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Get Strong at Go Series, Volume 5

Richard Bozulich

Kiseido Publishing Company


Get Strong at Go Series, Volume 5

GET STRONG
AT
INVADING
by Richard Bozulich

Kiseido Publishing Company


Tokyo, San Francisco, Amsterdam
Published by
Kiseido Publishing Company
CPO Box 2126
Tokyo, Japan

Copyright © 1995 by Richard Bozulich

All rights reserved according to international law. No part of this


book may be reproduced by any mechanical, photographic or
electronic process, nor may it be stored in a retrieval system, trans-
mitted or otherwise copied for public or private use without the
written permission of the publisher.

ISBN 4-87187-055-3

First Printing May 1995


Printed in Japan
Contents

Pare One fe ee Bae Is We SO ey Dae

|
PEE HG
CEO FMR ARS ae eee ee ae ee ah, AN Eee. Sa

Partebhireeioi Giu sare nig Mateo oe Toe. 2 sae ose


Invading Large Territories

ill
Preface
Invading is an important technique that every go player should have in
his arsenal. The purpose of this book is to give the reader a knowledge of
the basic positions where invasions are possible and to present the main
variations.
The material is presented in a problem format. Each problem is part of a
series of problems in which various lines are explored. The answers are
usually short, avoiding long, drawn-out variations. In this way the reader
can concentrate on the important idea of the invasion being studied.
The reader is not necessarily expected to solve these problems; rather he
or she is expected to look at each problem, think about it carefully, come up
with an answer, then compare his or her answer with the one given. If you
go through the whole book in this way, by the end you will have
developed your judgment and intuition as to where, how, and when to
invade.
This is a book for players of all strengths. Parts One and Two should be
accessible to 20-kyu players, but there is much material here that even dan
players will benefit from. Part Three is more difficult, but the weaker player
should study it anyway, because he or she will be introduced to many im-
portant ideas. In this way, new ideas will enter your thinking and there will
come a time when it will all come together and you will find yourself on
the threshhold of being a dan player.

Some Important Terms and Concepts


There are a number of Japanese and English terms that are used
throughout this book. Each of these terms has a specific meaning in go, and
the reader should review them before starting the problem sections. As the
reader progresses with the problems, these terms and the concepts they rep-
resent will become clearer.

moyo
A moyo is a framework of territory, involving stones extending from the
corners to the sides of the board. Some moyos are huge, while others are
modest in size.
In Dia. 1, the four white stones in the upper left form a moyo. The four
black stones in the upper right form an even larger moyo, where black has

iv
mapped out territory along both sides from his corner enclosure. If Black
were to play at ‘a’ with his next move, he would have mapped out a huge
moyo in the upper right quandrant of the board.

Bees a

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HERE
HOI: ie
& Ca in |

HP EPEPEo
BEEPS bi &

Spates eer eer ater


ME ‘~SEEGRE Tere
Loe) Ot |
a fe (AaB ee Aree
a Peete eet ka ee

sabaki
Sabaki is a very important term in relation to invasions. When you in-
vade, you are entering your opponent's stronghold. On the other hand,
your stones might be split up by an invading stone. In either case, your
stone or stones will be outnumbered, so your aim is not to make territory;
rather, you want to make good shape, rich in eye potential, so that your
stones, if attacked, can easily make eyes in the area where they are attacked
or move out into the center of the board. In making sabaki, it is not unusual
to sacrifice some of the stones under attack.

light
A light move is one which makes a flexible shape. Moves that make
sabaki are often referred to as light.

heavy 3
Stones which are heavy cannot easily make eye shape and are, therefore,
vulnerable to attack. If group of stones ends up as heavy, then these stones
have failed to make sabaki.
In Dia. 2 on the next page, Black has mapped out a moyo at the top. If
White wanted to reduce this size of this area, one way he could begin is to
probe at 1. If Black blocks at 2, White will cut with 3 in Dia. 3 and play
forcing moves with 5 and 7. What does White do now?
tft tt} eo}
aude BPs eoui
ahaa ttf
SPReae nnerun
PEPEEEET Oe
z Eifal
Dia.2
The diagonal connection of White 1 in Dia. 4 looks like an efficient move
because it defends the two cutting points at ‘a’ and ‘b’. In spite of this, it is a
bad move. Black will peep with 1 and 3 in Dia. 5 and, after Black 5, White is
left with a clump of six stones without any eye-making potential. These
stones are now ‘heavy’ and will be forced to run away. As they do so, Black
will attack, gaining both territory and influence.

Since White 1 in Dia. 4 results in a heavy shape, it has failed to make


sabaki. The correct way for White to play is with a ‘light’ move like 1 in Dia.
6. White 1 is called a light move because it doesn’t defend against the cuts
at ‘a’ and ‘’b’. In other words, it regards the marked stones lightly and is
willing to sacrifice them. If Black does cut with 1 in Dia. 7, for example,
White can make shape with eye-making potential with the moves to 8. Here
we can say that White has made sabaki.

vi
Black could also cut at 1 in Dia. 8. In this case, White could defend at 2.
Black must defend at 3 and White extends to 4. White has driven a wedge
between the two black positions at the top. He also has at least one eye at
the top with easy access to the center Again White has made sabaki.

Instead of 2 in Dia. 8, White could atari at 3. This would transpose into


the position of Dia. 7.

thick
A position is called ‘thick’ if it has few or no defects; i.e. cutting points.
Thick positions are very useful in that they can be used effectively for at-
tacking. On the other hand, it is hard for the opponent to attack them.

ajl
Aji refers to the latent possiblities that exist in a position. Although these
possiblities may never be realized, their existence dictates the course of the
game and enables certain moves to be made.
In Dia. 9, the marked white stone in the corner is dead, but it still has aji.
Because of this stone’s aji, White need not fear Black’s pushing through at
‘a’, so he can jump to 1, rescuing his three stones at the top.

If Black does push through and cut with 1 and 3 in Dia. 10, White ataris
with 4. After Black defends with 5, the aji of the marked stone comes to life
and White captures Black's stones on the right with 6 and 8.

Vii
Digitized by the Internet Archive
in 2022 with funding from
Kahle/Austin Foundation

https://archive.org/details/getstrongatgoser0005unse
Part One: Invasions on the Side

Problem ee :
sata

With the black stones on the left and the right, White’s three-space ex-
tension is vulnerable. Where should Black invade?

Problem 2. Black to play

White’s marked stone is high, while Black’s marked stone is lying in


wait to gouge out White’s base. What is the correct move for Black?

Problem 3. Black to play

White has made a ae extension along thefourth line. How


should Black invade?

on tae
_Part One: Invasions on the Side
PataTUMUTUTaTatE tat tatMAA TETANY RiteratMbitatintttette MALTA NTRS TANATUTTER tanatatatatatanatatata
terstanatatstara tatutataTsTuratetAteteTUTANEALAANATETSTT

co 1 Correct Answer
Black 1 is the vital point. No
matter what White does after this,
Black will have no problem.
Continuation
If White plays 2, Black pushes
up with 3 and, after 4, attaches
with 5. Black dominates the top.

2. Correct Answer 1 Correct Answer 2


Black 1 is a strong invasion. It is The high invasion of Black 1 is
the simplest way to play. also correct, but it is more difficult.

arf Sa leTae (rs taalea Se


Eee leieaslehe
REP Woodly: tote s
aah oe ioTee
Raa esnseeA ae San
Rinse
sla ealaaieieelal
BESET eR aes
3. Correct Answer Variation
Invading on the fourth line Black plays on the third line
with 1 is an effective move. It will with 1 because he wants to link
now be hard for White to make with his allies. However, it will be
sabaki when he attaches on the easier for White to make sabaki
third line. when he attaches with 2.

es
Part One: Invasions on the Side
SatataYMAMMALS
LTAN ETE NTETEE TALETANTI TAPATETANTNEN aM ystatatenirstatatetetaratutctatetatetaNANeMAtaTaMatat
TARGA
MATA LSTAASTAIMRTATETATETS NATIT TE TTHATH TALET TARTANA
TSTTALLEY

Problem 4. Black to play

How does Black answer the one-space jump of White 1?

Problem 5. Black to play

How does Black respond when White attaches on top with 1?

Problem 6. Black to play

White attaches underneath with 1. How should Black answer?

ae as
_Part One: Invasions on the Side
fatatasseatataramatssssites tRAtstatatats®ettts22U4aPa2PaPaPcOAMAVNETGACPITE ST SRGBATANARIUSTPATSMS
PSPSPUTOTSPSRSREMSE POMPEY

pelea
ui

4. Correct Answer Variation


Simply jumping to 2 is adequate If White jumps out from the
for Black. White is split into two other side with 1, Black plays 2, at-
groups. tacking the white stone on the left.

Teo]
a a
a 0800]
au
BEE
5. Correct Answer Variation
Black should wedge in with 2. White could also atari under-
Up to 6, Black has gouged out neath with 3. White links up, but
White’s base. Black is quite satisfied Black makes a large-scale moyo on
with this result. the right when he plays 10.

6. Correct Answer Variation 7: connects (below 5)


Black should hane at 1. A sharp If White answers 3 with 4, Black
exchange takes place up to 7. Black captures with 5. After connecting
now threatens ‘a’. with 7, Black will aim at ‘a’ or ‘b’.

ee
Part One: Invasions on the Side
otatatatatatatsratatatatatatatetat
eteTtatat teteU TPMT NEST PSPUEAMENSTERUNETAMA UT NERANTATOMATANSTSTARATSROTOTUES TAMTATASATAPAUL EETTOPPAREEMA ESTETATGPAPOTI ASTER POPAPETSPASTAPGSS
TATAN TSN ACME NEB TC NST

Problem 7. Black to play

White plays a diagonal move from the left. What is Black’s response?

Problem 8. Black to play

When Black makes the high invasion, White attaches underneath with
2. How does Black continue?

Problem 9. Black to play

If you didn’t like the result in Problem 6, there’s an even stronger way
for Black to play. What is Black’s strongest reply to White 2?

=
: :
Part One: 3 Invasions on the Side

7. Correct Answer Continuation


Taking the corner with Black 2 After White 3, Black still has
is enough. White must still deal moves such as ‘a’ to annoy White
with the marked black stone.
eee repeaters) not
g g 068

ag
8. Correct Answer Variation
The moves from Black 1 to 5 are Crawling to Black 1 can lead to
the simplest variation. White’s complicated fighting. After White
stones have been separated into ataris with 6, he peeps with 8. If
two groups, so Black can look for- Black connects at ‘a’, White plays
ward to attacking them. ‘b’, making very nice sabaki.

HSE
9. Correct Answer Variation
Black 1 is a very strong move. If Against White 2 and 4, Black
White draws back to 2, Black links plays 3 and 5, taking a big chunk of
up to his allies on the left with 3. territory on the right. It is going to
White’s stones are now separated be very hard for White to make
and Black has a superior position. sabaki now.

Saf «co
Part One: Invasions on the Side
FREER MUR UREA EERSTE ETAT LEE RUE EEE BOs TEE TEER ER LUG LEE One Sant aUNn in Ettenn Tt tANt EEE

Problem 10. Black Sait


to

This time White has switched to the corner with an invasion at 1. How
does Black respond?

Problem 11. Black to play

Again White has a three-space high extension, but the neighboring black
stones are on different points. How should Black play?

Problem 12. Black to play

In response to Black’s invasion with the marked stone, White plays 1


and 3. How should Black respond?

i
Part One: Invasions on the Side
Sratatatatetanatanataccnatatatatatstatatatatatatanenatetatst8MG LAEBSP ATE GAMUTSETSPENCT TEREPCTENA TTATARSPAPUA TMSDEA
ROTANSBR BOPOTA SSTCTOTSYTOISTSRBUS
MSECTSTMS PATEL SANTIS SLRS PINSTERY GTS ASIN NYSE PRETEEN ITE

ATTA TOOo}
Career 2,

10. aa Answer Variation


Black should let White live in If the right side is important to
the corner and make a wall on the Black, he could block with 4. Black
outside. White’s two stones at the ends with sente, so he can now
top are outnumbered, so Black switch to attacking the lone white
should easily make
ev there. stone at the center top with 8.

11. Correct Answer


Black should make a deep in- To appreciate just how big
vasion with 1. This time, when Black’s invasion is, suppose White
White attaches with 2, Black simply played 1 and 3 first. After 5, White
extends to 3, then jumps lightly to has a large territory at the top and
5. White must complete his shape he is also threatening to invade the
with 6, so Black ends in sente. right side.

12. Correct Answer Failure


Black should simply descend to Black 1 is possible, but after
1, taking the corner. White still can- White 2, Black suffers a loss in the
not link up his stones. corner.

Sige
Part One: Invasions on the Side
smuntmttmttneTTtTttEt PUT TENTA AN aratatatits i

Problem 13. Black to play

White attaches with 1. What should Black do?

Problem 14. Black to play

White is overextended. Where should Black invade in this position?

Problem 15. Black to play

Having played the marked stones, White returns to attach at 1. How


does Black reply?
Part One: Invasions on the Side
SYN STNGES
YATAEANAN SATANSTATA ETATGNATASUT NAT Y TATSTNTETSTASUTLAEATAPSPOTATATANAEA
ESTARTANATETEEA ATAPI EATENTATA TAREEAEATATATE

13. Correct Answer Variation


There are two correct answers: Black could even play else-
Black 1 and Black ‘a’. where. White might then attach
from above with 1. Black forces
with 2 and 4 and takes sente again.

14. Correct Answer Failure for White


Black 1 is the correct invasion If White jumps to 2 with his
point. If White plays 2 and 4, Black stone on the left, Black confines the
jumps to 5. white stone on the right with 3.
White's play here is unsatisfactory.

15. Correct Answer Unsatisfactory


Black 1 is the vital point. The If Black hanes on the other side
exchange continues up to 7 and the with 1, White can make life at the
white stones have been separated. top up to 6 in sente.
Moreover, the white group at the
top is still not completely alive.

eg is
Part One: Invasions on the Side
statatotataratatatonetatetatatatamtatatatutatatatetanatatatitatatet totetatatatta hate vatstat SOMES AERANNNSNatitaNatata tatatstatatatarNTT BOTAN TaNARESYaRSTa
tatattata AtGHSHAMaR NCTA NaS SHAMANSHata STSNATGRAIL STARTINS atatatatatatatatatstat

Problem 16. Black to play

The moves to Black 3 are normal, but, instead of ‘a’, White ataris with 4,
aiming to invade the corner at ‘b’. How should Black answer?

Problem 17. Black to play


i
z=]
_
z
we
is
i
White cuts wi ith i.sm ow should Black respond?

Problem 18. Black to play

White jumps to 1. What is Black’s strongest move?

ie
Part One: Invasions on the Side
stotarasasaratatatasatenatetasatatatatatatatanetans ttatatets
Mettetetatatatsta state TaMAEEPataeGts
a GUGM
PGRMS
TESTE ME
MSPSERTSHTSMETERSTSPSTGSTGTESST TOUT ST
SRSGIGNESSGTSSPA RETESET TG BRST PSMA NSTGNGTUESYSTS AMUN PSHM tt tteHattMRR tNAaah
te
RNa taEt

16. Correct Answer _6: takes ko Variation


Defending the corner with 1 is This is the usual variation. After
best. White next plays 2 and the — White 8 and Black 9 are exchanged,
moves to 7 are natural. Black has = White must think about completing
no reason to be dissatisfied. his shape with a move at ‘a’

17. Correct Answer Pea


Black should atari with 2 and It would be prudent for White
take profit by crawling with 4 and _to settle his stones with the moves
6. After White 7, Black jumps to 8, _ to 7. Black can now aim to play ‘a’,
and he dominates the top left. again dominating the top left.

18. Correct Answer Failure


Black should bump against the If Black simply jumps to 1,
white stone with 2 and then jump —-White attaches with 2 and links up
to 4. This is the strongest counter. his stones with the moves to 8.

et ye
_Part One: Invasions on theSide_
shistuntitinitetentratotemttieatstoeataas tatanntatoneritatattet tutatatats

This time Black hanes from the other side and the moves continue to 6.
What should Black do now?

Problem 20. Black to play

White has made a four-space extension along the top. Where should
Black invade?

Problem 21. Black to play

HEH
|_|

Even when White has the two stones on the right, the four-space exten-
sion is a bit wide. Where does Black invade?

es (hen
Part One: Invasions on the Side
AcuEUtTEUTEUTERT TEES 85a UA EARETONANATACATATA ATACATATATATGNATACAMSTATANANGUATETATANATGTOTTATARARAPARLTATASAAAPLUATATATANAIEARANGPUTATATATINS

19. Correct Answer


Black 1 is a good move, even If White wants to attack on the
though White can live in the left, he will play 4 here. The moves
corner with the moves to 6. After continue up to 9, and Black gets a
Black 7, White must fix up his large profit in the corner However,
shape by playing at ‘a’, while Black a white move at ‘a’ or ’b’, threaten-
‘b’ is sente. Black is satisfied with ing Black’s stones on the left and
this result. right, could later be troublesome.
eS a ates si aaee
Ltt tel bled tote
SsdRR2) dab
2 Qa b
|| | Bi
CN
SRR eae aReeeess |
RSENS aRRae a
20. Correct Answer Continuation
Black 1 is the vital point to in- If White jumps to 2, Black fol-
vade. In this case, it is even better lows with 3. After 5, Black can at-
tack on the left or the right.

21. Correct Answer Variation


Black 1 shows good go sense. If Black could also invade deeply
White tries to link up his stones with 1. However, White can con-
with 2, Black presses him into a low fine Black to the side with 2 and 4.
position with the moves to 7. This will lead to an all-out fight

nara wes
Part One: Invasions on the Side
Sada eta ANA REtet MAHA Tate TATEMASALA ITAA I TEALANATL TERT TERETE STP NTE STATI TAPP TA
TEPORED RE BHATTI HS NOTNABST PMET RStTMAAMATa staAANSTa

Problem 22. Black to play

FE aoe
ote-

How does Black respond to White’s attachment at 1?

Problem 23. Black to play

Against Black’s invasion, White attaches at 2 and cuts with 4. How


should Black respond?

Problem 24. Black to play

White and Black have exchanged the marked stones. Where is Black's
invasion point now?

LE
Part One: Invasions on the Side
NSM anatatATTN tat NANT
TLL TOUT TTIN Pata tatatat anatase atatataNetatatat st statstaNaTNate TANNER atatatatatatatata NatatAN UtitaNatstotCTANTETA TITLES
TET

i
22. Correct Answer
Black 2 and 4 are a simple way
of playing. Black 4 at ‘a’ is strong, _ playing 1 and 3.
Continuation
Later, White can start a ko by

but it becomes very complicated.

23. Correct Answer Variation


Black is strong on the right, so Black 1 and 3 are a nice tesuji.
Black 1 and 3 are best. White’s posi- —_Black gets a wonderful ponnuki in
tion on the right still has defects, | the center of the board with the
but Black is ason both sides. moves to 7.

24.
aaa eld
Answer Black’s Failure
Black should first peep at 1, Invading deeply at 1 could be
then play on the vital point of 3. disastrous for Black after White
When White jumps to 4, Black _ caps with2.
jumps to 5. Black can now attack
on either the left or right.

onl eet:
Part One: Invasions on the Side
watatatatetatatatatatatatatanatatatatonetatara tatatatatatetetetstatatetstetSTaTetetetats MAGAteTETAESSTARA tetstatatatatataNaNaNatta T
tatalaratatatatatatacatatan tataticataatatotaU tara tataReteratatate tetetettatsTattStatePat Tata TATAPATLTG TS UBBPOPST PATA tatattastePaN ETS
TETAESM AE

Problem 25. Black to play

White has made an ideal extension from his two stones on the right.
However, it is still possible to invade this position. Where does Black play?

Problem 26. Black to play


Http ty f-

White’s position is impressive, but it is not yet territory. Where should


Black invade?

Problem 27. Black to play

Black attacks with the marked stone, aiming to invade. If White doesn’t
defend by playing at ‘a’, where does Black invade?


_Part One: Invasions on the Side

5:
Uneaten SYST TATARSTAN ETAT: MEAS TETAS meatatatatatstatetatuetetatieatsestat

ficsite
+ |_|
Aeie
»||
a CHEECH
BEe
aes

25. Correct Answer Variation


Black should invade at 1. If If White attached underneath
White attaches at 2, Black links up with 2, Black would play the moves
to his allies on the left with 3 and 5. to 9. If White 8 at 9, Black plays 9 at
8. Either way, Black is satisfied.

26. Correct Answer Continuation


Black invades with 1. Since the If White responds with
position is symmetrical, he could diagonal moves at 2 and 4, Black at-
just as well have invaded at ‘a’ taches at 5. Black is firmly estab-
lished at the top.

27. Correct Answer Failure


Black 1 is the vital point. Black An invasion at Black 1 is also
threatens to link up with his stones possible, but with the moves to 12,
to the right by playing at ‘a’. White White gets a thick shape in the cen-
must defend at 2. ter of the board.

==8
_Part One: ' Invasions on the Side
Aa terRANtAtat ET TANtate ATTAH tsattetetita ART NEUE
EUETEE

Problem 28. Black to play

White counters Black’s invasion with the diagonal move of 2. How does
Black respond?

Problem 29. Black to play

What should Black do when White attaches with 2?

Problem 30. Black to play

After White plays the marked stone, how should Black continue?

Tes
|(6es
Part One: Invasions on the Side

28. Correct Answer Variation


Black plays 1 and cuts with 3. Black can also cut at 3. After
Black 5 is a steady move threaten-
/ White plays 4 and 6, Black again
ing to link up his stones at ‘a’ or ’b’. descends to 7.
Black 5 at ‘c’ is also possible.
Seay

Ceca

alate
ee)
cies
Pee
29. Correct Answer Continuation
Against White’s attachment you If White blocks at 4, Black lives
ZSa

should remember Black’s wedge at up to 11 and takes the corner with


ae

aire
BRE="

do ‘QB
om
ieeeyma—&
3° &

3. This is Black’s strongest reply.


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oa
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30. Correct Answer 1 Correct Answer 2


There are two correct answers. If Black wants to link up to his
Black plays 1 here if he wants out- stones on the |eft, he will play 1 on
side thickness. the second line.
Part One: Invasions on the Side
StaNatatateratatatatatan St RPaPSTLATTA TSTONUTA
AORETANETUR
TETAS TSTSSBSH tttSEMESTER
Tataattach tatatadatatatat aaa
NSTATATSTGNSNat
Eta tetaMaMaaat NatsASTANA TTP TUTE

Problem 31. Black to play

yer
ere
payer
ees

The white stones are overextended. Black has to attack now. How
should he play?

Problem 32. Black to play

When Black wedges in with 3, White ataris from underneath with 4.


How does Black answer White 6?

Problem 33. White to play

How does White answer Black 1?

SS)
_ Part One: Invasions on the Side
atacatatta
NaNaTata TatstAMaTARaTATATASL NAITO TSTATATGEU TUS TAPSTASGERTTGTATUTOTUTAATAMA TATAETNA TATATASA BATONEMAAEAAPSTETETTETLAEE TS ATRTATETEESEAT

31. Correct neue Continuation


Black 1 is the invasion point. If White attaches with 2, Black
This urgent move takes priority plays 3 and 5. White tries to link up
over all others. with 6 to 10, but Black cuts with 11,
catching three white stones.

a tS gig
me

32. Correct Answer


PETE Continuation
Although his position looks White must escape the ladder
precarious, Black has nothing to by playing 10. Now Black forces
fear. Black ataris with 7 and extends with 11 and 13, forcing White to
to 9. Before White does anything play 12 and 14. Finally, Black plays
else, he must resolve the problem 15 for an excellent result.
of the ladder

33. Correct Answer. White's failure


White 2 is the only move. Up to Pushing up with White 2 results
6, White has linked up with his al- in the moves to 9. The white stones
lies on the right. Later, White can on the right now come under at-
aim at ‘a’. tack.

my yee
PERRARINTAT MEY
Part One: Invasions on the Side
TNATATETATAT ARETENANANOPATATITANMETAL VNAAETO AAAS taatta taevstaNToESEVATATATEEANteVtstetettata
tetereRNNTUELtete ETN CCT ISTEP TANTSTESTES
AAIE

Problem 34. Black to play

If White responds to Black's invasion by attaching on top with 2, how


should Black answer?

Problem 35. White to play

Black 3 is straightforward and avoids complications, but it is a bit


lukewarm. How should White respond?

Problem 36. White to play


eels eles Es
BeEee tO She
Ae Sebdh ee Cites Jee
PS BD a SBcl
Ss a e
EEEECE EHH
cal atlas
a | ia
(a a a
How does White respond to Black 1?

Bay oe
ae
_ Part One: Invasions on the Side
SAM NNaRGSAAR RSASPARSNa NETCTANSTAE TRENT STROMA
TATATENCEE TERN EREE STETTEE

tieCHEE =

sistas
34. Correct Answer
Against 2, Black should play 3 Sliding to 1i extending two
and 5, and the situation is similar to spaces to 3 is joseki. If White wants
the answer in Problem 31. Black can to extend three spaces, he should
link
ie by uesat ‘a’ or ‘b’. not exchange 1 for Black 2.

ELST apaeS gE
oe COOSE

Be
35. Correct Answer Continuation
White should play 4 and 6. White keeps the pressure up
Black is still able to link up his with 8 and 10, enabling him to play
stones with 5 and 7, but... the forcing moves of 12, 14, and 16.
The result for Black is not as good
as in Problem 32.
ERERDERY
Ia Ae
rg ue4 ES ara

36. Correct Answer White's Failure


White 2 is the only move. Preventing Black from linking
up with 2 fails. Black plays 3 and 5,
and the white stones on both sides
come under siege. If White 2 at 3,
Black 3 at ‘a’, White 4 at 2, Black 5.

ey)
|
Part One: Invasions on the Side
PataatatataPatestoPePeMsSA
BLASTSTET NESPCPEESsULIMETN PS MORCTENEETED tatatatatoMet Mutaaitatchatatarst sti s2sPcONMEAP PNM
R PATTERNS RET NATE UN ET EEETEENNOEUT

Hcg ar NO ROC E nels


ret ttteté a ac
LAA
EaEa cd
coe

Since Black has played the two marked stones, he dominates the top of
the board. From this strength, where should he invade?

Problem 38. Black to iH

SST
Sett|aie
eis
Here is another position that often occurs in handicap games. Where
should Black invade?

Problem 39. Black to play

Rersecounec ye oe
Bone ete ees

Fe Saretacuote
In response to the marked white stone, Black has a tesuji that he must
play. Where is it?

Sone
Part One: Invasions on the Side
SAMAR YAYaMAMA STEM AANA ETAT
TETTUETATAEM NEETU UNENEUEN TEEN ELE REET ETI EERE ETE A NaNTT ARIST TEEPE eretunntstit

37. Correct Answer Variation


Jumping into the middle of If White settles himself with 1,
White’s formation with 1 is the Black is more than happy to play 2
vital point. If White attaches with 2, and 4.
Black links up his stones with the
moves to 7.

38. Correct Answer Dangerous


The high invasion at Black 1 is Invading deeply at 1 is also pos-
correct. sible, but this could be risky be-
cause White would have many
chances to seize the initiative.

39. Correct Answer Failure


Attaching with 1 is Black’s Simply crawling to 1 lets White
play 2, giving him thickness on the
outside.
Part One: Invasions on the Side
SEAR RATAN SARA T SPIE OLASTNGAI
EPTPDT LANNE LTTE GNA TNMSN tN that tetas STatatattateta
teetaTatattatstaMat TT aT MN te tattata ttt

Problem 40. Black toai

White answers Black’s invasion with the diagonal move of 2. How


should Black respond?

Problem 41. White to play

Black has invaded deeply with 1. How should White play?

Problem 42. White to play


arsearer es
MaasOOO:
+H sug

How does White respond to Black 3?

eO7ie 2
Part One: Invasions on the Side
SPEMSMSPRENLRUN ASRS ATMA PITTI sasat TAMA BLELP ANITA NEES E ACEP EPRI PEELANE YS
PSTANETE TPS TCTLESTERSMENS EPSBAIETST PLIENG EECTENS TESTES

40. Correct Answer Continuation


Black should push up with 3, Black links up his stones with 1
then attach with 5. After White 8 — and 3, while White makes thickness
in the center with 2 and 4.

peepernic ear.
BETAS Be res

- OO®)

41. Correct Answer Continuation


White should first exchange 2 Running away with Black 1 is
for Black 3, then attach with 4 and natural, but then White switches to
6, hoping to lure Black into playing the corner and forces with 4, 6, and
7. White then caps the black stone 8. After White 10, the black stones
at 1 with 8. in the center are trapped.

42. Correct Answer Variation


White should push through White can avoid complications,
with 4 and play the moves to 10. by first exchanging 1 for 2 before
This is joseki. Black can still play ‘a’, playing 3. This defends against
leading to a complicated fight. Black pushing through at ‘a’ after
White 11. White gets nice thickness
with the joseki to 11.

aes
Part One: Invasions on the Side
SEAMALSRANaYUTETAMMUTANSTSTANEETERS Ea TERATATSTETETTANATAHME TENATATANATENSTORATSI ETTSTAIVELATT MANNA RONNIE TSB PATEAECETANEPONON Rasa NRANATat
ANUTSTENATRGNENOTSNEARSRETAPATATARETSNATITSTCTATETATOPSTAR PENANG UUTAN SEENSPETOTTSS

Problem 43. Black to play

White stops Black from linking up by descending to 2. What should


Black do?

Problem 44. Black to play

How should Biack answer White 1?

Problem 45. Black to play

There are so many places where Black can invade. Where do you think
is the best point?

cacy:ee
é :
Part One: : Invasions on the Side
MARE SNA ANA At TAASRETENANT ATT TT DPT ELITE

ee LC aooc aS28
fied
~

al
tsaE
seas
Boar
BEEPale
ieee
al
43. Correct Answer Comtiiton
Black should play 3, isolating If White cuts with 4, Black
the three white stones on the right. makes shape with 5. White must
defend with 6, but after 7, the four
white stones on the right are dead.
SRR ERBSEawE
RRRSERSerY
|| tT
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eo
oe 2a
ee 3 ||
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44. Correct Answer Variation
Black must not play passively as If Black wants profit in the
in Problem 41. Instead he should corner, he will block at 3. The
take the initiative by playing 1. If moves to 15 are also joseki. Black
Black wants thickness, he can play can make a deep invasion if he
the joseki from 3 to 7. knows these josekis.

45. Correct Answer Continuation


Black should play near White's If White jumps to 2, Black is
strong side with 1. This is the cor- also happy to jump to 3. Black has
rect invasion point. split White into two groups.

cas, eae
Part One: Invasions on the Side
nhtatatonuatrtitinesttNRt, Nata tatetatatatatatetatatste tM tetaNATNT Tt Sta TSUATAAM RETNA TEE

Problem 46. Black to play

White's stones at the top are nicely balanced, but he is still vulnerable to
an invasion. Where should Black invade?

Problem 47. Black to play

White caps the black stone in the center with 1. How should Black
respond?

Problem 48. Black to play

White attaches at 2, ening to make sabaki. How should Black respond?

a. oe
Part One: Invasions on the Side
PaTaNa NatatatatatetataNARRtE Nt AMAT TARETOTATAHATERNAPATAPTUE ETAACTIOTS TPMT RNSTSNEEE ANTEC ENCANA tT ETSI rtsttataPaNaMet atAANaNAASBLATT
AE

fog au
re
S aS: neg

Se
ASSNRR
ld
ial
ES pele
eles
igRe
SBR
458reat
eS
did
eb
BRAPs
ot
beye
Sellera
a
46. Correct Answer Continuation
Black 1, in the middle of the White 2 is the best response, but
three-space extension, is the vital Black easily links up with the
point. moves to 7.

47. Correct Answer Variation.


By playing 1, Black turns the Since the capping move is un-
tables on White. White must save reasonable, White has no choice
his stones on the right, while Black but to jump to 4, letting Black take
is in no danger the key point of 5.

48. Correct Answer Continuation


Black should block at 3. White Black counters White’s plan by
will then crosscut with 4, the usual playing atari with 5 and 7, discard-
way of making sabaki. But — ing his marked stone. Black is thick
on the left, so it will be hard for
White to invade the corner at ‘a’.

ee
Part One: Invasions on the Side
starotatacatatatacatatstatattatatatatatats tenetSetatatatat tat MTP RATATGNUMSTOTP NST TOEGH ARNEa BARSTaMGa TataEGMSNGatt TANS TRS ESTGPAUSES UPSTATE TS STAGE ANSORM A TSESTST STAPH NENT PSSST SNAPSEATON STATATAEADTTP SEAT ATMS TANGEETT

Problem 49. White to play

Black has neglected to play at ‘a’. What should White do?

Problem 50. Black to play

ete
caePET r
This time White has the marked stone in place on the right side. How
should Black answer White 1 now?

Problem 51. White to play

Black makes a deep invasion with 1. What should White do?

Boise.
_Part One: Invasions on the Side
atutatatstatatetatau tatetatatetets tetera statutes tate avatatatstatatatavatatat astaPstaNats tet sTaPaTeUatsTA
tA
tATAUA
RATEELTANESSTAAUTANAY ATANA TAPES
TANAEATEN EMATOTEE

49. Correct Answer Continuation


Neglecting to play at ‘a’ in the Black has no choice but to sub-
problem diagram is a mistake, since missively link up with 2 and 4, after
White will hane with 1. which White becomes thick in the
center when eaeas
he 2

ae Oial
ce
re2G
aia
5 ic
50. Correct Answer Failure
Black must move out into the In this situation, if Black in-
center with 1. If White caps with 2, vades deeply with the marked
Black can easily break out into the stone, Black has no effective moves
center with 3, White 4, Black 5. to rescue this stone after White 3.

51. Correct Fpske Another bad invasion


Against Black 1, White will cap Even though it is high, playing
at 2. After Black runs away with 3, 1 one line to the left is dubious.
White attaches at 4 and can easily White 2 and 4 hit the mark; Black
make a living group in the corner will not get a good result.

mac) ae
Part One: Invasions on the Side
satatetatatatatatatatUta
tatatatattePONCNETETSATSTONACALATATGMIATA PATENT BEENTANTRA
PTAA a Tattata ts

FRe a tesuji, Black 1 is a dubious move. How should


Although it looksli
White respond?

Problem 53. White to play


SPE ee tt rt
ir

Black's three stones on the right are a bit thin. Where is the vital point to
invade?

Problem 54. Black to play

Where should Black invade White's formation at the top?

=.
Part One: Invasions on the Side
PEAT NN Tat NEA TARTAN satan ataV TADS PATAUTEATETALETETA TERENAS TATEMATETATATA EA Puta tatatatuvstutsTatstetatyPatete
tatstanaTetAtAtePATAtaBAPSTEPAEATANAT TUT LETTE

oo]
5
: LOOOC

52. Correct Answer 8: connects White's failure


White should atari with 2 and Playing atari on top with 2 is
play the moves to 10 (later White exactly what Black wants. Up to 5,
can start a fight with ‘a’, Black ’b’/). Black’s invasion is a success.
Instead of connecting at 8, White
could opt for a ko by playing at 9.
This could be dangerous for Black.

53. Correct Answer Failure


White 1 is the vital point. After Answering 2 with 3 is bad.
Black answers at 2, White will link Black forces with 4, 6, and 8. After
up with the moves to 9. 9, White is left with bad shape.

54. Correct Answer Failure


Black 1 is the best move. If The diagonal move of White 2
White attaches at 2, Black descends is not good. Black pushes up with
to 3 and he can link up at either 5 3, then descends to 5, enabling him
or ‘a’. White is satisfied with his to link up with ‘a’ or ‘b’. White’s
thickness. stones are thin and vulnerable.

en.) ae
Part One: Invasions on the Side
leraratatatatANAN punutUTUNAREtT WUE RUENAU LET Ahn ERLE EERUAAUT UM TELNEAT ttt

Problem 55. Black to play

The invasion of White 1 often occurs in handicap games. How should


Black respond?

Problem 56. Black to play

The deep invasion of 1 is another move White has in his arsenal. How
does Black reply in this case?

Bast. fae
: :
Part One: : Invasions on the Side
ataratatatatetatatat Matetatatst

55. Correct Answer 1 Correct Answer2


The diagonal move of Black 2 is Playing the diagonal move of
the strongest response. Black con- Black 2 from the right is also cor-
fines White to the side with the rect. It often transposes into the
moves from 3 to 6. This is joseki. position in Correct Answer 1.

estsster
Continuation 1 Continuation 2
White jumps down to 7: he The moves to White 17 are
aims at either 9 or ‘a’. Black 8 is joseki and White’s group at the top
best, taking the larger territory on is alive. Black is satisfied with his
the left. With 9, White starts territory at the top left and his
making two eyes at the top. thickness in the center.

Timid Variation 1
When White hanes with 5, Attacking from the right with
Black must cut with 6 in Correct Black 1 is also possible. White
Answer 1. Playing 6 as here is timid. jumps to 2 and Black captures two
White gets a good result when he stones with 5 and 7. Black’s result is
connects with 7. inferior to Continuation 2.

2a
3R a
Part One: Invasions on the Side
UTD TAAAUN ANAT AAVARERATATTAANANATENAYARALSLET AATATATTAMA AILNUAT PETGTATA ANS TATEVANATATAY EZANSUAT RANATAPTAN EUET REDANANANERENETARSTT NAILER ANALY ANAL

Variation 2
Jumping to 2 is also possible. Black 2 is overly defensive.
After White 3, Black jumps to 4, at- After White jumps to 3, Black must
tacking the white stones on both defend again at 4. Black has enor-
the right and left. If you are good mous power at the top, so he must
at fighting, you can play this way. not play so submissively.

g |

O
Jumping towards the edge
White might respond to Black 2 Attaching with 2 is not recom-
by jumping to 3. In this case, Black = mended. Black can take territory at
will certainly play at 4. the top, but White’s ponnuki gives
him the strategic advantage.

-5)
SSS

Variation 5 Drawing back


HHé
Tr

Attaching underneath with Drawing back with 4 after at-


Black 2 is also bad. White lives at taching at 2 is very bad. White con-
the top with the moves to 9. Black nects at 5 and the marked stone has
has no territory and his thickness is lost much of its value. White also
not very effective. has the option of invading at ‘a’.

— 39—
Part One: Invasions on the Side
statharatanatatas satatatetaetataPat etSRatctsBePe TCSP NTETA SLT NETSTAT ETRE TESTE RTE UTA ASAT EERE TETTET TENT

56. Correct Answer


Attaching with Black 2 is the The moves to White 9 are
strongest move. White is now joseki. Black gets territory on the
forced to make life along the side. left and thickness in the center.

Variation Bad move


White could push through with Defending with Black 2 is bad.
1 and live with the moves to 7. This When White makes a deep in-
is also joseki. vasion, your first instinct should be
to confine him to the side. Instead
of 3, White could attach at ‘a’, Black
“‘b’, and White cuts at ‘c’.

Defending
Attaching with 2 (or ‘b’) is even If you are going to defend,
worse. White is out into the center Black 2 is the only way. After White
and still threatens a move at ‘a’ 3, Black jumps to 4, attacking White
on both the right and the left.

Apes
Part One: Invasions on the Side
atatananenaratatatatatatatatatatatetatetsteestatatatate
ts PITAL THsM68ISNT TINE TSRANTSNTN TOUNS NTN atatatatatetats
tsaAatatats ttt

White seems to be afraid to play 1 at ‘a’ (White 5 in the correct answer to


Problem 55), but White 1 here is a bad move. How does Black take ad-
vantage of this mistake?

Problem 58. Black to play


ttt ttt tt
UG SeRee
APG Gr Gee
fadieie-"ad @ dala
HEE
ie dialer se

ae
Black 2 gives White the chance to attach and cut with 3 and 5 on the
left. With good play, however, Black can come out of this position with an
advantage. How should Black play?

Problem 59. Black to play


fff |
Setelelk
cin
BaarShl
ela:
BERET
HEHE
White wedges in with 1. How should Black respond?
2 :
Part One: ; Invasions on the Side
atatatatatatatatetatatatite % pataratatatateuTtitatit

57. Correct Answer Variation


Black shifts the attack to the If White might turn at 5. Black
right with 2 and 4. If White 3 and5, —_—cuts at 6, seizing the initiative on
Black plays 6. The white stones at _ the right side.
the top are almost dead.

ac
Ee

58. Correct Answer Variation


Black should atari with 1 and Black could also play 1 and 3.
extend to 3. After 4, Black confines After Black 11, White's group is still
White to the side with 7. White not alive, so Black can make further
lives with 8. Instead of 7, Black _ gains by attacking it.
could play ‘a’— White ‘b’Black ‘c’.

59. Correct Answer Failure 8: connects


Black should atari from above Playing atari from underneath
with 2. White lives with the moves —_ with 2 is not good. After White 9,
to 19, but Black’s thickness in the the three black stones on the left
center after 20 is overwhelming. will come under attack

poeny ee
Part One: Invasions on the Side
Stavarananananetatatanate etetett Mat aAATARTANATATE IA NETTLES TETANITS Nah YaNTARANATON TAYETSNETANATOTAAL TANTRNAS PNSRATAPSTAN STU OSTATAVAEVETARAT TANT TAEAPATETS ETAL TA ITAA TSAATRAONS

Problem 60. Black to play

orth

How does Black answer White 1?

Problem 61. Black to play

A ladder towards the left would be favorable for Black. What is his
strongest play?

Problem 62. Black to play

This time White wedges in on the right side. This is a bad move. How
does Black respond?

—43—
Part One: Invasions on the Side
sanananaeanatatatatatete
tes AtANTAL AAA TEAR ATTEN TALON TATATONSTTTATATATA POTOTOATNETS PAPUA AAMAS TATANATANSNUTE
TSEATENCTANOTATSPATATSCATATAUATANAVASAFATAASATUNNATATETATEVATATOTOTALATATUNANATOTARATASUIUTATATANAPUUTASATATATATATATA MANATEE

60. Correct Answer Continuation


Black should calmly block with Black ataris with 6 and 8, then
2 and, when White ataris with 3, plays 10, confining White to the
descend to 4. After White 5 — top.

61. Correct Answer Continuation


Since the ladder is favorable for Black ataris with 11, but, after
Black, 1 is a powerful move. With —_ the moves to 17, he must escape
the moves to 9, White’s stones at into the center with 18 and 20.
the top are in trouble. Next — After Black 21 the left quarter of the
board is dominated by Black.

Septetteteteeett| telat tars


[| TI Lape Ean TT ed

eesanauebak AbAnTS

SEE EEEEHE FEEL


LC) Be: BHO

Hk REQSER
se BEE aie a
62. Correct Answer Continuation
This time Black must atari from 4: throws in at @ ; 5: takes
below with 2. The moves from 4 to White must capture with 1 and
13 are now inevitable. Black next 3. After Black 6, White can live at
plays 14 and... the top, but Black’s thickness in the
center is overwhelming.

wth 2
- Part One: Invasions on the Side

Problem 63. Black to play

ane

White invades at 1. Although on the second line, it is a vital point of this


formation How should Black respond?

Problem 64. Black bah


to

14
cca
gic

This time White invades at 1, a trick move where Black can easily go
wrong. What is Black's strongest and safest response?

Problem 65. Black to play

White 1 and 3 are also trick moves. Black 4 and 6 are natural responses,
but what does Black do after White 7?

a eo
: é
Part One: : Invasions on the Side

1). Correct Answer

Black 1 is the vital point. If If White extends to 2, Black still


White jumps to 2, Black will block blocks with 3. After the exchange of
off the territory at the top right White 4 for Black 5, White can live,
with 3. White then escapes into the but this time Black gets both terri-
center with 4, and Black follows tory at the top nght and thickness
suit with 5. Black gets territory and in the center
White is still under attack.

64. Correct Answer

The diagonal move of Black 1 is Black 1 on the 3-3 point is a safe


lukewarm. White first pushes into and steady move. In order to get
Black’s side with 2, then jumps to 4. life, White must jump to 2, but
After Black attaches with 5, White Black confines him to the side with
easily lives with 6 and 8. 3. Next —


AG
_Part One: Invasions on theSide

an
BREST
Steer
Failure

White tries to break out into the This time bumping into White
center with the moves to 10, but with Black 1 is not a good move.
Black’ keeps White confined to the White can jump to 2 and skillfully
top of the board with 11. White live with 4 and 6.
will have a hard time living.

ac
By
SESRAERED
65. Correct Answer Failure

Black should force White from Forcing from the other side
the right with 1, then play 3, induc- with 1 is not good. White gets the
ing White to atari with 4. After corner with 2 and 4, and Black's
Black connects at 5, he can play 7, stones at the top are overcon-
breaking into White’s moyo on the centrated.
right. White’s stones at the top are
still in danger

SAF
Part Two: Invading Corner Enclosures
Problem 66. White to au

White has attacked the small-knight enclosure - attaching at 1. How


should White follow up his invasion after Black extends to 2?

Problem 67. Black to play

Black wants to invade at the top right. Where should he play?

Problem 68. White to play

Black has stones on both the left and the right. Where should White
invade?

LANG ces
aueunns eanat
_ Part Two: Invading Corner Enclosures
sataratatonsta cearatatatasaye tate LETTS: PAU ANNATA
LET
NUNS TAPANTANEPATANAYATANATALATANGTAESTACAV UNAVASATANATAN CNASATANANAEALETABANAN TATATATATEEACATOTINOS

eae na
aeithe
66. Correct Answer Variation
White easily lives in the corner Living in the corner is small, so
with 3 and 5. However, the corner White might play 1 and 3. If Black
territory is small and White ends in attacks with 4, White jumps to 5,
gote, so the timing in playing these aiming to make sabaki by attaching
moves is crucial. at ‘a’. If then Black ’b’, White ’c; if
Black ‘d’, White ‘b’.

elles

67. Correct Answer Continuation


Black first makes a shoulder hit If White 1 and 3, Black lives in
at 1 and, after White defends at 2, the corner with the moves to 8; his
invades the corner with 3. invasion is a success.

Giraerseeran ue

Teaseaeeeoe
@ 2

Fi || |

68. Correct Answer Variation


White 1 is good timing. If Black There are times when Black
2, his thickness facing the bottom is might want to block with 2, but the
negated by White’s marked stone. black stones are left with a heavy
Next, Black can play at ‘a’, ’b’, or ‘c’. shape.

|
Part Two: Invading Corner Enclosures
stanstatanatatanstasacatatecaectaStatatatatatatseaPaM tANNTaTSTTSTALGMIN TE STALAESTARLETS TENATOPETUTTER TTAMADARTONPOPANSTSUESRATGPSRUNSTEPPATESTAEAETEREPEPAIETETSYYSTESD TATETSREPYOTSA T PCTMNO TSLSPENA NSTROPPO TESTE EEE ATT

Problem 69. White to play

EEE
eet
el ei =||
This time Black pulls back with 2 in answer to 1. What should White do?

Problem 70. Black to play

If White defends with 1, Black has a brilliant tesuji to destroy White’s


corner. Where is it?

Problem 71. White to play

Black blocks with 1 and 3. What should White do now?

an oe
Part Two:: Invading Corner
C Enclosures Se ee

Th
OHotele ie EHO 90g
DDDDOE

Per fe
EERE

: srt
BET
Hosts

69. Correct Answer Failure


White should lightly jump to 1 White 1 is a heavy move. After
and, if Black plays 2, jump again to 3, Black 4 to 8 will leave White with
3. White can later threaten Black only one eye. With Black 10, White
with ‘a’. White must not play 1 at is under attack and he must now
‘b’ because Black 2 will kill him. find his second eye in the center

70. Correct Answer Variation


Black 1 is a spectacular move. If If White connects with 2, Black
White plays 2, Black 3 threatens to can live with 3. White’s corner ter-
link up with ‘a’ or ‘b’. ritory is completely destroyed.

annea ste
6
a

SPeES HE. ia
71. Correct Answer Failure
White should cut with 1. He If White simply plays 1 and 3,
can then live in the corner in sente Black connects with 4. White lives
with the moves to 7. with 5, but he ends in gote.

=='5 2
EA
Part Two: Invading Corner Enclosures
remnant an Rhett erate aneteeter TMANTESTE MUP
TA
PANANASLRATERATANANAESNETARANSEEEUAE TARTONSTANT
ANATAPOTAPORATAT ANAT ATAYATSTATGZSTAMGNS TONALTANATANTETARE TASSTAMAS ERATSTEASTANA ANAMS TANTS TANAEU APL TSNANAEAN

Problem 72. White to play

ect ect
HELOH
ote EE Hee
HO EE tpi ||

This time, in answer to White 1, Black draws back into the corner with 2.
How should White continue?

Problem 73. Black to play

Where should Black invade White’s position on the right?

Problem 74. White to play

Black has omitted 8 in the correct answer of Problem 71. How should
White continue?

=,
Part Two: Invading Corner Enclosures
TATU ATTATARARATCTANAEATANAMATITA EASA EATATRAN TAPATALANASEEATAEATATANITAA TATED MMT UTEP

Z bail=
2

72. Correct Answer Continuation


White should jump all the way If Black blocks with 4, White
to 1. If Black caps with 2, White at- plays the moves to 9. Black’s moyo
taches with 3. has been wiped out.

73. Correct Answer Variation


Black 1 aims at White’s Black 1 is also a vital point.
enclosure on the right. If White White will answer with 2 and Black
defends with 2, the moves to Black attacks the white stone on the left
5 are the normal development. with 3.

74. Correct Answer Failure


White first exchanges 1 for If Black jumps to 2, White at-
Black 2, then jumps to 3. Black is taches at 3. If Black ‘b’, White ‘a’
now separated into two weak captures the black stones on the
groups. right.
eee
5! es
sittin iatinrnnnen ttt htt
Part Two: Invading Corner Enclosures
ttt stata PERAPTSESDGBANSRaTSRUeSTGM NAAM SEITSETAE T TA PTTRSTALA SPN LETTE BRETT AIG Ta TIPPS MPT OITA a atatatatatatatatatatatsttatatatatanatet

Problem 75. Black to play

White 1 is a bad move. How does Black punish White?

Problem 76. Black to play

After Black 3 in the variation diagram of Problem 73, White attaches with
1. How does Black respond?

Problem 77. Black to play

Invading at 1, the 3-3 point, when Black has a stone on the star point, is
usually the vital point. In which direction should Black block?

ee
| ee
Part Two: Invading Corner Enclosures

ae
EB ee -
Oo

75. Correct Answer White’s Failure


Black should attack with 2. Erasing Black’s moyo with 1 is
White’s stones are heavy, with no also bad. Black solidifies the ter-
room to expand. White cannot ritory at the top with 2.
make sabaki as in Problem 66.

LELeosesoeeaoee
sail Cali
itry Oe. Saeaeee

ue HE i
76. Correct Answer Variation
Black should draw back with 1. Black 1 and 3 are a bit inelegant,
Next, the moves to Black 7 can be but they are playable. The moves
expected. up to White 10 are one variation.

77. Correct Answer Continuation


Black should block at 2 and ex- Blocking from this side with 2
tend to 4 to make a box-like terri- results in the joseki up to 12, but it
tory on the left. leaves Black with a shallow moyo.

55h
_Part Two: Invading
I Corner Enclosures
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Problem 78. Black to play

White has made wide extensions from his corner enclosure at the top
right. However, White’s position is thin and vulnerable. Where should
Black invade?

Problem 79. Black to play

Suppose White answers the invasion of Black 1 with 2. How does Black
continue?

Problem 80. White to play

After Black extends to 1, what should White do?

cae: ee
Part Two: Invading Corner Enclosures
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78. Correct Answer Variation


Black 1 is the correct invasion White might also attack with 2.
point. If White jumps to 2 and 4, Black would then attach at 3 and,
Black follows him into the center after 5, jump to 7. If Black 3 at 7,
with 3 and 5. White would attack at ‘a’

79. Correct Answer Variation


Black exchanges 1 for White 2, White could answer 1 with 2
then caps with 3. Black’s moves and jump to 4. Black would then
flow very beautifully. play 5, followed by White ‘a’. If the

ao
ladder is favorable, Black would
atari at ‘b’ and at ‘d’. White could
also answer 5 at ‘c’, but his shape in
the corner is full of holes.
Hy et |

80. Correct Answer Variation


There are two correct answers. The knight’s move of White 1 is
Crawling with White 1 here is the the other answer. White 1 at ‘a’ is a
first one. mistake.

oe roe
Part Two: Invading Corner Enclosures
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Problem 81. Black to play

ore
eeeTS erh

How should Black answer the hane of White 1?

Problem 82. Black to play

White pincers the marked black stone with 2. If you've never seen it
before, Black’s next move might surprise you.

Problem 83. Black to play

As mentioned in Problem 80; White 1 is a bad move. How does Black


punish White?

Pay ce
Steerer tarstaTanereteteTatasata tan tata tatAI
_Part Two: Invading Corner Enclosures
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81. Correct Answer Failure


The hane of Black 2 is the best If Black immediately draws back
response. After White connects at 3, with 2 here, White will descend to
Black makes shape with 4 and 6. 3. This result is better for White
than the one in the correct answer.

82. Correct Answer aes


Black 1 is an interesting move. Simply jumping out with Black
There are other moves, such as at- 1 lets White defend the corner with
taching at ‘a’ or ‘b’. However, you 2. This is a steady move and there
should not neglect to learn the are no longer any weaknesses in
variation starting with Black 1. White's position.

HEH alg

83. Correct Answer Failure


Black plays 1 and 3. If White ’b’, Cutting below with 3 is a mis-
Black ataris at ‘a’, then catches a take. White ataris with 4 and will
stone in a ladder with ‘c’, confining get a ponnuki along the side. See
White to the corner Black also gets the next problems for the continua-
a thick wall. White 4 at ‘a’ is bad. tion.

pen ee
_Part Two: Invading Corner Enclosures
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Problem 84. Black to play

White’s three-space extension from his corner enclosure is ideal. How-


ever, Black has a strong position on the left. How should Black invade?

Problem 85. Black to play

Against the shoulder hit of Black 1, White responds with 2. What should
Black do now?

Problem 86. White to play

Black aggressively blocks with 3. How should White answer?

safle
_Part Two: et
Invading Corner Enclosures
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84. Correct Answer Failure
Black should invade at 1. If Attaching with 1 and trying to
White jumps out with 2, Black es- escape with 5 and 7 is not good.
capes into the center with 3. Black’s shape is destroyed when
White plays 6 and 8.

85. Correct Answer Failure


Black 1 is a brilliant move. Forcing with Black 1 and 3 is
However White answers, Black has unimaginative. White’s corner ter-
an effective continuation. ritory becomes large and impreg-
nable after White descends to 4.

86. Correct Answer Continuation


White should atari with 1 and 3. Black captures two stones with
This is the same as the failure 1 and 3. Black could also atari at ‘a’
diagram in Problem 83. White could with 1. Either way, White will have
also play 1 at ‘a’, but this is a dif- no problems.
ficult variation.

peer, ake
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Part Two: Invading Corner Enclosures
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Problem 87. Black to play


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BE assay Tees
BEY Wy Um Ebdiy Anan
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srralaisiaie
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What should Black do when White tries to enclose the marked stone
with the diagonal move of 1?

Problem 88. Black to play

TRS
Srasatanecti
PRS EEREEEEEEEEEEEE
Cina Seaas

White draws back with 2 in answer to Black 1. How does Black play
next?

This is a continuation of Problem 86. How should White play?

oe ee
Part Two: Invading Corner Enciosures

87. Correct Answer Failure


Black should answer with 1. If Black 1 is a bad. White confines
White continues with 2, Black the black stones to the top with 2
pushes through and cuts with 3 and 4. If Black plays 3 at ‘a’, White
and 5, then jumps to 6. White can- ‘b’-Black 3-White ‘c’—Black 4-
not push through at ‘a’ because of | White ‘d’, and Black’s stones are al-
the aji of 5. most dead.

88. Correct Answer Failure


Black should make shape by If Black rushes to play 1. White
jumping to 1. If Black gets to play _ strikes at 2. Clearly, this is the vital
at ‘a’ later, he will have made a __ point of the whole position.
wonderful shape.

fo
w

| Bee
|_|

89. Correct Answer Continuation


Pushing up with 1 is the vital Black blocks at 2. If the thick-
point. ness White gets on the right side is
worth the territory Black gets at
the top, he may play 3 and 5.

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_Part Two: Invading Corner Enclosures
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Problem 90. Black to play

Continuing from Problem 87, White defends at 1 and jumps to 3. How


should Black answer?

Problem 91. Black to play

What does Black do if White answers 1 with 2?

Problem 92. White to play

Black 3 is an overplay. How does White take advantage of it?

= oe
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90. Correct Answer Variation
Black should simply jump to 1 Black could also attach at 1. If
and, after White defends the right White 2, Black and White move
side with 2, play the diagonal move down the side with the moves to 7.
of 3. White’s stones on the left now fall
in the shadow of Black's thick wall.

91. Correct Answer Failure


Wrenching the corner territory If Black draws back with 1,
away from White with 1 is the White takes the corner with 2 and
natural move. Next, White attaches Black’s shape has been destroyed.
with 2. Black’s invasion is a success.

PERSE
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92. Correct Answer Black's Failure


White should descend to 1. If If Black saves his corner with 2,
Black ‘a’, White will play ‘b’, cap- White turns at 3. After 4, White
turing two stones in the corner. ataris at 5, threatening to capture a
stone at ‘a’ or four stones at “b’.

ees
Part Two: Invading Corner Enclosures
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Problem 93. Black to play

HPSS SEee
cD JGR Ree Sees aae
This time White caps the marked stone with 1. How does Black answer?

Problem 94. Black to -

White answers Black 1 by blocking at 2. What should Black do?

Problem 95. White to play

Instead of an atari at ‘a’, Black might atari from above with 1. What
should White do?

as
4 Pee
Part Two: Invading Corner Enclosures
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93. Correct Answer White's Failure


Black should poke through the If White tries to take advantage
hole with 1. Black’s shape looks __ of Black’s bad shape with 1 and 3,
bad, but White is unable to counter Black lives with the moves to 10.
effectively. Black now has moves at ‘a’ and ‘b’.

94. Correct Answer Failure


Black 1 is the vital point. Of course, Black would like to
play at 1, but he cannot do so un-
less he has played 1 in the correct
answer. Now White takes the point
2, and Black’s shape has collapsed.

H
95. Correct Answer Failure
White should capture with 1. If If White connects with 1, Black
Black ataris at ‘a’ next, White will will take the corner with 2 and 4.
connect. Compared to the joseki in Problem
86, this is a failure fer White.

ee aes
SPSTETATEMSRASMART
MNT
_Part Two: Invading (Corner Enclosures
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Problem 96. Black to play


Aaa
SETEErSNCSEMTE
HOS BEL

EEC et
ia -@ @|
| | @t |
Bo Nee
iB
bz eee
Pe |

White defends the corner with 1. What is Black’s response?

Problem 97. Black to=

What should Black do after White answers Black 1 with 2? Show the
next three moves.

Problem 98. White to7

eis 4
Hee =

avaue
a PCA
As we saw in Problem 80, White 2 is the correct response to Black 1. If
Black now blocks with 3 and 5, what should White do?

eo
_ Part Two: ; Invading (Corner Enclosures _ RR AANRMARTT PANEUALTEEN EE LTE

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96. Correct Answer Continuation


Black first exchanges 1 for Both White and Black must
White 2, then plays on the vital now move into the center with the
point of 3, attacking the two white moves from 4. After 9, however, it is
stones. Black who has the better position.

97. Correct Answer Failure


This problem is probably too Black 3 is a false tesuji. White
easy. Playing atari is obvious, and it answers by jumping to 4, but later
is common sense to make shape White will come back and play ‘a’.
with 3. At this point Black will wish he had
played at ‘b’, the vital point in all
these variations.

ie tee a

HE
if
C HE
a :
98. Correct Answer Failure
There is no other way but to If White timidly connects with
atari with White 1 and 3. 1, Black connects with 2 and his
thickness on the outside is over-
whelming.

oy
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Part Two: Invading Corner Enclosures
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Problem 99. White to ad


Ot

After the exchange of White 1 for Black 2, Black's position looks very
strong. However, there is a way for White to launch a successful invasion.

Problem 100. Black to play

This time White solidly connects with 2 after Black 1. How does Black
respond?

Problem 101. White to play

After White 3 in the correct answer of Problem 98, Black 1 is the vital
point. If White blocks at ‘a’, Black will atari at ‘b’. What should White do?

aa, ee
_ Part Two: Invadinng (Corner sa)nclosures
ra tavatatatarattanatsturatstatetansrse Netatat MULTAN NTELENTA UTE ETT

99. Correct Answer Variation


White 1 is a tesuji. If Black cuts If Black plays 2, White can live
at 2, White crosscuts with 3. Next, if in the corner with a ko by playing
Black ‘a’, White ‘b’; if Black ‘c’, the moves to 9.
White ‘d’. White has succeeded.

100. Correct Answer Failure


Again Black 1 is the vital point. Of course, Black would like to
Black’s success can be measured by play 1, but White would then hit
the fact that his three marked him at the vital point of 2, destroy-
stones have forced White to make ing his shape.
three submissive moves, shown by
the three marked white stones.

101. Correct Answer Failure


Capturing with 1 leaves White White could also respond with
with good aji. Black gets to play 1, but Black ataris with 2. Black is
forcing moves with 2 and 4, but putting all his stones to good use.
this can’t be helped.

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Part Two: Invading Corner Enclosures
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Problem 102. White to play


Lely
te)

After Black 1, White reinforces his stones in the center with 2. How
shoutd Black continue his operations in the top right?

Problem 104. White to play

White flattens Black’s moyo at the top left by exchanging 1 for Black 2.
How should White continue?

ty ae
UNUM ANEURIN
Part Two: Invading Corner Enclosures
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102. Correct Answer Variation


The hane of White 1 is the cor- If Black takes the corner with 2,
rect move. If Black 2, White lives in White ataris with 3 and connects
the corner by extending to 3. with 5. Black gets the corner, but
White has invaded the right side.

103. Correct Answer Failure


Black should push through and Black suffers a loss if he cuts on
cut with 1 and 3. However White the other side with 3. The reason
responds, Black will gain an ad- will become clear in the next few
vantage. problems. White ataris with 4.

: t
104. Correct Answer
It is urgent for White to invade Black will add another stone at
at the 3-3 point with 1. If White 1. All the territory in the top left
neglects to play here — part of the board will become
Black's.

aes) oe
Part Two: Invading Corner Enclosures
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Problem 105. Black to play

The small-knight enclosure secures the corner, but if Black has built
strong positions around it, an invasion is possible. Where should Black in-
vade?

Problem 106. Black ia


to

White answers the cut of Black 1 with 2. What should Black do now?

Problem 107. White to play

HORE SEETHOEE

Against White’s invasion, Black blocks with 1. How does White


respond?

5s.
Part Two: Invading Corner Enclosures
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105. Correct Answer White's Failure


Black 1 is the point to gouge White might respond with 4
out White’s base. Up to 13, Black and 6 here. However, after he
lives in the corner After 15, how- —_ defends with 10, Black cuts with 11
ever, White’s group is eyeless and = and White’s position collapses.
will become a target of attack.

106. Correct Answer Failure


Black should play 1. White has Black 1 also makes shape, but
no choice but to atari with 2, Now _after White 2, there is no play left
Black can make good shape by _for Black in the corner. See the next
playing atari with 3. If White plays —_ problem for amplification.
2 at 3, Black plays at 2, and the
white stones will be captured.

107. Correct Answer Failure


White 1 is the correct answer White 1 is a bad move. Black
Black confines White to the corner blocks with 2 and, after 6, White
with 2, but White lives up to 7. has no room to make two eyes.

Fe
statatatetamanatatanetate tatestatatatataeeta tataMeA RATS
Part Two: Invading Corner’Enclosures
PGMSPGP TPT TS tet ates ttt attatatits SMa taSSRDAGEER NG
TPaT PPT EY

Problem 108. Black to play

Where should Black attack White’s moyo at the top?

Problem 109. Black to play

White captures with 1. What should Black do now?

Problem 110. White to play

In answer to the marked white stone, Black plays 1. How does White
respond to this move?
Part Two: Invading Corner Enclosures ATP NAPPATETANUSLEE
SURAT RGA RARASPET NTA TEATRO ETI PETES TOTES ETE TER TTT

108. Correct Answer Variation


Black 1 is the vital point. If If White defends the corner
White 2, Black forces with 3, then with 2, Black will play 3, and the
jumps to 5. Black has made a light lone white stone on the left will
sabaki come under attack.
boa @

Hg
e

109. Correct Answer Failure


Black should play 1 and 3, then Simply playing Black 1 is
leave the situation as it is. If White lukewarm. White plays 2 and there
2 at 3, Black plays at 2 and White is no longer any danger to his
collapses. After 4, Black ‘a’ (or ’b’, stones in the corner.
threatening ko) could later become
double threats against the white
group on the left and the right.

110. Correct Answer Failure


White 1 makes good shape. If White can live with 1 here also,
Black ‘a’, White plays ‘b’. but it is not good. White's territory
in the corner is small.

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nat
Part Two: Invading Corner Enclosures

Problem 111. Black to play

srserearsctantans
: Stiecrititttote
OF

White’s extension is one space narrower than in Problem 108. Where


should Black invade?

Problem 112. Black to play


LORE RRR e BOP eoe
HOLT
OTO TOTO TOS

To avoid the threats in Problem 109, White plays 2. What is Black’s


response.

Problem 113. White to play

Black ataris with 1, then connects with 3. How should White play?

ae;
/:ae
Part Two: : Invading Corner Enclosures

111. Correct Answer Variations


Black 1 is the vital point. We Black could also peep at 1.
will look at the variations in the However, Black 1 in the correct
next few problems. answer is the usual move. Attach-
ing at Black ‘a’ is also possible.
eo

112. Correct Answer Variation


Black ataris with 1 then makes Black may not want to play the
the nose attachment of 3. If White moves in the correct answer imme-

’, Black presses from above with diately. He could first jump to 1 to
a’. eliminate any danger to his group.
After that he plays 3 and 5, looking
on these as forcing moves.

|
CA
113. Correct Answer Failure
Jumping to 1 is correct. After If White simply extends to 1,
Black 2, White plays in the corner Black kills him with 2.
with 3 and, after 5, he is alive.

Rh
Part Two: InvadingCorner Enclosures
LARGER
ANNAN AE LCST TLE TOTS

Problem 114. Black to play

PoGUaacrens E
ao Cn ane see pala
reac SeSERaM
E
chaCOTOTE
Ste Lee

CEPR
CAL Zh au igus

BaP oeseeS
How does Black answer the diagonal move of White 1?

Problem 115. Black to ihe


ere ee es

SECC rue
In answer to Black 1, White plays 2, hoping that Black will submissively
answer at ‘a’. How does Black take the initiative in this position?

Problem 116. White to Se

After Black 4, White can’t live unconditionally. Where does White play
to get a ko?

== $f:
Part Two: Invading Corner Enclosures
ANAT TTA Tata tat TeNANELSBATSRANE NAAT A AEE NANTETETETIELT

T |
114. Correct Answer Variation
Black hits the vital point of the Black 1 is a move for special
one-space enclosure with 1, then situations. White answers with 2,
lives with the moves to 11. Instead and Black expands with 3.
of 11, Black could also play at ‘a’.

115. Correct Answer Continuation


Black should play 1 and 3, If White defends with 1, Black
aiming to attack the white stones forces with the moves to 6, then
with ‘a’. jumps to 8. Black has made a
beautiful sabaki.

116. Correct Answer Failure


The only move for White is 1. If Black 2, White can live un-
After Black 2, White must pin his conditionally with 3 and 5.
hopes on a ko by playing 3.

Pen ee
Part Two: Invading Corner Enclosures
MAUBUUBLUEMAEANEDTTT

Problem 117. Black to play

In answer to Black1,
Black respond?

Problem 118. White to play

Black's position at the top right is vulnerable. Where should White in-
vade?

Problem 119. White to play

This position often occurs in games and we are going to analyze it ex-
tensively. Where is the best place for White to invade?

Ca ee
tt AEE TTI
Part Two: Invading Corner Enclosures
staatatereratatattrtataaNRts

117. Correct Answer Variation


Black makes life in the corner When Black plays 3, White
with the moves to 11. White must could connect at 4, but Black 5 be-
now defend against the cut at ‘a’. comes a tesuji. Black could also
play 5 at ‘a’ first, then come back
and play at 5.

118. Correct Answer Variation


White 1 is the vital point. If If Black blocks with 2, White
Black 2, White lives with the moves will play 3 and 5. Since White has
to 7. the cutting point of ‘a’, he can live.

t
119. Correct Answer Variation
If you want the corner, White 1 Invading on the side with
at the 3-3 point is the place to play. White 1 is also correct.

fies
Part Two: Invading Corner Enclosures
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BRAMNGTRNEL GP
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Problem 120. Black to play

What does Black do if White attaches with 1?

Problem 121. White to play

How should White invade the black position on the right side?

Problem 122. White to play

Black 1 is a tight move. Where should White play next?

Re
;
Part Two: 5 Invading Corner Enclosures
tRNA MAARTEN TETANTANTAMANA
MNT UTATART SETESIGT

120. Correct Answer Failure


Wedging in with 1 is the correct Playing hane with 1 is a bad
move. After 3 and 4, Black extends move. After White 8, the black
all the way to 5. stones are dead.

121. Correct Answer Continuation


This time, instead of the 3-3 The moves to White 7 are
point at ‘a’, White should invade joseki. White has succeeded in in-
by attaching with 1. White could vading Black’s moyo.
also invade at ’b’ or ‘c’.

122. Correct Answer Variation


White should play 1. The moves Black could also play 2 and 4.
to Black 6 are a well-known joseki. The point ‘a’ is left for the
White 5 at 6 would be disastrous endgame. Both these variations are
for White. satisfactory for White.

By pee
PartTwo:; Invading (Corner Enclosures
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ATAAPANTAMA TAPNNTETATAN NETTUNO ETAT ALN

Problem 123. Black to play

How does Black respond when White bumps into his stone with 1?

Problem 124. White to play

In answer to White 3, Black descends to 4. How should White respond?

Problem 125. White to play

Black 1 is a strong response to the invasion by the marked stone. Black


intends to give White the corner and attack the right side. What is White’s
next move?

BS
: e
123. Correct Answer Failure
Black 1 is the vital point. Black Black can live by drawing back
lives with the moves to 7. Black with 1, but he has a smaller life,
now aims to cut at ‘a’. If White 2 at and doesn’t leave weaknesses in
7, Black plays ’b’ and he can break White’s position.
through White's wall.

Hecsaaicostit
EERSEEASaRERee

124. Correct Answer


Hecaaaitaceay
Continuation
The knight move of White 1 Defending with Black 1 is the
makes good shape. proper move. White can now com-
plete his shape with 2 and 4.

cite
fH
T

125. Correct Answer Failure


Peeping at White 1 is a tesuji. As Black 2 is a good response to
you will see in the next diagram, White 1. If White ‘b’, Black plays ‘a’
White 1 at ‘a’ is not good. and takes the corner. If White
draws back to ‘a’, Black blocks at
‘b’, White ‘c’, and White gets a
small life. White’s result is bad.

Sig
_Part Two: ; Invading Corner Enclosures
MUTI UN ETAT atatat tata Ta Nanterre TENT, tetatenanaranctanenatston BMRTUUTTUR AMMEN sPerataTEAANAAAMAMA TAT TENAAATATATENANT ATTEN

Problem 126. Black to play

This time the white enclosure is facing the other direction. Where
should Black invade?

Problem 127. White to play

After White plays the marked stone, Black pushes down and cuts with 1
and 3. What should White do?

Problem 128. White to play

Connecting with Black 1 is ‘an obvious move. In response, White has


two possibilities. Where are they?

eek GOne
Part Two: Invading Corner Enclosures
itatatatate satatatatatatatatatatetatatatarsgtatetatatstatatetetscststatatetetatstaTattateteTaTARePatats
teltetsaVatstatetststeTa attaTSRANAMEN TETtaTE

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||

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126. Correct Answer Variation


Invading at 1 is the vital point If White defends from the other
White 2 is the standard response. side with 2, Black attacks the lone
Next, Black attaches at 3 and, after white stone with 3.
5, jumps to 7. Instead of 3, playing
directly at 7 is also possible.

127. Correct Answer Failure


Black should atari with 1, then If Black ignores White 3 and im-
attach at 3. After Black 6, White mediately goes after the two white
makes shape by jumping to 7. stones with 4, White plays 5 and 7,

re
isolating the black stone at the top.

128. Correct Answer Failure


White can play either 1 or ‘a’. Connecting at 1 is heavy. Black
Both of these moves are joseki. plays 2 and, after 3 and 5, kills
White with 6 and 8. White 3 at ‘a’ is
better; he just manages to live.

2005
sesatataratanscanatatatatetitars
a2
Part Two: Invading Corner Enclosures
scEeeHACayateTstetaratatatse et aMetQAeb
SsSTSTSPOMATEN
NANGHY SANSAATETALE ATID TAATT EUS AEST TETANYGMAMGTGTANGYANTINGLSYNAYSTEPATATYPES TST YSDTSLSTA TEESE UOT

Problem 129. White to play

The shape of the black stones is called the ‘three crows’. This is a very
solid formation, but it is still vulnerable to an invasion if White has built up
strong positions in the vicinity. Where does White invade?

Problem 130. White to play

acar°-

After White plays the marked stone, Black attacks with 1. How does
White handle this move?

Problem 131. White tope

Against White 1, Black 2 is a strong move. How does White live?

oy
_Part Two: IInvading Corner
Ce Enclosures
Nat TANG PA MAAS STAEANATAATAAETATANN
TATTSTAALS TEVA BATTEN

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129. Correct Answer Variation


White 1 is the vital point. Black If Black 2, White easily lives
2 is the severest response. After 10, with the moves to 11.
White cuts with 11, and the life or
death of the stones in the corner
depends on a ko starting at ‘a

130. Correct Answer Variation


Attaching at 1 is the correct If Black tries to push through
move. White makes sabaki with the with 2, White stops him with 3;
moves to 5. Black must connect with 4. Next
White connects at 5. This result is
not at all bad for him.

131. Correct Answer Failure


Connecting at 1 is the proper Connecting at 1 is bad. After
move. After Black blocks with 2, White 3, Black kills him with 4. If
White lives with 3. White 3 at ‘a’, he lives, but Black
can capture a stone in sente with 3.

=O) ==
Part Two: Invading Corner Enclosures

Problem 132. White to play

In answer to White 1, Black 2 is also a strong move. If White next plays


‘a’, Black can make life with ‘b’. So how should White play?

Problem 133. White to play

This time Black responds to the marked stone by blocking from the out-
side with 1. What is White’s response here?

Problem 134. White to sa

The moves from White 1 to Black 4 are a joseki. What is White’s next
move? There are two correct answers.

299:
Part Two: Invading Corner Enclosures

132. Correct Answer Failure for Black.


White plays 1, forcing Black to Black 2 is an overplay. White
connect at 2, Now White can hane cuts with 3, and gets the advantage
at 3 and live with the moves to 7. in the capturing race that follows.

133. Correct Answer Variation


Playing hane underneath with
1 is the proper move. play 1.

134. Correct Answer 1


The hane of White 1 is the White could also live in the
usual answer. Black cuts with 2 and corner by playing 1. The exchange
White connects with 3. Next, Black of 2 for 3 is important. After this,
will play at ‘a’, taking the corner, White will aim to cut at ‘a’.
and White will play at ’b’.

mans tenses
SUSTAIN
LATA NANT AIET
Part Two: : Invading Corner Enclosures
TAINAN TOES TITUS AN TRAE TARATVOSTADOT INTUTE PATENT AGTASTANATAVNAAERAORAT ETNA TAREE ETAT TUTA
CATAMARAN ata tad
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atttadatittsdatitar AatetsntitatatNEtANaatNaAstatatctatatsteatatatat

Problem 135. ore tocea

The moves from White 1 to Black 4 have been played. White would like
to play ‘a’—Black “b’-White ‘c’, but Black would then play a tesuji at ‘d’,
capturing White's stones in the corner How should White play?

Problem 136. White to play

Black answers White 1 by connecting at 2. What is White’s next move?

Problem 137. White to play

This time Black responds with the diagonal move of 2. What should
White do in this case?

on:
PREETI T NSSRENTERS
AA
Part Two:—
ATA LEAMATNT
Corner]
a
nclosures

135. Correct Answer Failure for Black.


White 1 is the vital point. If Black 2, trying to kill White, is a
Black defends his weakness by bad move. White plays 3 and cuts
playing 2, White lives in the corner with 5, winning the capturing race
with 3 and 5. in the corner by one move.

ate
ieie THe

cH
tees
136. Correct Answer Variation
White 1 is the best move. If If White plays 1, Black blocks at
Black blocks with 2, White lives in 2. In certain positions White 1
the corner with 3 and 5. could be a good move.

137. Correct Answer Variation


In this case, the knight move of If White plays 1 and 3, the se-
White 1 is the only way. This move quence continues up to 8. If White
was criticized in Problem 125, but in connects at ‘a’, Black plays at ‘b’. If
this case it is good. White ‘c’, Black takes the corner
with ‘a’. Either way, Black ends up
with a thick position.

S06
statatanarstasatatatatasatatantatatatatatatatatatataeata ttt
_PartTwo: Invading (Corner Enclosures _
tata ratate

How does White respond to Black 2?

Problem 139. White to play

How does White respond to Black 1?

Problem 140. White to play

How does White respond to Black 1?

wae,
Part Two: Invading Corner Enclosures
SPSTOMAHTE VATANAMETARAP PANANATATAMAISTETALSPETEET ATATOTSAANTT NO TOTAPIRYAMETE "TANG STEPATAPASATTATGTOTA UIST TOPS
MATITATSNAUATS PATON ETFSMONAT BAPTATANGTTTARETAYAIA ATAPAITETSESTARETOP TATTALGTOYTETTATCTALTEEVETE IESETABLE ATLEAST SPIN NTT TTT

138. Correct Answer Failure


The diagonal move of 1 gives White 1 is a bad move. Black
White good shape. If Black ‘a’, plays 2 and gets a solid shape. After
White plays ‘b’, easily making life this, White must play ‘a’—Black ‘b’—
in the corner White ‘c’, and he can only live in
the corner by winning a ko.

fa
139. Correct Answer
HE
Failure
White first forces with 1, then Jumping to 1 first allows Black
jumps lightly to 3. to block with 2 in sente; he now
threatens to play ‘a’. This is a set-
back for White.

140. Correct Answer Failure for Black


White 1 aims at ‘a’, so Black Black 2 is unreasonable. White
must defend with 2. Next White ex- pushes through with 3 and 5, win-
tends to 3, ending the sequence ning three black stones in a captur-
with good shape. ing race.

== 93=—
Part Two: Invading Corner Enclosures
Mtantatatanatotatareratits attatatatstatatatatat
TANT TTT AnItenetatutaT
tat

Problem 141. White to play

How does White invade the corner?

Problem 142. White to play

Black takes the corner with 1 and 3. What should White do?

Problem 143. Wh ite to play


or.
4.408

Black’s position here is much tighter Where should White invade?


_Part Two: Invading Corner Enclosures
TATE BUT TA ETM ENTE UYU
EET UTESNata teTAtNGNANATETARANGAOMETASTATATONORETTATALSTI ATT TITOTETANG
MANETTETANTO NATASHATTDTET TET

141. Correct Answer Continuation


White first peeps at 1. Black After White 1, the moves to
must defend at 2 to avoid being Black 8 are inevitable. White is
confined to the corner White then satisfied because his stones on the
invades at 3. right have become strong.

142. Correct Answer Variation


White should cut with 1 then Black extends to 6, aiming to get
atari with 3. After Black takes the thickness in the center However,
corner with 6, White makes sabaki White takes the corner with 7.

oa 4
with 7 and 9.

143. Correct Answer Variation


Invading with White 1 is a If Black prevents White from
good move. If Black defends the linking up on the left by playing 2,
corner with 2, White links up with White plays on the 3-3 point with
3 and 5. A direct invasion at ‘a’ is 3. With the exchange of 1 for 2 in
also possible. place, this is an effective move.

— 100—
REET
Part Two: Invading Corner Enclosures
SEE COOSA ECC mePORRS SOtiitectem eres aSaéestbetcmncsaeebasttiatnt
ieideenansinecetennnen

Problem 144. Black to play

This white formation is is called kannon-biraki in Japanese, meaning


double-hinged doors. Such formations are defective and need an addition
al
move to complete the territory they map out. Where should Black invade?

Problem 145. White toa

The marked black stone does not adequately protect the corner. White
still has a way to invade.

pone 146. eae to play

When White invades at the 3-3 point, Black defends with 2. How does
White continue?

— 101—
PiMatats tatstetaRaSLSR PENTA
_Part Two: Invading Corner Enclosures
ATSATTEP TANTEI MUTI AUERTET AUT Tt ENA ALATA LINEAL LOTTA NTE TNT EVLATTS TTA VTELEAIT TET RATTAN LATTA EES TANE NENT

(12)
ahs]See Lal olioe
iaialae aol Stee DOD

“ i
He

144. Correct Answer Continuation


When faced with this forma- White 4 and 6 are the strongest
tion, invading at the 3-3 point and moves, but Black gets six points of
living in the corner with Black 1 is territory in the corner after he con-
the biggest move. Of course, Black nects at 15.
blocks from the wider side with 2.

ree creerASTER?
te)atts ie%eg OO :4

145. Correct Answer


HEE
aa: Variation
First White invades at the 3-3 Against Black 2, White 3 is a
point, then slides to 3, threatening light move. Again Black defends
to link up to the white stones on with 4, but White lives with 5 and
the left. When Black defends at 4,
White lives with 5. If Black 2 at ‘a’,
White hanes at 2.

146. Correct Answer Variation


White peeps with 1 and, after White could also live in the
Black connects at 2, crawls to 3. Up corner with 3 and 5. He has more
to 9, White lives in sente. territory, but ends in gote.

— 102—
Patasateteratat tetcte tat
ratatatetatatatatatetetatetaNstaestatetEtat
MATER ESTA

Instead of playing 14 in Problem 144, White tries to take away Black’s


eyes in the corner with 1. How should Black respond?

Problem 148. White to play


ee eee ae eee
pS. na

Black’s formation is very tight. Is it possible for White to invade here?

Problem 149. White to ist!

Here is another tight black formation. Can White invade Black’s corner
and live?

— 103—
Part Two: : Invading Corner Enclosures -
PSEtatatatat tet aNaMattatat UNTTMETTtteeTGaT ateateRtRN Mtsatatatetaeata tata
teNSRGANAT
TLTMANGERE TPE STATUE NANUMUTAE PSTCPEE DBP OTN STIEEMRE EONUESERATEAATAMTEMS
TETSTOT TE

147. Correct Answer Reference


Black ataris with 1. White has Attaching with 1 is not good.
no choice but to play 2, but after White takes the corner with 2 and
Black 3, the points ‘a’ and ‘b’ be- 4, leaving Black’s stones at 1 and 3
come miai. Either way, Black will heavy. White can still settle his
live. stone at the by extending to ‘a’
i Cea ug er
a ory 0

148. Correct Answer Variation


White’s invasion at 1 is un- If White draws back with 5,
reasonable. Black blocks at 2 and Black’s killing move is at 6. From
after Black 10 it is clear that White this diagram it is easy to see just
is dead. how big Black’s territory is.

149. Correct Answer Alternative


The moves from White 1 to 7 Since White is unable to invade
are all good, but Black is too strong Black’s corner, he should make this
here and White has no answer to area as small as possible by playing
Black 10. the forcing moves of 1, 3, and 5.

= 104
Part Three: Invading Large Territories
Problem 150. White to play

Sreetaseatant
aiae
Black maps out a huge moyo with 1 and 3. It is now urgent that White
reduce the size of this moyo. Where is the weak point of Black's position?

Problem 151. Black to play

ssecasesestacioe
The black and white moyos divide the board. With one move, however,
Black can break up White’s moyo and wipe out much of its influence.

— 105—
Part Three: Invading Large Territories
STATAANSYARUTATANaYeTAtATAAANGROTSCAPANATANAT
TATASATANQTA TELGROTATATATATATETETOTATATESSESEAVATATETATATATAN
TATCRATE TANATITATETASTI TTNSTATARRTU ET

150. Correct Answer


When Black has a tight small-knight enclosure with extensions on both
sides, the weak point is at White 1. Depending on how Black answers,
White will make sabaki by playing at ‘a’ or ‘b’.

Dia. 1. Not applicable here


White plays 1 when he wants to erase the top. In this case, Black would
push with 2, then cap with 4. This move is very severe, since it not only
attacks White’s two stones, but also expands Black’s moyo on the right.
Clearly White 1 is not a good idea in this position.

— 106—
’ Dia. 2. The worst move Dia. 3. A heavy shape
Invading with 1 gives Black a If White plays 1 and 3, he is left
target to attack. Black first pincers with a heavy shape after Black 2
at 2, then caps with 4. Black is and 4. White cannot make a full ex-
strong above and below, so it will tension down the side because of
be hard for White to escape. the presence of the marked stone.
This is a terrible result for White.

Dia. 4. An iron rule


Locally, White 1 is a good move, but Black then eliminates the weak
point of his moyo by jumping to 2. When dealing with moyos, the iron rule
is: ‘Never let your opponent perfect his moyo.’

407
_Part Three: Invading Large Territories
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tatanasatatststs2staMa DaaTETSTaPGTTT TA NATIT TSANETIR PLETE ERANCP ATTA TTT ITED

Pte OPFert tg nteh a aN


151. Correct Answer
Making a large-scale moyo from the 3-3 point is unnatural because
Black will land a devastating blow in the center of White's position with 1.
White will respond with ‘a’ or ’b’.

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Dia. 1. ee Dia. 2. Black is under attack.
After the moves to 5, Black’s Playing one line deeper with 1
stones are quite resilient and can- is bad because Black will come
not be easily attacked. If White ‘a’, under a severe attack with 2 and 4.
Black attaches with ’b’. If Black 1 at ‘a’, White 2 is again the
vital point.

— 108—
Sten teutnneh tenth nh otirnnntMN
Part Three: Invading Large Territories
nT, PANGBAMASESTATGNONATAETA
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BATSTOTRES ATANETATANE ESB TOMAGGMURATA NG EANNaat ctatatatattatitet ratsteletetetUtatststtat

Problem 152. White to play

Black 2 is the usual answer to the capping move of White 1. White’s next
move is common sense, but there are many variations you must consider.

Problem 153. Black to play


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White makes a large moyo with 1. Black has taken a lot of territory in
4
the three corners, so all he neéds to do is to break up this moyo. Should
Black play a light erasing move or attack at the base of White’s moyo?

| a
PartThree: aInvading Large Territories
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LATOT LETTER

152. Correct Answer Dia. 1. The vital point, but...


8: connects at 3 Before defending on the right,
White should attach and cut Black could play on the vital point
with 1 and 3. If Black captures with with 1. After White 2 and 4, Black
6, White ataris with 7 and, after must go back and defend with 5.
Black connects at 3, extends to 9. This result is better for White than
Black defends with 10 and White the one in the correct answer. If
makes shape with 11. This is a mid- Black omits 5, the aji of White ‘a’
dle-game joseki. Black 5, White ‘b’ remains.

="

7
sor
3 a ina 7

tot —+-+@-
Dia. 2. Black connects Dia. 3. Big profit.
If Black connects with 1 in If Black is determined to get
answer to the marked stone, White outside influence, he can play 1
ataris with 2. This is a good result and 3. White gets a big profit at the
for White, but he must be careful top. This is not a good result for
where he makes his next move. Black.

— 110—
_Part Three: Invading Large Territories_

PEEK ic
aus
lnlefalalal Hote SBOE mAEs
GeeSGUUGUEERabeae
Dia. 4. Don't be afraid of the cut! Dia. 5. Drawing back
Don’t be afraid if Black pushes Drawing back with 2 is a quiet
up and cuts with 2 and 4. White move. However, after 3, White is
makes sabaki with 5 and 7, fully satisfied because he has erased
using the marked stone. Black’s moyo. Moreover, White can
still aim at the extension of ‘a’.

:
Dia. 6. Ifthe ladder favors Black
If the ladder favors Black, 2 and 4 are strong moves. White would have
to extend to 5 and White would push along at 6. White’s position is not
good. However, the ladder favors White here, so he would play 5 at 6 and
capture the stone at 2.

iid
_Part Three: Invading Large Territories
SAMA MNEPAATET AMEE PANA ET TEAPIE TANT TART UMN MUTT EASON EET A VRSRETTSMANNARABUT ETAT AAAI TEENS

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153. Correct Answer: Erase with a shoulder hit.
Black is sated with solid territory, so he doesn’t need to fight for more. It
is sufficient just to erase White’s moyo with the shoulder hit of 1. Remem-
ber the proverb: ‘When you want to erase, hit at the shoulder!’

baat falsela etee fetelsa


pela
)

eee

POCOe ‘8TE EE
Dia. 1. Joseki Dia. 2. A successful erasure
The moves to Black 7 are a White could also push up with
joseki. After this, White will aim to 2 and 4, then slide to 6. But 7 is a
play at ‘a’ to set up a base from thick move, giving Black influence
which to attack the right side and throughout the board. Black has
the top right corner successfully erased White’s moyo
and his three cornezs are still intact.

— 112—
seatatatatatatanenatatitstatatett
Part Three: Invading Large Territories
NMNAN Metatstet tPAMAMA tatetaPsMsSa
tttIITETAY atatchaPaRaPaRETSTSMARSN Natt LANEYPME ST BRP UNSTE Sa
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baee

Dia. 3. The attachment doesn't work. Dia. 4. Black’s stones are heavy.
Attaching at 1 might also be Drawing back with 3 is also
considered. Black hopes to make bad. After 7, White invades at 8,
sabaki with 3, but up to 14, Black’s and the black stones are again
stones have no eyes and are block- heavy after the moves to 14. There
ed from expanding by the marked is a proverb that says, ‘when you
stone. These stones have become a want to make sabaki, attach!’ In this
burden on Black. case, the proverb does not ci

Hor toretol tolger


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ae
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Dia. 5. An ideal result for White
eR
Dia. 6. on?HH but ..
If Black invades at 1, White will Black 1 is a slow and deliberate
attack with 2. All Black can do is to way of playing and makes an ideal
run away into the center with 3, shape with Black’s two marked
but White continues the chase with stones. On the other hand, White 2
4. By attacking these black stones, is also a good point. The result here
White will be able to make ter- must be considered even. Clearly, it
ritory. This is an ideal result for is better to disrupt White’s moyo
White. by playing the moves in either Dia.
1 or Dia. 2.

— 113—
Part Three: Invading Large Territories
TNwtaSesatatate AANALatat8aNATETATLTCPSNI TUTTLE LSETENACITY TITEL EITC
atatatinaterateTatctatettetatats mutetnteeeteT RTC NTEENT

Problem 154. White to play

The marked stone has been working overtime: White has been able to
play two ataris pivoting on this stone. However, the next move is the really
important one and, if White misses it, all his good work could go to waste.

Problem 155. Black to play


Rakin?Ae

Black has reduced White’s moyo with the moves 1 to 5. Taking the over-
all position into account, how should Black answer White 6?

— 114—
art Three:: Invading L é€ Lerritori1es

Problem 156. White to play

When Black considers the top important, he will play 2. In that case,
White will focus his attention on the right side. Try to think a few moves
ahead and give White a shape that is not heavy.

Problem 157. Black to play

What is the best way to reduce White’s moyo on the upper right? Is a
deep or shallow invasion called for here?

— 115—
Part Three: Invading Large Territories (ratarasaner tatatatanaratateteNctATA
ANTON MTNA TALTANNIN
Je RENT EAH ERMRTURNNENMHEtEN ParanavanaTACarartaTSROTNNA
TATE

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154. Correct Answer: Play lightly


When you are trying to make sabaki, you must play lightly. White 1
makes a resilient shape. This is a beautiful move.

ArT©

Dia. 1. Sacrifice some stones Dia. 2. Heavy


There is nothing to worry about White 1 may look like an effi-
if Black cuts at 2. Just atari at 3 and cient move, since it protects all the
sacrifice the marked stone. After cutting points, but it results in a
Black captures with 4, White plays heavy shape after Black peeps at 2.
5 and all of his stones are working Because White has tried to save all
efficiently. When you are trying to of his stones, they will all come
make sabaki, you have no respon- under attack.
sibility to save all your stones. All
you want to do is to establish a vi-
able presence in the area you are
fighting.

— 116—
PAELLA SESE TESTAMENT
Part Three: Invading Large Territories
SEITE BST TET RE ETSONPMA PSR EE YAORAIT Nt N ATS TSAO APTN ASETTA aaa states

See nee
155. Correct Answer Dia. 1. Don't blindly play joseki!
Black should block at 1. If If Black blindly plays the joseki
White pushes through with 2 and move of 1, White jumps out to 2,
4, Black builds a huge moyo in the erasing Black’s moyo. Since Black’s
center of the board. Black is now moyo is bigger than White’s, the
aiming at the invasion of ‘a’. exchange favors White.

This position was taken from the second game of the 3rd Kisei title
match, played between Fujisawa Shuko (White) and Ishida Yoshio. When
Ishida played 1, Fujisawa probed with 2, then jumped in at 4, thereby
avoiding the unfavorable result in the correct answer

— 117—
_ Part Three: Invading Large Territories
AUPE
TTtANUNTEE Pata tN TARLETON TESTU TENANT

rH ||

&_
FEE
156. Correct Answer _ oH R
Black must first play 1, then 3. White 1 is heavy. Black launches
Up to 11, White makes a fine an attack with 2 and this stone, in
sabaki. Black has solidified his concert with the marked stone, will
lower right side, but there still make it hard for White to get
remains a white invasion at ‘a’ sabaki.

HEH Hte
Dia. 2. Without hope 157. Correct Answer
If you immediately attach with The shoulder hit of Black 1 is
1, neglecting to first play at 2, Black the best move. A deeper invasion
will play 2 himself, then jump out would be dangerous. After Black
into the center with 4. White’s jumps out to 5, he has nothing to
three stones are heavy and almost worry about. One thing you must
without hope. remember when you make a
shoulder hit: expect to end in gote.

— 118—
SMABSAEMERTAAMOMNAARA STSPIS IT HME PPT TEI
Part Three: Invading Large Territories
eat TataMatataTTS ANGTSTTAETETANUS
EEE ATEN TEARTE Stas Mata stSRSGANGA TST SUE ETET LETTE

ieiealg! H
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Dia. 2. Variation Dia 3. Ideal placement


White could also push up with Erasing White’s moyo with
2, then slide to 4. White gets profit, Black 1 induces White to play 2,
while Black gets influence. If White which is ideally placed in relation
4 at 5, Black would play at ‘a’. to his other stones.

Dia. 4. Failure Dia. 5. A deep invasionis bad.


Capping with Black 1 is also Because White’s three stones at
dubious. Again White 2 is an ideal the top right are so strong, invad-
point. ing at Black 1 is foolish. White at-
tacks with 2 and 4, and all Black
can do is escape with his stones.

Dia. 6. The invasion is good.


If Black had the marked stone in place, then an invasion at 1 might be
playable, since it attacks the two white stones on the right.

— 119—
Part Three: Invading Large Territories
satatatetatatatettatetetMtENTEEN tat etatataPaPsststat
ATTY NTE ATTA ASTTETEET ataetstctatat attANSDASAAMT TEESE
ANTS utetsNatUtaett
tT

Problem 158. White to play

The attachment of Black 2 is a move used in special situations. It is a


move contrary to the go principle of not attaching against attacking stones.
But in this case, Black’s corner is strong and he is not worried about eyes.
Try to read five moves ahead.

Problem 159. Black to play

This position is similar to the one in Problem 157. However, there are
some differences. These differences should influence the way you erase
White’s moyo.

=<420s=
Part Three: Invading Large Te
Territories
PLATT
AERANATASTANA TETNCEATENTE AYSPUNSARLPEPATANATTATAPPANTERA TAYETATATATERATAT ET ALAESPOTONATL ATEEALATATA TATE
UATETANANSET patatatetataTatatat taTatAAat MATaLATENTAATARANRERTARTA ARTES PAULEY

Problem 160. Black to. play


BREET
SRR ene
DEG mBeabs
Hany:
Ee + 4B
Beers

a8

There are a lot of points where you can invade, but any invasion you
make should take into account White’s thickness on the right.

Problem 161. Black to play


FegfottorHH
74
+e} Geer
aie e
ar =
aie fs Epo
Rickie
Eid lalsiale aA B
Ie tole cceamms
Bae oe
=
ices aialoni
acne
ha cheb |
HOigien ty
abate tal
TROT
aS.
FeyeyCs er OB
In this game, White has built up a moyo at the top. How should Black
erase it?

— 121—
Part Three: ZInvading Large Territories
AANATETANRNSSTUNTS
RA NATTA AUNTS, savananatatatanatetststatsreratsetapata
PaMatat eRaTAPiPaNELLYN TATETA TALETTEEIANYE MTT
TSENATE PTA TAPTATT TTT LESTETEES

158. Correct He
By bumping against Black with 1, White is looking for a way to make
shape. Black 2 is absolutely necessary. After that, White 3 and 5 make good
shape. White 5 at ‘a’ would create a heavy shape.

159. Correct Answer: A deep invasion


Since the marked white stone is on the fourth line, light erasing moves
such as caps or shoulder hits are not applicable. Black 1 is the perfect point
because it aims at White’s weak underbelly at 3 or a jump at 2. That is, if
White caps at 2, Black plays 3 and 5, taking profit while making a stable
position. (If White 4 at 5, Black answers at 4.) In any case, as long as there is
room to expand, a deep invasion at 1 is possible.

feat (ptm
tatetNett
Part Three: Invading Large Territories
sMasararatctatatatatatatatatetstatatat APTN abuttatate
ts
taToRSTaNAMaT
AtSNANAAEE

ah
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A“eal
mies
Dia. 2. The attachment Dia. 4. Preventing the link-up
White might attach at 2. In this Black can prevent White from
case, Black jumps to 3, escaping linking up by exchanging 1 for 2,
into the center Linking up to his then jumping to 3. If White now
stones at the top with 4 and 6 are plays 4, he can’t link up after 5.
big moves, but since White was
strong here to begin with, this was
to be expected. However —

Dia. 5. No follow-up Dia. 6. Failure


Playing on the fourth line with Erasing lightly with Black 1 is a
1 is bad. White extends to 2 and failure. White answers with 2,
Black’s stone is without roots or taking profit.
follow-up moves.

no
ie Mae
Part Three: Invading Large Territories
BUSTS 8614S
ETS RAYGSRUA ETAT PAN STONSTATGRATSTSMASREATATAEANAYSE ERAGE PASIAN ERSTE TYETSPGARRATAPSPETATANG RSPARAS TETTOTSPEVSTATMOA ESTATOTAATANAPSPINATTATETINAT LASTS NTEETT
PAARL TE

|
+
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160. Correct Answer. The fourth line is appropriate
Playing on the fourth line with White 1 is the best move. With a high
move, escaping will be easy. For White to try to link up at ‘a’ would be
submissive, so it is out of the question. Black’s best course it to jump out
with 2. However, White also jumps into the center with 3 and 5, and Black’s
moyo is erased.

Dia. 2. White is satisfied


Black might cap with 2 intending to build a moyo at the top. However,
White replies with a shoulder hit at 3 and escapes into the center with the
moves to 9; Black’s wall of 4, 6, and 8 is now neutralized by White's wall on
the right and, with White’s thickness in the center, Black 2 has failed to
increase the size of his moyo on the left.

Py ee
Part Three: Invading Large Territories
setatatataratatatatacatatetatatatanatanacatatats
tueTatatetestoRteNSMETS TETEBGPMBPT TAGE PTT RETTTEESE TOTATTSE TERM tT RSTRNT RAMETERS TITEL
NTE RT ORE

cc
|
Dia. 3. A deep invasion is dubious Dia. 4. Failure
A deep invasion with White 1 is Another way for Black to refute
dubious. After Black 2 and 4, which White 1 is to play 2 in response.
hit White on his vital points, you This is a good move because it is in
will probably agree that the the right direction from the corner
momentum of the game is in enclosure.
Black’s favor For example, if White White 1 at ‘a’ is also a bad move
answers 4 with 5, the sequence will because Black can respond with the
continue up to 7. Black clearly has knight move at ‘b’, eliminating his
the advantage. thinness on the right side.

161. Correct Answer: The shoulder hit


When you look at the thickness on the right, a light erasing move is
what comes to mind. The shoulder hit of Black 1 is the best move. If you
play any deeper, your stone will meet with a severe counterattack, so you
cannot expect to reduce White’s territory any more than this. White
answers Black 1 with 2, and the joseki to Black 7 follows.

ee
Part Three: Invading Large Territories
LTT ALENT SWMantats PANAMA TATAPSTORONARASABANANGTENAEAN ATTANATAAN PETATGTTS TET
sare 2atatatatatatETtatats
PesSTSCI AETHER TST NST BSTCTEIE ETNA STEPPE BATETOT TANTSPETTITTE TOT TEST

eo,

Dia. 2. White is satisfied.


A light erasing move such as Black 1 is inadequate. White is satisfied
with the territory he gets after playing 2.

Dia. 3. Failure
If you are thinking of a deep invasion, Black 1 is the move, but after
White 2 or ‘a’, Black will come under a severe attack. Black will have to put
all his energy into making life on the right.

1906
statatatetatatetatatatanaaetatetate
Part Three: Invading Large Territories
atsttate BATAANLAPETANA NALA
TA
UTA HERAT TESSTONARGBNR HSTHERTHA atstat att tata ataEtat Nata tatatatatatatasatatstesYaTaNasatatsPateatststssats
Sets tetataTatatatateUataTatstaVeTeVs
APTN ETAT TAN ET TEPCTANIETES

Problem 162. White to play

White’s stones don’t seem to have any weaknesses. Therefore, this


would be a good time to attack Black’s moyo. How should White play?

Problem 163. White to sel

oie

_
LOT

Black has played 1, expanding the moyo he has made from the Chinese
Opening and defying White to invade. How should White attack?.

2)
Part Three: Invading Large Territories

Problem 164. White to play

Black is fairly thick at the top, but he still needs one more move to
strengthen his moyo there. Where should White invade?

Problem 165. White to play

After the exchange of White 1 for Black 2, White’s first instinct may be to
attach at ‘a’. There is an interesting move here. Where shoula White play?

= 128 ———
Part Three: Invading Large Territories
PUN TattstatestatePSASTUNSTALATATURA NATHBA
MANU NE TAPE TGMUTATE TEPTE TSTATENANTSTS MaMaPatatutsYaSa0sPatcPe
tats4ateMa etRGtatPsPAMtNTTP TSTGPTEA YE PCTEPATIRST EGPETTB YB RAYTEENA TTL EEETATEN

Th
162. Correct Answer Dia. 1. White gets a large moyo
If Black jumps to ‘a’, his moyo The moves to Black 6 are the
at the top will become huge. For standard responses, but with 7, 9
that reason, the shoulder hit of and 11, then jumping to 13, White
White 1 is the right move. gets a large moyo in the center of
the board. In spite of Black 6, White
doesn’t have to worry about his
two stones in the upper left corner
because they are quite tight.

Sie
Dia. 2. Not deep enough Dia. 3. An overplay
White 1 is not deep enough. A deep invasion at 1 is an over-
Black responds with 2, making a play. Even if White managed to live
beautiful shape at the top and on the side, the thickness Black
securing a lot of territory as well. would get in the center is more
than enough compensation.

— 129—
163. Correct Answer: Don't attack too severely.
Lightly capping with White 1 is the correct strategy. It flattens Black’s
moyo since he must answer with 2. There is still aji left in the corner.

Dia. 1. White is vulnerable


White 1 leaves something to be desired. After Black 2, White must worry
about being attacked. If White now caps at 3, Black attaches at 4. After the
sequence to Black 10, White 1 has become a wasted move. If White jumps to
‘a’ instead of 3, Black jumps to 3, making a moyo at the top and leaving the
two white stones below under attack.

2)
SAREE UN TTI ATLA
art
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Three:: Invadin g
8 TIMEOUT ARITA TA TSETGR TEGMSNSLP
Large err Territories
IPCR SGT TAMER TNA TST MG NEM UNA atatctaatatatctaet ceaNAtatenatotatnLteEtatatataatataTt

Dia. 2. A strategic principle


Locally, White 1 is an excellent move, but one of the basic strategic prin-
ciples of go is ‘never let your opponent perfect his moyo.’ This is exactly
what Black does when he jumps to 2. Black’s moyo is now very large and
solid and Black has taken a commanding lead.

SSE
Pa
ae

164. Correct Answer: Threatening a link-up


Note the marked white stone in the corner White has invested an extra
stone in this area: there are three black stones to White’s four By playing 1,
White is threatening to link up with his marked stone by attaching at ‘a’.

—131—_
Part Three:: Invading Large Ter
Territories _
satatetatatitatatatatatstatetetstoratatatatatatatatatatetatatatatatetatatenatatatetcts

et COT

San
oa 1. 7Sershape
Black 2, which prevents the link-up, is the strongest response. However,
because his own group still has weaknesses, he must continue with 4 and 6.
This enables White to settle his group with 5 and 7. White now need fear
no attack because he can get a base with ‘a’ or escape into the center with a
knight move at ’b’.
08.
aCTRnae
O}asOra
sei
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a
a
||
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esa Ee
Dia. 2. Black plays a capping move Dia. 3. Black is bad
If Black caps with 1, White at- Let’s look at Black 1 first. This is
taches with 2. Black has two not a very severe move. White can
choices: ‘a’ and ’b’. easily link up with 2 and 4. The
hard move is Black ‘b’ in Dia. 2.

— 132—
art Three:: Invading La rge territories

a
ane
Dia. 5. White captures Black’s stones
Black strongly resists with 1, White plays 6 and 8 and, with
but White attacks by attaching on _ the moves to 14, White will capture
top with 2. Black continues to resist __ the black stones.
with 3 and 5, but —

|_|
a)

:
:

:
CHEE
Dia. 6. White 1s bad Dia. 7. Failure
White 2 in response to Black 1 is Pushing up with White 1 just
bad. After the moves to Black 7,the — helps Black get in the move he
cutting point at ‘a’ is left behind. needs to strengthen his position.

— 133—
165. Correct Answer: Timing is important
It seems as if Black has strongly reinforced the lower right by playing
the marked stone. However, White can still attach at 1. The timing of this
move is important; it must be played after Black has played the marked
stone. In response to Black 2, White cuts at 3.

Dia. 1. White can live


Black might extend to 1, but then White can live in the corner by play-
ing “b’—Black ‘c’-White ‘a’. White ‘c’ is also possible. The way White plays is
a strategic decision that depends on how the situation on the outside
develops. In the meantime, White simply jumps to 2, threatening the right
side. It is decisions such as these that make go so interesting.

pan
ey hes
URNA TATA MNAAMTTTI
Part Three: Invading Large Territories
LETNAAA INA ATTAIN
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Dia. 2. Bad afi Dia. 3. Black has been tricked
Black 1 is a fighting move. Responding to the cap of White
White attaches at 2, and the moves 1 with 2 is also possible, but now
to 10 are one variation. The result is White 3 and 5 become powerful
not so good for Black. Still, Black 1 moves. If Black plays 6, Black has
is a solid move. Therefore, White’s fallen into White’s trap. The se-
timing in playing the marked quence continues up to Black 10,
stones is important. and
aie Becuners
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Dia. 4. A big turn around
eneole
The sequence continues to 19. White has driven a wedge of territory
between the two marked black stones. This a big turnaround from before
White invaded; it was Black who then dominated this side of the board.

—135— |
Part Three: gInvading Large Te
Territories
MANA ITAA NTT ATTA UT NANETTE aa eTaPANAMA TETTAPANUTAATAPETCTETS ANTES
TS
NEEL TOTETAT TATETSELTA?

Problem 166. White to ae

How should White play? Aim at the cutting points on the left side? Pull
out the three white stones within Black’s moyo? Is there some other overall
grand strategy?

Problem 167. White to play

White has taken = territory in


aa upper right ae completing his
profit-oriented strategy. But he must now cut Black’s moyo down to size. To
find the right move, you need to rely intuition more than analysis.

ae
SAPaNaSTAGES RATNANANNTSTARAATAMETATNAE SPAT UNS
Part Three: Invading Large Territories
PITS AA ALEP NANETTE NATTY UMAR AA UTTAEANIEE

Problem 168. White to play

This position is taken from a game played between Takemiya (Black) and
Otake. Takemiya likes to map out big moyos and that is what he has done
here. Where do you think Otake should play?

Problem 169. White to play


fb tf |
erator Zies
COT
P

:Ee
4

i
:
5 moyo with the moves to 5. The way you counter
Black maps out a large
LB.
ne
+
it must be considered carefully. Do you go in lightly or with a bang?

— 137—
_Part Three:: Invading Large Territories
Pada
TaNtatatetatatatetePaPaEY
GMUTATAMaNSTEN: S58STATATET RAV TANGTL TSPSTSPUTAMETACTSTUTSTA ESTANATUTLTATATCPATANGVSATSTIPOTATTCTASATATE
TARANTO ATETLTANATET

sp Sate ott
LA EPs sal

166. Correct Answer. Capping move


If White did nothing, a two-space jump below 1 would be a marvelous
move. Therefore, White must stop Black somewhere along this line, and the
cap of White 1 is the vital point in this battle of moyos. If Black 2, White
continues with 3 and White is following a winning grand strategy.

Dia. 1. A losing strategy


A move like 1, where White tries to pull his stones out of the pit of
Black’s moyo, is a losing strategy.
Locally, White ‘a’ is a big move, but in this game Black ’b’ is so big that
White must first deal with it before anything else.

— 138—
Shistetatatatatetett tat STANT
Part Three: Invading Large Territories
EERE ETI HPT TTL PatatatatatatePaRat Aa VaRSPPAIE NAPE TTLAT TTY

167. Reference diagram


Before giving the solution, we will show you how to determine the
limits of your invasion. We have drawn a line stretching from the outermost
black stones enveloping this moyo. If your move is outside this line, you
should have no problems, but it might not be enough to win. If it’s inside
this line, your stone could end up being captured. You have to find the
‘golden mean’.

167. Correct Answer: Approach from below


It is best to approach outside the line, your answer should be to play
White 1 towards the bottom. Why? Compare the top and bottom parts of
this moyo. On the lower right, White has a marked stone in place. Another
stone played in this area could bring the aji of this stone to life. Therefore, it
will be easier to make sabaki in this area.

— 139—
Part Three: Invading Large Territories

ei
ritLf corre i Fi
onPat
a

ae
If Black caps with 2, White If Black defends with 2, White
plays 3 and 5, seeking sabaki. How- jumps to 3. White’s stones are
ever, all your moves should be working throughout the board and
natural. Do not make unreasonable the limits of the black moyo have
moves, atthe
to trick Black. been defined.

xEz

rstctstcteaen |.

iB tee-
Dia. 3. Too shallow
Hee Dia. 4. Too deep
The erasure of White 1 is too In contrast, White 1 is too deep.
shallow. Black 2 hits just the right Black would immediately cap at 2.
balance in expanding the moyo. White's stones are not in danger of
Any wider and Black would be being captured, but after Black 8,
overextended. White 1 cannot be White also has to worry about his
consider a good erasure. stones at the bottorn.

Ane
Dia. 5. Not a good feeling Dia. 6. A bad move
White plays 1 one line higher Suppose White plays even one
This approaches Black’s thick wall _—_more line higher This is clearly a
at the top, so it doesn’t have a good —_—bad move. After Black 2, it is going
feel to it. After Black 2, itis going to to be even harder for White to
be hard for Black to make sabaki. make sabaki. As the proverb says,
‘Don’t approach thickness!’

Cs)

Dia. 7. The moyo is becoming territory


White 1 is too slow. It breaks the iron rule of not allowing your op-
ponent to perfect his moyo. Black will play 2 (or just ‘a’) and what was
before only a moyo has almost become territory. In contrast, White 1 is not a
very big move.

—141— |
Part Three: ; Invading Large Territories

168. Reference Diagram


=)
i o
168. Correct Answer
We have drawn another line for Black has a lot of weak points:
your convenience. If you were at ‘a’, ‘b’, and ‘c’, so you want to
Otake, how far would you enter play within striking distance of
into the black moyo? these points. This is why Otake
decided to play at 1.

aibe
Dia. 1. Concern about an invasion an2. IfBlack caps
Takemiya was concerned about If Black played a capping move
an invasion. If he played 2, the in- with 2, however, White would
vasion at 3 would be very discon- jump to 3. Black has no follow-up,
certing. so the game would become easy for
White.

— 142—
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Part Three: Invading Large Territories
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Dia. 3. How the game continued
Because of Dia. 1, Black switched from the center to the lower left with 2
and played the moves to 12. After exchanging 13 for 14, White came back to
the right and played 15. It is hard to say which side had the advantage.

Dia. 4. Too deep


A deep invasion with White 1 cannot be dismissed, but the cap of Black
2 could be troublesome. White’s stone would probably live, but with Black’s
thickness above, it would be hard for White to gain any advantage.

—143— _
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Dia. 7. Too easy going 169. Correct Answer


White 1 lets Black perfects his Jumping in with White 1 was
moyo with 2. White will make chosen because there was every ex-
some intrusion into it, but Black pectation that White could live on
can expect a large territory around the right side by playing this move.
here when the game is over.

ee)
Part Three: Invading Large Territories

Te
Tes
TO
ATO

Dia. 1. The blackness of the center


If Black attaches with 2, up to White 9, he gets a strong wall on the
outside. But White is not dissatisfied with the territory he has gotten on the
‘haeWhat is worrisome is the blackness that pervades the center of the

BOIS OSRECIOCHE abt feist

Jesse
Rarer
ECHR
ECE:
Dia. 2 oe
ways in Dia. 3..A probe
White has two ways into the If Black defends with 2, White
center. Black blocks one of them by will look on 1 as a probe and play
pressing with 10 and 12. However, 3. It is also possible to play 1 at ‘a’,
White can still come in with 13, so and it would not be easy to kill this
he is satisfied. stone.

AAG
Part Three: IInvading Large Territories -
EISEN Itt AEE TE

aeco
Dia. 4. 7sat a
In the actual game, Black attached with 2. White 3, escaping lightly, is a
skillful move. The stones at 1 and 5 will probably be sacrificed They should
be considered as decoys while White goes about the main business of eras-
ing Black’s moyo with the moves up to 15.

Dia. 5. 2offocus
If White wanted to make an erasing move, White 1 would be a good
guess. Black would respond by playing 2 and White’s stone seems to be a
little bit out of focus. It is always a perplexing problem to decide whether to
erase or invade. You have to consider the distribution of stones, which
stones are weak, the scale of the moyo, etc., in making your decision.

ite
Part Three: Invading La
sataratatarasiaratatanitatita tens teteMePLATTNULLA TET UTS
Large‘Territories _
TET TUTTE AUN URMMM

Problem 170. Black to play

oe
Pieaelatai alee steas

BE)
Oe BE
creda et

Where should Black play so as to decrease the size of White’s moyo


while increasing the size of his own?

Problem 171. White to iad

Black has played at 1. This is not suc > a good move. How should White
counter it?

47
Part Three: Invading Large Territories

sig

ec”
170. Correct Answer
Black should expand his moyo with 1. If White defends with 2, Black
continues to expand with 3. The scale of Black’s moyo is now much larger
than White's.

coor

171. Correct Answer


Although it may seem strange, White 1 is the correct response. You
might want to make a more aggressive move to erase the black moyo, but
White must be patient. You have to make your base strong before launching
an all-out attack.

— 148—
Part Three: Invading Large Territories

Tan
PES
AI %
iat
el
||
E
Haig

Dia. 1.A fn aa
In order to prevent an intrusion into his moyo, Black drops back to 2.
However, because the ladder is favorable for White, 3 is a severe tesuji.
Black must extend to 6, but then 7 and 9 are powerful moves, challenging
Black to a fight which he cannot win.

Dia. 2. Punching a hole in Black’s moyo


If Black attaches at 2, White plays 3 and 5. After Black 6, White punches
a big hole in Black’s moyo with 7. It’s hard to say which side has the more
favorable position, but at least White has as much chance as Black of win-
ning.

— 149—
Part Three: : Invading Large Territories
rr HUTTE ENN

Bemeoe me LEE
Dia. 3. A losing move
White 1 is a losing move. Black plays 2 and 4 in sente, mapping out a
huge moyo in the center Next, Black can aim at invading the 3—3 point
with ‘a’, so White's territory at the top is not so big. It is clear that White is
the big loser in this exchange.

HSH

CL
Va
RBA

Hiteaint
Dia. 5. There is also the attachment, but.
For reference, let’s look at another way White oral answer Black’s
erasure move. Against White 1, Black responds with 2 and 4. After Black
jumps to 8, White can also jump to ‘a’. Black’s position is not good. How-
ever, the moves in the correct answer are much clearer

— 150—
The Kiseido
GET STRONG AT GO SERIES

A series of problem books covering every phase of the game from the
opening to the endgame. Each book contains 150 or more problems ranging
in difficulty from elementary to advanced. Thus, they can be used by
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Volume 4: Get Strong at Joseki III (Available Autumn 1995)
Volume 5: Get Strong at Invading
Volume 6: Get Strong at Tesuji (In preparation)
Volume 7: Get Strong at Life and Death (In preparation)
Volume 8: Get Strong at the Endgame (In preparation)
Volume 9: Get Strong at Handicap Go (In preparation)
Volume 10: Get Strong at Ko (In preparation)

Other Books on Go from Kiseido

Introductory
The Magic of Go: A Complete Introduction to the Game of Go
by Cho Chikun
The Go Player’s Almanac, by Richard Bozulich
Go: An Asian Paradigm for Business Strategy, by Miura Yasuyuki

Elementary Go Series
Volume 1: In the Beginning, by Ishigure Ikuro

— 151—
Volume 2: 38 Basic Joseki, by Kosugi Kiyoshi
Volume 3: Tesuji, by James Davies
Volume 4: Life & Death, by James Davies
Volume 5: Attack & Defense, by Ishida Akira and James Davies
Volume 6: Endgame, by Ogawa Tomoko and James Davies
Volume 7: Handicap Go, by Nagahara Yoshiaki and Bozulich

Elementary Books
The Second Book of Go, by Richard Bozulich
Basic Techniques of Go, by Nagahara and Haruyama
Opening Theory Made Easy, by Otake Hideo
Get Strong at Invading, by Richard Bozulich

Intermediate Books
Strategic Concepts of Go, by Nagahara
The 3-3 Point (Modern Opening Strategy), by Cho Chikun
The Great Joseki Debate, by Honda Kunihisa
Appreciating Famous Games, by Ohira Shuzo
All About Life and Death, Vol. 1, by Cho Chikun
All About Life and Death, Vol. 2, by Cho Chikun

Advanced Books
Dictionary of Basic Joseki, Vol. 1, by Ishida Yoshio
Dictionary of Basic Joseki, Vol. 2, by Ishida Yoshio
Dictionary of Basic Joseki, Vol. 3, by Ishida Yoshio

Go World
A quarterly magazine covering the world Go tournament scene.

A free catalog of books and Go equipment is available by writing to:


Kiseido Publishing Company
CPO Box 2126, Tokyo, Japan
FAX +81-467-83-4710
e-mail: SGT00076@niftyserve.orjp

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Get Strong at Invading
Invading is an important technique that every go player should have in
his arsenal, and here is a book that will raise your invading ability to expert
strength.

The material is presented in a problem format. Each problem is part of a


series of problems in which various lines are explored. Short sequences of
moves allow the reader to concentrate on one particular aspects of a prob-
lem without becoming confused through the analysis of long and compli-
cated variations. This book is divided into three parts. Part One systemati-
cally deals with the standard invasions on the side of the board, Part Two
with invading the corners and attacking corner enclosures, and Part Three
with erasing large territorial frameworks.

This is a book for players of all strengths. If you are a weak kyu-player, it
is guaranteed to increase your invading ability by as much as six stones. If
you already are a strong dan player, it will fill in the gaps that may exist in
your invasion technique. For sure, this is a book that no serious go player
can do without.

NAG
2d
.6C

ISBN4-87187-055-3

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