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v2023.05.

02d:
i dodano AnyDextera
* Fixed items in crates disappearing with them and reappearing later when breaking
them

v2023.05.02c:

* Fixed not being able to put down the coffin

v2023.05.02b:

* Fixed some disappearing with physics lock

v2023.05.02:

* Pallet physics lock trigger extended down


* Attachable things' collision can be toggled with the reload key (default: R)
* Attach mode can be toggled with Shift+R (holding run and pressing reload)
to attach the object's the closest point or its origin, so it's no longer per item
* It is now saved where physics locked things are locked,
so far physics lock triggers just locked quickly whatever was in them at load,
and baskets have higher priority, than trunks and such,
these may make physics lock storages more convenient to use
* Fixed being able to remove the license plate through the car
And a maybe mod related bug

v2023.04.19c:

* Bikes driving got much better, they spin less likely and should be less jumpy,
and their keyboard steering speed decreases less at higher speeds
* Removed not being able to drink or pour from heavy containers
* Fixed being able to attach baskets and such to air if they have other attachables
in them
* Pallets do not physics lock new things while picked up
to make it easier to move them around without grabbing random things
but already locked things will stay on it
* Fixed attachables loading to the hitch when the should be somewhere else on the
car
* Adjusted fridge collider very slightly
* Raised Car02 and Car02k's suspension
(couldn't stiffen it :( that made it roll over)
* Increased the car hauler's rear wheels sideways friction to spin a bit less
likely
(that too rolled over with even more friction)
* Since the new menu, you can have old saves from before the menu with the same
name as a save after it
This is because some invisible character got added to the name of the save
Which I removed now, so now everything is back to normal
(except that you now can have same named saves from before and after this update)

v2023.04.17b:

* Added spirit water bubble level tool instrument thingy


* Added new trophy
(and they should spawn now)
* Fixed being able to attach things to air if looking at buildings or the terrain
* Fixed the bus locking its own wheels again :@
* collider size of locked wheels now update with different wheels
v2023.04.15c:

* Fixed not being able to attach trailers to the big vehicle


* Added "Reduced Debris" option to the misc tab in the settings
(if enabled, breakable things fall into less pieces and those disappear too)
* Poles are now tilted, and most of the road side buildings are connected to them
* Fixed some attachables getting frozen in air on loading
* Changed baskets and such attaching again, they should now attach with their
closest point to the closest point on the looked at surface, not exactly to the
point
you look at

v2023.04.14c:

* Fixed not being able to attach trailers


(broke with the previous fix)

v2023.04.14b:

* Fixed licence plate and other attachables not loading correctly


when attached to the slots or the bike seats
* Attaching baskets and a few attachable things should be now easier
because they no longer use their center, but their closest point for attaching
* Bikes's steering with keyboard slower on higher speeds
and they should bounce slightly less
* Fixed player preview not visible in player tab
* Fixed the bus locking its own wheels
* Adjusted trailer center of mass to make it bit more stable
(not the car transporter, but the old small one)
* Pallet is now attachable and has physics lock zone
* Rail-part chunk something is now attachable

v2023.04.11c:

* Fixed some errors from the bug reports


* Added some things to make older mods work

v2023.04.08b:

* Removed VR from the main branch


(it is now in the betas called vrtest, it also has the multiplayer)
* Fixed bike's seats color not saving
* Fixed the new vehicle's tank pouring angle

v2023.04.06c:

* Fixed coffin, bed and rear seats not spawning

v2023.04.06b:

* Few vehicles have removable fuel tanks


(when loading older saves those vehicles will not have a tank)
* Fuel cans, oil cans and such can be installed as tanks
* Car interior lights turn on when the doors are opened
(the lights have 3 states: always off, always on, only on when doors are open)
* Added cloud shadow setting (it can be disabled)
* Added deferred rendering path setting
(this may run a bit better, than forward, which was the default)
* Distant terrain setting now disables the second camera (Distant Terrain Camera)
when it's disabled
* Physics lock triggers now lock vehicle's wheels if its handbrake is on,
so transporting them is more stable
* Added new vehicle
* Added new vehicle
* Added new vehicle
* Added new vehicle variations
* Added Stereoscopic 3D options (Anaglyph, SBS, Depth)
* Added metal detector
* Stuff can be dug up from underground with the shovel
* Added stuff in boxes
* Added ramp
* Added coffin
* Added Sky Objects setting which affects, clouds, stars and airplanes in the sky
(and also disables the Sky Camera when it's disabled)
* Added VR Look around (Only Headset, no motion controllers yet)
* Toilets can now be installed instead of the rear seats for kombi cars
* Fixed not being able to put Car08's right mirror in inventory
* Fixed a bug with attachables and physics lock
* Fixed saving on bike
* Fixed paintings sometimes not being random
* Fixed compass needle not rotating around
* Fixed invisible ghost siphon hoses remaining when
leaving behind a siphon hose, same with ragdolls
* Fixed 360° Camera being small if on an other monitor
* Changed some mirror stuff a bit
* Succesfully moved to new Unity version (from 2019.2.21f1 to 2021.3.15f1)
(And finally to 2021.3.18f1, but not on purpose)
* Did something to the old heathaze
* Sun defender's text changed from "Continue" to use "Adjust"
* Sun is blinding again when you drive west around sunset
* Adjusted plexiglass, now those are blinding too
* The friendly human npcs added in the scary update no longer spawn in peaceful
mode
* From now on the Broom can be put in inventory
* whiter wall in starting house

v2022.11.11:

* Fixed lag when loading older saves?

v2022.11.10:

* Added inventory icons for:


-book
-crate debrish
* New pole cable (eats a bit less performance (at least from the cpu))
* Few other smaller script and model optimizations

v2022.11.09:

* Fixed a few lag spikes and a small continous something


* Fixed food shooting
* Fixed no physics on stuff after an error (hopefully)
* Books can now be stored in inventory (no icon yet)
v2022.11.04c:

* Added new big building


* Added new friendly npc
(mainly for halloween, but it will stay)
* Added new flashlight, chair, misc stuff
* Added decoration ai (bat)
* Fixed truck doors openable even when dismounted
* Fixed beer bottle bottom gib model uv
* Fixed rabbit blinding or deafening with headshot
* Fixed car camera recender winding up
* Fixed a building which should
only spawn far from the road not spawning anywhere
* Changed road side building generation:
-Fixed road side buildings not loading at the same place
-Poles may still move a bit
-Buildings should repeating less
(Loading saves from previous versions still works,
but the same buildings will not be there near the road)
* Rabbits no longer insta kill (but still fast)
* A few doors in the starting house can be opened wider

v2022.10.14:

* Added new beer bottle material


* Added 2 new door glass materials at the start house
* Fixed the bus's RPM gauge not working
* Fixed a few things missing from a few vehicles
(like gear sticks, and the leafsprings of the truck)
* Fixed the new car's trunk (or frunk) physics lock trigger
not reaching small things around the middle

v2022.09.29dev:

* Fixed weapons not working without steam


* Fixed the start car not being saved if it is the new one
* Fixed not being able to move until pause/unpause at start

v2022.09.25cdev:

* Added window roll down feature


* Added new car
* Added thumbleweed
* Added new music to neon synth radio
* Synced shoot, melee weapon damage eachother
* Synced firearm shot sound, flash
* Synced burp, fart sounds
? bike driveable by client
* Power pole cable optimization
Dev menu:
- suicide, revive [F9]
- random ragdol spawn button [F8]
- Depth vision [End]

* ragdoll physics lock better


* new ammo box for the gun
v2022.07.20bdev:

* Changed "Lobbies" button label to "Multiplayer"


* Added Shotgun
* Picked up stuff now rotates using physics
* Crates are breakable
* breakable stuff ignores the mass of the thing it collided with,
so they are easier to transport
* Multiplayer button only visible if the game is started through steam
* Bunny ragdols very slightly more stable
(Disabled self collision)
* Synced Ammo
* Synced sponge and wire brush being broken
* Synced push
* Synced weapon state and a few sounds
* Synced spray can color
* Synced door open/close sounds
* Synced client breaking things
? Removed ~300m physics distance limit from host

v2022.06.23dev_multitest:

* Added power pole cables


* Added colliders to other players
* Added physics lock setting in misc tab
-In multiplayer the server's setting is used
-Things in trunk are getting locked only if it is closed
-Parts which fall off after collision won't have
their physics locked until picked up
* Synced physics locked items position and rotation
* Synced Food
* Fixed unused stuff spawning
(like square headlights next to round headlight car variant)
? Fixed players flying here from far away, when standing up from a seat
* Fixed players being twisted
(now they should be only as twisted as in single player)
* Items disappearing (or being unsynced) should be less frequent

v2022.04.18cdev_multitest:

* More stable join


(less car falling apart)
* Smoothed bulging eyeballs when zooming
* Smoothed picked up items sync a bit more

v2022.04.17edev_multitest:

* Added bulging eyes when zooming

v2022.04.17ddev_multitest:

* Synced car variants a bit more


* Synced license plates texts
* Synced radio devices
* Synced radio channels
* Fixed everyone teleporting when someone joins
* Smoothed picked up items sync a bit
* Can steal items from other players

v2022.04.14bdev_multitest:

* Added "DevBacon" checkbox to the developer menu


which turns on beacons above buildings, so it is easier to find them
* maybe Fixed Car04, Car06P, Bus02 not being driveable
(because of some seat list having more elements than it really has)
* Synced car variants a bit
* Fixed players's clothes colors a bit more

v2022.04.12dev_multitest:

* Synced painting or fixing something


* Synced bus doors and stop buttons
* Synced attachable things (except trailers)
(not working properly when attached to world (buildings, terrain...))
* Synced server destroying an item
(breaking something should cause it to dissapear from clients too)

* Fixed terrain difference at start


* Fixed car falling apart constantly at clients
(sometimes wheels still may fall off, removing and mounting them again fixes it)
* Fixed items stored in other player's inventory
floating around and bugging inside other stuff
(except held and equipped items)
* Fixed passenger unwillingly causing interference for the driver
when both of them are clients
(sitting in the same seat may still cause errors)
* Fixed players's clothes colors and such not always being the same
(it can be different for a few seconds, but then it should fix itself)

* Added female character


* Player "animation" sync a bit more accurate
(Body is still twisted most of the time,
but the hands are pointing the right direction)
* Vehicle position sync is more frequent
* Picking up something removes it from
physics lock for other players too
* Mounted, Attached, Stored items aren't sending position updates
(because it shouldn't be needed, so it's a bit more optimized)
* Input disabled while multiplayer window is open
* Fixed Screenshot keys not rebinding

v2022.03.16:

* maybe Fixed "item duplicating" bug again hopefully


(or just made it more rare)
* Fixed falling to emptyness when saving and loading while sitting on a sledge
* Fixed attached things to the sled disappearing on load
* Sledge can slide even if you are not sitting on it,
but it needs enough weight attached
(for example with baskets)
v2022.03.12:

* Added glass shoot decal


(not working yet on the glass parts of the starting house doors)
* Added random size for decals
* Cobwebs and glass no longer stop bullets
* Shooting food is now separating it to more pieces
* Physics lock storage spaces (like baskets and glove boxes)
now lock things when they spawn, so loading a save with
many items stored in them should be more stable
* Fixed sledge not staying Physics locked after pausing
* Fixed siphon hose getting picked up instantly after sticking it in a tank
* Fixed not being able to throw parts when a mounting point is close to them
* Fixed shooting and car starting-stopping sounds staying behind when moving fast

v2022.03.11:

* Fixed "item duplicating" bug when loading a save


(it wasn't really duplicating, but spawning new ones,
regardless it is hopefully fixed now, but needs testing to be sure)
* Fixed not being able to move the head around in cars with Q
when drive headbob is turned off
* Fixed car parts being misaligned
(may break some other thing in the future, but that will be fixed then
(and then that will break some other thing))
* Fixed new car's glove box door's condition being leather

v2022.03.9c:

* Fixed stars not moving with time


* Fixed too much steering when the same buttons are set for steering twice
* Fixed small visual bugs on the new car
* Fixed Hide Hud button not being changeable
* Fixed windowed mode not having borders

v2022.03.06d:

* Added Force Manual Transmission to the Controls in the Settings


* Fixed sunglasses and such appear on the camera
with the outside view when the player model is disabled
* Fixed the new car's glove box change to a different one
when loading a save
(already existing saves will still have the wrong one)
* Fixed grass being in the workshop/garage building
(no idea how, just copied a different grass interact thing there
which is exactly the same in every way, yet it still works now
and it didn't before)
* Adjusted interior triggers of the new car

v2022.03.06c:

* Fuel consumption+50%
* Oil consumption+50%
* Re-Added sledge
* Added soccer ball
* Added new magazines
* Added new car
* Added burnout smoke
* Added mouse driving (Default On/Off key: U)
* Added small AM radio channels
* Changed Custom Radio From FM 99.2 to AM 1080
* Cars are bouncing a bit when starting the engine
* Middle mirror's rotation is no longer inverted upside down
*(similar items's isn't either)
* Exhaust smoke's color is different based on the fuel

* A few more items are affecting the grass


* New Menu:
* Ingame controls
* Ingame resolution setting
* Added steering sensitivity slider
* Removed unity resolution dialog
* Tried to move to new unity version, but failed (from 2019.2.21f1 to 2021.2.8f1)

v2021.11.01c:

* Darude
* Pumpkin spawn based on date
(and it is wearable)

v2021.10.13:

* Added basket-like storage to ashtrays and to the


doors of the new car from last update
* Added inventory icon for the machine gun and the cap
* Fixed revolver unloading
* You can now unload ammo boxes to other boxes
(this far you could only reload the one you held from other boxes)
* You can enable always show hp, food... bars in the settings
* They will show by themselves once, if the hp goes below 25%
* Unbound Keyboard Look
because binding it to N caused errors with shifting
and to my knowledge no one used Keyboard Look anyway

v2021.10.10:

* Fixed sound interruptions again


(hopefully for real this time)
* Disabled the annoying unity developer console
(it will come back next time I forgot to uncheck it)
* Fixed the tube not stopping sucking the liquid
from the tanks/containers after you pulled it out
(still plays the particle system for some reason,
but at least it won't suck your d... fuel out)

v2021.10.09c:

* added a cap
* added fridge
* added new car(s)
* added 3D VLC icon
* added new seat covers
* added new door sounds for the two stroke car
* added impostors (far away objects are 2D, performace should be better)
* added hum (hold [Caps Lock] volume: mouse right-left, pitch: mouse up-down
select type: scroll up-down)
* added food
* added survival stuff:
hp
food
water
(you can disable starving and dehydration in the main menu)
(or maybe it is disabled by default, and you have to enable it)
(you can look at the bars with either P or B)
* fixed a few texture unwrap errors on cars
* fixed revolver bullets not showing when unloading to an other one
and now the bullets are almost where they should be, when loading a save
* reduced terrain flashing in the distance
* few minor collider adjustments on cars
* terrain tiles have seamless normals
* fog got better
* cacti and desert mountains are not spawning on other biomes
* cigarettes are now working
* game's size got decreased by about 50%
* Set audio priorities again, so there should be less sound effect interruptions
in most of the situations
* Disabled teleporting things (and player) up from under the map,
because it was causing performace problems, and wasn't working well anyway

v2021.07.02:

* Default biome option renamed to mixed


* Added leg
(as a decorative item and melee weapon, not a position changing device)
* Fixed weapons always spawning without ammo
* Fixed paintspray displaying it's real amount instead of rounding it
* Fixed empty items in the items list causing error
now they will just spawn a pink cube at most

v2021.07.01:

* Added biomes, so you no longer have to select them,


you will reach them as you travel
(But you can still select one and then everything will be that one)

v2021.06.20:

* Fixed the pickup-camera stuck bug when holding something which has no ammo
but trying to pickup something which has

v2021.06.19:

* Added shovel (as a melee weapon, not for digging)


* Added machine gun (and ammo for it)
* Added licence plate inventory icon
* Added sunglasses
* Added hat
you can put them on with Tab, and take off with X
* New Revolver model
* Changed the air rifle a bit, and now it's wooden parts show it's "wear level" too
* Fixed attached mirrors not being adjustable after loading
* Fixed being able to attach the basket to something inside it
and so freezing it in place
* Firearms can now be recentered without equipping (by holding Tab)
and they can be moved around almost like in JP Trespasser
* And you can now unload them
* And they have recoil animation
* Fixed not having Anisotropic Filtering enabled on the grass mode's road
* Reduced occasional flickering
* Fixed blood splatter position on the truck
* Set audio priorities, so sound effects should not interrupt eachother anymore
(or at least not so frequently)
* If you (or your car) somehow fall under the map, you should now be teleported up
with any stuff which is under the map
* Fixed rear seat slot trigger in wagons making hard to pickup smaller items
* Fixed bike mirror saying "Continue" instead of "Adjust Mirror"
* Fixed an inventory load bug
* Fixed crash on loading a save in which one basket is in an other which is in the
first one...
* Fixed map generation not starting because of some other issue, so if you had a
save
in which you were just falling to you death, you may want to try if it works now or
not
(thank you for the bug reports and save files you sent, without them I couldn't
have fix these)

v2021.06.05:

* Added ammo for the revolver, you can now reload it


(if you load an older version save you will not have ammo in you weapons,
because the weapon script got heavily changed, so they can be
more realistic, and it will be easier to add weapons in the future)
* You can now transfer ammo from one box to the other
* Fixed fluid names not using translation
* Fixed the computer's "Ready" text appearing where it's cursor was
when it was turned off
* Fixed a few items not staying in inventory after loading
* Hopefully no new bugs added

v2021.06.04C:

* Fixed Rabbit run over (hopefully)


* Fixed coolants and engines sometimes being too heavy (hopefully)
* As a "side effect" now every part on the car affects it's weight
So from now on the car will really be lighter without bumpers, doors, you...
* The moped's balance got much better
* Attaching and removing license plates got a lot more easier
* The moped's basket is now attachable to anywhere
and the items you store in it won't fall out unless you pick them up,
like in the truck's fuel can holder
(it only works if the item is not falling out as soon as you release it,
it has to stay there a litte bit, and then the physics is removed)
* Same with the gloveboxes in every vehicle
* You can now coil up the siphon hose a bit (by holding R)
so it is easier to put it in the glovebox
* And you can drain fluids with it from containers/tanks,
without needing an other one
* the sink's hole is now actually a hole (it has no collider there)
* small script optimizations and even smaller model optimizations
* fixed "Saved!" text not using translations

v2021.06.01B:

Loading older saves is possible, but


car parts may be in the wrong place on the car
buildings may be somewhere else
and near them there is a risk that you will fall under the terrain.
Other than these you should be able to continue old saves.

* Added new shoot decals


* Added multiple language support
(language txts go in [Install Folder]/TheLongDrive_Data/Languages/)
* Added new vehicles
* Added a new building
* Added giraffe balloon
* Added License plates
* Added clocks
* and a few other items (and a secret one)
* Added New Radio Stuff
* Added grass mode
* Added ability to rub or touch everything with your hand (key: Alt)
(also good for waving)
* Katana is working
* Mirrors can be attached to almost anywhere
* Changed water tap model
* Changed trailer model
* Changed barrel model
* Sitting poses look more realistic
* Fixed Loading text not showing in main menu when pressed continue
* Fixed wheels moving back and forth when the car is not moving
* Fixed cars not reaching top speed
(I had clutch axis enabled, so this "issue" was there only for me)
* Maybe fixed rabbit spawn, which was working before,
but I still had to fix it, because it wasn't for some reason
* Fixed some texture and rust problems with the buses
* Fixed being able to open glove stores on a few cars after dismounting
* Fixed Paint and other cans not exploding from other explosions
* Fixed the neon lamp not having collider
* Fixed two of the car doors being only 1 kg
* Slightly improved door squeak
* Minor optimization with materials
* Now more fluid containers contents can affect the same object's mass
* If you push the car while you are in the air, you will push yourself back

v2020.12.24:

* Added small music box


you have to crank it with the mouse,
and you can change the music it plays from the data folder
* Added 'music' mode for the computer
you can play it almost like a piano
* Replaced gas can model
* Fixed glass's position in the cabin in the desert
* Fixed one of the car doors not having collision sound
* Fixed not being able to smooth crouch while holding an item (you have to hold Q
and then scroll)
* Changed discord link to the new one: https://discord.gg/ftxZDVEzzT

v2020.11.26c:

* Added winter mode (you can disable it. It is less detailed than last year)
* Added bullet particle effect
* Fixed H-Shifter neutral (you have to enable it in the steering wheel settings)
* Fixed new car:
- mirror not moving when opening the right door
- fluids in engine and coolant not randomized
- steering wheel unwrap
* TV can explode now
* Disabled pumpkin spawn
* Removed pumpkin head
* Removed "development build" text from background image (with GIMP)

v2020.10.21:

* Added cloud shadows


* Added a new car
* Added new radio station
* Added 360 degree camera and screenshots (F7)
* Added TV, you can plug the computer in it
(this feature is very incomplete, don't expect too much yet)
* Added metal hollow sections, which you can attach to anywhere
(upon loading, it may face in the wrong way if you
attached it to a door or hood..., but on the body it should work)
* ReAdded pumpkins
* Added cobwebs
* ReAdded an old handy item from the winter update
* Fixed transmission stick not cleaning in the previous new car
* handbrakes and lights can now be turned on/off with E
* raised spawn points at the building which has the bridge
* steering wheel rotation is more smooth
* reflections optimized:
they are now updating faster because
the reflection probes which are far away are turned off
and the resolution is lower.
removed real time checkbox from settings
* bike balance max force increased
* if you put a txt in the game's data folder named: "usb.txt"
and write a port name in it (example: "COM5")
the game will send your ingame speed to that port,
so with an arduino you can make your own
real life speedometer for the game
(it sends one byte (0-255))

v2020.07.31c:

* fixed drop cam teleporting away error


* fixed axis values showing in the game by default if you don't have the settings
file
* fixed trunk window floating (in the two stroke kombi)
* secret vehicle now spawns somewhere else too

v2020.07.31b:

* added motorcycle
* added clouds
* added leaning while not sitting, press Q (not hold)
* added top down "map" view with m-key
* added new radio content
* added player model, it is using it's hand to interact with things,
and it is customizable from the settings
(mostly colors, but you can remove hair, eyebrows and MUSTACHE)
* added E+mouse up/down control for tuning things like radio, water tap...
* added lights on poles
* added small drop cam [F4], works on foot too, can be displayed on secondary
monitors
* added ability to steer while pushing the car from the driver's side door
(look at the wheel and press F then W/S push forward/backward, A/D steer
left/right)

* 3rd person camera is now working anywhere you sit, not just in cars
* more realistic engine, clutch behaviour
* better automatic transmission
* wheel slip range changed (new tires have better grip, worn ones have worse)
* brake powers changed (decresed a bit, but should cause to stop sooner)
* paint color spawn is slightly more varied
* you are now able to use held item after death, like shooting a gun
* decreased push force
* decreased custom radio volume
* removed unity logo from the start

* fixed item spawn chance error (too much cleaning stuff and nothing else, so small
car parts are back!)
* fixed not dying from shooting yourself while sitting
* fixed being able to open/close doors from far away
* fixed an error where you couldn't load a save
(actually just made the code ignore the error, but it works for now)
* fixed being able to push the car while inside
* MOST IMPORTANT: fixed poop not saving

* smmoth: transition when getting out of the car


* smooth: tankcap open/close
* smooth: lightswitch
* smooth: gearstick and handbrake

----------

v2020.06.12c:

* Added custom radio station at fm 99.2, supports: ogg, wav, mp3


(you can enable it in the settings, keep in mind that mp3 loading is much slower
compared to ogg, it can cause lag when a new song comes)
* Fixed settings not saving
* Fixed Reverse, Brake and Tail lights not behaving as intended
* Slightly decreased cleaning stuff spawn

v2020.06.11c:

* Fixed trailers not working

v2020.06.11b:

* Fixed new Vehicle's rear right door only opening visually, not physically
* Added these lines to the news
v2020.06.11:

* Saves, Screenshots, Settings are now stored in the documents folder


c:\Users\YourName\Documents\TheLongDrive\
if you want to continue your old save, you have to move it there, previously they
were stored in the data folder inside the game's install folder
* Added Paint Cans to paint cars
* Added Wire Brush to remove rust
* Added Sponge and Polisher Liquid to make your car shiny and to wash off blood
(it no longer disappears after reloading the game)
* Added Compass
* Odometers now move smoothly instead of snapping
* Trip meter is now saved correctly
* Engine Cooling and Liquid pouring is now faster while sleeping
* The weight of your piss (inside you) is now simulated!
(it affects your overall weight)
* Doors are now easier to open (you can look at the glass parts too while opening
them)
* You can now tune things while zooming
(like the radio)
* Fixed reflections on mounted car parts being black sometime
(especially hubcaps)
* Fixed trunks and hoods having regular door opening sound
* Fixed an inventory bug
* Fixed save button disappearing
* Fixed a few collider issues on cars
* Fixed a collider issue when putting down stuff from right hand
* Fixed rear doors not spawning
* There are now news about the updates in the main menu
* Added A New Vehicle {-.-}

v2020.05.28:

* Added peaceful mode


* Added trip meter for one of the cars
* Fixed driving controls help not showing in that car
* Fixed fluids not pouring from car tanks (broke taps)
* Fixed taps (hopefully didn't broke anything)
* Fixed one of the wagons and its trunk not spawning
* Fixed bullet holes rotation
* Limited rabbit count

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