for the
learning technologies
- Determine funding for designing new or revising courses
- Locate institutional funding or resources
- Review the ‘standard’ institutional technologies, practices and procedures for
teaching and learning
- Determine if the institution will support trying a new technological approach
NETWORKING
- Outline the importance for learners to network beyond a course
- Identify how the course or student learning can benefit from networking and
learning from external connections.
- Determine the appropriate network and/or social media space to integrate
for your learners to network with each other and connect with external
community members.
- Integrate these networking mediums with standard course technology.
- Delegate responsibility for its design and/or administration to students or
learners.