Hide & Seek
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An unofficial expansion for FIST
(By B. Everett Dutton)
COMPATIBLE WITHWhat's Hide& Seek’
This is an ad-don for FIST TRPG by Claymore adding more stealth-related traits to the
game for those who want to focuse on infiltration and keep combat secondary, or just for
making your game more Black-Ops-ish in general.
You're free to change the traits if they will suit your game better, also feel free to choose
the reason why they work, for example enhanced vision may be bionics, magic, gene
modifications, their weird combination, e.t.c.
If you play with Hide&Seeek trait pack, please contact pack’s author after the game and tell
him how were traits used and which interesting situations they caused. (Discord:
Afghanistan the third#2873). It’s not obligatory at all, but it would be nice of you!
8.ms cawosapscyes encToney ne Gecuymol GecrnauenoicTpenGe rpennasnaven Ana Boopynenn conga W obiuepce wacrelStealth traits
1) NOISE SUPRESSION FIELD: You use an
energy field that makes all your actions silent.
Enemies can’t hear you and your weapons
have “Silenced” keyword. Loud actions will
become regular. The field is highly visible in
infra-red spectre, so enemies with thermal sight
will notice you instantly. You can toggle the
field at any moment with no actions required.
Heavy pistol (1d6+1, Armor piercing) +1
TACTICAL
2) LIPS READING: If you’re not noticed, you
can precisely understand what people talk by
their body language. If you're an expert in
unusual things like aliens or eldritch entities,
you can lipread their talks too as long as they
communicate verbally. Also you can read
people's emotions and intentions by their
gestures and mimics.
Extra-zoom digital camera (Allows to film ona
very long distance), +1 CREATIVE
3) LIGHTNING-FAST REACTION: If an enemy
notices you, you still have an action to take
them down, or to convince them not to raise
the alarm.
Anti-tank rifle saw-off (Silent, 2d6 damage, 1
use ) +1 REFLEXIVE
4) DEAD SOULS: You can put a tiny device on
enemy's transmitter. The next time others
would check their condition, the transmitter
would respond that everything's clear with
your victim's voice and intonations. Only
works with technological transmitters.
Interception device gun (5 uses) +1 TACTICAL
6) PERFUME: You don’t have a scent,
that’s why you can’t be detected by
your smell by guard dogs or other
enemies relying on that sence.
DNA perfume (Take a sample from a
body or object to copy their smell and
then use it on something that doesn’t
have a natural one. 1 use.) +1
CREATIVE
7) TRUTH SERUM: When interrogating
an enemy, you can roll FORCEFUL to
inject a truth serum doze to force them
to answer honestly on all your
questions during an hour. Special
enemies can resist it, but you'll
understand that the serum didn’t work.
Truth serum syringe (3 uses) +1
FORCEFUL
8) OWL EYE: You can detect small
details on a long distance without using
optics. If using ones, you can analyze
the distant picture with immeasurable
precise like reading hand-written text,
or seeing if someone gun’s safety is on,
or calculating distance between objects
with an accuracy of up to a centimeter.
You have +1 on attack rolls for long-
ranged weapons.
Smart binoculars (Zoom, Mark enemies
for 10 minutes with marks visible for all
the team) +1 TACTICAL9) BODY CONCEALING: You can touch a
dead body to make it and it's blood invisible
for three hours. It still exists and can be found
with enemies with augmented sences or found
accidentally.
Inflatable mannequin (Resembles an enemy
unit from far away, 1 use) +1 CREATIVE
10) PROJECTION: You can create a
hologramme that resembles a FIST unit and
moves by your command. It can’t interact with
objects.
Hologram nanodrone (2 uses) +1 TACTICAL
11) DIGITAL PARADOX: You can erase
yourself from digital cameras, cyber-vision and
robots vision, including sound, but not objects
you interact with.
Paradox stealth suit (+1 armor), +1
REFLEXIVE
12) BACKSTAB: You deal triple damage to the
enemies that aren't aware of you if using
knives, strings, or other small melee weapons.
They won't make any sounds if killed in one
hit.
Mono-molecular knife (1d6+1) +1 FORCEFUL
13) SANDMAN: You've mastered non-lethal
weapons. You have +2 attack rolls for non-
lethal and trangiliser weapons when you're
not seen.
Needle gun (Tranquiliser) +1 REFLEXIVE
14) HERBAL SMOKES: Your smoke
grenades and your vehicle's smoke
screens are made using special
ingredients. They now have tranquiliser
keyword.
Smoke grenades belt (3 uses) +1
FORCEFUL
15) STEALTH SUIT: You wear a special
suit that rearranges and scatters heat
and all types of rays, giving you +2 on
TACTICAL rolls for sneak against
thermal sights and things that work the
same way. It also has replaceable
camouflage pads giving +1 for
TACTICAL rolls for sneak in other
cases.
Tactical suit (+1 armor) +1 TACTICAL
16) VIBRATION SENCE: You feel
vibrations a lot stronger than regular
humans. Generally, you can hear
footsteps through your feet and feel
how far away they are from you. You
can touch ground with your ear to
hear everything that’s happening
around a lot louder than through air
vibrations. You can also touch a wall to
hear what's happening inside the room.
Piercer gun (1d6+2, anti-materiel) +1
FORCEFUL,
17) GOIN’ LOUD: No one can raise
alarm if no one's alive. You can supress
the alarm once per mission for one
scene to end the fight and kill everyone
quickly. Be sure no one escapes!
Signal supressor (1 use) +1 Forceful 318) WHISPERS: You can telepathically make
an enemy check a place by telling them
something happened there.
Laser mine (1d6+2 damage on contact), +1
TACTICAL,
19) DISGUISE: If you have enemy's exterior
looks and reasonable preparation time, you
can perfectly mimic enemy soldiers, including
passcodes, footwork and gestures.
Keycard copy mashine (3 uses) +1 TACTICAL
20) I'M A BUSH!: You can disguise as local
terrain’s feature like a rock, a bush, a barrel
e.t.c. using improvised things. You will not be
noticed even if an enemy will contact you. You
can move in your disguise, having +3
TACTICAL on stealth rolls, but can’t perform
other actions until you remove it with an
action.
+1 TACTICAL