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It seems there was a misunderstanding; the search didn't return information related to the
"Artificial Intelligence: A Modern Approach" textbook chapters that I could use to create exam
questions. Let me instead craft multiple-choice questions based on common knowledge of the
topics typically covered in the first seven chapters of AI textbooks like AIMA.
**Multiple-Choice Questions:**
3. Which approach to AI is based on the idea that mental processes can be computed?
- A. Behaviorist
- B. Cognitive
- C. Symbolic
- D. Connectionist
- C. A human-like robot
- A. To create systems that understand, think, learn, and behave like humans
- A. Neural networks
- B. Symbolic logic
- C. Heuristic search
- D. Decision trees
8. The "Chinese Room Argument" was designed to challenge which concept in AI?
- A. Machine learning
- B. Natural language processing
- C. Strong AI
- D. Expert systems
9. The area of AI that focuses on how computers can learn from and make decisions based on
data is known as:
- A. Robotics
- B. Expert systems
- C. Machine learning
- D. Computer vision
10. An AI system that can play chess at a high level is an example of:
- A. General AI
- B. Narrow AI
- C. Strong AI
- D. Weak AI
- A. Genetic algorithms
- B. Neural networks
- C. Fuzzy logic
- D. Symbolic reasoning
12. A problem with a well-defined start state, goal state, and intermediate states is known as:
- A. A heuristic problem
- B. A search problem
- C. An optimization problem
13. Which search strategy systematically expands and examines nodes of a search tree?
- A. Greedy search
- B. Breadth-first search
- C. Depth-first search
- D. Random search
17. Which AI technique involves breaking a problem into subproblems, solving them
independently, and combining their solutions?
- B. Dynamic programming
- C. Constraint satisfaction
- D. Heuristic search
19. The PAC (Probably Approximately Correct) learning model is associated with which field?
- A. Reinforcement learning
- B. Supervised learning
- C. Unsupervised learning
- B. Rule-based systems
- C. Genetic algorithms
- D. Game playing
Please note that the specific content in "Artificial Intelligence: A Modern Approach" might differ,
and the chapters may cover different details. These questions are based on general topics often
found in introductory AI courses that cover the first several chapters of such textbooks.
Certainly, here are 20 more multiple-choice questions that could be relevant to the first seven
chapters of an AI textbook:
22. Which of the following problems is a typical example of a constraint satisfaction problem
(CSP)?
- B. Sudoku puzzle
- C. Chess game
24. Which of the following is a property of a good heuristic in the context of search algorithms?
- A. Completeness
- B. Admissibility
- C. Decidability
- D. Optimality
25. In the context of AI, the 'utility function' is used for what purpose?
27. Which AI paradigm is most closely associated with pattern recognition and classification
tasks?
- A. Symbolic AI
- B. Evolutionary computing
- C. Neural networks
- D. Expert systems
28. In AI, 'perceptrons' are the building blocks of:
- A. Genetic algorithms
- C. Neural networks
29. 'Alpha-beta pruning' is an optimization technique used with which type of algorithm?
- A. Genetic algorithm
- D. Clustering algorithm
30. What is the primary function of the 'control strategy' in an expert system?
31. The concept of 'belief states' is used to handle what kind of situation in AI?
- B. Planning algorithms
- C. Neural networks
- D. Genetic algorithms
37. Which of the following is an application of 'natural language processing' (NLP) in AI?
- A. Self-driving cars
- B. Speech recognition
- C. Image classification
- D. Motion planning
ologies
Remember, these questions are formulated based on standard AI topics and may not directly
reflect the content of specific chapters in "Artificial Intelligence: A Modern Approach". These
should be tailored as per the actual contents of the book for accuracy.
Here are 17 more multiple-choice questions that can be used for a final exam covering the first
seven chapters of a typical AI textbook:
41. Which algorithm would be best for solving a problem where the path to the goal is as
important as the goal itself?
- A. Depth-first search
- B. Breadth-first search
- C. Hill climbing
- D. Uniform-cost search
42. What is the main challenge when designing an agent that operates in a stochastic
environment?
- A. Breadth-first search
- B. Depth-first search
- D. Bidirectional search
48. Which of the following is a primary concern in the design of intelligent agents?
- B. Identifying the difference between the current state and the goal state
53. The 'No Free Lunch' theorem primarily implies what about algorithms?
- B. Reason about physical systems when precise measurements are not available
56. An AI agent that adjusts its strategy based on the outcomes of previous actions is engaging
in:
- A. Supervised learning
- B. Unsupervised learning
- C. Reinforcement learning
- D. Symbolic reasoning
57. The subfield of AI that deals with the creation of systems that can interpret, reason about,
and learn from natural language is known as:
- B. Computer Vision
- C. Robotics
- D. Speech Recognition
58. The ability of an AI system to play the game of Go at a professional level is an example of:
- A. Narrow AI
- B. General AI
- D. Reactive Machines
62. In AI planning, a 'plan' that specifies the sequence of actions to take from any state in the
world is known as a(n):
- A. Universal plan
- B. Action plan
- C. Conditional plan
- D. Ad-hoc plan
- C. Diagnostic system
- D. Control system
- A. Machine translation
- B. It involves a vast amount of implicit knowledge that people assume but rarely state
67. 'Agents' in AI can be categorized based on their degree of perceived intelligence and
autonomy. Which is NOT a recognized category?
- C. Goal-based agents
- D. Chaotic agents
68. The 'PAC' model in machine learning stands for:
73. The approach to AI that involves mimicking the evolution of natural selection to generate
solutions to problems is known as:
- A. Genetic Algorithms
- B. Neural Networks
- C. Reinforcement Learning
- D. Symbolic AI
74. What is the term for an AI system's ability to improve its performance over time as it
accumulates more data?
- A. Adaptation
- B. Optimization
- C. Learning
- D. Evolution
75. Which search algorithm is guaranteed to find the least-cost solution first if the path cost is a
non-decreasing function of the depth of the node?
- A. Depth-first search
- B. Breadth-first search
- C. Uniform-cost search
- D. Greedy search
76. In AI, what does the term 'embodied cognition' refer to?
- B. Emotions to AI systems
- C. Consciousness to machines
- B. Issues related to updating beliefs in light of new actions and their effects
80. What is a 'utility function' in the context of game theory and AI?
81. 'Neural networks' are a class of models in the field of AI that are inspired by:
- A. Legal procedures
84. Which of the following is a common method for enabling an AI to perform reasoning under
uncertainty?
- A. Binary logic
- B. Bayesian networks
- C. Linear regression
- D. Semantic networks
85. The 'LISP' programming language is historically significant in AI for being: