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Thitirat Siriborvornratanakul
Fig. 1. The number of search results (vertical axis) using the ‘virtual reality’ keyword
as retrieved from ACM digital library and IEEE Xplore digital library during years of
2000 to 2015 (horizontal axis). (Information retrieved on 22 January, 2016).
Fig. 2. Images from left to right are Oculus Rift, Morpheus (PlayStation VR), Google
Cardboard, and Samsung Gear VR as presented in 2014.
headset running with the Galaxy Note 4 smartphone. These four VR headsets
as shown in Figure 2 share the core concept of using traditional stereoscopic
vision where the third dimension (i.e. depth) is artificially generated by care-
fully aligning two offset 2D images. Moreover, in October 2014, there was news
that Google invested $542 million in Magic Leap, the mysterious tech startup
company working on the so-called head-mounted virtual retinal display. Their
Cinematic Reality, utilizing projection of a digital light field into user’s eyes, was
claimed to provide better, more realistic and more user friendly 3D vision than
the old and bulky stereoscopic display does. This secretive technology is designed
for Augmented Reality (AR) glasses which are right in the neighborhood of VR
headsets.
The triggers in 2014 have effectively turned the whole world back to VR tech-
nologies. The year 2015 was an exciting year where progresses in research and
development of the four leading VR headsets were continuously presented along
with new VR headsets being invested by many world leading technology compa-
nies such as LG, Panasonic, HTC and Huawei. In March 2015, Apple Inc. also
showed their step towards VR/AR by investing $32 million to acquire Metaio—
the German-based AR startup company behind Ferrari AR showroom app and
Ikea AR catalogue app. Then in June 2015, Microsoft officially unfolded their
AR/VR headset named HoloLens in Electronics Entertainment Expo (E3 2015).
Besides, there was news in October that the mysterious Magic Leap was suc-