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White Paper

Scientific Community

Shared
cross-reality
collaboration
How Mixed Reality can be applied to all types of sectors.
LDI. Salvador Pérez Huerta
Contents

• Executive summary.

• Preparing for the future: Mixed Reality in physical


commerce.

• Influencing factors.

• The future of work: Technology insights.

• Conclusion

2 | Shared Cross-Reality Collaboration


Executive summary.

The unstoppable changes in the industry and the knowledge by large


companies that investment in innovation is the key to continue growing, means
that year after year we find disruptive tools that help establish better customer
service and a safer and easier execution of tasks. In this 2022 we expect many
technological trends that we must follow closely, and among them, we already
have the first great advance.

A key benefit of mixed reality is that it provides users with a more intuitive
understanding of digital information, including photorealistic renderings of
virtual objects within real scenes, and with 3D representations that are spatially
correct. As a result, these technologies are now collectively referred to as spatial
computing.

In 2020 & 2021 the definitive revolution of Virtual Reality began. According to IDC,
global spending of $37.6 billion was forecast that year, and this increase will
continue for at least five years, with an annual growth rate of 77%.

In addition, if we start talking about the coming decades, PWC points out that the
sum of Augmented Reality and Virtual Reality will have a global economic impact
of more than 1.5 trillion US dollars. This high growth is largely since close to 50% of
large companies plan to implement a VR or AR strategy.

Looking at consumers, the study 'Experience study 2030: The Future of Customer
Experience' reveals that 80% have Virtual Reality as a key piece for their decision
making in the near future, such as testing a product before buying it or visualizing
facilities without having to leave their own home.
4 | Shared Cross-Reality Collaboration
Preparing for the future: Mixed Reality in physical
commerce.

Despite the rise of online commerce, physical stores continue to have the bulk of
transactions, but customers are increasingly demanding: they are no longer
satisfied with going to a store and buying, they want to live the full experience
and feel satisfied with their experience.

Mixed Reality is one of the main technologies that companies looking to offer their customers innovative
experiences are adopting, but, considering that it is an emerging technology, there are still many
applications to discover. One of the key points that, in addition, provides great added value and
differentiation in the user experience is personalization. Mixed Reality can offer a unique shopping
experience adapted to the needs of each person, facilitating satisfaction and increasing sales.

In this context, a store that offers personalized Mixed Reality experiences will allow users to try the
products in a unique way before buying them, allowing them to know how a piece of furniture can look in
our living room and its different colors; How they combine shoes with a t-shirt and even visualize entire
apartments from the real estate office.

Mixed Reality unites the best of the worlds of Virtual Reality and Augmented Reality, simulating
environments in the physical space itself, making it more realistic and much easier to interact for
customers without previous experience in this technology. In the increasingly near future, stores must
begin to adapt to what is to come, not only by differentiating themselves from the rest, but also by trying
to offer the best possible customer service experience. Physical stores will experience a natural transition
that will make them stop being places with certain products to become centers that offer personalized
and immersive experiences that can only be enjoyed by going to the establishment.

5 | Shared Cross-Reality Collaboration


Influencing factors.

Reality device is already a new work tool for many people, facilitating the realization of
actions in many sectors; in particular, the industrial one. But ... what real applications
does this tool have?
A step beyond education: Mixed Reality. Mobile Mixed Reality, a key piece for our near future.
Counting on the high performance offered by the latest
The use of this type of device in schools is already
beginning to be implemented, since it is proven that the smartphone models and the high interest on the part of the
commitment and retention of subjects by students user to have the latest developments at their fingertips, the
increase by up to 35% when using case studies with the fusion of Mixed Reality with mobility provides an unbeatable
Microsoft´s Hololens. But not only among the youngest; user experience.
and is that through Mixed Reality workers can be trained in
high-risk tasks with applications such as the one According to the study by the technology consultancy
developed by Bravent, Hololearning. Juniper Research, the mobile market in Mixed Reality is
expected to increase by more than 43,000 million dollars in
Nowadays, getting the attention of the youngest is the next five years, increasing the value of the sector by
increasingly complicated. The large number of leisure offers more than five dollars today.
offered in addition to access to social networks from
anywhere makes getting their attention a difficult task.
This is largely due to the improved quality of two of the key
If it is already complicated in your free time, it is more so in technology trends of the coming years; 5G and Edge
the educational field. For this reason, we must take new Computing, which will enable the faster development of
technologies as allies: if you cannot with them, join. Microsoft Mixed Reality. As we anticipated in previous articles, the
explains on its website that student engagement and latest smartphone models already have the possibility of
retention increase by up to 35% when they learn with supporting Mixed Reality applications, which is a firm
immersive technologies such as Mixed Reality. By learning commitment that will translate into 75% of the estimated
through experience, they fix concepts faster than traditional. revenues for xR.

This is because theory is left behind and direct practice is


And it is that Mixed Reality can be applied to many sectors,
passed: anything that can be touched and manipulated
such as education, physical commerce and industry in
makes the learning process more efficient for students; but
general. This hybrid of mobile and xR is the logical result if
not only that: it also facilitates the work of teachers and allows
we consider that practically all the public has a smartphone
them to focus on other aspects of interest in their classes.
and always carries it with it, being able to count on access to
Mixed Reality prioritizes not only visual immersion, but also any application wherever it is and whatever time it is.
sensory immersion, so that students are totally focused on
the lesson and external factors do not influence their All this is possible thanks to the speed and security offered
educational process. by the cloud, which allows many processes to be carried out
much faster than on-premises and provides total data
security. In addition, in this way, the size of mobile devices
could also be reduced, since the processing of information
would be done externally, and would reduce the costs of
these.

Reality in mobile apps: differentiate your brand with an


unbeatable user experience.

There is no doubt that Mixed Reality is one of the biggest


revolutions of recent years, especially in the leisure industry
and social networks. This technology attracts many
audiences, but many times its access is not easy, since
Clutch repair simulation in a car glasses, such as the Hololens, are required to view these
developed with Mixed Reality. contents at a high cost. Therefore, the following challenge is
increasingly common: what if we bring immersive realities to
But this technology is not only applicable to school everyone through their smartphone?
education; It is also true for universities and vocational
training.
The global market for immersive realities has increased
The Microsoft Hololens allow to improve the visualization tremendously in recent years, but maintains its growth, and,
of objects of study in a much simpler way than what is according to Statista, an increase is expected to go from €
usual in many cases, as it is in areas related to Medicine, for 23.4 billion in 2018 to 181 billion in 2022. The latest
which a lot of practice and knowledge is required prior to smartphone models have high performance in every way,
its actual implementation, and industry, in which case it is and one of its most popular and successful novelties is the
necessary to work with dangerous objects that can possibility of supporting Mixed Reality applications.
endanger the lives of workers.

6 | Shared Cross-Reality Collaboration


Although there is still a long way to go, mobile phones let us
enjoy it just by downloading an app. One of the most veteran
is the world-famous Pokemon Go, through which you must
look for Pokemons hidden in different parts of your city.

Brintia has already developed its first application with Mixed


Reality, merging, in turn, Artificial Intelligence, to help the
telephone company Ooredoo Qatar in its campaign for the
Copa America 2019.

Ooredoo Sports App provides you with all the information you
need about the Copa América: upcoming matches, line-ups,
results. Just open the app and ask Ooredoo's mascot what
Continuing with its improvements, it will also have a new
you want to know: through the microphone of your
Kinect Azure sensor and its own ARM processor.
smartphone, it listens and recognizes your question and offers
you the answer you are looking for in a matter of seconds.
These new Microsoft glasses will only be available for
companies, without even a version for developers. Of
And an example of how to apply all these applications and
course, companies will have the Dynamics 365 learning
technologies is found in the gadget with the best technology
platform with explanatory guides of specific tasks of their
so far:
work.

Hololens 2: Lighter, higher resolution and all the facilities


And it is that through its customization program Microsoft
for companies, creatives and developers of new
partners can adapt the glasses to the specific needs of their
technologies and innovation.
work area, as is the case of the example they have shown
Microsoft has presented the Hololens 2 during the during their presentation, the Trimble XR10, a work helmet
weekend of the Mobile World Congress of 2019, where it with the Hololens 2 incorporated that, in addition to
showed a product considerably more evolved than its providing the necessary security, It provides all the
previous version, with many improvements and greater information for the worker to be trained in their tasks to be
comfort in its use. carried out.

For starters, its new carbon fiber design makes these For $3,500, they can already be reserved, and it is expected
glasses much less bulky. In addition, it is also easier to that they can be worked with starting this year. What
adjust them by means of a side dial, and, as a maximum developers can do now is access Azure and start creating
novelty in terms of its design, the front of the glasses can apps and services for the new glasses.
be lifted without having to remove them from the head.

Microsoft and Meta bet on the Metaverse using this


technology and others in development, and, that is why,
they signed an alliance to offer immersive experiences in
the future of work and entertainment managing to make us
feel, even closer.

These Hololens 2 double the field of view of the previous


ones, which, in his own words, will go from being "see at
720p to see in 4k". It has also improved its tracking system,
thus allowing better tracking of the position of the user's
eye through eye tracking. But not only that: thanks to iris
recognition, the login will be automatic.

This version is also capable of detecting the movements


of the hands of the person who is using them if you need
an external sensor, detecting what you are pressing with
your finger or if you are picking up a specific object.

Another novelty of this generation is the premiere of an


open platform: Firefox Reality, a collaboration with Mozilla
that will bring a new version of Mixed Reality with Firefox, in
addition to Unreal Engine, a second collaboration with Epic
Games.

7 | Shared Cross-Reality Collaboration


The future of work: Technology insights.

Counting on the high performance offered by the latest smartphone models and
the high interest on the part of the user to have the latest developments at their
fingertips, the fusion of Mixed Reality with mobility provides an unbeatable user
experience.

Are we facing a new paradigm in the future


of work? For its part, Meta will use its Quest 2 and Quest Pro
devices, VR headsets designed for professionals, who
Undoubtedly, in these last two and a half years society has seek connectivity at work and performing tasks together,
changed, and, with it, the way we relate to each other. in the metaverse.
It has made us immerse ourselves in a different world than In fact, according to the latest data from the index of
before, and, as companies and individuals enter the new labor trends prepared by Microsoft itself, 50% of
post-pandemic era, the way we work is changing radically. millennials and generation Z (that is, people born
between 1981 and 2012) believe that, in the next two
Nowadays we can work from home, from the office, from a
years, they will do much of their work in the
warehouse or from the same street, no matter where we
metaverse.
connect from, it is no longer so much about where the
work is done but about the experience we live and with For this reason, companies that are committed to the
whom we share it while we do our work. growth and future of work in virtual environments, will
have available part of the Office 365 applications and on
This period has brought with it new ways of working, we Meta Quest devices.
have gone from being all together in the same office to
working remotely, in isolation and separately. Likewise, it is expected that, in the not-too-distant future,
Meta Quest devices will come with Windows 365
Thanks to technological advances, that remoteness has integrated, which will allow, not only to stream from a PC
hardly been noticed, as it has managed to put people, with Windows Cloud, but also to make custom
communications and workflows at the center. configurations, own different contents and customize
the different applications.

Where is the future of work headed?


Although we are getting used to working remotely,
people need to feel close again, connected to each other.
We want to co-create, collaborate, make decisions and
work hand in hand, regardless of where we are.

For that reason, the metaverse will play a crucial role


in the future of work.

Will it be easy to implement by an


organization betting on the future of
work in the metaverse?
Although a company, a priori, may find it difficult and
dangerous to implement the Meta Quest in its organization,
the reality is that, thanks to Microsoft Intune and Azure
Active Directory, IT departments will be able to purchase a
subscription to Meta's Quest for Business for each of their
users, which will allow the management and security
options of their different devices and PCs to be transferred
to their Quest of VR.

How will this alliance support the


future of work?
On the one hand, Microsoft will bet on Mesh, its application
that, through mixed reality experiences, allows users to
connect with a 3D avatar, sharing spaces and collaborating
with other people from anywhere on the globe and from any
type of device.
7 | Shared Cross-Reality Collaboration
The future is now!
This alliance seeks to take another step towards the future of work, where innovation and interpersonal relationships are especially
important, seeking that projects are developed more easily, improving our way of working, helping us to be closer and closer to all our
collaborators in the metaverse.

Finally, it should be noted that, Microsoft, as it did with its Hololens 2, with this alliance once again demonstrates its commitment to mixed
reality, security and the metaverse, trying to get closer and closer to the future.

Conclusion
Impressive advances in technology embedded in mixed reality, the availability of powerful mobile devices, as well as
innovation in unified communication solutions have helped pave the way for these interaction tools. Furthermore, the
ongoing cultural transformation towards a digital society has removed many of the technical and social barriers to the
adoption of this technology.

The commercial availability of the first "MR" solutions is already palpable. Its tremendous commercial potential and
economic prospects will provide additional motivation for the required development efforts. "MRW has the potential to
become an accepted technology that meets our daily needs before the end of this decade. By virtue of its collaborative
nature, it will be an essential feature of applications developed for its use, helping them evolve from niche technologies
to mass market technologies.

Mixed reality could expand or even partially replace today's well-established communication solutions and become a
widely accepted mainstream tool for communication and collaboration in the future.

8 | Shared Cross-Reality Collaboration


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