Professional Documents
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Students are not passive recipients of information; they are active agents who want to
feel valued for the solutions they can create to real-world challenges. This belief is at the core
of my philosophy behind curricular decisions that are both innovative and globally oriented.
Traditional education often presents abstract concepts that students struggle to connect with
their lives. To address this, I advocate for bringing real-life problems from the local
community and integrating global challenges into the curriculum. By doing so, students are
motivated to find practical solutions, making their learning experience more meaningful and
impactful.
information dumping and embrace transformative learning experiences. While these ideas
Virtual reality (VR) and simulations can immerse students in realistic scenarios, sparking
their creativity and problem-solving skills. Incorporating such tools into mainstream
education has the potential to revolutionize how students learn and apply knowledge.
In my own practice, I leverage technology tools such as educational apps like Kahoot
and Khan Academy, multimedia presentations, and online collaboration platforms to create
with studies by Haas et al. (2021) and Holly et al. (2021) highlighting the benefits of virtual
simulations in fostering engagement and deeper understanding. Ioannou and Ioannou (2020)
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also emphasize the role of technologies like VR in providing immersive and embodied
By embracing innovation in education, we shift the focus from rote learning to active
participation, collaboration, and real-world application. This not only answers the age-old
question of "Why am I learning this?" but also empowers students to become critical
thinkers, problem solvers, and responsible global citizens. Embracing innovation is not just a
choice; it's a necessity in preparing students for the challenges and opportunities of the
modern world.
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References
Haas, B., Kreis, Y., & Lavicza, Z. (2021). Integrated STEAM Approach in Outdoor Trails
Holly, M., Pirker, J., Resch, S., Brettschuh, S., & Gütl, C. (2021). Designing VR Experiences
– Expectations for Teaching and Learning in VR. Educational Technology & Society,