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Reincarnation Reborn Random Features

The reincarnation spell is vague on the appearance and details of


The druid spell reincarnate allows a dead creature to be reborn
the new body. The player can choose to roll on one or more of the
in a new body, albeit one of a random race.
below tables to flesh out their new body.
In the Player's Handbook, the options of replacement race are
These are entirely optional and players can roll on as many
limited to the races found in that product. Since the publication
or as few of these tables as they want. These features are entirely
of that rulebook several sources expand the number of player
cosmetic and confer no benefits or penalties.
character races, which aren't options for reincarnation.
This product includes a number of new tables, one for each Random Age
book with new player character races. The options in these tables
are limited to the options found in the Player's Handbook and d20 Age Range
that book as well as the four races found in the free Elemental 1-4 Teenager
Evil Player's Companion PDF. (Excluding the Magic the

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Gathering settings of Theros and Ravnica, whose tables only 5-10 Young adult
include their respective races.) 11-15 Mature Adult
At the end of this product is also a comprehensive table
16-19 Middle Aged
that includes almost every option in the game, if PCs can be
reincarnated as any possible race. This table can also be used if 20 Senior

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combining two or more rulebooks, re-rolling invalid results.
This product also includes several optional tables that provide Random Biological Sex
features and characteristics that can be used to design the new
character's new physical body or provide a source of inspiration d20 Sex
for physical traits. 1-10 Male
Higher Level Variant 11-20 Female
As an option, you can add the following text to the reincarnate Random Body Shape
spell: d12 Shape
At Higher Levels: When you cast this spell using a spell
slot of 7th level, you can roll twice on the table and choose the 1 Short & Thin

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preferred result. If you use a spell slot of 8th level, you can roll
three times and choose which roll to keep. If you use a spell slot
of 9th level, you make roll on the table four times and choose
your preferred roll.

Using Reincarnation
2
3
4-5
6-7
Short & Average Build
Short & Heavyset
Average Height & Thin
Average Height & Average Build
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Using the reincarnate spell should be a choice. Having a player 8-9 Average Height & Heavyset
character reborn with altered statistics should never be done 10 Tall & Thin
without that player's consent.
11 Tall & Average Build
Like all effects that impart a random yet lasting change
foisted onto their character, players should seldom feel forced 12 Tall & Heavyset
to take a reincarnate spell over other resurrection magic. While
it can happen, this should feel like a reasonable and natural Random Complexion
consequence of the story or the setting and not some form of
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punishment from the Dungeon Master or arbitrary ruling. Some d6 Complexion


players might prefer to have their character remain dead than 1 Very light
have their beloved elf paladin return as a halfling or goliath.
Other players might relish in the random chance and delight in 2 Light
seeing what their PC ends up becoming. 3 Intermediate light
According to the reincarnate spell, player characters replace
4 Intermediate dark
the racial traits with their new ones. Some players might find
this problematic if the ability score increases for the new raise 5 Dark
don't synergize well with their class, leading to a less effective 6 Very dark
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character, which might be detrimental to the overall success


of the party. The shifting ability scores might also result in a
character that no longer qualifies for a feat or the multiclassing Random Handedness
optional rule. Other players might just feel uncomfortable with d20 Sex
the idea of gaining cultural traits through the spell, such as non-
dwarf character gaining Stonecunning or proficiency in axes 1-16 Right-handed
just by inhabiting a dwarven body. And languages—despite being 17-19 Left-Handed
included in a race's traits—probably shouldn't be gained or lost.
20 Ambidextrous
It's possible for a Dungeon Master to rule one or more ability
score increases remain the same. Similarly, a DM can allow the
character to retain some or all of their existing skill proficiencies
while not gaining any new proficiencies, so the character is
retaining their cultural knowledge and personal skills.

Reincarnation Reborn
Random Human Ethnicity (Faerûn) Elemental Evil Player's Companion
d12 Shape d100 Race
1 Calishite 01-04 Aarakocra
2 Chondathan 05-13 Dragonborn
3 Damaran 14-23 Dwarf; roll a d4
4 Illuskan 1-2 Hill
5 Mulan 3-4 Mountain
6 Rashemi 24-33 Elf; roll a d8
7 Sho 1-2 Dark

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8 Tehyrian 3-5 High
9 Turami 6-8 Wood
10 Multiethnic; roll twice and ignore rolls of 10 34-38 Genasi; roll a d4
1 Air

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Random Physical Characteristic 2 Earth
d12 Shape
3 Fire
1 Long, narrow fingers
4 Water
2 Large ears
39-46 Gnome; roll a d8
3 Long nose
1-2 Deep
4 Broad mouth
3-5 Forest
5 Wide eyes
6-8 Rock
6 Expressive features
47-51 Goliath
7
8
9
10
Thick, ample hair
Thin, narrow face
Ample freckles
Visible birthmark
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60-68
69-78
Half-elf
Half-orc
Halfling; roll a d4
1-2 Lightfoot
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11 Sunken eyes
3-4 Stout
12 Pronounced wrinkles
79-90 Human
13 Short, stubby fingers
91-100 Tiefling
14 Small ears
15 Short nose
16 Thin mouth
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17 Narrow eyes
18 Stoic expression
19 Thin, wispy hair
20 Round, wide face
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Reincarnation Reborn
Forgotten Realms Volo's Guide to Monsters
d100 Race d100 Race
01-04 Aarakocra 01-03 Aarakocra
05-13 Dragonborn 04-06 Aasimar; roll 1d6
14-23 Dwarf; roll a d8 1-2 Fallen
1-3 Gold (Hill) 3-4 Protector
4-5 Grey 5-6 Scourge
6-8 Shield (Mountain) 07-12 Dragonborn
24-33 Elf; roll a d10 13-20 Dwarf; roll a d10

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1-3 Dark 1-4 Gold (Hill)
4-5 Moon (High) 5-6 Grey
6-7 Sun (High) 7-10 Shield (Mountain)
8-10 Wood 21-28 Elf; roll a d8

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34-38 Genasi; roll a d4 1-2 Dark
1 Air 3-5 Moon (High)
2 Earth 6-8 Wood
3 Fire 29-31 Firbolg
4 Water 32-34 Genasi; roll a d4
39-46 Gnome; roll a d8 1 Air
1-2 Deep 2 Earth
3-5 Forest 3 Fire

47-51
52-59
60-68
6-8
Goliath
Half-elf
Half-orc
Rock

e 35-40
4
Gnome; roll a d8
1-2
3-5
Water

Deep
Forest
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69-78 Halfling; roll a d8 6-8 Rock
1-2 Ghostwise 41-43 Goblin; roll a d8
3-5 Lightfoot 1-2 Bugbear
6-8 Strongheart (Stout) 3-6 Goblin
79-90 Human 7-8 Hobgoblin
91-100 Tiefling 44-46 Goliath
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47-52 Half-elf
This table assumes the use of the Sword Coast Adventurer's 53-58 Half-orc
Guide rules accessory.
59-66 Halfling; roll a d4
1-2 Lightfoot
3-4 Strongheart (Stout)
67-76 Human
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77-79 Kenku
80-82 Kobold
83-85 Orc
86-88 Tabaxi
89-94 Tiefling
95-97 Triton
98-100 Yuan-Ti

Reincarnation Reborn
Mordenkainen's Tome of Foes Eberron: Rising from the Last War
d100 Race d100 Race
01-03 Aarakocra 01-04 Aarakocra
04-11 Dragonborn 05-08 Changeling
12-19 Dwarf; roll a d8 09-16 Dragonborn
1-2 Duergar 17-24 Dwarf; roll a d4
3-5 Hill 1-2 Hill
6-8 Mountain 3-4 Mountain
20-28 Elf; roll a d8 25-32 Elf; roll a d8

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1 Dark 1-3 Aereni (High)
2 Eladrin 4-6 Tairnadal (Wood)
3-4 High 7-8 Xen'Drik (Drow)
5 Sea 33-36 Genasi; roll a d4

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6 Shadar-Kai 1 Air
7-8 Wood 2 Earth
29-32 Genasi; roll a d4 3 Fire
1 Air 4 Water
2 Earth 37-41 Gnome; roll a d8
3 Fire 1-2 Deep
4 Water 3-5 Forest
33-38 Githyanki 6-8 Rock
39-42
43-50
Githzerai
Gnome; roll a d8
1-2
3-5
Deep
Forest
e 42-44 Goblin; roll a d8
1-2
3-6
7-8
Bugbear
Goblin
Hobgoblin
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6-8 Rock 45-47 Goliath
51-54 Goliath 48-55 Half-elf
55-62 Half-elf 56-62 Half-orc
63-70 Half-orc 63-71 Halfling; roll a d4
71-80 Halfling; roll a d4 1-2 Lightfoot
1-2 Lightfoot 3-4 Stout
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3-4 Stout 72-81 Human


6-8 Strongheart (Stout) 82-85 Orc
81-91 Human 86-89 Kalashtar
92-100 Tiefling; roll a d20 90-93 Shifter; roll a d4
1-4 Asmodeus 1 Beasthide
5-6 Baalzebul 2 Longtooth
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7-8 Dispater 3 Swiftstride


9-10 Fierna 4 Wildhunt
11-12 Glasya 94-100 Tiefling
13-14 Levistus
15-16 Mammon
17-19 Mephistopheles
20 Zariel

Reincarnation Reborn
Guildmaster's Guide to Ravnica Explorer's Guide
d100 Race d100 Race
01-12 Centaur 01-03 Aarakocra
13-25 Elf 04-06 Aasimar; roll 1d6
26-38 Goblin 1-2 Fallen
39-52 Human 3-4 Protector
53-64 Loxodon 5-6 Scourge
65-78 Minotaur 07-11 Dragonborn; roll 1d6
77-98 Simic Hybrid 1-2 PHB

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99-100 Vedalken 3-4 Draconblood
5-6 Ravenite
Mythical Adventures of Theros 12-19 Dwarf; roll a d4
d100 Race
1-2 Hill

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01-17 Centaur
3-4 Mountain
18-34 Human
20-26 Elf; roll a d20
35-50 Leonin
1-5 Dark
51-86 Minotaur
6-11 High
67-83 Satyr
12-14 Pallid
84-100 Triton
14-20 Wood
27-29 Firbolg
30-32 Genasi; roll a d4

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3
4
1 Air
Earth
Fire
Water
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33-38 Gnome; roll a d8
1-2 Deep
3-5 Forest
6-8 Rock
39-43 Goblin; roll a d8
1-2 Bugbear
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3-6 Goblin
7-8 Hobgoblin
44-47 Goliath
48-53 Half-elf
54-61 Half-orc
60-67 Halfling; roll a d8
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1-3 Lightfoot
4-5 Loutusden
6-8 Stout
68-79 Human
80-82 Kenku
83-85 Orc
86-88 Tabaxi
89-95 Tiefling
96-99 Tortle
100 Hollow One

Reincarnation Reborn
Kitchen Sink
d100 Race
01-02 Aarakocra 46-50 Half-orc
03-04 Aasimar; roll 1d6 51-55 Halfling; roll a d20
1-2 Fallen 1-4 Ghostwise
3-4 Protector 5-10 Lightfoot
5-6 Scourge 11-14 Loutusden
05-06 Centaur 15-20 Stout
07-08 Changeling 56-60 Human

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09-13 Dragonborn; roll 1d6 61-62 Kalashtar
1-2 PHB 63-64 Kenku
3-4 Draconblood 65-67 Kobold
5-6 Ravenite 68-69 Leonin

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14-19 Dwarf; roll a d10 70-71 Lizardfolk
1-4 Duergar 72-73 Loxodon
5-6 Hill 74-75 Minotaur
7-10 Mountain 76-78 Orc
20-25 Elf; roll a d20 79-80 Satyr
1-3 Dark 81-82 Shifter; roll a d4
4-5 Eladrin 1 Beasthide
6-9 High 2 Longtooth
10-11
12-13
14-16
17-20
Pallid
Sea
Shadar-Kai
Wood
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83-84
85-86
3
4
Simic Hybrid
Tabaxi
Swiftstride
Wildhunt
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26-27 Firbolg 87-91 Tiefling; roll a d20
28-29 Genasi; roll a d4 1-4 Asmodeus
1 Air 5-6 Baalzebul
2 Earth 7-8 Dispater
3 Fire 9-10 Fierna
4 Water 11-12 Glasya
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30-34 Gnome; roll a d8 13-14 Levistus


1-2 Deep 15-16 Mammon
3-5 Forest 17-19 Mephistopheles
6-8 Rock 20 Zariel
35-37 Goliath 92-93 Tortle
38-40 Goblin; roll a d8 94-95 Triton
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1-2 Bugbear 96-97 Vedalken


3-6 Goblin 98-99 Yuan-Ti
7-8 Hobgoblin 100 Hollow One
41-45 Half-elf

Reincarnation Reborn

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