Professional Documents
Culture Documents
OCTOBER 2018
ISSUE 1
Premiere
Issue!
FEATURING
Fausto Palumbo
Skoll from Abyssoul
Javier Molina
Asimov Deceived Us
Kristian Simonsen
Gorgon’s Cave
Interview
A conversation with Camelson
Arnau Lazaro
Mirai from Life Miniatures
Chris Suhre
Understanding Composition
Dmitry Fesechko
Realistic Skintones
Lukas Zaba
Brommhir the Bruiser
PLUS MORE!
S
o, I guess it seemed of in-depth writing, quality and belief to try new things
inevitable! Since projects backed with an and level up!
starting The Illustrated award-winning design team. We always This first issue sees work
Historical Artist, I had many I have to admit that I from Fausto Plalumbo, Javier
messages, comments and always get excited when I
wanted to Molina, our very own (from
emails asking why we have purchased a new magazine create a the figurementors team)
not done something similar but too often then felt a Kristian Simonsen, Arnau
for the Fantasy genre and little disappointed that the
magazine Lazaro, Chris Suhre, Dmitry
truth be told, my main interest contributors and editors that was Fesechko, Lukas Zaba AND an
at the time was to provide had not provided enough interview with one of my good
a magazine exclusive to the information for me to be able
truly a friends and a truly amazing
Historical genre, which I to replicate the techniques useful talent Jaroslaw Drabek aka
believed to be less popular and finished that I was seeing. CAMELSON!
and evasive. With that in mind we always
resource That is enough from me,
We always wanted to encourage our contributors to for figure I won’t spoil the surprise of
create a magazine that was explain the WHY and HOW , the contents any further but
truly a useful resource for not just the WHAT. All three
painters instead invite you into the
figure painters of all skill of these (WHW) is what will Fantastical World that is The
levels, to help painters enable you, our readers, to Illustrated Fantasy Artist!
develop and to support the truly learn something new and Enjoy
amazing community. With it is this approach that will Jay!
this new magazine we will hopefully give you the courage
aim to provide the same level jason.martin@theillustratedfantasyartist.com
5
process and effort involved in bringing a new product to
market. 5
Asimov Deceived Us
This first issue sees us begin a collaborative series of articles
37
from Green Stuff World, presented by Javier Molina. 11
Stone Cold Killer
Kristian Simonsen goes wild with extreme lighting and
ambience with his Gorgon’s Cave from Aradia Miniatures.
Putty&Paint Gallery
21 11
This issue sees us begin a new partnership with the online
gallery Putty&Paint, who, like ourselves, are keen to support
and inspire the figure painting community. 33
Conversation: Jaroslaw “Camelson” Drabek
We interview the multi Golden Demon winning Jaroslaw
“Camelson” Drabek with a large gallery of some of his most
iconic pieces! 37
The Beauty of Technology
Arnau Lazaro explains his creative process to approaching
a new project, in this article focusing on Moirai from Life
21
Miniatures. 47
Review
This month Jay Martin reviews The ToadFather by Ariada
67
Miniatures 53
Composition in Miniature Art
Chris Suhre is one of our favourite, up and coming names in
the figure painting community and has established himself
as someone who has a keen eye eye for composition. Who
better then to ask for some pointers?! 59
Classical Atelier
Achieving realistic skin tones is always difficult so we get
one of the very best to talk us through his process and shows
how studying the contemporary Masters can prove very
useful. 67
Cleft from Stone
Lucas Zaba announces his latest release in our first issue and
describes some of the various techniques involved to create
and paint Brommhir the Bruiser. 83
83
10.2018 The Illustrated Fantasy Artist 3
CONTRIBUTORS Kristian Simonsen
is an integral
member of the
figurementors team
with a penchant
for creating strong
lighting effects
and powerful
atmospheres. He is
fascinated by how
much real life history
and art can influence
fantasy miniatures
and art.
Fausto Palumbo is a Javier Molina is Jaroslaw Drabek aka Arnau Lazaro, Chris Suhre is Dmitry Fesechko is a Lucas Zaba as I have
figure painter turned a tour de force Camelson is a prolific recently married, a name many Russian painter with recently found out
figure manufacturer concerning painter and a fan of is a painter I truly will know for his a plethora of arrows is a super talented
hailing from Milan. the creation of all things related to admire for his use stunning dioramas in his quiver, canvas, sculptor as well as
His company fantastical and sci fi GamesWorkshop, of colour and his that have served sculpture, digital, a award winning
Abyssoul looks very scenes. We will be his multiple Golden flexibility in painting him so well at oils and acrylics, a figure painter,
interesting indeed! working with him in Demon wins are anything from busts Crystal Brush, I’m true Artist by any excited to be
a collaboration with testament to his of the Royal family very happy to have definition. collaborating with
Green Stuff World. ability with a brush. to Celts and fantasy him share some of him too!
creations such as his secrets!
that seen here.
TK
FELLOW HOBBYIST,
WELCOME HERE.
T
his will not be the usual
article about “how to
paint that surface”, but
my intentions are to make
a journey with you for the
discovery of all that’s behind a
final product.
Abyssoul is my little
child, it is part of me, my
blood, my sweat and a few
of my tears too. Probably
it has always existed inside
The my soul, and finally it came
out. The decision to produce
satisfaction a miniature line or a brand
of a happy is something that isn’t for
everyone.
painter who There are a lot of risks,
has a fun unexpected problems and
strange customers, yes. But
and creative the satisfaction of a happy
time with painter who has a fun and
creative time with the result
the result of your labours, is definitely
of your worth everything.
First of all, some credits: of
labours, is all the people involved in this
definitely article:
andreatentorimontalto.com
worth puttyandpaint.com/bilibov
everything brokentoad.co.uk
abyssoul.com
For me
a good
package is
the best way
to create an
emotion,
something
that is like
a “cherry on
the top of the
cake”.
are what
works best for
social networks, so
my aim was to have some
nice saturated colours with atmosphere I used the
some strong shadows, that pale yellow as a general
would help me to still keep a light, because in my mind
dark look. I don’t use so much he was looking to the sea
an airbrush, instead I prefer to in the morning. So, with
do a quick sketch with brushes that in mind I wanted to
to create some deep contrast achieve warm lights, and
from the first step. some cold shadows with
Using a light from one the primary blue (I love
side is always a good way primary colours, they
for me to paint a bust, as it are so rich and useful
gives you the chance to create for lots of various
more focus where you want. applications). I use
In this picture you can see mainly Liquitex Heavy
the early stages of the face, body’s one, they are
where was done using the really rich in pigments
photo in the background as and have an almost
inspiration source. That’s a satin finish. This will
great piece of art from Steve help you to create some
McCurry. Amazing bright lights or some deep
Here you can see shadows, both full and rich
another WIP image of the of colours!
clothes. For a balanced Totally worth for me! I had
it was a
pleasure
for me to
introduce
you to
something
a bit
different
from the
usual article,
I hope you
liked it!
B
y way of
introduction, for
those who do
not yet know us, we are a
Spanish company dedicated
to the design, production and
distribution of accessories
and tools for modeling and
wargames. In addition, we
are lucky enough to say that
we love both, which makes
us want to gather around us
people who enjoy the hobby.
Nothing better than this
magazine to share with you
what we like!
And what we like is the
creation of “parallel” worlds.
With the right tools, you can
create miniature realities.
That’s why we’re going to
create a vignette based on
the laws of robotics, where
the human being is absent,
perhaps because the machines
have definitely taken control.
Give your interpretation that
you like!
05 The poster
is easy to
manufacture, we only have
to try to give it an old and
deteriorated aspect, forcing
the angles and folding the
surfaces. If we want to
recreate a post-apocalyptic
environment, given the detail,
don’t forget it.
06 We have finished
the terrain,
slightly elevated to the rear,
lower to the front, so that the
angle of vision is perfect from
any position.
07 It is important to
work on a surface
that helps us in the final finish.
For that reason, we prime the
cement, earth and sand with
grey matte surface primer.
08 On that basis, we
will use ochre
colours, earth and sand, to
decorate the different areas,
taking into account that the
final finish will be achieved
with pigments.
20 It is very
important that
we leave messages to the
spectator, to accompany the
scene. These posters are part
of the environment we want
to transmit. They are printed
on photographic paper,
respecting the scale of the
vignette.
21 Now we approach
the most dangerous
moment of modeling! When
you must imitate water in a
vignette. We have made the
dam, directly with transparent
vinyl tape, which you can find
in any shop.
22 As you can
see, we have
decorated the bottom of
the flooded area, giving it
colour and adding vegetation.
Carefully and very slowly,
to avoid bubbles, we drop a
thread of artificial water.
G
orgon’s Cave from
Aradia’s Divine
Comedy kickstarter
last year is a fantastic little
vignette featuring Medusa
fighting a Greek hero. She
has turned him to Stone and
is now crushing him with
her tail, while looking away
bored. This little fight to the
This is a death is just another day at
the office for her, he is no
perfect challenge at all!
piece for This is a perfect piece for
my special way of painting
my special firelight and hard contrasts of
way of light and dark, cold and warm.
My use of fluorescent paints
painting for that firelight. I have really
firelight been looking forward to paint
this piece, now is the time.
and hard
contrasts GETTING STARTED
To begin with I constructed
of light a base with a background
and dark, inspired by my friends at
the Chromanaut studio in
cold and Copenhagen. This background
warm. I plate allows me to create a
background painting, placing
have really my piece within its own
been environment as well as giving
me the opportunity to fade
looking the 3D representation of the
forward to figures into the 2d background.
Upon the background I
paint this will make a small painting
piece, now depicting a vision of Hell.
With the help of boiling
is the time water, I bent the front of the
background plate to make
room for the vignette and
provide a gradual transition
into the background. As the
front was tilted I had to build
up something to create a level
base for the figures. I sculpted
stones in Miliput and added
some Juweela bricks to match
I started
out with
a white
so my
red and
orange
would
stand as
pure and
bright as
possible
direct lights
and reflections.
I mixed a little black in my
grey Skavenblight Dinge going
gradually darker downwards
and pure black in the deepest
recesses. Then I mixed in a I built
little Schmincke Titanium
White in my grey and went
up the
gradually lighter upwards and remaining
on the outermost areas and
edges that would catch the
volumes
light. In the end I made a few in the
highlights in pure white where
I imagined he would catch
same
the light from a source above way with
and a little behind him on the
background plate. In this way
light and
I sort of framed him and made shadow,
for a dramatic backlit scene. a lot sharper and focused to up to Titanium White. I kept
Next up was the Gorgon’s
always represent the shiny and hard it all consistent to capture the
tail. For the shadows I mixed keeping surface of a snake. I also made same cold mood of moonlight.
a little black in my green mix a lot of small dots of white for I glazed it all with a little
and pure black for the darkest
the same direct reflections everywhere. Prussian Blue in my airbrush
areas. When highlighting direction I made sure to leave a bit of to tie all the colours together
it I imagined the same light dark green or black in the and to further emphasise the
source as on the warrior. I
of the recesses between the scales. mood of cold light.
mixed in some turquoise and light I built up the remaining I painted the helmet of
Titanium White making the volumes in the same way with our hero using a non-metallic
highlights gradually lighter light and shadow, always metal technique. Starting with
building up to pure white in keeping the same direction of the XV-88 and Burnt Umber
the end. These highlights were the light and taking everything mix that was already there,
added
Umbral
Umber for
shadows, made the lights by
first using the pure XV-88,
then adding P3 Menoth
White Base to gradually
make it brighter. I put a lot
of thought into where I put
the lights and shadows on
the helmet, in order to make
it seem metallic and highly
reflective. When highlighting
the helmet, I went for a lot of
tiny brushstrokes instead of
the usual smooth blending
you mostly see in NMM. I
did that to add some texture
to the material, both in
terms of making it look like
the surface of beaten metal mood of moonlight. The most two paintings by Hieronymus
instead of highly polished, but extreme highlights got a little Bosch, integrating them as
also to make it seem worn I went for extra white at last and I added one background for my vision
and dented. a little bit of reflected colour of Hell! One is called “The
I added in some extra
a lot of tiny from the surrounding areas. Ascent of the Blessed”, the
reflections where it looked like brushstrokes other is called “The River
it would reflect the moonlight PAINTING THE to Hell” These images are
directly. When I had taken
instead of BACKGROUND connected anyway, being
all the lights up to white and the usual I would paint the background of the four “Visions of the
some of the shadows down to before finishing my model, to Hereafter” panels, made to
black; I airbrushed a glaze of
smooth tie all colours and elements match each other and to show
Prussian Blue, this helped tie blending together, as well as to make different aspects of the afterlife
it together with the rest of the them interact with each other. and the passage beyond.
model as well as keep the blue I had decided to try to copy I am a huge fan of Bosch,
Fluorescents
are
transparent,
so the
effect
needs to
be built
up over
several
layers
Nalani by
David Colwell
The Smoking
Caterpillar by
Luis Gomez
Pradal
Sword of Dawn
by David Arroba
Y
TO APPROACH A PROJECT.
ou know when you see
a figure and you know
this will be a really fun
canvas for you? Well this
happened to me with this
beauty from Life Miniatures. A
friend and collector asked me
if I wanted to paint her and I
immediately said yes.
We will try to explain
in this article what are the
main points for achieving
the result seen on our Mirai
figure, which “mind process”
we followed and what
technical aspects or tricks we
used to reach our goal.
At first when you approach
a figure you need to have a
plan for it, something you
want to achieve with it. My
friend told me he liked the
technological lights like blue
or green so I knew I wanted the chest.
to do something with a bright Very fragile
light but without losing the and humble she is
delicacy and softness of the covering her breasts, almost
character. like in a modest way. At the
The important points for same time, she has a very
me about this piece was like I hard and badass side, with When you
said the feminine the metal parts and the gun.
part such as the The way she is holding her
approach
face, the metal arm, feels like she a figure
arm, can have some issue
with it, maybe it was
you need
damaged in some to have a important to consider what
mission. This you want to do, we are not
would make
plan for it, just colouring, we are creating
her vulnerable something images, 3D artworks of fantasy
as well, so or historical characters. It isn’t
more contrast
you want much fun to paint something
between her to achieve without a background story,
two sides. it is always better when we
This was
with it look at it, we all have a huge
the reasoning I imagination and immediately
had before I started we will wonder, maybe
painting. I think it is very unconsciously about the
INTRODUCTION
When we decided at
Figurementors to release a
fantasy painting magazine,
there was only one company
on my mind who I wanted
to review for the very first
issue. Aradia and myself go
back a long way and this feels
a little like a rebirth for me!
When I made contact with the
guys and they told me of the
impending release of a new
ToadKing I was so excited
and for good reason too!
Sculpted by Joaquin Palacios
and based on the concept by
Stefano Moroni, this is a nine
part, 75mm scale figure cast in
polyurethane resin.
This continues Aradias’
fantasy range and is a stunning
sculpt! I have received one
of the very first casts prior
to its pre-release at Scale
Model Challenge, during the
weekend of October 20-21st.
As such the piece was sent in
plain packaging, at the time of
despatch the beautiful boxart
by Arnau Lazaro hadn’t even
been finished. My figure is SCULPT AND DESIGN
also currently missing the Let’s begin with the design, I
feather headdress which love it! The ToadFather sits,
was being cast separately lounging in fact, upon a tree
and to which the guys stump which is slowly being
at Aradia will ship on to taken over by fungi. The
me as soon as possible. base is a two part affair with
What we present here is the branch arching up and
the very first sighting of over to the figures right hand
the new ToadKing! side, smaller stylised twigs
twist and curl like tendrils
of smoke. The composition
of the kit makes for an
PRESENTATION
With my copy being a preview
of a pre-release mine arrived
in plain packaging although
I am sure, just as with other
releases, we can expect to see
the usual style of packaging,
plastic clam pack with the lid
adorned by the beautiful box
art of Arnau Lazaro.
COST
This is a sumptuous kit, lovely
character, composition, details
and textures. As I have said
many times before Aradia
Miniatures for me lead a small
list of companies who actually
design their own concepts
and bring their ideas to life
in miniature form. With that
in mind the €60 asking price
seems a bargain! The official
release date is October 25th!
Our Verdict
HIGHLY RECOMMENDED One For The Grey Army
Give it a chance Not This Time
https://www.patreon.com/miniatureartacademy
https://www.patreon.com/Oliver_Spaeth
https://www.patreon.com/sergiocalvominiatures
Become a patron to any or all of
these artists to learn new modelling
techniques and receive special
discounts on TIFA downloads! Visit
each Patreon page for details.
Composition
in
Miniature
Art
Chris Suhre
tells a
story with
cinematic
framing
H
opefully it’s no big DIFFERENT TYPES a more photographed/posed
surprise that to OF COMPOSITION effect. An advantage of forced
do well in painting Composition can be broken composition is it helps direct
competitions you need to have down into a few different the viewer’s eye to where
a good grasp of colour theory, areas. There is forced vs you want it.
lighting effects, and painting natural composition. There
techniques. But having a well To quote is balanced vs unbalanced Natural
composed setting can also composition. There are Natural composition is when
help you present a much more
a famous various geometric shapes one there is a lack of parallel lines
pleasing piece to your viewer. pirate can employ in composition in a piece. This is more often
Have you ever noticed that and then there are ways to what we see in dioramas
certain dioramas keep your
captain, arrange your elements to keep where there is a battle. That
eye traveling around while these are the focus on your main point. doesn’t mean there can’t be
others seem scattered? This good composition within the
is due to composition of the
more like Forced piece yet. Just that warriors on
setting. In this article we will guidelines First, let us address forced opposite sides of the battlefield
discuss some of the elements composition vs natural shouldn’t be directly lined up
of composition and how we
than composition. In forced against one another.
can use them to reinforce the actual composition we are lining our
feeling we want to invoke in models up with the scenery Forced Example
our viewer.
rules. around them in parallel This is the Devil Shadow
lines. This gives a forced or Mutineer’s by Kat Martin.
Rules artificial feel to the piece. This is an example of forced
A note before we start. To This is often what we see in composition. Notice how it
paraphrase a famous pirate family photos. Everyone is almost seems like the crew
captain, these are more like lined up and placed in front of members came out of the bar
guidelines than actual rules. scenery or behind it but not and then posed for a picture.
It’s okay to break the rules but actually interacting with it. We can draw parallel lines
you need to understand what Forced composition can work not only between the figures
they are first and why you’re on a display piece but you themselves but the scenery
choosing to break them. should realise it will give you around them.
BALANCE
Next is balance. Balance is
when the piece is divided in
half vertically and it appears
to have the same “weight” on
both sides. In general we
often want our final piece to
feel in balance, but there are
times when we don’t. Now
this can be done simply by
making sure the same number
of items are present on each
side. For instance, a 5 man
unit of troops, having the
leader in the middle with 2 Devil shadow mutineer balance
troops on either side produces
a simple balance/symmetry to Symmetry
the piece. This is also known Look back to the
as perfect balance, when all Mutineer’s by Kat. The scene
items are distributed evenly can easily be divided down
both in quantity and weight the middle vertically with a
between both sides of the member on either side and a
piece. There is also balance by balance in weight of the items
equivalence when you have a on each side on the back wall.
large item on one side and its Notice the symmetry and
visual weight is balanced out forced composition in this
by numerous smaller items scene from Game of Thrones.
on the other side. It should Game of Thrones balance The items, hues, and light are
also be noted that balance equal on each side making
can not only be created by the this a balanced scene. Notice
weight or quantity of items the importance of the balance
but by colour itself. Warm in this scene. By having the
colours (red, yellow, etc) have scene in balance both Little
a higher visual weight than Finger and his opponent seem
cold colours. Harry Potter balance to not only be opposed to one
another but to also have equal
footing/power at this time.
Assymmetry
In some instances though
an unbalanced image would
work best. In this image from
Mad Max Fury Road notice
how the majority of the
weight is on the left side of the
image. This works because
it helps to reinforce this idea
of a desolate place that Max
Mad Max unbalanced lives in.
Grid
The second type of geometrical
composition is the Grid.
Create an imaginary grid
with 2 equally placed parallel
horizontal and 2 vertical
lines creating 9 sections on
the grid. We then work to
arrange figures in each box or
at the points of intersection
between grid lines. This is also
known as the rule of thirds.
The grid often works well for
arranging multiple figures
on a single piece. Take for
example Kith, Kriel, and Kin.
Place an imaginary grid over
the diorama you can see how
pieces are placed in different
sections and at points of
intersection.
Here is another example
of the grid placement in some
famous screen shots. In the
Incredibles screen shot the For Kith, Kriel, and Kin
grid is used to place focus
on Mr. Incredibles face. Also
notice that this scene is
not balanced which makes
him feel a bit more alone or
isolated.
Diagonals
A third type of composition
is diagonal composition.
Diagonal compositions are
often dynamic and reinforce
the feeling of movement in
the piece. This can be made
even stronger if you combine
it with additional forms of
composition like the grid.
Take for example Borka’s
Berserkers. Notice how a
diagonal line can be drawn
through the Earthborn into
Borka and then the Axer.
This diagonal line reinforces
the feeling of movement or
charging that is present with
the figures in the piece.
The diagonal composition
can also be seen in these
two screen shots. Note the
sense of movement in these
Borka’s Beserkers still images.
Triangle
The triangle is a fourth form
of composition. The observer’s
eyes often scan miniature
pieces for basic geometric
shapes including the triangle.
The triangle composition helps
guide our eye to all 3 corners
of the triangle and placing
objects at these intersections
can increase their prominence
within the piece. The triangle
composition can also lend
prominence to items within
the shape.
In Dogs of War a triangle
symmetry was used to
highlight the importance
of the Butcher and his two
war dogs. The blue line helps Dogs of War Triangle Composition
shows the symmetry in the
piece. By placing the Butcher
at the top of the triangle he
is made to feel like the most
powerful and important figure
in the piece.
Blood and Flame by
Andrew Leung also uses a
triangle composition. Note
again how Andrew used
a triangular composition
to guide the observer’s
eye to each member of the
Daughters of the Flame and
then keep the Dire troll within
the triangle composition of
the piece.
These screen shots for
Stanger Things and Breaking
Bad also use the triangle Blood and Flame Blood and Flame Triangle composition
composition to keep your eye
scanning over the piece.
M
any miniature the visible light spectrum. materials different objects
artists face Colour Because of the difference in were made: leather, metal,
problems trying to wavelength of light our eye wood… Colour is not so
paint human (and not only
is not so can distinguish yellow from dramatically important for us
human) skin realistically. important blue, etc. This parameter to realistically depict different
In my experience the main forms the basis of the colour materials. Tonal values
problem is inaccurate tonal
for us to wheel. Saturation is how vivid and value relations—that is
values. The second common realistically the colour is. It is the intensity important. Sometimes it is
problem is oversaturated of a hue from grey tone (no also called Brightness.
colours. And of course, we
depict saturation) to pure, vivid To measure the values
should not forget about colour different colour (high saturation). But artists usually use tonal
relations. Let’s take a look at the most important property scale, dividing it from 0 or 1
each of them.
materials of all—Tonal Values. (black) to 10 (white). Or vice
while If you desaturate a photo, versa. It does not matter. But
TONAL VALUES then you can notice that you should always compare
In colour theory, colour
Tonal our eye still recognizes your values to get proper
has three properties: hue, values are materials. Even looking on relationships.
saturation, and value. Hue black and white photo you
is the wavelength within can understand from what
HUE AND SATURATION and divide it into shadow, light crossed or an arm held tight
OK, now we are slowly and highlight area. Highlights to the chest and so on. Skin-
moving to colour itself. are directly reflected light and tones start to reflect each other
Human skin (and not I prefer to paint them with and become very saturated
only human) is quite a very light bluish colour. You in their shadows. Also pay
complicated material. It has can find a lot of information attention to the chin and lower
a very interesting property— that shadows should be less shadow area under the breast
so-called Sub Surface saturated and cold. Well, for The of female subjects.
Scattering. Light pierces the some materials it works but Shadows are definitely the
skin and starts to scatter under usually it does not. Especially
colour of most colourful area, don’t
it acquiring colours of blood, for the skin. If you want to lights on overpass it, especially painting
bones, veins. And the same paint realistically you should busts. Also, shadow area on
time it has some local colour forget about it. What happens
the skin the skin is usually the most
and it also reflects the light with shadows? First of all, consist saturated and now we are
of course. remember about sub-surface moving to lights.
Now I want to talk about scattering. Areas that have a
of some The colour of lights on the
light a little bit. Usually we lot of blood capillaries under reflected skin consist of some reflected
imagine our model under the skin would give you some light from the light source,
the day light. Let’s forget reddish tones. Especially
light from local colour and colours
now about Object Source fingers, toes, central area of the light from sub-surface scattering.
Lighting (OSL) effects or the face. If you have seen a dead skin
dusk and dawn light. What Where bones are near the
source, colour, then you know that it
is daylight and how does it skin’s surface—there you can local is very light and pale, little bit
look? It depends on external usually find some greenish yellowish.
influences such as the weather. yellow colours. For example,
colour and A “peach” colour of human
If we have clear sky, then forehead and temple of the colours skin is obtained because this
usually the light is very cold. face. Sub-surface scattering pale yellowish colour mixes
Yep. It is cold. It consists of works not only in shadows of
from sub- with red colour of blood
about 70% of reflected bluish course but it is in the shadows surface under the skin. If we also add
sky dome and only 30% or you can find a lot of reflected some reflected bluish colour
less is warm colour of the sun. light from nearby objects. If
scattering to this mixture we get quite
Many miniature painters try there is red cloth near the a desaturated (comparing
to use warmer colours for the shadow, for example, then to shadows), pale colour,
lights, but if you want to paint it would be reflected. If you sometimes almost grey. So,
realistically—it works vice paint a nude figure, or two this is a secret of realistic
versa. Also, we can imagine semi-nude figures are in close skintones and Masters of
some cloudy weather—then proximity to each other, then traditional painting know it
the light would be neutral, but pay attention where two areas well. Let’s take a look at some
still not warm. of skin may come in contact, paintings.
Let’s get back to the skin for example, legs may be
Anatomy Lesson by
Rembrandt. You can see the
saturation difference between
lights and shadows here.
Also, I chose this painting
to illustrate how sub surface
scattering affects the skin. The
corpse has no reddish areas,
while you can notice them on
faces. Also pay attention to
values, how light the skin is.
William-Adolphe
Bouguereau is a well-known
Master of skin-tones. You can
notice the same scheme here.
Shadows are very saturated,
about 45%. However, if you
look at angels faces, that are
also in shadows, you would
see even more saturated
reddish colour. About 70% of
saturation! Lights are quite
pale and have about 20% of
saturation. In highlights you
can notice how bluish colour
mixes with the colour of lights
and becomes colder and also,
less saturated: About 10%.
Now let’s take a look
how I use it when painting
miniatures.
If you look at
angels faces,
that are also in
shadows, you
would see even
more saturated
reddish colour.
More saturated
shadows, less
saturated lights.
BREAKING THE
RULES WISELY
I always repeat that in Art
there are no rules but the
knowledge will help you
to speak a comprehensible
language when you want
to express yourself, tell
something to people and
make an illusion of reality. It
does not matter if you want to
create an illusion of something
that does not exist in our
world. I am talking about
fantasy. But understanding
how the skin interacts with
light will help you to create a
miniature that makes people
to believe that it could exist in
the real world. Take a look at
my “Demonette” figure.
Shadows here have an
exaggerated magenta tint.
But still the pattern is the
same—saturated shadows,
desaturated lights and high
key of a tonal scale for the
skin. You can also see that
the face and hands have more
reddish/magenta colours.
Stone
Lukas Zaba
redefines the
archetype of the
fantasy dwarf
F
rom the very beginning,
I’ve always been a figure
painter with his own
ideas. Despite the fact the
market was huge and full of
marvellous minis, I didn’t
feel free enough. This was the
main reason I started to learn
how to sculpt my own figures
based on my ideas, often quite
different from the mainstream
look of “common dwarfs”.
Even now, when I do
much more sculpting than
painting, I still consider
myself a “sculpting-painter”,
not vice versa. That’s because
everything I sculpt, I always
judge from the painter’s
point of view. That means
I would rather leave an area
flat, devoid of intricate and
awkward sculpted structures,
because painted texture
gives much more realistic
result than just coloured
sculpted structure, (like in
case of fur, for example, see
picture below).
PAINT
When the sculpt was
finished, I started to paint the
flesh tones.
Striping trousers
Next step is the trousers.
The trousers are completely
painted with blue acrylics
at first. I like textures on
my figures—at least slightly
painted—so I covered the
trousers completely with white
and dark parallel strokes, but
using just a lighter grey—a
buff shade.
I like textures
on my figures
The hammer
The last part of the figure is
the hammer with only one
impression desired - stone.
I used exactly the same
technique like when I was
painting the belly protector.
That means mixture of light
and dark shades, later tinted
with various inks, in this case
greenish ones, to visually
determine the weapon from
the rest of the figure. Final
step is to highlight the edges
with off-white. I chose the
look of old canvas for the
helve-base is made with
green-brown acrylic and
then tiny strokes of grey and
finally cream shades were
added—the same technique
like that for the trousers—
myriads of tiny lines to mimic
the structure of fabric and to
break the uniformity of the
surface. Then I painted shades
dark to add more depth.
I chose highly contrast
colours for the head of the
helve to break the uniformity
of the look of the figure—this
creates interesting detail,
which steps out of the overall
colour scheme of the figure.
The base for the rust is made of Journey’s end
a mixture of red, ochre, yellow I love this hobby and I believe
and brown, finally followed by that the whole process is much
turquoise to partially blend in more important than the
with the other colours used on final result—it means to enjoy
this figure. every moment of working on
figure and I think in this case
Time to rest I really enjoyed every single
When it’s done, I leave the step. So, I hope you like this
figure at least for two days small sculpting and painting
unseen—it allows to see it adventure too.
with fresh eye again and to Cheers
decide, whether some final Lukas
touches are needed or not. ZabaArt eshop—www.
zabaart.com