Professional Documents
Culture Documents
Whispered in dark booths and slipped in code Menagerie frames are daring, innovative,
between colleagues, the Menagerie’s name is unstable and the mechanical exemplars of their
an open secret in R&D circles across Union’s designer’s ideals. All are made equal behind
many worlds. Televised and publicized on open masks; and reinvention of the self is a matter of
omninet channel it sees anonymous gladiators course. Tradition is staid and the state is stale.
compete in an annual spectacle of innovation. Go out there, pilot, and bring us something new.
The Menagerie Championship is a collaboration
of some of the most avant-garde entertainers NEW TAGS:
and cutting edge combat engineers of the EXPERIMENTAL:
current generations, and its fame is only When you activate a weapon or system with this
growing. Its secretive organizers court and invite tag, after any other effects resolve roll 1d6. If the
only the most select candidates each year to result is greater than or equal to X, trigger the
compete. Fighters are chosen from the best and Experimental effect. If a weapon or system has
brightest of their fields, and the premise is multiple Experimental effects, roll a single die to
simple: design a novel chassis to compete in determine the outcome for all of them.
that year’s challenge. Emerge victorious, and be
rewarded with all of the funding, research KICKSTART:
support, and wide-reaching connections that When you activate this weapon or system, if
the Menagerie’s treasuries and alumni can offer. you meet its Kickstart condition, it gains a burst
In return, the Menagerie retains access to your of energy that makes it easier to use. For
research, data, and any innovations for use by systems or weapons, they can be activated or
its other victors, in perpetuity. There will stand fired as a free action instead of their usual
no walls between worlds. action cost. This does not count as a skirmish
or barrage for weapons. If it is a reaction then it
To the audience, the Menagerie Championship can ignore any X/round use restrictions, but it
is one of the greatest mechanized sport events still consumes a reaction for the turn. If the
ever conceived. Each year the challenges differ, Kickstart condition was the effect of an action
from one-on-one cagematch brawls, to you took (ex: ‘you knock a character Prone’),
weeks-long wargame tournaments on the Kickstart system must be the very next
reservation worlds. The contestants are fresh, action you take after the triggering action
stylish, and idiosyncratic, each unique in the resolves without interruption or the benefit is
approach their chassis brings and the persona lost.
that they take to the ring.
SUPERCHARGE:
All walks of life meet in the stands and crowd When you activate a weapon or system with this
screens to join together in the thrill of the clash. tag, you can Supercharge it to gain the listed
Although contestants are ultimately entered by effect. If it has no listed effect, the entire
merit, there are no boundaries to access within activation counts as Supercharging it. After
the community; all shows are free and recorded, doing so, you cannot Supercharge it again until
all decision making is made public record the end of the mission.
(except when necessary to preserve anonymity),
and the tide of public opinion is the ebb and
flow of gladiator popularity and the bohemian
culture that flourishes in the fans.
MENAGERIE CORE
SULFUR AUGMENTATION
BONUSES
Menagerie core bonuses increase your Using novel blackbox thermodynamic
dynamism, volatility, and stage presence predictions and exotic material science,
Menagerie-modified reactors contain a
You must have at least three license levels in regenerative coating that recaptures a
Menagerie licenses to take a bonus from this majority of normally wasted reaction heat.
list, and another three levels for each additional This sustains otherwise unsustainably high
bonus. For example, with six points in draw from pre-optimization prototype
Menagerie licenses, you can have up to two systems.
bonuses.
When you activate a Supercharge you may
either cool all Heat or spend a Repair to
AFTER-MARKET MODS regain all HP as if you had Stabilized. During
a rest, you may spend a Repair to recharge a
There are very few restrictions when it comes single Supercharge system you have
to the Menagerie’s design policy, and their activated during this mission.
network of contacts and gray-market
suppliers make almost any idea possible.
UNDERDOG OVERHAUL
Whenever you roll for an Experimental effect,
if you do not trigger the effect, add +1 to the Sacrificial capacitors, breakaway plating, and
next Experimental roll you make. This effect dummy hardpoints are common modifications
can stack, and resets to 0 when you trigger in Menagerie frames to pull bursts of speed
any Experimental effect. and surprising action from ordinarily crippling
damage. Victory is all the sweeter when
pulled from the jaws of defeat, and the most
CHAMPIONSHIP TITLE successful pilots know how to ride that edge
of certainty as closely as possible.
Though the full Championship only occurs
once every standard year, many contestants Gain +1 Accuracy on all checks and saves
continue to chase success in spillover when at 2 or less Structure. When you lose
contests and local leagues, bolstering their Structure, before resolving the Structure
skill and reputation for the next cycle. check, you may immediately take any quick
action. This does not count as a reaction.
You reduce all involuntary movement inflicted
This action cannot prevent you from losing
on you by -1 while in a control or objective
the Structure or making the check; if it would
zone, and increase any Knockback you inflict
cause you to regain HP it is applied after
against characters in the same zone by +1.
damage rolls over.
1/round when a hostile character starts their
turn adjacent to you or enters adjacency for
the first time on a turn you may Ram or
Grapple them as a reaction.
MENAGERIE
CORNICELLO
Striker/Artillery
Although the exact founding date of the Menagerie is either unclear or
obscured, it is widely known that the Cornicello has been a staple of
its open-source library since its inception. The frame still bears a
passing foundational resemblance to the SP-01 Everest that it must have
once been a highly derived version of, but it has long since taken on a
life of its own. Although it is no longer a competing frame design for
the Championship itself, it is the skeletal basis provided to any
contestant for future modification. Its highly modular design supports a
broad range of experimental alterations, and facilitates rapid DBTL
cycling to give contestants a platform for optimization and iteration
before their inventions reach the battlefield. A homegrown culture of
DIY instructionals and schematic repositories has developed around the
Cornicello as a result, and more diehard fans consider sharing your
personal design to be an important first greeting, even if the vast
majority have never piloted a chassis.
CORE STATS CORE SYSTEM
Size: 1
Armor: 0
Save Target: 10
Sensors: 8
LUCA OMNI-MOUNTING
HULL SYSTEMS The Cornicello’s endoskeleton boasts
HP: 12 E-Defense: 6 universalized attachments and supports
Repair Cap: 5 Tech Attack: -1 for a constantly updated library of
AGILITY SP: 6 armaments and system upgrades that can
ENGINEERING easily be swapped in or replaced to meet
Evasion: 9
situational needs. In the Menagerie’s
Speed: 4 Heat Cap: 5
early days, contestants would frequently
make a show of allowing their equipment
TRAITS to be damaged beyond repair, only to
MODULAR DESIGN reveal hitherto unseen weapons in the
blink of an eye to deal the winning
When the Cornicello repairs a destroyed strike.
weapon or system during a rest, it may replace
it with any other weapon or system(s) it has STABLE PROTOTYPE
access to that occupy the same mount and Passive
cost an equivalent amount of SP.
At the start of each scene roll 3d6 and hold
each die. Whenever you roll a d6 for any
AUTOTOMIZE reason, you may substitute one of your held
dice for that die before it is rolled. Each die can
1/Round as a reaction when the Cornicello or
be used this way once, then is discarded.
an adjacent ally is hit by an attack and damage
When you Stabilize, roll and hold a new d6. If
is rolled, it may immediately destroy a single
you already have 3 dice, you must choose to
system or all weapons on one mount. All
either replace one of them, or discard the new
damage and effects of the attack are negated.
result.
At the end of any scene in which this trait is
used, it gains 1 Repair.
Fit Omni-Mount
Active (1 CP), Efficient, Protocol
MOUNTS
Choose a system that costs 2 SP or less, or a
Main or Auxiliary weapon that you have access
to, mounting it in the Cornicello’s Omni-Mount
for the rest of the scene. It functions as if
installed on your mech normally except that it
is not a valid target for destruction, and it gains
Limited 3 unless its base Limited value was
already lower. Additionally it gains
Experimental 6+: Refund the action spent
activating this system or weapon.
Seed Catabasis
Quick Tech, Experimental, Supercharge
Gain the following Quick Tech options.
Magnetic Fist
’Castigo’ Dynamo
Main Melee, Knockback 2, Kickstart
2 SP, Unique, Reaction
[1 Threat] [1d3+2 Kinetic Damage]
Gain the Magnet Lock reaction.
On Attack: You may pull your target 1 space
The Milagro’s array of EM force
directly towards you (or as close as possible).
enhancements give it a larger-than-life
Kickstart: You knock a character Prone.
presence in the ring. El Huracán’s work
still strains possibility, deriving
Ring the bell. tremendous point force from visually
minimal coils and generator trains.
Whiplash Amp
1 SP, Unique, Experimental Magnet Lock
1/Turn when you inflict forced movement on a Reaction, 1/round, 1 Heat(self),
character that causes them to hit an obstruction, Experimental
you may then push them 1 additional space in any Trigger: A character begins movement in Range 3
direction. of you.
Experimental 5+: Push them 1 space in any Effect: They must pass a Hull save or be knocked
direction again. Prone. On a success they are Slowed until the
When you fight in the Menagerie, just end of the current turn instead.
technical efficiency isn’t enough to Experimental 4+: You are pulled directly towards
truly win. Real victory is in making your them until you are adjacent, or as close as
name known with novel style and clever possible.
flair. Contestants attract fans and
sponsors like moths to a flame, and in Kiloton Electroceps
turn those crowds push them ever further 2 SP, Quick Action, Kickstart
to innovate and stay relevant.
Choose an adjacent character that is the same
size as you or smaller. Remove them from the
battlefield then place them back in any other free
space adjacent to you. Unwilling characters may
attempt a contested Hull check to avoid this
effect.
Kickstart: A character is adjacent to you at the
start of your turn. You must target them, and on a
failed save you may knock them back 1 space
directly away from you after moving them.
“As much as we advance, it all stays the
same. We travel the stars and learn the
secrets of fundamental forces, but at the
end it all comes down to this: two
figures on a field, meeting hand to hand
and fist to fist to find out who’s on
top. It’s a little backwards, but I can’t
deny the appeal of it all. It’s simple,
no matter how complicated the rest gets.
Romantic, in its way. If that’s what they
want, then I’ll make it the best damn
fight they’ve ever seen. That ring is my
canvas, and these hands? They are my
brushes.”
LICENSE III: GAUSS KNUCKLE, SALT ALCHEMICAL AUGMENTS
Revelation came piece by piece as fans watched with bated breath on 24/7
channels. The frame was a late entry, with no team or appearances in any
other known events. Painstaking scrubbing of high-speed drone footage
revealed the secret to the bad luck it brought: in the flashes between
frames there were blips of the characteristic blindness of recorded
blinkspace apertures. The Nazar seemed unarmed only because they had
been looking in the wrong places. It carried a high-grade ballistic
arsenal that outweighed most of the other contestants and some small
fightercraft in a local metafold. The frame itself lacked the capacity
to physically aim and counterbalance this ordinance - and it did not
have to. At the moment of firing, it tore open pinprick blink apertures
to redirect bullets dozens of meters across the battlefield and punch
far above its apparent weight.
After its hard-fought victory, the Nazar has still presented certain
challenges to the Menagerie. Its blink manipulation manifold continues
to function in copycat frames that they have produced, but the
underlying specifics have consistently failed reproduction in other
formats without exponential loss in accuracy and distance, and increased
power draw, if it functions at all. Across multiple experiments, no
technical or equipment issues can be successfully identified - to all
appearances, it seems that the manifold shouldn’t work, even within the
Nazar.
[BAD//LUCK.//.TRY//AGAIN?]
CORE STATS CORE SYSTEM
Size: ½
Armor: 0
Save Target: 10
Sensors: 15
ARSENAL MANIFOLD
HULL SYSTEMS The Arsenal Manifold combines a metafold
HP: 8 E-Defense: 10 pocket with a rapid-firing topological
Repair Cap: 3 Tech Attack: +1 needle, poking holes in the skin of
AGILITY SP: 5 reality with each trigger pull. Lacking
ENGINEERING a realspace anchor to target, its range
Evasion: 10
is limited to a probabilistic radius
Speed: 5 Heat Cap: 6
within which an onboard daemon can
perform the necessary trajectory
TRAITS calculations. Aperture size, recharge
EVIL EYE period, and calculation complexity all
proportionally increase power draw. Its
The Nazar’s Ranged weapons all have potential ranges from redirecting brief
Experimental 4+: Create a Blink Echo in a free small arms fire to consistent ballistic
space adjacent to your target. When a hostile bombardment consistent with the capacity
character starts any non-standard movement in of a small sublime ship, localized to an
Range 2 of an Echo the Nazar can destroy it as omnidirectional sphere.
a reaction to force them to make an Agility
save. On a failed save, they must choose Open The Vault
between taking 4 Kinetic damage or becoming Active (1 CP), Protocol
Slowed until the end of their next turn and You open a swarm of rapid-cycling pinpoint
gaining Lock-On. On a success they take 1 blink apertures linked to stocked ordnance,
Kinetic damage. unleashing a hail of bullets. Until the end of the
scene, every hostile character takes 4 Kinetic
damage at the end of each of their turns. This
DESPERADO
is reduced by 1 for each space they move on
1/Round, when the Nazar makes a ranged that turn. Additionally, gain the Crossfire
attack against a hostile character, it may reaction.
attack that character with any Auxiliary
ranged weapon it has equipped as a free
action, ignoring range, cover, and line of sight. Crossfire
Reaction, 1/round, Kickstart
MOUNTS Trigger: A hostile character moves into a space
in your line of sight that does not have cover
from your position.
Kickstart: They are in Range 2 of a Blink Echo;
this consumes the Echo.
Effect: They take 1d6 Kinetic damage and
must choose between becoming Slowed until
the end of their next turn or taking +1d6 Kinetic
damage.
LICENSE I: SHIRAZ OPTICS, VAGABOND LICENSE II: NAZAR FRAME, PINHOLE
CLOAK REVOLVER, ‘THREE WISHES’ RAIL REPEATER
The Menagerie and its devotees were quick to recognize the gem in their
midst. A chassis concept was only the first step: human guidance and
all-terrain mobility for field testing made sense. What will come next,
when it no longer needs a pilot?
CORE STATS CORE SYSTEM
Size: 2
Armor: 0
Save Target: 11
Sensors: 12
BLACKTHORN ECO-HIVE
HULL SYSTEMS [Personal log - Dr. Cenazar speaking. I
HP: 14 E-Defense: 10 watched the imago take its first steps
Repair Cap: 4 Tech Attack: +0 today. Trembling, clumsy, on thin limbs
AGILITY SP: 7 like a newborn fawn. I knew that I was
ENGINEERING watching something beautiful. I may be
Evasion: 6
the first person alive to watch a new
Speed: 3 Heat Cap: 4
type of life be born. There’s so much
more to do still, it’s not ready yet -
TRAITS but it will be. We’ll find somewhere
SYNTHESIS safe they can grow and learn, free from
our influence. Where they can be
Whenever one of its drones is destroyed by a something truly different. And when
hostile character the Clover may regain 5 HP. they’re ready, maybe we’ll meet again.]
As a quick action it may destroy any drone it
controls in Sensors to deal 3 Kinetic damage Blackthorn Harvest
to a character in Range 3 of the drone. Passive
Whenever the Clover deals damage to a
CRYPTOBIOSIS character with a Nexus weapon or a drone
system it may create a Blackthorn Polyp (size
When the Clover is destroyed its wreck is ½, 1 HP, Eva/E-def 10) in a free space in Range
replaced by a Blackthorn Cocoon. This 2 of them. It can have a maximum of 4 Polyps
functions as both a normal wreck and a active at once; if it would create another, an
Blackthorn Polyp, though it does not have the existing Polyp dissolves and is removed from
Drone tag. While the cocoon exists its Drone the battlefield. Spaces adjacent to a Polyp are
systems continue to function as normal, and it difficult terrain. When a hostile character
may take reactions as if it were not destroyed, starts their turn adjacent to one or moves
but only those granted by Drone systems. adjacent to them for the first time in a round
they take 1 AP Kinetic damage.
ECDYSIS
When you rest, the Clover regains full HP Dark Forest
automatically. If it is a Blackthorn Cocoon it is Active (1 CP), Full Action
also restored to 1 Structure and Stress, even Create 4 Blackthorn Groves in free spaces in
if it had more before being destroyed. Sensors and line of sight. These are special
Blackthorn Polyps that do not count against
the number of Polyps you can have active at
MOUNTS once. For the rest of the scene, if you would
create a new Polyp in Range 3 of a Grove, you
may instead increase the size of that Grove by
+1, to a maximum of size 2.
MENAGERIE
MANEKI-NEKO
Defender
Alternate HORUS Kobold
Like the Clover, the Maneki-Neko is a creation of the Menagerie’s many
inventive enthusiasts. Its inception was the stories of the liturgicode
driven transmutation of civilian mining frames into the KOBOLD-pg seen
on Free Sanjak – a shocking metamorphosis that piqued the interest of
the Menagerie’s transformative artists. Without access to the original
code that drove the process, they instead attempted to recreate the
process from first principles. After months of competition, simulation,
and failed test runs, the alchemical liturgicode they created was
implanted into a Cornicello chassis to rapt attention from all
onlookers.
GUARDIAN
Adjacent allied characters can use the
Maneki-Neko as hard cover.
MOUNTS