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UNIT I INTRODUCTION
Unit - 1 CO1 K1
1. Define AR. CO1 K1
2. With an example illustrate AR functionalities. CO1 K2
3. How AR integrates the system into digital environment? CO1 K2
4. Classify AR technologies. CO1 K1
5. What are the components in an interactive VR system? CO1 K2
6. Summarize the types of rendering. CO1 K1
7. Identify the ways of 3D registration. CO1 K2
8. State the role of tracking devices. CO1 K2
9. Give an example to brief the role of multimodal interface. CO2 K1
10. Define tracker jitter. CO1 K1
11. State the term latency. CO1 K1
12. What is 3D graphic in AR? CO1 K2
13. List any 2 disadvantages of magnetic trackers. CO1 K1
14. Recite what is personal graphics display. CO2 K1
15. Tell about sound display. CO2 K1
Part - B
Sketch the three I’s of virtual reality with appropriate real-time K2
1. CO1
examples. (13)
2. Illustrate the framework of an interactive VR. (13) CO1 K3
3. Describe the 3D registration process with an example. (13) CO1 K4
4. With a neat sketch explain the working of ultrasonic trackers. (13) CO1 K3
5. Discuss the various types of large volume displays. (13) CO2 K2
6. Outline the various AR input devices. (13) CO1 K2
7. Summarize the performance parameters of a tracker. (13) CO1 K2
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Part - C
Q.No Questions CO’s Bloom’s
Level
1. Explain various interfaces in augmented reality. (15) CO1 K2
2. i) Summarize the role of trackers. (5)
CO1 K2
ii) Explain in detail about any two trackers. (10)
3. Explore the pros and cons of virtual reality with relative
CO1 K2
examples. (15)
4. Discuss the role of gesture interfaces in the context of human-
CO2 K2
robot interaction and the potential benefits. (15)
5. Describe the role of graphics displays in immersive
technologies like virtual reality (VR) and augmented reality CO2 K2
(AR). (15)
UNIT II VR MODELING
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3D object. (13)
Include relevant examples in your detailed essay about object
5. CO3 K2
hierarchy. (13)
Illustrate with a suitable example on importing CAD files in the
6. CO3 K2
context of virtual reality. (13)
i)Why is modeling important in virtual reality? (5)
7. CO3 K2
ii)Describe a particular modeling technique. (8)
Part - C
Q.No Questions CO’s Bloom’s
Level
1. In the context of virtual reality, what does it mean to use
CO3 K2
geometric modeling? Explain. (15)
2. Describe kinematic modelling in detail with suitable examples.
CO3 K2
(15)
3. Give a detailed note on model management in VR systems.
CO3 K2
(15)
4. i)Narrate the role of Ray Casting in collision detection for VR
modeling. (8) CO3 K2
ii)In what scenarios is it particularly useful. (7)
5. Deliberate the strategies for optimizing memory usage in
CO3 K2
model management for VR applications. (15)
Part - C
Q.No Questions CO’s Bloom’s
Level
Compare and contrast the scene graph concept in WTK and
1. CO4 K3
Java 3D with neat illustrations. (15)
Write short notes on the following:
2. i)WTK simulation loop. (8) CO4 K2
ii)Message passing using WTK. (7)
Mention the types of creating virtual object geometry with
3. CO4 K2
sample codes in both WTK and Java 3D. (15)
Discuss the considerations for designing a flexible and
4. CO4 K3
scalable scene graph in VR programming. (15)
Describe the features of Java 3D and its contribution of in the
5. CO4 K3
abstraction of 3D graphics complexity for Java developers. (15)
UNIT IV APPLICATIONS
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8. State the merits offered by VR for post-stroke patients. CO5 K1
9. Narrate the importance of telerehabilitation. CO5 K2
Compare surface graphics and volume graphics in terms of rendering CO5 K2
10.
performance and transformation.
11. What is seismic data? CO5 K1
12. Define volumetric visualization. CO5 K1
13. What is virtual prototype? CO5 K1
14. Concise the need for assembly verification. CO5 K2
15. What is meant by ergonomic analysis? CO5 K1
Part - B
1. State the guidelines for proper VR usage. (13) CO5 K3
2. Describe cybersickness and explain its causes. (13) CO5 K3
3. Deliberate about the direct effects and aftereffects of VR simulations
CO5 K3
on users. (13)
How was the visible human database created? Describe some of its
4. CO5 K3
applications. (13)
In what ways is VR used in the automotive industry both in
5. CO5 K2
prototyping and ergonomic analysis? (13)
6. Explore about VR in military applications. (13) CO5 K3
What is “virtual heritage” and what steps are needed to build a
7. CO5 K2
heritage edifice? Give examples. (13)
Part - C
Q.No Questions CO’s Bloom’s Level
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UNIT V AUGMENTED REALITY
Part - C
Q.No Questions CO’s Bloom’s Level
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ii)Free-form modeling. (7)
3. Give a description of the annotation and modeling aspects in
CO6 K3
AR. (15)
4. i)Examine the privacy concerns associated with AR wearables,
especially regarding data collection and user tracking. (8)
CO6 K4
ii)How can manufacturers and developers address these
concerns to build trust among users? (7)
5. Discuss the significance of user interfaces in Augmented Reality.
(5)
CO6 K4
How can AR user interfaces be designed to seamlessly integrate
with the physical environment? Provide examples. (10)
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