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Runequest - A Dozen Free Legendary Abilities
Runequest - A Dozen Free Legendary Abilities
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Runic Fantasy
A Dozen Free
Legendary Abilities
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by Philip Reed
Copyright © 2006 Philip Reed. You may not distribute this document without permission of the publisher. Some
portions of this document are presented as open game content, see the Open Game License at the end of this
document for more information.
Some artwork copyright William McAusland, used with permission.
Ronin Arts and the Ronin Arts logo are trademarks of Philip Reed and Christopher Shy. For more information on
Ronin Arts, and Ronin Arts’ sister company, Studio Ronin, please visit www.roninarts.com and www.studioronin.
com.
“RuneQuest (TM)” and the RuneQuest logo are Trademarks owned by Issaries, Inc. and are used according to
the terms of the RuneQuest logo Licence version 1.0. A copy of this licence can be obtained from Mongoose
Publishing. The mention or reference to any company or product in these pages is not a challenge to the trademark
or copyright concerned.
www.roninarts.com
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Introduction
Following those abilities found in the RuneQuest Main Rulebook, this
free PDF provides twelve new Legendary Abilities for use by characters of
all degrees of experience. Some of these Legendary Abilities build upon
Legendary Abilities found in the RuneQuest Main Rulebook but many of
them are completely new to this PDF.
The new Legendary Abilities described hereafter follow the format established
in the RuneQuest Main Rulebook. Where these abilities clash with other
abilities, either those published in official rule books or third-party expansions,
the game master must determine which Legendary Ability is allowed because,
perhaps more so than any other improvement to characters, new Legendary
Abilities must always be reviewed and approved by the game master before
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Legendary Abilities
Legendary Ability Requirements Hero
Points
Accuracy of the Gods Dead Eye, DEX 18+ 12
Champion of the Bear Heart of the Bear, Skin of the Bear, CON 18+, Resilience 125%+ 12
Charmtongue CHA 15+, Influence 90%+ 8
Divinetouched POW 18+, Special (see description) 8
Heart of the Bear STR 15+, CON 15+, Resilience 90%+ 10
Minotaur’s Blow STR 15+, Unarmed 90%+ 8
One with Magic POW 18+ 12
Runestrike Runecasting (any) 40%+, Close Combat Weapon skill 90%+ 12
Sudden Strike Strike Rank 15+, Close Combat Weapon Skill 90%+ 8
Troll’s Blood Disease Immunity, Poison Immunity, Special (see description) 15
Unequaled Strength STR 18+, Athletics 90%+, Resilience skill 90%+ 10
Unlocking a Past Life Master level of experience 15
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of the combat round in which you utilize original Influence test); if the Persistence
this effect your attacks with this weapon test succeeds then you may automatically
gain a +50% to skill tests and all damage is reattempt the Influence test but if the
increased by +4 (this is in addition to the Persistence test fails then you blunder so
basic damage bonus listed above) against badly that all future Influence tests against
any target, including those out of range. this same individual suffer a -25% penalty.
• As a Combat Action you may make an
Champion of the Bear opposed Influence test against an opponent
Requirements: Heart of the Bear, Skin of the of your choice and, if successful, cause
Bear, CON 18 or higher, Resilience skill at 125% that opponent to be so charmed by your
or higher presence that he may not act against you
for a number of Combat Rounds equal to
Hero Points: 12 one-half your CHA score (round down).
You and the bear are one, your entire body melding
with that of the bear at times of great need, Divinetouched
transforming your body into that of a towering,
Requirements: POW 18 or higher, Special (see
powerful bear-like creature. You can turn into this
description)
“werebear” form as a Combat Action and at the
cost of two Magic Points, during which time your Hero Points: 12
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spend a Hero Point in order to re-roll, as if higher, any close combat weapon skill at 90% or 570086
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a number of combat rounds equal to your DEX, Reputation will increase by 1 (the stories grow as your
after which point you automatically gain two levels feats of strength continue to be told).
of Fatigue (see Fatigue in the RuneQuest Main
Example: Brugar the Powerful, barbarian warrior of
Rulebook).
the northern wastelands, has a Reputation of 4. After
using Unequaled Strength he makes a d100 roll which
Troll’s Blood results in a 34; no gain to his Reputation. Days pass and
Requirements: Disease Immunity, Poison Immunity, he again draws upon Unequaled Strength and this time
Special (see description) his d100 roll comes up a 2 – Brugar gains one point on
his Reputation , increasing it from 4 to 5!
Hero Points: 15
Note: Keep careful track of Reputation points gained
You willpower and constitution are so hardy, and through the use of Unequaled Strength. A character
your thirst for power so great, that you have looked cannot gain more Reputation points from the use
the forces of chaos in the eye and drank deep of of this Legendary Ability than one-half his current
their very souls. By defeating a troll in battle, and (unmodified) STR (round down).
drinking of its blood, you flood your body with the
regenerative powers of the beast, your own physical
form transformed by the gods and magic until you Unlocking a Past Life
yourself possess the unnatural ability of regeneration. Requirements: Master level of experience
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You heal 1 point in all locations once every twenty Hero Points: 12 570087
minutes.
Your journeys and experiences have freed your mind
and soul from the mundane world, allowing you
Unequaled Strength to tap into a field of knowledge that flows through
Requirements: STR 18 or higher, Athletics skill at your soul from body to body and from generation
90% or higher, Resilience skill at 90% or higher to generation. You may take advantage at any time
by expending a Combat Action at which point you
Hero Points: 10 gain a +20% bonus to a number of skills equal to
one-half your POW (round down). You retain this
You are a strong, powerful hero, capable of miraculous
bonus for a number of rounds equal to your POW
feats of strength. Your strength is legendary and tales
after which point you are automatically gain two
of your physical prowess are told by bards far and
levels of fatigue (see Fatigue in the RuneQuest Main
wide across the land.
Rulebook).
You can unlock this exceptional strength by
One in this state is entirely focused on the task at
expending a Combat Action; when activated your
hand and is, to be honest, no longer himself. While
STR is considered to be 10 points higher – for all
he retains some of his present knowledge, he will
purposes. You remain in this state for a number of
mumble and rant, avoid those he knows to be friends
rounds equal to your (unmodified) STR after which
and allies, and otherwise act as a man possessed. If
point you are Tired (see Fatigue in the RuneQuest
directly confronted about this change in personality
Main Rulebook).
he will shrug off all accusations and do all he can
Tales of your powerful strength grant you a +2 – short of attacking a friend, ally, or innocent – to
Reputation modifier (see Reputation & Renown in separate himself from the conversation.
the Companion). Additionally, each time you draw
Game masters are encouraged to take advantage
upon your Unequaled Strength there is a percentage
of this Legendary Ability and use it for all of the
chance equal to your current Reputation that your
roleplaying opportunities that it suggests.
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