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module Base

{
item SlingA
{
Weight = 0.01,
Type = Clothing,
DisplayName = Rifle Sling,
BodyLocation = Right_MiddleFinger,
ClothingItem = SlingA,
AttachmentsProvided = Sling,
Icon = slingAky,
Cosmetic = TRUE,
ChanceToFall = 0,
ClothingItemExtra = SlingAalt;SlingAalt2;SlingAalt3,
ClothingItemExtraOption = SlingStyle2;SlingStyle3;SlingStyle4,
ClothingExtraSubmenu = SlingStyle1,
WorldStaticModel = SlingFlat,
}

item SlingAalt
{
Weight = 0.01,
Type = Clothing,
DisplayName = Rifle Sling,
BodyLocation = Left_MiddleFinger,
ClothingItem = SlingAalt,
AttachmentsProvided = SlingAlt,
Icon = slingAky,
Cosmetic = TRUE,
ChanceToFall = 0,
ClothingItemExtra = SlingA;SlingAalt2;SlingAalt3,
ClothingItemExtraOption = SlingStyle1;SlingStyle3;SlingStyle4,
ClothingExtraSubmenu = SlingStyle2,
WorldStaticModel = SlingFlat,
}

item SlingAalt2
{
Weight = 0.01,
Type = Clothing,
DisplayName = Rifle Sling,
BodyLocation = Right_RingFinger,
ClothingItem = SlingAalt2,
AttachmentsProvided = SlingAlt2,
Icon = slingAky,
Cosmetic = TRUE,
ChanceToFall = 0,
ClothingItemExtra = SlingA;SlingAalt;SlingAalt3,
ClothingItemExtraOption = SlingStyle1;SlingStyle2;SlingStyle4,
ClothingExtraSubmenu = SlingStyle3,
WorldStaticModel = SlingFlat,
}

item SlingAalt3
{
Weight = 0.01,
Type = Clothing,
DisplayName = Rifle Sling,
BodyLocation = Left_RingFinger,
ClothingItem = SlingAalt3,
AttachmentsProvided = SlingAlt3,
Icon = slingAky,
Cosmetic = TRUE,
ChanceToFall = 0,
ClothingItemExtra = SlingA;SlingAalt;SlingAalt2,
ClothingItemExtraOption = SlingStyle1;SlingStyle2;SlingStyle3,
ClothingExtraSubmenu = SlingStyle4,
WorldStaticModel = SlingFlat,
}

recipe Make Rifle Sling


{
Belt2=1,
LeatherStrips=4,
Thread=1,
keep Scissors,
keep Needle,
Result:SlingA,
Time:800.0,
AnimNode:RipSheets,
Category:Tailoring,
SkillRequired:Tailoring=2,
}
}

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