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ince the time of the Battle of Sorrows, the hostile climate Sorkin Mountains
and terrain of the Sorkin Mountains have resisted human Maps: J3, K3, L3, J4, K4, L4,
settlement. The region remains one of the wildest on Hârn. L5, M5, L6, M6
A few Pradeyalkri, the mythical foes of the god Sarajin, have Highest Peak: Mt. Esig (7,586 feet)
made their home in the mountains, as have a number of
Ivashu and many species of carnivores.
The granite spires of the Sorkin ranges stretch along Hârn’s eastern
coast from Jara in the north to Melderyn in the south. They form a
forbidding hundred-league mountain chain that walls Kaldor from the Sea
of Ivae. The terrain climbs from the lowlands of the Kald Valley to peaks
above 7,000 feet. There are higher peaks on Hârn, but few more rugged.
The peaks of the Sorkins are home to aerial predators that use thermal
air currents to glide great distances as they hunt. When they sight their prey
from as far as a mile away, they dive and attack with terrifying speed. Few
can forget the helpless terror of watching a wyvern snatch a fully laden
mule from a narrow mountain trail, and any passing shadow can make
veterans of these hills look up in fear.
Hardy souls come to the Sorkins mainly in search of furs in the
highlands and gold in the icy streams. The foothills are littered with their
bones. Moss-encrusted ruins dot the landscape, some of Khuzan origin
and some of human; several are said to have contained “treasures beyond
value.”
The Anoa tribesmen patrol the north slopes and the Taelda inhabit the
south and west. Wondrous but dangerous beasts roam the east and gargun
are everywhere. The Sorkins tantalize the unwary with the promise of
wealth but they are more often a place of death.
CREDITS
Writers: Joe Adams, Jonathan
Davidson (Seven Brothers)
Artist: Richard Luschek
Maps: Eric Hotz (page 3),
Dave St-Pierre (page 10)
Contributors: Brent Bailey, Daniel Bell,
Rebecca Downey, Kerry Mould,
Matt Roegner, John Sgammato
Editors: Brent Bailey, Daniel Bell
Grant Dalgliesh, Tom Dalgliesh
Layout: Brent Bailey
Ram
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Sofyn Spur
Blue
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Sou
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Although the Hru are only dangerous if provoked, their massive 20 Ivashu (HM3, Campaign 14,
strength commands respect. These gentle giants have their share of secrets Subtable 15)
as well. Legend holds that they were the last to see Genin the Grey before
his death at the hands of the Foulspawn on the slopes of Mount Sofyn and Taeldan Villages
The eastern Taelda live in defensible,
know where the great mage’s artifacts may be found.
semi-permanent clan holds that crown
Noron’s Keep is the only permanent settlement between Tonot and the foothills. A typical settlement includes
Shese. First-time visitors are taken aback by the peculiar mix of barbarity a seasonal trading center and dwellings
and strange civilization. The burly, seven-foot-tall Noron is a Pradeyalkri, surrounded by circular embankments
one of the semi-divine creatures who battled Sarajin for dominion over topped by wooden palisades.
Ivinia. He rules here with a boisterous wit and a store of strange tales. The inhabitants of the hill fort are typically
Those who have spent the night in his hall often leave more puzzled members of an extended clan. Each
than when they arrived. The Taelda call him “the One,” but Noron never settlement is ruled by a chief. Inside the hill
discusses his divinity. He has an unending hatred of the Foulspawn; the area fort are wooden longhouses, one for each
clan. The roofs are turf or thick thatch.
close to his keep is decorated with dismembered gargun corpses.
A settlement consists of several hundred
A Pradeyalkri known as Uvien inhabits Barsothe Falls and is less adults and children. Cultivated fields circle
benign than Noron. The Taelda regard Uvien as the hill. Livestock is brought inside the
a malignant force that causes them periodic palisade at night.
trouble. The tribe holds its annual moot at A tribe tends to stay in one location until
Barsothe Falls on Yaelah (full moon) every local resources are depleted.
Azura. Although Noron’s capricious
nature has done its part to
discourage travelers
in the region,
the presence
of 900 Gargu-
hyeka at Sokus
presents a more
immediate threat
to unprepared
visitors to the
mountains.
50
is different, and each teller adds his own
20
twist. Three popular variants are:
• “Seven marble tombs of Khuzdul
2 1
warrior heroes buried with their rust-free
weapons, armour, and gold.”
• “Seven mounds of earth on which nothing
grows. An ancient king lies buried in each,
30
20
weapons. Thousands of gold and silver
coins are buried under an unholy stone.”
• “Seven giant oaks, each marking the
burial spot of a Sindarin prince wearing
20