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Hero class

5e
The Hero
The Hero class embodies the archetype of the young adventurer thrust into a world of
danger and excitement. Reluctant at first, these heroes grow to embrace their
destinies, facing challenges with courage and determination. Whether wielding a
sword, mastering arcane arts, or honing their skills in stealth and survival, Youthful
Heroes are versatile and resilient, able to adapt to any situation.

This D&D 5e class is designed to synergize with other classes as the hero finds their
calling upon leveling up. Their Hero abilities will only enhance the decisions they
make along the way, while also granting them unique capabilities all their own.

Heroic Path

Heroes come from all walks of life, found in every village, town, and city wherever
people with hopes, dreams, and obligations may be found. The Hero is a class about
becoming, growth, and discovery. A Hero is often reluctant to leave that which they
know, but circumstances throw them out into the wild, to confront the challenges
which life throws their way. Their intrinsic quality to learn, survive, and eventually
take on challenges define their powers and their character arcs.

For the Hero has a journey, they are undefined yet able to survive. The Hero may
have innate abilities in exploring new worlds and surviving outside their home,
whether or not they are excited about the journey. They could also have the ability to
protect others, about which they are hesitant to do so at first due to the familiarity of
their surroundings.

Once they take that first step on their journey, they will be forever changed, their
companions along with them.

Mechanically the Hero is designed to multiclass, representing their evolution as a


character, with abilities designed to synergize with other classes that fit the players
The Hero class embodies the archetype of the young adventurer thrust into a world of
danger and excitement. Reluctant at first, these heroes grow to embrace their
destinies, facing challenges with courage and determination. Whether wielding a
sword, mastering arcane arts, or honing their skills in stealth and survival, Youthful
Heroes are versatile and resilient, able to adapt to any situation.

This D&D 5e class is designed to synergize with other classes as the hero finds their
calling upon leveling up. Their Hero abilities will only enhance the decisions they
make along the way, while also granting them unique capabilities all their own.

Heroic Path

Heroes come from all walks of life, found in every village, town, and city wherever
people with hopes, dreams, and obligations may be found. The Hero is a class about
becoming, growth, and discovery. A Hero is often reluctant to leave that which they
know, but circumstances throw them out into the wild, to confront the challenges
which life throws their way. Their intrinsic quality to learn, survive, and eventually
take on challenges define their powers and their character arcs.

For the Hero has a journey, they are undefined yet able to survive. The Hero may
have innate abilities in exploring new worlds and surviving outside their home,
whether or not they are excited about the journey. They could also have the ability to
protect others, about which they are hesitant to do so at first due to the familiarity of
their surroundings.

Once they take that first step on their journey, they will be forever changed, their
companions along with them.

Mechanically the Hero is designed to multiclass, representing their evolution as a


character, with abilities designed to synergize with other classes that fit the players
Class Abilities

Heroic Call

At 1st level, you have heard the call to adventure, though you may be reluctant to heed it. When you take
this class, choose an archetype: Reluctant Wanderer or Hesitant Protector. Your choice grants you
features at 1st level and again at 2nd, 5th, and 9th level.

Youthful Resilience

Starting at 2nd level, your youthful vigor aids you in resisting the rigors of adventuring life. You gain
proficiency in Constitution saving throws.
Multiclass Synergy

Beginning at 3rd level, you can tap into the potential of your multiclass abilities more effectively. You
gain a bonus equal to your Hero level divided by 2 (rounded down) to any ability check, saving throw, or
attack roll made as part of a multiclass feature or action.

Extra Attack

At 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Heroic Resilience

Starting at 7th level, your resolve and determination bolster your defense. You can add your Charisma
modifier to your Armor Class while you are wearing light or no armor. This stacks with your Dex bonus
if wearing light armor.

Call to Action

At 9th level, you've fully embraced your role as a hero, and your allies look to you for inspiration. You
can use a bonus action to grant one creature within 30 feet of you advantage on their next attack roll or
saving throw.
Class Features

Hit Points
Hit Dice: 1d8 per Hero level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per Hero level after 1st

Proficiencies
Armor: Light armor
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Charisma
Skills: Choose two from Acrobatics, Athletics, Insight, Intimidation, Perception, and Persuasion

Equipment
You start with the following equipment, in addition to the equipment granted by your background:
(a) a martial weapon and a shield or (b) two martial weapons
(a) a light crossbow and 20 bolts or (b) any simple weapon
(a) a dungeoneer's pack or (b) an explorer's pack
Leather armor, longbow, and 20 arrows

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