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Department of Computer Science and Engineering

Third Year / Sixth Semester


CCS333 – Augmented Reality / Virtual Reality

UNIT I INTRODUCTION

Q.No Questions CO’s Bloom’s Level

Unit - 1 CO1 K1
1. Define AR. CO1 K1
2. With an example illustrate AR functionalities. CO1 K2
3. How AR integrates the system into digital environment? CO1 K2
4. Classify AR technologies. CO1 K1
5. What are the components in an interactive VR system? CO1 K2
6. Summarize the types of rendering. CO1 K1
7. Identify the ways of 3D registration. CO1 K2
8. State the role of tracking devices. CO1 K2
9. Give an example to brief the role of multimodal interface. CO2 K1
10. Define tracker jitter. CO1 K1
11. State the term latency. CO1 K1
12. What is 3D graphic in AR? CO1 K2
13. List any 2 disadvantages of magnetic trackers. CO1 K1
14. Recite what is personal graphics display. CO2 K1
15. Tell about sound display. CO2 K1
Part - B
Sketch the three I’s of virtual reality with appropriate real-time K2
1. CO1
examples. (13)
2. Illustrate the framework of an interactive VR. (13) CO1 K3
3. Describe the 3D registration process with an example. (13) CO1 K4
4. With a neat sketch explain the working of ultrasonic trackers. (13) CO1 K3
5. Discuss the various types of large volume displays. (13) CO2 K2
6. Outline the various AR input devices. (13) CO1 K2
7. Summarize the performance parameters of a tracker. (13) CO1 K2

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Part - C
Q.No Questions CO’s Bloom’s
Level
1. Explain various interfaces in augmented reality. (15) CO1 K2
2. i) Summarize the role of trackers. (5)
CO1 K2
ii) Explain in detail about any two trackers. (10)
3. Explore the pros and cons of virtual reality with relative
CO1 K2
examples. (15)
4. Discuss the role of gesture interfaces in the context of human-
CO2 K2
robot interaction and the potential benefits. (15)
5. Describe the role of graphics displays in immersive
technologies like virtual reality (VR) and augmented reality CO2 K2
(AR). (15)

UNIT II VR MODELING

Q.No Questions CO’s Bloom’s Level

1. Categorize the different modeling in VR. CO3 K1


2. Draw a neat diagram to depict the VR modeling cycle. CO3 K1
What is the mathematical description for object position/orientation K1
3. CO3
in virtual environments?
4. Compare local with global illumination. CO3 K2
5. Define spline. CO3 K1
6. Classify the types of bounding boxes. CO3 K2
7. How can cell-based segmentation be improved? CO3 K2
8. Differentiate elastic virtual objects and plastic virtual objects. CO3 K2
9. State the role of haptic texturing in physical modeling. CO3 K2
10. Define model management. CO3 K1
11. Mention the methods involved in object surface construction. CO3 K1
12. Name the 4 types of musical texture. CO3 K1
13. What is the third dimension of the world? CO3 K1
14. Recite the behavioural modeling approach. CO3 K1
15. Tell about virtual humans. CO3 K2
Part - B
Explain in detail on modeling transformation with matrix
1. CO3 K2
representation. (13)
2. Discover the role of collision detection in VR. (13) CO3 K2
3. How is the three-dimensional world viewed? Explain. (13) CO3 K2
4. Write the matrices and draw the diagram for scaling and rotation of a CO3 K2

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3D object. (13)
Include relevant examples in your detailed essay about object
5. CO3 K2
hierarchy. (13)
Illustrate with a suitable example on importing CAD files in the
6. CO3 K2
context of virtual reality. (13)
i)Why is modeling important in virtual reality? (5)
7. CO3 K2
ii)Describe a particular modeling technique. (8)

Part - C
Q.No Questions CO’s Bloom’s
Level
1. In the context of virtual reality, what does it mean to use
CO3 K2
geometric modeling? Explain. (15)
2. Describe kinematic modelling in detail with suitable examples.
CO3 K2
(15)
3. Give a detailed note on model management in VR systems.
CO3 K2
(15)
4. i)Narrate the role of Ray Casting in collision detection for VR
modeling. (8) CO3 K2
ii)In what scenarios is it particularly useful. (7)
5. Deliberate the strategies for optimizing memory usage in
CO3 K2
model management for VR applications. (15)

UNIT III VR PROGRAMMING

Q.No Questions CO’s Bloom’s Level

1. Define API. CO4 K1


2. What is a toolkit? CO4 K1
3. List the general-purpose toolkits. CO4 K2
4. Compare any 2 toolkits. CO4 K2
5. Identify the speciality of WorldToolkit. CO4 K1
6. How are model geometry and appearance created? CO4 K2
7. Summarize the scene graph architecture. CO4 K2
8. Role of sensor during WTK simulation. CO4 K2
9. Draw the simulation loop in WTK. CO4 K3
10. Brief about WTK networking. CO4 K1
11. Define Java 3D. CO4 K1
12. What is Java 3D scene graph? CO4 K1
13. Concise about Java 3D networking. CO4 K2
14. State the need for VRTP. CO4 K3
15. Point out the importance of GHOST. CO4 K1
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Part - B
Exemplify the concept of networking in both WTK and Java 3D with
1. CO4 K3
an example. (13)
2. Summarize the various toolkits that support virtual reality. (13) CO4 K2
3. Analyze the sensors and action functions used in VR toolkits. (13) CO4 K3
Describe the construction of Java 3D scene graph for multiple
4. CO4 K3
ViewPlatform nodes. (13)
Deliberate the construction of Java 3D scene graph for single
5. CO4 K3
ViewPlatform node and multiple views. (13)
6. Explain the WTK movable nodes to construct a virtual hand. (13) CO4 K3
7. Deliberate the Java 3D movable nodes to construct a virtual hand. (13) CO4 K3

Part - C
Q.No Questions CO’s Bloom’s
Level
Compare and contrast the scene graph concept in WTK and
1. CO4 K3
Java 3D with neat illustrations. (15)
Write short notes on the following:
2. i)WTK simulation loop. (8) CO4 K2
ii)Message passing using WTK. (7)
Mention the types of creating virtual object geometry with
3. CO4 K2
sample codes in both WTK and Java 3D. (15)
Discuss the considerations for designing a flexible and
4. CO4 K3
scalable scene graph in VR programming. (15)
Describe the features of Java 3D and its contribution of in the
5. CO4 K3
abstraction of 3D graphics complexity for Java developers. (15)

UNIT IV APPLICATIONS

Q.No Questions CO’s Bloom’s Level

1. List the 5 classic components of a VR system. CO5 K2


Name the studies that should be performed for conducting VR human CO5 K1
2.
factor studies.
3. Define trail and session. CO5 K1
4. State any 2 differences between experimental and control groups. CO5 K2
5. Identify the purpose of IRB. CO5 K1
6. Define cybersickness. CO5 K1
7. How does VR impact rehabilitation? CO5 K2

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8. State the merits offered by VR for post-stroke patients. CO5 K1
9. Narrate the importance of telerehabilitation. CO5 K2
Compare surface graphics and volume graphics in terms of rendering CO5 K2
10.
performance and transformation.
11. What is seismic data? CO5 K1
12. Define volumetric visualization. CO5 K1
13. What is virtual prototype? CO5 K1
14. Concise the need for assembly verification. CO5 K2
15. What is meant by ergonomic analysis? CO5 K1
Part - B
1. State the guidelines for proper VR usage. (13) CO5 K3
2. Describe cybersickness and explain its causes. (13) CO5 K3
3. Deliberate about the direct effects and aftereffects of VR simulations
CO5 K3
on users. (13)
How was the visible human database created? Describe some of its
4. CO5 K3
applications. (13)
In what ways is VR used in the automotive industry both in
5. CO5 K2
prototyping and ergonomic analysis? (13)
6. Explore about VR in military applications. (13) CO5 K3
What is “virtual heritage” and what steps are needed to build a
7. CO5 K2
heritage edifice? Give examples. (13)

Part - C
Q.No Questions CO’s Bloom’s Level

1. Discuss the role of VR applications in manufacturing industries.


CO5 K3
(15)
2. Explore the concept of robot teleportation with neat illustrations.
CO5 K3
(15)
3. Write short notes on the following:
i)Information visualization pipeline in VR. (7) CO5 K3
ii)Comparison between surface graphics and volume graphics. (8)
4. Elaborate in detail the diverse applications of VR in the field of
medicine and highlight the impact of VR on improving healthcare
CO5 K4
outcomes and the challenges associated with its implementation.
(15)
5. Examine the diverse and emerging applications of VR in any two
industries and highlight the advantages and potential challenges CO5 K4
associated with the integration of VR in these domains. (15)

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UNIT V AUGMENTED REALITY

Q.No Questions CO’s Bloom’s Level

1. State the objective of AR. CO6 K1


2. Identify the merits of AR systems over VR systems. CO6 K3
3. In which sectors can AR be used? CO6 K2
4. List the characteristics of AR system. CO6 K1
5. Classify the components of AR system. CO6 K1
6. What is meant by survey knowledge? CO6 K1
7. Highlight the usage of SLAM in robotics. CO6 K2
8. Point out the importance of PTAM. CO6 K2
9. Identify the need for a spatial model in AR system. CO6 K3
10. Mention the last two stages of marker tracking pipeline. CO6 K1
11. Brief the need for wearable augmented reality setup. CO6 K2
12. Write the first step mentioned in ICP algorithm. CO6 K1
13. Define vocabulary tree. CO6 K1
14. State the purpose of agile displays. CO6 K2
15. What are magic lenses? CO6 K1
Part - B
Exemplify the concept of computer vision for AR with a case study.
1. CO6 K3
(13)
Summarize in detail about the case study: Multi-camera infrared
2. CO6 K4
tracking. (13)
Narrate in detail about the case study: Simultaneous localization and
3. CO6 K4
mapping. (13)
4. Give an account on multi-view interfaces in AR. (13) CO6 K2
5. Write in detail about foundations of human navigation. (13) CO6 K2
Explain in detail about the augmented paper and multi-view
6. CO6 K2
interfaces. (13)
Narrate in detail about a case study on wearable augmented reality
7. CO6 K4
setup. (13)

Part - C
Q.No Questions CO’s Bloom’s Level

1. Provide an explanation of the role of navigation in an


CO6 K3
augmented reality setting. (15)
2. Write short notes on the following:
CO6 K2
i)Semi-automatic reconstruction. (8)

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ii)Free-form modeling. (7)
3. Give a description of the annotation and modeling aspects in
CO6 K3
AR. (15)
4. i)Examine the privacy concerns associated with AR wearables,
especially regarding data collection and user tracking. (8)
CO6 K4
ii)How can manufacturers and developers address these
concerns to build trust among users? (7)
5. Discuss the significance of user interfaces in Augmented Reality.
(5)
CO6 K4
How can AR user interfaces be designed to seamlessly integrate
with the physical environment? Provide examples. (10)

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