You are on page 1of 5
Hide & Seek = An unofficial expansion for FIST (By B. Everett Dutton) COMPATIBLE WITH What's Hide& Seek’ This is an ad-don for FIST TRPG by Claymore adding more stealth-related traits to the game for those who want to focuse on infiltration and keep combat secondary, or just for making your game more Black-Ops-ish in general. You're free to change the traits if they will suit your game better, also feel free to choose the reason why they work, for example enhanced vision may be bionics, magic, gene modifications, their weird combination, e.t.c. If you play with Hide&Seeek trait pack, please contact pack’s author after the game and tell him how were traits used and which interesting situations they caused. (Discord: Afghanistan the third#2873). It’s not obligatory at all, but it would be nice of you! 8.ms cawosapscyes encToney ne Gecuymol GecrnauenoicTpenGe rpennasnaven Ana Boopynenn conga W obiuepce wacrel Stealth traits 1) NOISE SUPRESSION FIELD: You use an energy field that makes all your actions silent. Enemies can’t hear you and your weapons have “Silenced” keyword. Loud actions will become regular. The field is highly visible in infra-red spectre, so enemies with thermal sight will notice you instantly. You can toggle the field at any moment with no actions required. Heavy pistol (1d6+1, Armor piercing) +1 TACTICAL 2) LIPS READING: If you’re not noticed, you can precisely understand what people talk by their body language. If you're an expert in unusual things like aliens or eldritch entities, you can lipread their talks too as long as they communicate verbally. Also you can read people's emotions and intentions by their gestures and mimics. Extra-zoom digital camera (Allows to film ona very long distance), +1 CREATIVE 3) LIGHTNING-FAST REACTION: If an enemy notices you, you still have an action to take them down, or to convince them not to raise the alarm. Anti-tank rifle saw-off (Silent, 2d6 damage, 1 use ) +1 REFLEXIVE 4) DEAD SOULS: You can put a tiny device on enemy's transmitter. The next time others would check their condition, the transmitter would respond that everything's clear with your victim's voice and intonations. Only works with technological transmitters. Interception device gun (5 uses) +1 TACTICAL 6) PERFUME: You don’t have a scent, that’s why you can’t be detected by your smell by guard dogs or other enemies relying on that sence. DNA perfume (Take a sample from a body or object to copy their smell and then use it on something that doesn’t have a natural one. 1 use.) +1 CREATIVE 7) TRUTH SERUM: When interrogating an enemy, you can roll FORCEFUL to inject a truth serum doze to force them to answer honestly on all your questions during an hour. Special enemies can resist it, but you'll understand that the serum didn’t work. Truth serum syringe (3 uses) +1 FORCEFUL 8) OWL EYE: You can detect small details on a long distance without using optics. If using ones, you can analyze the distant picture with immeasurable precise like reading hand-written text, or seeing if someone gun’s safety is on, or calculating distance between objects with an accuracy of up to a centimeter. You have +1 on attack rolls for long- ranged weapons. Smart binoculars (Zoom, Mark enemies for 10 minutes with marks visible for all the team) +1 TACTICAL 9) BODY CONCEALING: You can touch a dead body to make it and it's blood invisible for three hours. It still exists and can be found with enemies with augmented sences or found accidentally. Inflatable mannequin (Resembles an enemy unit from far away, 1 use) +1 CREATIVE 10) PROJECTION: You can create a hologramme that resembles a FIST unit and moves by your command. It can’t interact with objects. Hologram nanodrone (2 uses) +1 TACTICAL 11) DIGITAL PARADOX: You can erase yourself from digital cameras, cyber-vision and robots vision, including sound, but not objects you interact with. Paradox stealth suit (+1 armor), +1 REFLEXIVE 12) BACKSTAB: You deal triple damage to the enemies that aren't aware of you if using knives, strings, or other small melee weapons. They won't make any sounds if killed in one hit. Mono-molecular knife (1d6+1) +1 FORCEFUL 13) SANDMAN: You've mastered non-lethal weapons. You have +2 attack rolls for non- lethal and trangiliser weapons when you're not seen. Needle gun (Tranquiliser) +1 REFLEXIVE 14) HERBAL SMOKES: Your smoke grenades and your vehicle's smoke screens are made using special ingredients. They now have tranquiliser keyword. Smoke grenades belt (3 uses) +1 FORCEFUL 15) STEALTH SUIT: You wear a special suit that rearranges and scatters heat and all types of rays, giving you +2 on TACTICAL rolls for sneak against thermal sights and things that work the same way. It also has replaceable camouflage pads giving +1 for TACTICAL rolls for sneak in other cases. Tactical suit (+1 armor) +1 TACTICAL 16) VIBRATION SENCE: You feel vibrations a lot stronger than regular humans. Generally, you can hear footsteps through your feet and feel how far away they are from you. You can touch ground with your ear to hear everything that’s happening around a lot louder than through air vibrations. You can also touch a wall to hear what's happening inside the room. Piercer gun (1d6+2, anti-materiel) +1 FORCEFUL, 17) GOIN’ LOUD: No one can raise alarm if no one's alive. You can supress the alarm once per mission for one scene to end the fight and kill everyone quickly. Be sure no one escapes! Signal supressor (1 use) +1 Forceful 3 18) WHISPERS: You can telepathically make an enemy check a place by telling them something happened there. Laser mine (1d6+2 damage on contact), +1 TACTICAL, 19) DISGUISE: If you have enemy's exterior looks and reasonable preparation time, you can perfectly mimic enemy soldiers, including passcodes, footwork and gestures. Keycard copy mashine (3 uses) +1 TACTICAL 20) I'M A BUSH!: You can disguise as local terrain’s feature like a rock, a bush, a barrel e.t.c. using improvised things. You will not be noticed even if an enemy will contact you. You can move in your disguise, having +3 TACTICAL on stealth rolls, but can’t perform other actions until you remove it with an action. +1 TACTICAL

You might also like