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{"id":"f94bd40e-6847-49e6-ac17-

11f35ba2dd7e","level":0,"callsign":"Fracture","name":"Chris
Riley","player_name":"","status":"Active","dead":false,"text_appearance":"","notes"
:"","history":"","quirks":[],"current_hp":9,"background":"Super
Soldier","resistances":[],"mechs":[{"id":"fd076922-dc52-4656-a751-
ba78f18bf272","name":"Bittersweet
Release","notes":"","gm_note":"","frame":"mf_standard_pattern_i_everest","active":f
alse,"current_structure":4,"current_move":4,"boost":0,"current_hp":16,"overshield":
0,"current_stress":4,"current_heat":0,"current_repairs":6,"current_overcharge":0,"c
urrent_core_energy":1,"statuses":[],"conditions":[],"resistances":[],"reactions":
[],"burn":0,"destroyed":false,"defeat":"","activations":1,"meltdown_imminent":false
,"reactor_destroyed":false,"core_active":false,"cc_ver":"ERR","lastModified":"Sat
Nov 18 2023 18:18:23 GMT+0800 (Philippine Standard
Time)","isDeleted":false,"expireTime":"","deleteTime":"","portrait":"","cloud_portr
ait":"https://d2c79xe1p61csc.cloudfront.net/frames/
pre_vanguard_pixel.png","loadouts":[{"id":"598f5776-ad20-4859-b1af-
e641c5ff4875","name":"Primary","systems":
[{"id":"ms_type_3_projected_shield","uses":0,"destroyed":false,"cascading":false,"f
lavorName":"","flavorDescription":"The GMS Type-3 Projected Shield traps and denies
incoming projectiles by projecting an aggressive, superpositional anti-ballistic
barrier."},
{"id":"ms_pattern_b_hex_charges","uses":3,"destroyed":false,"cascading":false,"flav
orName":"","flavorDescription":""},
{"id":"ms_personalizations","uses":0,"destroyed":false,"cascading":false,"flavorNam
e":"","flavorDescription":""},
{"id":"ms_custom_paint_job","uses":0,"destroyed":false,"cascading":false,"flavorNam
e":"","flavorDescription":""}],"integratedSystems":[],"mounts":
[{"mount_type":"Main","lock":false,"slots":[{"size":"Main","weapon":
{"id":"mw_shotgun","destroyed":false,"cascading":false,"loaded":true,"mod":null,"fl
avorName":"","flavorDescription":"Much like GMS mechs, GMS weapons are reliable
galactic standards, made using interchangeable parts and built to withstand almost
any conditions. There are three lines currently in production.<br>The Type-I (T-1)
line is defined by powerful, reliable, and conventional-kinetic ranged and melee
weapons, including the GMS assault rifle, heavy machine gun, shotgun, pistol, and
various light and heavy blades. Reliable galactic standards, the GMS T-1 line is
the most widely used mech-scale line of weaponry across the galaxy. Echoing the
Everest’s design notes, T-1 weapons are simply designed, with few (if any) moving
parts, intended to be used in or adaptable to any
environment.","customDamageType":null,"maxUseOverride":0,"uses":0,"selectedProfile"
:0}}],"extra":[],"bonus_effects":[],"modifiable":true},
{"mount_type":"Flex","lock":false,"slots":[{"size":"Flex","weapon":
{"id":"mw_thermal_pistol","destroyed":false,"cascading":false,"loaded":true,"mod":n
ull,"flavorName":"","flavorDescription":"Much like GMS mechs, GMS weapons are
reliable galactic standards, made using interchangeable parts and built to
withstand almost any conditions. There are three lines currently in
production.<br>The Type-II (T-2) line displays GMS’s proprietary “charged” melee
weapons and energy
weapons.","customDamageType":null,"maxUseOverride":0,"uses":0,"selectedProfile":0}}
],"extra":[{"size":"Auxiliary","weapon":
{"id":"mw_thermal_pistol","destroyed":false,"cascading":false,"loaded":true,"mod":n
ull,"flavorName":"","flavorDescription":"Much like GMS mechs, GMS weapons are
reliable galactic standards, made using interchangeable parts and built to
withstand almost any conditions. There are three lines currently in
production.<br>The Type-II (T-2) line displays GMS’s proprietary “charged” melee
weapons and energy
weapons.","customDamageType":null,"maxUseOverride":0,"uses":0,"selectedProfile":0}}
],"bonus_effects":[],"modifiable":true},{"mount_type":"Heavy","lock":false,"slots":
[{"size":"Heavy","weapon":
{"id":"mw_heavy_charged_blade","destroyed":false,"cascading":false,"loaded":true,"m
od":null,"flavorName":"","flavorDescription":"Much like GMS mechs, GMS weapons are
reliable galactic standards, made using interchangeable parts and built to
withstand almost any conditions. There are three lines currently in
production.<br>The Type-II (T-2) line displays GMS’s proprietary “charged” melee
weapons and energy weapons. T-2 charged melee weapons are structurally similar to
GMS’s T-1 melee weapons, though built with different materials to tolerate the
intense heat generated by their projected plasma sheaths. These sheaths can be
toggled on or off, depending on the needs of the pilot. GMS’s T-2 energy weapons,
like their T-1 kinetics, are sturdy tools with predictable power scaling, minimal
particle scattering, and consistent performance ranges. They feature universal
ports allowing them to accept a variety of power sources, from hardline cabling
through to “magazine” style power
packs","customDamageType":null,"maxUseOverride":0,"uses":0,"selectedProfile":0}}],"
extra":[],"bonus_effects":[],"modifiable":true}],"integratedMounts":
[],"improved_armament":{"mount_type":"Flex","lock":false,"slots":
[{"size":"Flex","weapon":null}],"extra":
[{"size":"Auxiliary","weapon":null}],"bonus_effects":
[],"modifiable":true},"superheavy_mounting":
{"mount_type":"Superheavy","lock":false,"slots":
[{"size":"Superheavy","weapon":null}],"extra":[],"bonus_effects":
[],"modifiable":true},"integratedWeapon":{"mount_type":"Aux","lock":false,"slots":
[{"size":"Auxiliary","weapon":null}],"extra":[],"bonus_effects":
[],"modifiable":true},"extraMounts":[],"extraIntegratedMounts":
[]}],"active_loadout_index":0}],"special_equipment":{"PilotGear":[],"Frames":
[],"MechWeapons":[],"WeaponMods":[],"MechSystems":[],"SystemMods":
[]},"combat_history":
{"moves":0,"kills":0,"damage":0,"hp_damage":0,"structure_damage":0,"overshield":0,"
heat_damage":0,"reactor_damage":0,"overcharge_uses":0,"core_uses":0},"state":
{"active_mech_id":"fd076922-dc52-4656-a751-
ba78f18bf272","remote_mech_id":"","stage":"Narrative","turn":1,"actions":2,"braced"
:false,"overcharged":false,"prepare":false,"bracedCooldown":false,"redundant":false
,"stats":
{"moves":0,"kills":0,"damage":0,"hp_damage":0,"structure_damage":0,"overshield":0,"
heat_damage":0,"reactor_damage":0,"overcharge_uses":0,"core_uses":0},"deployed":
[]},"lastModified":"Sat Nov 18 2023 18:23:26 GMT+0800 (Philippine Standard
Time)","isDeleted":false,"expireTime":"","deleteTime":"","lastUpdate_cloud":"","las
tSync":"","skills":[{"id":"sk_apply_fists_to_faces","rank":1},
{"id":"sk_charm","rank":1},{"id":"sk_get_a_hold_of_something","rank":1},
{"id":"sk_stay_cool","rank":1}],"talents":[{"id":"t_combined_arms","rank":1},
{"id":"t_vanguard","rank":1},{"id":"t_executioner","rank":1}],"mechSkills":
[2,0,0,0],"counter_data":[],"custom_counters":[],"core_bonuses":[],"licenses":
[],"reserves":[],"orgs":
[],"bondId":"","xp":0,"stress":0,"isBroken":false,"burdens":[],"bondPowers":
[],"powerSelections":0,"maxStress":8,"bondAnswers":
["",""],"minorIdeal":"","clocks":[],"portrait":"","cloud_portrait":"https://
d1nurxym97qk9o.cloudfront.net/public/us-east-1:c5867eab-885b-4047-a0ee-
5196ec09e8ce/pilot/Credit - @pyanyasha (instagram).jpeg","loadout":{"id":"1528c8af-
0f05-4451-9d69-50a484d72846","name":"Primary","armor":
[{"id":"pg_assault_hardsuit","destroyed":false,"uses":0,"cascading":false,"flavorNa
me":"","flavorDescription":"These hardsuits, common among military units, feature
heavier plating than light hardsuits but more mobility than heavy hardsuits. They
are powered, augmenting the user’s strength, and typically feature an onboard
computer, sensor suite, integrated air, burst EVA system, and waste recycling
systems.","customDamageType":null}],"weapons":
[{"id":"pg_heavy_a_c","destroyed":false,"uses":0,"cascading":false,"flavorName":"",
"flavorDescription":"Heavy weapons are designed with the augmented strength of
hardsuits in mind and include war hammers, mallets, rams, pikes, and heavy two-
handed assault swords.","customDamageType":null},
{"id":"pg_light_signature","destroyed":false,"uses":0,"cascading":false,"flavorName
":"","flavorDescription":"Light signature weapons might be oversized revolvers,
braces of pistols, and submachine guns.","customDamageType":null}],"gear":
[{"id":"pg_mag_clamps","destroyed":false,"uses":0,"cascading":false,"flavorName":""
,"flavorDescription":"These clamps attach easily to any metal surface, enhancing
maneuverability in zero-g environments or when repairing mechs. They can be carried
or fitted to boots.","customDamageType":null},
{"id":"pg_corrective","destroyed":false,"uses":1,"cascading":false,"flavorName":"",
"flavorDescription":"This clear, plastic-like sheet can be placed over the wounds
of severely injured pilots. It instantly begins to stabilize them, injecting
medicine and deploying nanites to stitch wounds shut.<br>Expend a charge to apply
correctives to Down and Out pilots, immediately bringing them back to consciousness
at 1 HP.","customDamageType":null},
{"id":"pg_thermite_charge","destroyed":false,"uses":1,"cascading":false,"flavorName
":"","flavorDescription":"Expend a charge for the following
effect:<ul><li><b>Thermite Charge</b> (Mine, Burst 1): This charge must be remotely
detonated as a quick action. Affected characters must succeed on an Engineering
save or take 3 Energy AP. Thermal charges automatically hit objects, dealing 10
Energy AP.</li></ul>","customDamageType":null}],"extendedWeapons":
[null],"extendedGear":[null,null]},"brews":[]}

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