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LESSON PLAN

Grade: 8 MYTH
Lesson Title: Introduction to Mythology - Continuation of Previous Class
Lesson Duration: 45mins
Date: April

Overview of the lesson


In today's lesson, students will explore interesting beasts, monsters and gods/godesses from Greek
Mythology. Each student has been tasked with selecting one of these legendary beings to study in detail.
Through their research, they'll uncover the unique traits, powers, and stories associated with their chosen
creature. Adding a creative spin to their exploration, students will be crafting Pokémon cards inspired by their
selected mythical creature. These cards will encapsulate everything from the creature's abilities and
vulnerabilities to its signature moves, all imagined by the students themselves.
Alberta Program of Study: Goals and Objectives
GLE: (Individual Option Course Outline)
N/A - Develop an interest in mythology
- Develop basic knowledge in the study of different
cultures and mythologies

Learning Objectives
By the end of this lesson, students will Demonstrate creativity and critical thinking skills by designing a
Pokémon card that accurately represents the chosen mythical being, including its characteristics, powers, and
backstory. Students will also be able to communicate effectively through written and visual mediums,
articulating the key attributes and significance of their chosen creature within the context of Greek Mythology.
Lesson Guiding Questions

- What are the defining characteristics and attributes of the mythical creature or god/goddess you have
chosen to research?
- How do the backstory and mythology surrounding your chosen creature contribute to its significance
within Greek Mythology?
- What special powers or abilities does your chosen creature possess, and how do these powers
influence its role in ancient myths?
- How does your understanding of your chosen creature compare to other creatures or gods/goddesses
in Greek Mythology?
- In what ways can you creatively interpret and represent your chosen creature through the design of a
Pokémon card?
Annotated Learning Resources List
https://pokecardmaker.com/configurator/

Material and Equipment

- Smartboard
- Drawing paper
- Pencil crayons
- Mythology list (beasts, creatures, gods/goddesses
- Pencils
- Markers
- Fine tip sharpies
- Scissors
Lesson Procedures

Management Plan: Students prone to disruption or easily distracted may find sitting closer to the board or
instructor's desk helpful. If disruptive behaviour persists after relocation, students will receive one additional
chance to adhere to the instructor's expectations. Upon a third occurrence, students will be directed to the
office or outside the classroom to address the inappropriate behaviour, ensuring minimal disruption to other
students' learning.
Introduction (3 mins)

Greet students at the door and notify them to take a seat wherever they would like. Take attendance and inform students
that Classical Mythology was the one that won!
Steps and Procedures Teaching Strategies
Activity #1: Research Greek Character [Indirect Instruction/ Individual
Learning] (15 mins)

Inform students they will be making Pokemon Cards. They will base their
character on Greek Mythological creatures. Formative Assessments

Assessment will be
- Have students log in to their computers and begin researching conducted throughout the
Greek mythological beings (provide a list of these in case students lesson through
need ideas) observation of student
- Research and choose a monster, beast or god/goddess from Greek participation in the
Mythology. Find out the character's name, characteristics, fun facts research or the making of
and more! Strengths and weaknesses. the card.
- Write down your paper research
- Find a picture of your Greek being (must be a jpeg) and download Email to the instructor of
it into your files card - ensure they
understood the character
they chose
Activity #2: Introduction to Mythology| Indirect Instruction. (10 mins)

- Have students log in to https://pokecardmaker.com/configurator/ Differentiation


- Fill out the information, customize your card (colour, strengths,
weaknesses, other characteristics) Visual, written and verbal
- Ensure you have changed all of the information so it is a Pokemon card of instruction
only the characteristics of your Greek being. - Change the picture!
- Download the card to your computer and email it to the instructor
Time cues (5 min, 1 min)
for the end of class

Activity #3 Ranking Activity [Indirect Instruction] (15 mins)


List of Greek beings
- Cut out the card and get a card template. provided for students who
- Go to the tracing table (or freehand your drawing) and place the template don't know where to start
onto the printed card. Trace lightly with a pencil. their research.
- Trace and Colour your card and add on anything you would like -
Personalize it!
- Colour your card with a pencil crayon or marker
- Outine the card with a fine-tip pen
Consolidating. 1 mins

Notify students that the ranks will be counted and they will find out on Thursday which mythology
they will be studying!

Clean up (2 ) mins

Have all students bring their ranking sheet the the front of the class
Inform students to pack up and wait for the bell
Reflection

How the students responded to the lesson as planned and taught:


Integration of Interests: The lesson effectively integrated two popular interests among students - Greek mythology and Pokémon - which enhanced their engagement and motivation.
The lesson incorporated many activities, including research, digital card creation, and hands-on customization, catering to different learning styles and preferences.
Creativity Encouragement: By allowing students to personalize their cards and add their own artistic touch.
Clear Instructions: The step-by-step instructions provided clarity, making it easy for students to follow along and complete each activity.
Specific strengths of the lesson plan and delivery:
Most students were engaged in most of the lesson, if not, a part of the lesson. Because of the range of activities, students were motivated to complete the tasks.

Specific weaknesses in the lesson plan and delivery:


Students have a wide range of knowledge when it comes to technology. Some students needed a lot of one-on-one help while others were done the task within 10 minutes.

What must be addressed to improve this plan?


Adjustments could be made to have small groups work together to complete the tasks.

How I have grown from this teaching experience:


The importance of flexibility and adaptability in lesson planning, as well as the value of incorporating students' interests into the curriculum to enhance engagement. Additionally, I have gained
insights into the diverse needs and challenges students may face in a digital learning environment

Other Notes:

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