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Hoard of the Dragon Queen

Errata and Clarifications


version 1.1 (11 September 2015)

This fan-created documentdescribes known errata for the Replace Iriabor with Iriaebor.
Hoard of the Dragon Queen adventure published by Wizards
of the Coast and Kobold Press for fifth-edition Dungeons &
Explanation: Typo.
Dragons.
These clarifications and recommended corrections are not Source: Jonathan L (pukunui81), RPGGeek forum post.
in any way official. I’m publishing them in the hope of helping
DMs who are confused by the adventure, but with any luck,
Wizards of the Coast will release their own official errata
document and render this one obsolete. Episode 1: Greenest in Flames
Format Dragon Attack page 9
Each entry below includes a section title and page-number In the first paragraph, replace Its chief contribution with His
reference, followed a description of a change to make in that chief contribution and replace its fight, and it isn’t keen with
section’s text or map, followed by a shaded box containing an his fight, and he isn’t keen. Alternately, replace he and his in
explanation of the change and a source link (in most cases). later paragraphs with it and its (or change all references to she
Suggested revisions to the printed text show original text in and her, if preferred).
red and corrected or added text in green.
Explanation: Brings the first paragraph into consistency with
Notes on Sources the rest of the text, which describes Lennithon using “he” and
“his”.
The great majority of these entries come from corrections
and clarifications offered by Hoard of the Dragon Queen
co-designer Steve Winter (plus one correction made by
cartographer Jared Blando); these are fairly authoritative. Greenest (map) page 10
Other entries report findings by members of the online D&D Area 3 on the map is the Temple to Chauntea mentioned in
player community and are credited as such. the “Sanctuary” mission on p. 11. Area 4 on the map is the mill
Entries without listed sources are my own personal mentioned in the “Save the Mill” mission on p. 10.
suggestions and very definitely not authoritative!
Explanation: These two area markings on the map are not
described in the Chapter 1 text.

Spoiler Warning! Source: Steve Winter, Wizards Community Forum post.


This document contains spoilers for the Hoard of the Dragon
Queen adventure. Please do not read this document if you
intend to play through the adventure.
Episode 2: Raiders’ Camp
Rearguard page 15
In the second paragraph, replace one guard with one veteran.
Prefatory material In the seventh paragraph, replace guard decides with veteran
decides.
The Sword Coast (map) page 4
Replace Silvermoon with Silverymoon. Explanation: The challenge ratings for the guard and veteran
NPCs changed repeatedly during development; as a result, the
rearguard force is less dangerous than the designers intended.
Explanation: Typo on the original map: the city’s canonical
name is “Silverymoon.” Source: Steve Winter, Wizards Community Forum post.
Source: Jared Blando, correction made on digital version of
the map.

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Hoard of the Dragon Queen: Errata and Clarifications v1.1

General Features pages 16–17 Area 11. Frulam Mondath’s Chamber


In the last paragraph, on p. 17, replace The large ten with The large  pages 26–27
tent. Expand this area’s description to include a key to the chest in the
Dragon Shrine (area 9). The exact placement of this key is up to
Explanation: Typo. the DM: suggestions include on the writing desk, in Mondath’s
trunk, or on Mondath’s person.

In the same paragraph, add Azbara Jos to the list of characters Explanation: The third paragraph on p. 25 notes that characters
housed in the large tent (area 2). can open the chest in area 9 with “the key from area 11,” but there
is no key included in the area 11 description as written.
Explanation: Azbara Jos is supposed to be present in the Source: Steve Winter, Wizards Community Forum post.
camp, according to Steve Winter, but he does not appear in the
text for this chapter.
Source: Steve Winter, Wizards Community Forum post. Area 12. Guard Barracks page 27
In the first paragraph, replace At any given time, four of them
keep watch in area 1 and the others with They maintain a
In the same paragraph, replace four guards with four veterans. two-person watch at the entrance (area 1); two dragonclaws
are currently on duty in that area, and the others and replace
Explanation: As noted above in the entry for p. 15, the the guards from area 1 with the dragonclaws from area 1.
challenge ratings for the guard and veteran NPCs fluctuated
during development, with the result that the tent ended up Explanation: The text in this area is inconsistent with the
being too weakly-defended. According to Steve Winter, “The presence in area 1 of two dragonclaws (instead of the expected
bodyguards outside Rezmir’s tent . . . are meant to be impossible four guards)
for PCs to overpower.”
Source: Steve Winter, Wizards Community Forum post.
Source: Steve Winter, Wizards Community Forum post.

Rewards page 27
Episode 3: Dragon Hatchery Delete the final For destroying or taking only two dragon eggs:
500 XP list entry.
Area 10A. Black Dragon Eggs page 26
Explanation: This entry is superfluous: taking two dragon eggs
Note that the roper in this room is an unusual specimen which is already worth 500 XP, as noted in the previous list entry.
has somehow magically gained the ability to speak.
Source: Steve Winter, Wizards Community Forum post.

Explanation: The third paragraph notes that the roper is “not


averse to talking,” but the roper stat block (Hoard of the Dragon
Queen Online Supplement, p. 15, or Monster Manual, p. 261) makes
it clear that ropers cannot speak or understand any language. Episode 4: On the Road
Ropers could speak in D&D 3rd edition, the v.3.5 revision, and
4th Edition, but the rules-design team changed them back to
being non-speaking monsters as in first- and second-edition
Trade Way Events (table) page 34
AD&D. Presumably the adventure designers were not aware of In entry 7, replace The Golden Hind with The Golden Stag. In
this change when they created this encounter. entry 8, replace High Holy Day with Payback.
A roper is a very deadly opponent for a 3rd-level party; the
solution offered here enables the DM to run the encounter as Explanation: The Golden Hind event was renamed, and the
written so that the player characters have an opportunity to High Holy Day event replaced with the Payback event, late in
avoid combat by negotiating. development; in both cases, the table was not updated with the
corrected event names.
Source: Steve Winter, Wizards Community Forum post.

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Hoard of the Dragon Queen: Errata and Clarifications v1.1

No Room at the Inn (encounter) page 36 Carnath Roadhouse (map) page 41


Replace the assassins with another NPC or creature type which The area at the upper left of level 1 should be a room with a
pose a more suitable challenge for 4th-level characters, such door, marked as area 7 (Ardred Briferhew’s Room).
as veterans, doppelgangers, werewolves, or (in Steve Winter’s
words) “any other creatures you like in the challenge 3–5 range . Explanation: This area is described in the text but does not
. . give them potions of polymorph, hats of disguise, or some other appear on the map.
way to conceal their true identities until it’s time for them to Source: Steve Winter, Wizards Community Forum post.
spring the surprise.”

Explanation: The challenge rating for the assassin NPC Also, the map appears to be missing a red door indicator in the
increased significantly after this encounter was designed. As a gap in the northern wall of the warehouse (area 3), just west of
result, Steve Winter says this encounter ended up “way deadlier
the stairs to the upper level.
than it ought to be.”
Source: Steve Winter, Wizards Community Forum post
Explanation: The description for area 3 says there is a
(referencing earlier post with suggested correction).
warehouse door which is “latched but unlocked,” but this is not
reflected on the map.

Roadside Hospitality (encounter)


 page 36
In the last sentence, replace the other two flee with the other
Episode 6: Castle Naerytar
one flees.
Castle Naerytar Ground Level (map)
Explanation: The rest of the encounter description consistently  page 51
refers to a pair of doppelgangers rather than three; if one is The moat (unmarked on the map) should be marked as area 5
defeated, there’s only one left to flee.
(Moat). The main gate (marked as area 5 on the map) should be
Source: Ninja_Ferret, Wizards Community Forum post. marked as area 6 (Main Gate).

Explanation: The map’s markings do not match the area

Episode 5: Construction Ahead descriptions in the text.


Source: Steve Winter, Wizards Community Forum post.

Waterdeep page 39
In the second paragraph, where the text says, “Azbara Jos Area 1I. Lizardfolk Ready Room
remains with the cultists during this time, and Jamna expresses
her desire to remain with them until they uncover the treasure’s  page 53
destination,” change them to the player characters. Replace twelve lizardfolk with twenty lizardfolk.

Explanation: Changed for clarity. Because of the dangling Explanation: The area 1I text states that there are twelve
antecedent, this sentence makes it sound as though Jamna lizardfolk guards in the tower, but the figures for areas 1J and 1K
wants to stay with the cultists (which doesn’t make sense, add up to twenty guards sleeping there at night.
since she and they are mutually hostile) until they discover the Source: Steve Winter, Wizards Community Forum post.
treasure’s destination (which they presumably already know).

Area 4. Strong Room page 41


Area 1V. West Guest Rooms page 54
Replace this entry’s title with 1V, 1W. West Guest Rooms.
In the fourth paragraph, replace DC 15 Wisdom (Perception)
check with DC 10 Wisdom (Perception) check.
Explanation: There is no description for area 1W as listed on
the map.
Explanation: Changed for consistency with the DC given in the
fourth paragraph of the Essential Ingredients sub-section on p. 40. Source: Steve Winter, Wizards Community Forum post.

Source: Steve Winter, Wizards Community Forum post.

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Hoard of the Dragon Queen: Errata and Clarifications v1.1

Castle Naerytar Level 2 (map) page 55 Episode 7: Hunting Lodge


Transpose key letters H and K to match the text in these areas’
descriptions.
Hunting Lodge Ground Floor (map)
Explanation: As noted in the area 2H description, the arsenal  page 66
(area 2H) is located above the forge (area 1H, as shown on the The small room at the upper right of the lodge (east of area
map on p. 51). 13, north of area 14) should be marked as area 12 (Kobold
Source: Steve Winter, Wizards Community Forum post. Servants).

Explanation: This area is described in the text but does not


Area 3E. Specters’ Sanctum page 57 appear on the map.
Either replace six specters with three specters in the first Source: Steve Winter, Wizards Community Forum post.
paragraph, or replace Three bodies with Six bodies in the
second paragraph.
Hunting Lodge Upper Floor (map)
Explanation: Steve Winter says there were originally supposed  page 70
to be three specters in this room: he says, “I recommend using as
many as you think will make a good fight for your characters, and The northernmost two rooms marked as area 18 should be
describ[ing] that number of dead bodies in the room.” unmarked (and should be treated as empty bedrooms, since
there is no description for them). The southernmost room is
Source: Steve Winter, Wizards Community Forum post.
correctly marked as area 18.

Castle Naerytar Dungeon (map) page 60 Explanation: Talis presumably only needs one bedchamber;
I assume it’s the southernmost one because it’s the only one
Use the text in preference to this map when determining the depicted on the map with the “burgundy bedspread” noted in
relative elevation of encounter areas. the area 18 description.

Explanation: The map’s depictions of stairs and cliff faces


are ambiguous, making it hard to tell at a glance that the stairs Also, add a note that area 22 is on the roof directly above area 18.
from area 1 descend 5 feet to reach area 9, or that area 10 is lower
than area 9. The descriptions of these areas provide the relevant
Explanation: This area and its location are described in the text
elevation details.
but not marked on the map.
Source: Steve Winter, Wizards Community Forum post.

Area 12. Pharblex’s Sanctum page 61 Episode 8: Castle in the Clouds


Add a fourth paragraph describing the contents of the chest
located in this area: The Village of Parnast (map) page 73
Pharblex retires to this chamber to study two spellbooks Ignore the area 6 marking on the map.
that he stole from Dalmarror Borngray’s library (area 2N).
These are valuable arcane resources, and Borngray and Rezmir
Explanation: The text does not describe an area 6 in the
would be furious if they learned the books were missing. One
village. (There is an area 6 described in this chapter, but it’s part
belonged to a 7th-level wizard and contains spells up to level of the castle, not the village.)
4. The other was written by a 9th-level wizard and contains
spells up to level 5. Being arcane spells, the magic is beyond Source: mrsrockguru, Wizards Community Forum post.
Pharblex’s ability to learn or cast; his lust for power is great
enough to keep him puzzling over the text and hoping for a
breakthrough.
Appendix C: Magic Items
Explanation: This paragraph was lost during publication,
leaving no description of the chest’s contents. Hazirawn page 94
Source: Steve Winter, Wizards Community Forum post.
In the summary line, replace requires attunement with allows
attunement.

Explanation: This change makes it clearer that Hazirawn


provides some of its benefits without requiring attunement, as
noted in its description.
Source: Bumamgar, Wizards Community Forum post.

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Hoard of the Dragon Queen: Errata and Clarifications v1.1

In the first paragraph, replace If you are attuned to Hazirawn with Wand of Winter page 94
If you are not attuned to Hazirawn.
In the summary line, add requires attunement.

Explanation: The word “not” was lost during publication,


Explanation: This change brings the summary line into
making it appear that Hazirawn offers fewer benefits once
conformity with the wand’s description, which states that “You
attuned.
must be attuned to the wand to use it.”
Source: Steve Winter, Wizards Community Forum post.
Source: Bumamgar, Wizards Community Forum post.

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