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Fey Spells Petal Step

At 1st level, you learn additional spells as you level up as At 18th level as a reaction to taking damage you can teleport
shown on the Fey Spells Table. 60ft to an unoccupied space you can see.
Each of them counts as a sorcerer spell for you but doesn't For one round a 20ft radial sphere of petals heavily obscures
count against the number of spells known. the space you left or the space to which you teleported (your
Whenever you gain a sorcerer level you can replace one spell choice).
you gained from this feature with another spell of the same You can use this ability a number of times equal to your
level. Charisma modifier, & regain all uses after a long rest.
The new spell must be of the Enchantment or Illusion
schools from the Sorcerer, Wizard, or Warlock spell list.
When you replace a spell through this feature, the new spell
is added to the Fey Spells Table
Sorcerer Level Spells
1 Disguise Self, Faerie Fire, Thorn Whip
3 Enlarge/Reduce, Misty Step
5 Blink, Hypnotic Pattern
7 Confusion, Polymorph
9 Awaken, Geas

Discerning Trickster
At 1st level you have advantage on saving throws you make to
avoid or end the charmed condition.
Additionally you add your Charisma modifier to Intelligence
(Investigation) checks you make.
Mischief Maker
At 6th level, you gain the ability to call forth a whimsical
creature of the Feywild.
As an action, you can summon a fey that acts on your turn, &
uses the Sidhe statblock.
When you use this feature & as a bonus action on
subsequent turns you can command it to move & make an
attack or another action in it's statblock. ; otherwise it takes
the dodge action.
It remains in service to you for PB hours, until you use this
feature again, or until it's hit points are reduced to 0.
You can use this feature a number of times equal to your PB
& regain all expended uses after a long rest.
Fey Sorcery
At 6th level when you cast any spell of 1st level or higher from
your Fey Spells feature, you can cast it by expending a spell
slot as normal or by spending a number of sorcery points
equal to the spell's level.
If you cast a spell using sorcery points & it has a duration
of 1 minute or longer, double its duration, to a maximum
duration of 24 hours.
Fey Form
At 14th level as an action you can polymorph into a Fey
creature with a challenge rating equal to up to your PB.
You assume it's statistics for a number of hours equal to your
Charisma modifier, until your hit points are reduced to 0, or
until you use your action to revert to your original form.
While in this form you cannot use any class or racial abilities,
except for spells slots which you must expend to cast any
innate spells you gain.

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Sidhe
Tiny fey, CG

Armor Class 13+PB


Hit Points 5 + five times your sorcerer level (the
sidhe has a number of hit dice [d10s] equal to
your sorcerer level)
Speed 30ft

STR DEX CON INT WIS CHA


8 (-1) 16 (+3) 15(+2) 10(0) 14(+2) 12 (+1)

Skills Perception: +2+PB


Saving Throws Dex: +3+PB, Wis: +2+PB
Condition Immunities charmed
Senses darkvision 60ft
Languages Common, Sylvan
Challenge 1/2 your PB, round down

Features
Magic Resistance The sidhe has advantage on saving
throws against spells and other magical effects
Actions
Dash, Disengage, Dodge, Help, Hide, Ready, Search,
Use an object
Attacks
Sidhe Spark your spell attack modifier to hit,
range:30 ft; PBxd4 psychic damage

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
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