Professional Documents
Culture Documents
& Simulations
Material: Nothing
Preparations: None
Time: Short
Participants: 8-50
1
Flubas
- Activation, Change-
Material: Flubas
Preparations: Fit one balloon into the other, and fill in water to the inner one,
blows the outer one. A flubas is done.
Time: Medium
Participants: 2-50
Comments, reflection
Preparing oneself for what is about to come, changes can always happen at the last moment….
2
I’m sitting on the Grass
- Activation, Group dynamics, Solving problems -
Material: Chairs
Preparations: None
Time: Medium
Participants: Any number
Comments, reflection:
Who is the one who has to react quickly? What’s the point of things being chaotic if there is no need to be?
When a new position is filled, then people have to align themselves… which typologies become obvious in
this situation? Quality: react immediately and then relax.
Furthermore: movement, keeping an overview, tactics, contacts.
3
1, 2, 3!
- Activation, Livening things up –
Material: Nothing
Preparations: No
Time: Short, 10 min.
Participants: Any even number
Why?
The game is easy to play and no preparation is needed. It’s good for activating and livening things up.
4
High Moon
- Activation, Livening things up, Transitions -
Material: None
Preparations: Nothing
Time: Short
Participants: Any number
Comments, reflection
The game is possible in all kind of indoor situations. Always good for activating and livening things up.
5
Detective
-Activation, Perception, Change -
Material: Nothing
Preparations: None
Time: Short
Participants: 2-50
6
Night Flight
- Beginning, Getting acquainted, Trust, Communication -
Material: Nothing
Time: Short
Participants: 2-30
7
Naming Names and Superlatives
- Beginning, Getting acquainted, Warming up, Team development -
Material: Nothing
Time: 10 to 15 minutes
Participants: Up to 20
Alternatives:
Number of years working for BOSCH
Number of years working in general
Age
Number of children and pets in the household
Year of birth
Shoe size
Distance to birth place
Number of phone calls per day
Distance of dream holiday location
Comments, reflection
If one player can’t think of anything, you can give him/her the chance to do it at a later point. It is
interesting if it is done spontaneously as there are hundreds of kinds of uniqueness.
8
Sociometric Arrangement (Soziometrische Aufstellung)
- Beginning, Getting to know each other -
Material: Nothing
Time: 10 to 15 minutes
Participants: Any number
Alternatives:
Positioning according to:
Number of years working for BOSCH
Number of years working in general
Age
Number of children and pets in the household
Year of birth
Shoe size
Distance to birth place
Number of phone calls per day
Distance of dream holiday location
Why?
It is a funny and easy way of getting to know each other, getting to know the participant’s names, age etc.
9
My Personal Picture Frame
- Beginning, Introduction -
Material: Small picture frames for all participants or for a group of two/three/four
participants
Digital cameras one for each group of two/three/four
Advice to print pictures
Nice pens to write something on the picture frames
Time: Ca. 30 minutes before a break; printing of the pictures during the break
(done by someone else); 20 minutes after the break
Participants: Any number
Why?
It is nice to think about the coming year. What is waiting for us, what lies ahead of us? Those thoughts can
be put into the picture and in the words describing the picture. The picture frame can be taken into the
office.
10
Info Game
- Beginning, Introduction, Communication, Transitions -
Comments, reflection
The goal is to have an intensive getting-to-know you session. It can also be turned into a seminar
feedback session with the right questions, as a means of exchanging of opinions or for checking the
participants’ knowledge on a certain topic.
11
Sociometric Sequence (Soziometrische Reihe)
- Beginning, Opening a topic -
Material: Nothing
Time: 10 to 15 minutes
Participants: Any number
Alternatives:
I totally understand the reason for having this workshop!
We do not have problems in the cooperation with the other department!
I think the workshop will help us to better cooperate with each other in the future!
…
Why?
It is a good method to get started with a topic, to visualize the status of a situation or as feedback.
Everybody gets to show his opinion.
12
Anonymous Happy Game/Secret Angel
- Bringing people together -
Material: Nothing
Preparation: None
Time: Whole training/seminar/workshop
Participants: Any number
Why?
It helps people bringing together to get to know each other better.
Enjoy being pampered by a coworker who picked you!
13
Mixed Names
- Bringing people together, Warming-up, Livening things up, Change -
Material: Nothing
Preparation: None
Time: Short
Participants: 8-30
Comments, reflection
Interesting point: which strategy is taken? Holding tight or moving away or Meta-position: which names
crop up (in order to remember the names in this particular situation)? This game is always a lot of fun as
there are lots of “wrong” reactions. The inverse function of the game becomes clear in this situation.
14
Legosteine
- Coaching, Mediation, Intervention – Caution, sensitive!! -
Why?
Visualizing a problematic situation with “neutral” material helps to unveil what is going wrong in the
interaction of B with a given group of other people.
Attention: The role of A however requires coaching experience. The whole process can be very difficult
for B, so he/she is the one to set the pace.
15
Donkeys and shepherds
- Communication -
The donkeys are not allowed to speak, but should use their body language to give feedback to the offers
of the shepherds. If the shepherd makes an offer corresponding to the donkey’s incentive or if it goes at
least in the right direction, the donkey should walk one or two steps forward.
The donkeys all together follow the trainer into the seminar room and position themselves on one side.
The trainer gives the following instructions to the shepherds: Each of them has to following instructions to
the shepherds: Each of them has to select one donkey. The objective is to get the bull-headed donkey to
follow him to the other side of the room. After 3-5 minutes it will be determined how many shepherds have
had success. Afterwards reflection of the exercise.
Why?
Communication between participants will be trained in this exercise.
16
Tangram
- Communication -
Debriefing-questions:
You may ask the winner or the quickest:
What made them communicate so effectively?
What techniques did they use to help them understand each other quickly and clearly?
Question for all: How to make communication more effective?
Picture chart:
17
Island Survival
- Communication, Information sharing -
Mute Island
Task
Gather all the persons to Healthy Island
Rules:
1.) Only the Mute can assist the Blind to move.
2.) Only the Mute can move the planks (planks are foam boards).
3.) Only after the Blind have finished the first task, the planks can be moved.
18
4.) The Mute may not talk.
5.) Rapids around the island make leaving it very dangerous. Any person or objects falling into the
water will be washed to the Blind Island.
6.) There is alluvial sand on the Blind Island and the Mute Island. Too much weight or pressure will
cause the islands to collapse.
Blind Island
Task:
1. Throw one ball into a bucket in the water
2. Gather all persons to Healthy Island
Rules
Only after the first task has been finished, you can leave the Blind Island
Rapids around the island make leaving it very dangerous. Any person or objects falling into the water will
be washed to the Blind Island.
There is alluvial sand on the Blind Island and the Mute Island. Too much weight or pressure will cause the
islands to collapse.
Guide participants to think about their own role, and connect their role to their place in an organization.
Does the “three island” situation exist in a real organization?
What does each island represent in an organization?
As a leader, they should capture useful information and fully utilize the information. Leaders have to pay
attention to the prioritization of tasks and avoid distractions. They are to pay attention to the organization
and selection of information.
Eggs and the math problem is not the most important task! When there is more than one task, leaders are
the ones to find out the right thing to do – and leave the “doing it right” to their people.
The middle level should work out how to balance receiving and distributing information to maintain a
smooth communication flow in the organization.
They hope their superior treats them in a fair way, but how do they treat their subordinates?
As a Blind person, the bottom employees, how do they feel?
Do they know what they are doing? What they should do?
Do they actively ask, take initiative? Or do they remain in a passive role?
Their main task is to comprehensively collect and openly share information, and co-operate across
borders.
19
Maze Game
- Communication, Planning, Leadership -
Material: Compass
Tape to build the maze
Bell as an alarm
Flip chart
Transparencies “Maze objective”, “Maze guidelines “, “Maze
route/dimensions” (see below)
Preparations: Prepare maze (tape on the floor) before meeting/game
Print out “Maze objective”, “Maze guidelines “
Time: Approx. 70 minutes
Participants: Any number
Why?
Sometimes teams loose their orientation. What happens, if that’s the case? Priorities can’t be set; work
processes suffer – to name a few of the consequences. This little experiment shows what it means.
Debriefing:
Let participants review whole process: divide team in two halves one focusing on
a. planning phase (pluses and improvement opportunities) the other one
b. action phase (pluses and improvement opportunities)
Let each group elect leader who will present results of their discussion at flip chart
after 10 min.
How did you use the resources?
How do the dynamics in this situation reflect your actual job situation?
What did you learn?
20
Transparency “Maze guidelines”
2. You may move from a square to any adjacent square, but you are not allowed to skip
over a square
3. After having set off an alarm you must return on the same path to the start before you start
over
4. If members successfully crossed the maze and another member actuates the alarm, those
who successfully crossed the maze must return to the beginning side and start over
5. You may not talk after the maze has been activated – unless instructed to do so
6. You may not use any materials that help to indicate the path
21
22
For the trainer only!
23
Clapgame
- Concentration, In between, Fun -
Material: Nothing
Preparations: None
Time: Approx. 10 minutes
Participants: Any number
The trainer should demonstrate this and take care that the participants follow him until the group has the
same clap rhythm. As far as the base rhythm is understood, every participant gets a number:
e.g. 1 for the trainer, 2 for his left neighbor and so on until everyone has a number that he has to keep in
his mind.
Now the exercise is, to get again in the clap rhythm and then the trainer starts: By flipping with the right
hand the trainer calls out his own number, by flipping with the left hand he calls out the number of and
other participant (e.g. 5). This participant has to do the same by the next flip: By flipping with the right hand
call out his own number, by flipping with the left hand call out the number of and other participant.
The rhythm should be consistent and without any pauses, breaks.
The trainer should explain this and do a short training round.
Objective is to keep a consistent rhythm without pauses or mistakes for about 5 minutes.
It’s hard to keep the rhythm because some participants will have problems with their coordination, but this
is what will bring a lot of fun.
Why?
It’s a lot of fun and also very good for the seminar-climate, to make something nonsensical, particularly for
managers.
24
Traffic Jam
- Cooperation, Communication-
Rules:
1. There is a P in every space.
2. Every participant can only move one space forward in his/her direction.
3. The space in front has to be free or jumped over if there is a member of the other team occupying it
and the next space is free. Aim of the game is that P1 of Group A reaches the position of the
corresponding member of Group B etc.
25
Blindfold – Square of Ropes
- Cooperation, Communication -
Why?
In this exercise communication and cooperation between the participants will be trained.
26
Quicksand
- Cooperation, Communication, Concentration -
Comments, reflection
Planning phase, arrangements, discipline.
27
Office Office
- Cooperation, Communication, Information flow-
28
Diversity
- Cooperation, Communication, Problem-solving game -
Material: Chairs
Time: Medium
Participants: 8-15
Comments, reflection
Which color is dominant, the strengths of the group, what is missing?
Which tasks, projects can be taken on by this group?
29
constructive adventurous
I can put together different elements of an idea I enjoy carrying out daring and risky actions.
or project to form a whole.
discoverer flexible
I like being on new territory and try to find new I am able to see situations and
ideas and concepts. thoughts/attitudes from different angles.
holistic integrating
I often know things without thinking about them I quickly recognize the context of the whole
much and without necessarily having proof or picture when I see individual aspects of a
evidence. thought or project.
creative artistic
I often have unusual and new ideas if I take I love the beauty of the arts such as music,
things out of their normal context and remix painting or poetry and take pleasure in good
them. design and artistic forms.
curious imaginative
I am a person who asks a lot of questions and I have strong powers of imagination that go
likes to be informed about everything. beyond the borders of reality.
I am prepared to make decisions and see I find it easy to concentrate on many things at
opportunities in the decisions. the same time.
spontaneous impartial
I react quickly and effortlessly without having to I am open for and welcome new ideas and
think about things for a long time. views even if they are different from my own.
Yellow
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analytical definitive
I like to look at individual parts of aspects in I think and argue with clarity.
order to investigate how they can form a
solution.
direct factual
I am up front and get to the point quickly. I like to refer to verifiable statements and
issues before I make a judgment or decision.
demanding intellectual
I tend to question issues and like to play the I let myself be guided by objective and rational
advodatus diabolic. thought as opposed to subjective and
emotional attitudes.
critical logical
I check new ideas of projects with skeptical I think logically and conclusively.
care. My behaviors are often observant.
mathematical objective
I like dealing with numbers and data and like I think and deal with things free of prejudice
solving mathematical problems. and seldom let myself be influenced by
personal feelings.
I often see the real core of the problem and am I have the tendency to approach issues based
therefore able to solve it easier. on measurable criteria and use data for
orientation.
rational realistic
I make my choices based on sensible reasons I see things as they are and avoid speculation
and not based on feelings. and presumption.
rigorous technical
Blue
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careful administrative
I am a careful person that considers the I like dealing with the administration of tasks.
consequences of any action I take.
articulate persistent
I express my thoughts clearly and precisely. I am persistent and persevering when reaching
for my goals
detailed disciplined
I value taking small things into consideration if I I am disciplined and absolutely target
am dealing with a problem or project. orientated.
dominant hard-working
controlled organizing
I have my feelings under control and behave I enjoy organizing the steps of a project so that
rather cautiously and self-controlled. it functions as a whole.
planner practical
I like to determine the necessary steps that need / I prefer definite negotiation as opposed to a
to be taken to reach a specific goal. theoretical approach.
procedural punctual
I like to set certain avenues of approach that I It is important for me to keep appointments and
can follow in a procedure. keep an eye on my own time.
sequential structured
I like to take things step by step when dealing I like systematic structures and a specific
with things. framework.
Green
32
expressive emotional
I express my views very clearly and strongly. I have a deep sense of things.
obliging enthusiastic
I approach other people openly and warm- I find it easy to get passionate about things.
heartedly.
friendly helpful
I like to be friendly, kind and warm-hearted. I like providing others with my help and support
them in difficult situations.
I have a feel for how other people are feeling My feelings and ideas can really move me.
and can rely on my feel for empathy and
antipathy.
compassionate musical
I often understand other people and can be I take great pleasure in music, enjoy singing or
responsive to them. play an instrument.
openness spiritual
I am open for suggestions and offers of help I like having contact with things that are outside
from others. the realm of reality, like religious or esoterically
questions.
trusting interpersonal
I have a positive attitude to people and like to Friendship and relationships with other people
rely on them. are of great importance to me.
33
Harmononizing Cooperative:
I have the tendency to bring harmony to things I enjoy working with others towards reaching a
that differ.
common goal.
Red
34
Nine Men’s Morris
-Cooperation, Communication, Solving problems-
Material: Chairs
Preparations: None
Time: Medium
Participants: 8-15
Comments, reflection
35
Balancing Duet
-Cooperation, Trust, Team development -
Material: None
Time: Short
Participants: 2
36
Floating Ice
- Cooperation, Warm-up -
Group 1
Group 2
Start
Why?
It is a nice game to warm up after lunch or in the morning.
37
Passing on Messages
- Cooperation, Warm-up -
Why?
It is to see that information that is passed on from one person to another often looses important details or
worse, the whole story is falsified and rumors emerge.
38
Planet Course
- Cooperation, Warm-up -
39
Demonstration: How to deal with big Stones?
-Demonstrate the importance of planning important things and keeping due dates -
Material: Flipchart
Very big stones
Smaller stones
Sand
Glass bowl
Preparation: Flipchart (see below)
Time: 10 to 15 minutes
Participants: Any number
Why?
Demonstrate the importance of planning important things and keeping the set due dates even though
issues seem not to be urgent.
40
My personal Kite
- Energizer; A Deceleration Exercise-
Material: Kites (buy some inexpensive plain kites for self assembly)
Textile markers
Glossy pens
Time: 20 minutes
Participants: Any number
Purpose:
Fast pace and acceleration are typical for the business environment we are working in.
Manual work, even with an artistic touch, is a good break in a retreat or workshop to allow participants to
slow down, to decelerate, find peace of mind for a while. Or just use it as energizer or refresher for another
round of group work or workshop tasks.
41
Sociometric Selection (Soziometrische Wahl)
- Feedback -
Material: Nothing
Time: 10 to 15 minutes
Participants: Any number
Alternatives:
What attitude do you think people in service position should have?
What characteristic is important when working in a team?
…
Why?
It is a way of giving feedback to people and a way of asking for changes.
42
“What we all bring to the party” –Picture Frame
- End, Feedback -
Why?
It is nice that the team can take something with them at the end of a workshop to put in the office. It will
then always be in front of their eyes to remind them on their strengths.
43
Bountiful Harvest/Tree of Achievements
- Feedback, Review, Opening -
Alternatives:
Bountiful Harvest of next year/meeting/workshop/project.
Metaplan poster with a street and streetlamps; achievements can be clued to the lamp poles.
Metplan poster with fishing net; achievements are written on cards formed as fishes. Of course the
preparations would change accordingly.
Why?
Remember great things from the past. Sometimes things that go bad stay in one’s head and things that go
well are forgotten very quickly. With this method those things that went well are remembered and shown to
all the others. The team can see that it has achieved a lot and that all together can achieve much more.
44
Sociametric Constellations
- Getting acquainted, Warming-up, Tuning in -
Material: Nothing
Preparation: -
Time Medium
Participants: 8-15
Comments, reflection
A good kick-off exercise. Important questions can answered in a visual overview. Follow-up questions then
provide additional information.
45
Choosing pictures
- Getting to know each other, Warm-up -
Why?
It’s a funny and interesting method to get to know each other. People will compare themselves with
animals or flowers, etc.
46
Square wheels
- Group work: organizational problems -
Material: Big picture of the square wheels picture or handout with the
picture for each group
Preparations: Print out picture in a big format or handout or use ppt and beamer
Time: Approx. 30 minutes
Participants: Any number
Why?
Debriefing points might include:
The person in front - represents leadership, top and middle management or others focused forward (and
seldom backward). Leaders get insulated by their rope to the bumps and thumps of many realities of the
journey forward. They work hard to pull the organization ahead. And a rope may be so long that the
leaders lose touch with what actually happens. After all, "A desk is a dangerous place from which to view
the world." Leaders can implement bad changes with good intentions; most leaders do have good
intentions but little current "hands-on reality."
The people in the back - represent the front-line employees and supervisors who cannot see far ahead
and feel every bump and pothole in the road. They push but have to trust the leadership to steer the
course of the journey. They have no “big picture” of where the organization (the wagon) is headed, but
work hard to do what is expected of them. They lack perspective and vision. Intentions are positive.
The body of the wagon - The body itself is well made and sturdy, much like the basic core of any
organization. It will do the job for which it was designed. Its nature makes changing direction quite difficult,
but it works like it always has. New wagons are also quite expensive!
The square wheels - These represent the traditions of the organization, the way things have always been
done, the old ways, the systems and procedures to respond to quality and service initiatives or other
issues of relevance to the group. In some organizations, they might represent inter-departmental conflicts
and the common experience of an organization that does not move smoothly forward.
The round wheels - These represent new ideas for innovation or improvement, generally coming from
within the organization itself. Round wheels already exist in the wagon and are used by the exemplary
performers!
Overall, the visions are difficult to effectively communicate to everyone in the work group and continued
motivation is necessary to keep pushing forward. People generally trust leadership to lead the journey. But
after pushing for a long time, people in the back may lose interest in where the organization is going or
needs to go and can become resigned to the fact that the square wheels are a way of life. The
organization clunks along, and everyone knows it.
47
This is how many organizations seem to really operate.
Identify as many of the key issues and opportunities for improvement as you can.
Pay attention to • the person in front • the people in back • the body of the wagon
• the rope • the square wheels • the round wheels
48
Motivation and Continuous Improvement
- Icebreaker, Motivation -
You can then relate this back to motivation and having something to aim for etc. or just keep it simple.
Why?
This is a simple energizer that gets everyone up and talking etc.
49
Broken Squares
-Icebreaker, Observe team behavior -
Material: Flipchart
Puzzle parts (see below)
5 envelopes per group
Preparation: Cut the puzzle parts and put them in the envelopes (sign
envelopes with A,B,C,D,E)
Time: approx. 20 to 30 minutes
Participants: Groups of 5 people
Debrief:
What did you observe in your team/group?
What can you learn from those observations?
Why?
Cooperation – Looking out for each other
Sharing Power and Information
Paying attention to individual as well as team goals
Continued involvement in team process
Impact of individual behavior on team success
Look at big picture
50
51
Rush Hour
- In between -
Possibility 1 Possibility 2
52
53
Tilting Chairs
- In between, Cooperation -
Why?
The group is forced to cooperate with one another. Leaders will step up; suggestions will be made but are
they going to be heard? With a reflection after the exercise, it is a good tool for group development.
54
Intelligence Test
- In between, Fun -
Why?
You can play this game in the beginning of a phase where the participants need to be particularly attentive.
It leads to a light bulb moment and makes the participants more alert for the next task.
55
Robots game
- In between, Fun -
Material: Nothing
Preparations: None
Time: Approx. 10 minutes
Participants: Any number to build groups of three
Why?
It’s a lot of fun and offers some variety to the seminar.
56
“Bumms” game
- In between, Fun -
Material: Nothing
Preparations: None
Time: Approx. 10 minutes
Participants: Any number
57
King of the key
- In between, Fun -
58
Fish, chip, prawn
- In between, Fun, Reactivating -
Material: Nothing
Preparations: None
Time: Approx. 15 minutes
Participants: Any number
‘Fish’: Fix a direction of the game (clockwise or anti-clockwise). Then simply pass the word ‘fish’ round
from one person to the other in the direction of the game. The ‘passing’ of the word fish is also done at the
same time as making an indication with your hands. The indication is using placing the palms of your
hands flat against each other, pointing to the person beside you.
‘Chip’: When one person says ‘chip’, then the direction of the game changes and ‘fish’ will be passed the
other way round.
‘Prawn’: ‘Prawn can be sent to any person standing in the circle & not only to the person next to you. So,
participants have to be attentive and concentrated so that they don’t miss their instruction.
Do some test rounds so that every participant knows the elements and can practice a little bit?
Start the game. There should be no pausing but quickly go through. A person, who makes a pause, does
the wrong action or says the wrong word will be out. The rest of the group goes on until there is a winner
of the game.
Why?
It’s a funny and reactivating game after lunch with a lot of laughing.
59
Giants Wizards Elves
- In between, Fun, Reactivating -
Material: A large space, rope to mark the central line and the safe zones
Preparations: None
Time: Approx. 15 minutes
Participants: Any number
Giants - Stand tall on tiptoes, hands forming a claw like shape and raised slightly higer than your head and
growl like a giant!
Wizards - Stretch arms out and separate fingers, shake hands as though casting a spell and at the same
time make some sort of wizard noise such as azza cazam!
Elves - Crouch down to the floor, place hands on top of head to represent elf ears and make an elf noise
such as eek!
Give people plenty of practice by calling out the characters and having them instantly become that
character - offer lots of positive encouragement for dramatic effort.
Explain to the groups that they must decide in their team which character they will all represent in the
first round. Teams facing each other, then the trainer dramatically announces "1....2.....3.....", on the
count of 3 the teams adopt their poses, revealing their identity (everyone in the same team must
represent the same character). Immediately, the winning characters (team) must chase the losing
team and try to catch as many as possible.
Remember:
o Giants catch the Elves
o Elves catch the Wizards
o Wizards catch the Giants
o Identical characters are a draw
The losing characters try to reach a "safe zone" (e.g., over another rope) without being caught
Teams then reconvene and decide on their next character, persons caught are becoming new members of
the winning team
Continue until one team entirely consumes the other.
Why?
Very amusing and brings out the child in everyone.
Active, all-engaging game - fun way to get a group physically and mentally alert.
Encouraging communication and teamwork.
60
Layout
Giant
Elf
Wizard
61
Bridge, mixer, elephant, photo
- In between, Fun, Reactivating -
Material: Nothing
Preparations: None
Time: Approx. 15 minutes
Participants: Any number
‘Bridge’: When the moderator points at one person and says ‘bridge’, the two persons standing left and
right beside the pointed person have to form a bridge with their hands over the head of the person in the
middle. The person in the middle has to quickly walk round one side of the bridge, which is formed with
one of the two people.
‘Mixer’: By pointing at a participant and saying ‘mixer’, he has to stretch out his arms above the head of
his right and left neighbour. The two neighbours then should quickly rotate once.
‘Elephant’: By pointing at a person and saying ‘elephant’, the person has to form an elephant’s trunk with
his arms. His left and right neighbour form the elephants ears with their arms.
‘Photo’: By pointing at one person and saying ‘photo’, he and his left and right neighbour make some nice
poses, as though they are posing for a photograph.
Do some test rounds so that every participant knows the elements and can practice a little bit.
When playing the game, ensure that you quickly and clearly point at one person, so that the two people
beside him know that they must do them action.
Why?
It’s a funny and reactivating game after lunch with a lot of laughing.
62
T. Surf Inc
- Information flow, Communication in teams -
Distribute the roles A to E to the participant. Nominate two observers; the moderator can act as the
mailman. Only written communication – with cards – is allowed.
Cards will be delivered by the mailman.
Cards have to be labeled with “sender” and “receiver” in order to be transported.
A D
B E
C A
D Observer
E Observer
Observer B
Observer C
63
Distribute the new instruction list to the participants.
“B” and “C” work for “A”. All three can exchange cards and pictures with symbols among themselves.
“D” works for “B”. Both can exchange cards and symbols among each other. The same is true for “E” and
“C”.
Maximum two symbols can be exchanged together and at the same time.
Only “E” knows the task. On his/her instruction is written:
“It is the task of your group to make sure that at the end everyone of the group has 4 pictures showing
identical symbols.”
64
Instructions for the first round:
A “T.Surf Inc.”
1. round
A
Your company:
C D E
General instruction:
“A” and “B” can exchange written messages.
“C”, “D” and “E” can only exchange written messages with “B”. There is no other way allowed
to communicate.
This instruction must not be shown or given to any other person. If you have questions to ask
the trainer, raise your hand.
In this exercise there are in total 6 different Names available. Everybody finds 5 of the names
on the bottom of his/her instruction. Only 1 of the different names on everybody’s instruction
is identical. It is your task to find out what name this is. When you have found out the name,
the task is fulfilled.
65
B “T.Surf Inc.”
1. round
A
Your company:
C D E
“C”, “D” and “E” can only exchange written messages with “B”. There is no other way allowed
to communicate.
This instruction must not be shown or given to any other person. If you have questions to ask
the trainer, raise your hand.
66
C “T.Surf Inc.”
1. round
A
Your company:
C D E
“C”, “D” and “E” can only exchange written messages with “B”. There is no other way allowed
to communicate.
This instruction must not be shown or given to any other person. If you have questions to ask
the trainer, raise your hand.
67
D “T.Surf Inc.”
1. round
A
Your company:
C D E
“C”, “D” and “E” can only exchange written messages with “B”. There is no other way allowed
to communicate.
This instruction must not be shown or given to any other person. If you have questions to ask
the trainer, raise your hand.
68
E “T.Surf Inc.”
1. round
A
Your company:
C D E
“C”, “D” and “E” can only exchange written messages with “B”. There is no other way allowed
to communicate.
This instruction must not be shown or given to any other person. If you have questions to ask
the trainer, raise your hand.
69
“T.Surf Inc.”
Information flow and communication in Teams
“In this exercise there are in total 6 different Names. Everybody finds 5 names on the bottom of his/her
instruction. It is your task to find out which common name can be found on each instruction.”
On the paper sheets are the names Eva, Eleanor, Julia, Sophia and Catherine. Catherine is the name
which can be found on each instruction sheet.
The task normally should be given from “A” to “B” immediately. “B” should then inform “C”, “D” and “E”, ask
for the names and deliver the list of all names to “A”. What happens in reality? Please note down your
observations!
1. How long did it take until the first messages were sent around which had nothing to do with the
task?
………………….minutes
Take notes to especially unusual messages:
……………………………………………………………………………………………………
……………………………………………………………………………………………………
……………………………………………………………………………………………………
……………………………………………………………………………………………………
……………………………………………………………………………………………………
……………………………………………………………………………………………………
2. How long did it take, until “A” gave the task to “B”?
………………….minutes
3. How long did it take until “B” gave the task to “C”, “D”, “E”?
………………….minutes
4. How long did it take, until everybody knew what the goal was?
………………….minutes
5. Describe in short your impression during the exercise to:
“A”: ………………………………………………………………………………………………
……………………………………………………………………………………………………
“B”: ………………………………………………………………………………………………
……………………………………………………………………………………………………
“C”: ………………………………………………………………………………………………
……………………………………………………………………………………………………
“D”: ………………………………………………………………………………………………
……………………………………………………………………………………………………
“E”: ………………………………………………………………………………………………
……………………………………………………………………………………………………
70
Instructions for the second round:
A “T.Surf Inc.”
2. round
A
Your company:
B C
D E
“A”, “B” and “C” can exchange cards and pictures (symbols) among each other. Also “B” and
“D” as well as “C” and “E” can do this among themselves. There is no other way allowed to
communicate.
Only 2 symbols can be exchanged at the same time. During the exercise nobody can keep
more than 4 symbols.
Every one has an envelope with 4 pictures. The pictures show always one of 5 possible
symbols.
It is now your task to solve the problem of the group. You can exchange cards and symbols
with “B” and “C” – but with nobody else.
71
B “T.Surf Inc.”
2. round
A
Your company:
B C
D E
“A”, “B” and “C” can exchange cards and pictures (symbols) among each other. Also “B” and
“D” as well as “C” and “E” can do this among themselves. There is no other way allowed to
communicate.
Only 2 symbols can be exchanged at the same time. During the exercise nobody can keep
more than 4 symbols.
Every one has an envelope with 4 pictures. The pictures show always one of 5 possible
symbols.
72
C “T.Surf Inc.”
2. round
A
Your company:
B C
D E
“A”, “B” and “C” can exchange cards and pictures (symbols) among each other. Also “B” and
“D” as well as “C” and “E” can do this among themselves. There is no other way allowed to
communicate.
Only 2 symbols can be exchanged at the same time. During the exercise nobody can keep
more than 4 symbols.
Every one has an envelope with 4 pictures. The pictures show always one of 5 possible
symbols.
73
D “T.Surf Inc.”
2. round
A
Your company:
B C
D E
“A”, “B” and “C” can exchange cards and pictures (symbols) among each other. Also “B” and
“D” as well as “C” and “E” can do this among themselves. There is no other way allowed to
communicate.
Only 2 symbols can be exchanged at the same time. During the exercise nobody can keep
more than 4 symbols.
Every one has an envelope with 4 pictures. The pictures show always one of 5 possible
symbols.
74
E “T.Surf Inc.”
2. round
A
Your company:
B C
D E
“A”, “B” and “C” can exchange cards and pictures (symbols) among each other. Also “B” and
“D” as well as “C” and “E” can do this among themselves. There is no other way allowed to
communicate.
It is the task of your group to make sure that at the end everyone of the group has 4 pictures
showing identical symbols.
Only 2 symbols can be exchanged at the same time. During the exercise nobody can keep
more than 4 symbols.
Every one has an envelope with 4 pictures. The pictures show always one of 5 possible
symbols.
75
“T.Surf Inc.”
Information flow and communication in Teams
2. How long did it take, until “A” asked what the actual task would be?
………………….minutes
3. How long did it take until “E” gave the task to “C”?
………………….minutes
“A”: ………………………………………………………………………………………………
……………………………………………………………………………………………………
“B”: ………………………………………………………………………………………………
……………………………………………………………………………………………………
“C”: ………………………………………………………………………………………………
……………………………………………………………………………………………………
“D”: ………………………………………………………………………………………………
……………………………………………………………………………………………………
“E”: ………………………………………………………………………………………………
……………………………………………………………………………………………………
76
Ibex-Eagle-Marmot
- Livening things up, Activation, Transitions-
Material: Nothing
Time: Short
Participants: 8-30
77
Mayor and Village Idiot
-Livening things up, Communication, Activation -
Material: Nothing
Time: Medium
Participants: 6-15
Comments, reflection
Parallels can be drawn and discussed with company set-up etc.
78
Name Shock
- Livening things up, Getting acquainted, Activation -
79
Mental Experiment
- Mental resources -
Material: Nothing
Time: Medium
Participants: 8-15
Comments, reflection
Using mental powers….
80
Cent Power
- Opening the topic of Change Management -
Let’s illustrate this concept. Let’s assume that one is willing to give you a sum of money each day for one
entire month.
Would you rather have 1000 € each day for 31 days or
Would you rather have a cent on the 1st day and a doubled amount for the next 30 days? (Call on a
few persons to share their thoughts)
Give every participant a cent. Let them begin to calculate now. Allow them some time for calculations.
After participants are through with calculations, show transparency to ensure that they calculated correctly.
Point out that 31.000 € is appealing – especially compared to a paltry cent. But the effect of doubling is
much greater than could be imagined. Stress again the significance of the manager’s quote.
Lead a brief discussion about the fact that as leaders, they are change agents. For most people,
gradually introduced change is easier to accept than dramatic change. The end result, however, is
usually warmer embraced due to thorough understanding/acceptance along the way.
Why?
Sometimes we leap at solutions that initially seem quite attractive. After careful analysis these glittering
prospects often pale compared to solutions carefully wrought. Organizational leaders, believing that their
new system or procedure or philosophy is indeed attractive, sometimes attempt to impose it all at once
upon employees. A gradual introduction, while it may take longer to implement, is usually more successful
in the long run. Similarly, problems that are probed from multiple perspectives yield solutions that cannot
come by quick responses.
Debriefing-Questions:
Think of a change that has recently come about in your business. Was it introduced gradually
or dramatically? How well did you cope with the change?
What progress has your team or business unit made lately? What change accompanied that
progress?
What can the organization do to reassure people about change?
81
82
Change is the Name of the Game
- Opening the topic of Change Management, Warm up -
Material: -
Time: 10 minutes
Participants: Any number that can be put together in pairs
Why?
Ask the participants afterwards how they felt being stared at so closely. How did they feel staring at the
other one? How many participants had difficulties to change even a minor thing about them? But the
amazing eye opener is that after a certain time, nearly everybody will go back to the way they were before
(button up the shirt again; put back the jewelry where it was etc.). So ask the question: how many
participants have gone back to the exact way they were before?
Then finish the debriefing by asking: why did we play this game? It is to be seen that change is difficult.
And keeping this change is even more difficult.
83
Strange things to do
- Opening, Cooperation, Getting in contact -
Material: One envelope for each participant with strange tasks on cards
Preparations: Print out tasks and put them into envelopes
Time: During a whole training/workshop and at the end 10 minutes for
the solution
Participants: Any number
Why?
This can bring participants closer; they have to interact with each other and loosen up a little bit. In the end
it is great fun to figure out who had which task.
84
Our Good Harvest
- A workshop opener to look back and reflect on achievements-
Purpose:
Attractive and imaginative warm up, a positive & good platform for the work achieved and to be continued.
Reflecting makes us stop in what we are doing and helps to recall our strengths, abilities and past
achievements.
…and asked to take a few minutes of concentration to fill in the achievements, successes,
major events in this performance sheet. In a circle each one (voluntary sequence) was asked
to recite his/her achievements to the group and to answer questions. So done - they were
asked to pick a fruit of their choice from the floor and explain “why especially this one” and to
put it into the basket.
The Department Head “The Farms Boss” so to speak was asked to wait till the end and be the
last one to speak and pick a fruit.
Once all participants & the HoDs were finished, the moderator hands over the filled basket to
the manager, by saying a few words, like…
“Dear manager, this fruit basket resembles the harvest so far this year, pls. accept it from your
team and be proud that the fields were well tended too, the trees manicured and well cared for.
We wish you the best for an equally successfully harvest in the next half of this year.”
85
What’s that?
-Problem-solving game, Communication, Minimizing complexity -
Comments, reflection
Only when you concentrate on your task and not on everybody else’s can the process run efficiently.
86
How much is that?
- Problem-solving game, Creativity, Group dynamics -
Material: Nothing
Time: Short
Participants: 2-20
Rule: the number given before the game starts is always the next number.
Irrespective of the number shown.
Comments, reflection
If the solution is not recognized, then the players presume there must be a complicated calculation
involved.
As far as group dynamics are concerned, the situation can show how people who are in the know have fun.
87
Walkie Talkie
- Reflection, Discussion, Reactivation, End, Feedback -
Material: none
Time: anywhere between 10 and 30 minutes
Participants: Any number
Why?
Walkie-Talkie is a simple intervention method, created to get stalled teams moving again. If in a workshop
you encounter a situation where the discussion moves in circles and can’t seem to be resolved, walkie-
talkie will most likely help you to break the spell. By moving side by side confrontation is taken out of the
body language and the shared movement forward is usually reflected in the quality of the discussion.
Works very well with mutual feedback rounds as well.
88
What I Like about you
- Rounding-up, Feedback-
Comments, reflection
Music can help create a positive atmosphere.
89
My Tree
- A review and outlook exercise-
Purpose:
Create a good atmosphere by having people reflect and talk about their business and personal
achievements. Develop with the group a good and common understanding of what’s lying ahead.
1. Let the participants reflect & note down activities, major events, successes, achievements of the past 6
months on and put on their personal accomplishment tree.
2. Use one color for the past and another for upcoming challenges, tasks, important events of the 6
months ahead.
3. Ask each participant to share openly his/her highlights with the rest of the group.
90
Mariánské Láznê
- Strategy, Problem-solving-
Material: Matches
Time: Medium
Participants: 2-30
Comments, reflection
Strategy game- which constellations don’t work? Exchange of experiences. Goal.
How can I avoid certain situations that lead to defeat?
Coaching analogy
91
Tangram (Market place)
- Strategy, Problem-solving, Leadership -
Rules:
1. Give 10 coins as companies’ initial asset, and one set of tangram as initial material.
2. Companies sell their finished product to the market, if it passes the checking, they can get the set
price, if fails, no coin and no material will be back.
Responsibilities:
For trainer:
1. To set shape as required market demands. One shape the first time, keep several shapes on
demand in later process. Keep changing the demands on the market.
2. To set a price below the shape, and keep the price fluctuate (up and down)
3. To help check the quality of finished product the companies sell
4. To interrupt twice to give them 10 minutes for reviews
92
93
Economy in Harmony?
- Team interaction (attention: sensitive) -
Why?
Here it is to see that only the win-win situation (both pairs choose blue) is favorable for both teams. It is
interesting to see if the participants understand this and if they can agree with the opposing pair to follow
this strategy.
94
CUP Game
- Teambuilding -
95
AIP-Simulation Flow Chart:
Board of Directors
reprioritizing Statusreport
every 15 seconds every 2 minutes
Marketing active Manufacturing Quality Calculate
projects results
New order
Job descriptions:
Manufacturing Representative
a) Create designs according to the Design Specifications sheets and priority provided by the
Marketing Representative.
b) When the marketing person says “switch” (indicating that the priorities, i.e. marketing requirements
have changed), immediately puts down the product currently being developed and works on
designing the next product, according to its specifications. Working his/her way around the circle of
products (active AlP’s) in numerical sequence. (Note: drawing lines is the development task)
c) When a product has been completed, places it in the incoming work queue for the Quality
Representative and loudly announces that a product has been completed along with its number.
d) When represented by Manufacturing, prepares a Status Report using the form provided by the
Facilitator.
Important! The Manufacturing Representative must put the cap back on the pen immediately when not in
use any more.
96
Quality Representative
a) Together with Marketing, determines criteria for a quality product on the basis of subjective
judgment but not to change the criteria during the exercise - (e.g., a “good” design may be a card
which contains the correct number and color of lines which do not tough each other, while a design
“reject” may be a card that does not have the correct number and/or color of lines which has the
correct number and color but has lines which tough each other).
b) Determines if the completed products meet with specifications.
c) Keeps a record of any product that does not qualify as a good design (rejected products) without
disturbing the Manufacturing Representative.
d) At the end of a Session, when asked by the Data Analyst provides the total quantity of products
completed and the quantity rejected. This data will be used to determine the first pass yield: i.e.,
good output/total output. The Quality Representative Worksheet can be used to keep this record.
Marketing Representative
a) Starts the stopwatch when the Marketing Representative begins the Simulation and to have it run
uninterrupted from start to finish of each Session.
b) Records the start and finish times during each Session of:
• Start and end of a Session, i.e., Finish of the first four (4) products (through QT log- in)
• Time to complete first product (from start of exercise through QT log-in)
c) When the Session is ended and all the times per (b) have been recorded on the #1 Timekeepers
Worksheet, calculates the elapsed times, writes them on the Timekeepers Worksheet and reports
the results when asked by the Data Analyst.
97
Timekeeper #2: Manufacturing Manager
a) Every 110 seconds after completion of a Status Report request that the Manufacturing
Representative prepare another status report, using the Status Report form for all cards in the
active queue. The initial request should occur when some lines have been made on each of the
cards in the initial work queue in front of the Manufacturing Representative.
b) Measures the time consumed by the engineer in filling out these reports and marks it on the status
report.
c) At the end of Session, gives total time for status report to Data Analyst.
a) Collect the results from the Timekeeper and Quality Representative per their worksheets after
each Session.
b) Calculates the results after each Session and enter them on the Simulation Results Worksheet.
c) Reads the Job Descriptions of each participant before the Simulation starts.
d) During the Sessions, watches the participants and sees to it that they correctly apply the rules and
perform the duties as described in their Job Descriptions.
98
For Quality Representative:
Product Specifications
Draw lines starting between the 2 lines at the bottom and
ending between the 2 lines at the top of paper.
Product #1 5 red lines Product #2 4 blue lines Product #3 2 blue lines
5 blue lines 7 red lines 4 red lines
5 green lines 6 green lines 10 black
lines
5 black lines 3 black lines 2 green
lines
Product #10 8 blue lines Product #11 4 green lines Product #12 10 red lines
4 black lines 5 blue lines 7 green
lines
5 red lines 6 red lines 2 blue lines
3 green lines 5 black lines 1 black line
Product #13 2 red lines Product #14 6 red lines Product #15 7greenlines
7 black lines 5 blue lines 3 blue lines
5 green lines 7 green lines 4 red lines
6 blue lines 2 black lines 6 black lines
Product #16 5 green lines Product #17 4 green lines Product #18 3 red lines
4 black lines 5 blue lines 5 blue lines
8 red lines 6 black lines 7 black lines
3 black lines 5 red lines 5greenlines
99
Performance Summary
100
Worksheet for Timekeeper:
AIP SIMULATION
Worksheet Timekeeper
Start Period
Status report
#1 START
END
#2 START
END
#3 START
END
#4 START
END
Total Status report
END B
of this period
101
For Manufacturing Representative (platform for drawing lines): (print out 20 times)
good
102
Acid River
- Teambuilding -
4.
1.
The first three boxes stand so close that the planks are long enough to be put from one box to another.
Just the last box (4.) is too far away. The planks do not reach the last box.
Possible solutions:
a) One plank is between the second and third box. Another plank is then put on this plank and the fourth
box. After all but one participants are in the finish, all but one planks are recovered and the end of the last
plank is put on the 2. or 3. box and the other end is in the hand of the other members. The last participant
can cross and the plank will be recovered.
b) One plank is between the second and third box. Another plank is then put on this plank and the fourth
box. After all but one participants are in the finish, all but one planks are recovered. The last plank is put
with the middle on the fourth box and a few participants step on the one side of the plank. The last
participant can then make a big step and go to the finish.
Why?
This method is great to push team work and team feeling. You really have to work together to achieve this
task. When the team achieves the task, it is a great feeling for the whole team.
103
Burning bad Memories
- Teambuilding, Transition -
Why?
Often, bad memories of the last year/month/project are in our mind and we take them with us in the next
year/month/project. With this method we want to forget those things and move on. Participants take their
time to think about them, write them down (“write them off their souls”) and finish up with them by burning
them. It can have a deep impact on participants and hopefully participants can move on with more energy.
104
Blindfold – Guidance for the Blind
- Teambuilding, Trust, Bringing people together -
Alternative: Instead of talking, the seeing partner guides his blindfolded counterpart by walking so close to
him that only the arms touch – very slightly. You will find it surprising, how little contact and movement is
necessary for making body signals understood.
Why?
The participants experience two important things. One has to do with trust (blind) and responsibility and
the other one with transparency of communication. You will be surprised how much your definition of
“clearly described” can change.
105
Blindfold – Blind Parcours
- Teambuilding, Trust, Bringing people together -
Why?
The interesting effect is both, teamwork and leadership. Does the person with the best approach really get
the most votes – and what happens once everybody is blind?
106
Flying Carpet
- Teambuilding, Warm-up -
Why?
It is interesting to see how the group works together, who is chosen to be the leader, who gives ideas, who
participates most and least. And finally it is very remarkable to see how they are solving the task. Also
when not talking and not having a leader who can tell the others what to do, the group can solve the task.
107
Logic Puzzle
- Teambuilding, Warm-up -
Why?
It is a method to promote teamwork. It is also interesting to see how the group works together etc.
The hints:
108
Inaccurate Observations
- Teambuilding, Warm-up, Beginning -
Why?
It is a simple method to make the participants see how inaccurate we observe things. For the next task
they will be more careful about that.
109
Desert Crash
- Teambuilding, Communication -
Material: Sheet of paper with instructions for each participant (see below)
Sheet of paper with individual decision for each participant (see
below)
Sheet of paper with result summary (see below)
One Flipchart or metaplan poster per group
Pens
Flipchart with solution and probably explanation of result summery
Preparations: Print out the instructions etc.
Prepare flipchart
Time: Approx. one hour
Participants: At least 10
Then the moderator asks them now to discuss in groups and agree on a group ranking. They shall write
their group ranking on a flipchart or a metaplan board. The group has about 20 minutes for that. The group
should pay attention to the rules shown on the sheet with the instructions. When the time is up, the
moderator asks the group for their feedback. Did the groups come to one solution? Are all group members
happy with it? What is the basic decision – will the group try to find help or will the group just stay near the
airplane?
After this feedback round, the moderator explains the result summery sheet. He then reveals the optimal
solution on the flipchart and hands out the result summery sheet. He quickly goes through it and then asks
the participants to calculate the group and the individual result (=sum). Then he asks each group for their
group sum and writes it on the group’s metaplan board. He explains that all the groups would have died
(depending on the score). Then he asks which participants have a result better then the result of their
group (should usually not be more then 1 or 2 people)? Which participants have a result worse than the
result of their group (usually the majority)? Then he can ask the participants why they think it is that way?
Why?
The participants learn that group work usually is better then working individually. It is also interesting to
see how the group reaches the decision. It is also important to point out that when there is an individual
score higher then the group score this means that this person was not heard or did not share his
information.
110
Crash in the desert
Instructions:
You and the rest of your group are the only surviving passengers of a small airliner, which crashed on a
regular flight from San Diego heading south-east for El Paso. A few minutes ago, at around 10.00 a.m.,
your plane crashed when crossing the Gila desert. The plane is a complete wreck and is completely burnt
out. Both crew members are dead.
The scene of the crash is located in a flat part of the desert, with a lot of cacti. You know that flight control
has no knowledge about the exact location of the crash. But shortly before the crash the pilots informed
you, that you were 100 km north-east of a mine in operation. The last weather forecast said that the
temperature will rise to 43°C today. You are all dressed in summer clothing and hats.
With the exception of the 15 items listed below and the clothes you are wearing, there are no other tools or
means of help. What do you do under the given circumstances?
List the 15 items according to their importance with respect to your chances of survival. On No.1 you put
the most important item, on No.2 the second most important item, etc., until you have reached No.15 for
the least important item.
torch (with 4 batteries) / pocket flick knife / flight chart of the area of the crash / large plastic raincoat /
magnetic compass / first-aid kit with gauze bandages / loaded 7,65 mm gun / red-and-white parachute /
bottle with 1000 salt tablets / 1 liter of water per person / book on edible desert animals / 1 pair of
sunglasses per person / 2 liters of vodka 45% / 1 coat per person / 1 pocket mirror
Some guidelines:
Try not to impose your personal decision on others. Present logical arguments.
Try not to give way for the sake of unanimity or to avoid conflict. Only support other peoples’ opinions
if they coincide at least partly with your own.
Try not to use conflict solving techniques, such as majority vote, mean value computation or horse-
trading (e.g. ‘you scratch my back, I scratch yours’).
Try to perceive the deviating opinions as a useful contribution rather than as a nuisance.
111
Individual decision
magnetic compass
red-and-white parachute
1 pocket mirror
112
Results Summer
Item Official Individual Ranking Difference Group Ranking Difference
Ranking (from sheet (from your group’s
“Individual Decision”) poster/flipchart)
torch (with 4 batteries) 5
pocket flick knife 10
aviation chart of the area of 11
the crash
large plastic raincoat 9
magnetic compass 12
first-aid kit with gauze 8
bandages
loaded 7,65 mm gun 7
red-and-white parachute 2
bottle with 1000 salt tablets 13
1 liter water per person 1
book on edible desert animals 14
113
Solving the desert crash exercise
According to the unanimous opinion of the flight instructors for desert route pilots, it is absolutely
imperative for the situation described above, that you wait at the crash location until you are found by
rescue teams. The humanly understandable desire to do something for your survival, e.g. to walk to the
mine in operation, represents an incalculable risk and reduces your chances of survival substantially.
114
Colorblind
- Teambuilding, Cooperation -
Why?
Good exercise for teambuilding, to improve communication and problem-solving. It shows the importance
of spoken language as a primary vehicle for communication.
Debriefing-Questions:
What was your initial reaction to the task?
What were your feelings about being blindfolded for the task?
What particular problems in communication were you aware of?
What were your strategies as a group for organizing this information?
How did you ensure your individual understanding of what was happening during the exercise?
Where there any ideas or suggestions which were particularly helpful in enabling the group to
progress?
How did the group organize itself to ensure that individual contributions were effective?
Where they any individuals who developed a particular role in the exercise?
How did the description of the shapes change and develop during the exercise?
115
Wagon project
- Teambuilding, Cooperation –
You have to manage the materials to be used by either team. Both teams can order building material;
they have to, however, present construction drawings proving the need for the requested material at the
same time. The project control team approves by signing the construction drawings.
Your third task is cost control. At the end of the project you should have as much material left as possible.
So you should keep track of how much material you had to start with, and how much (in percent of cost) is
left in the end. If there is less than 5 percent value of the original material left, the goal was not achieved.
116
Task of the Chassis Team (design-team one)
You are responsible to design and construct a chassis frame with one axis and two wheels, which is stable
enough to transport a load of 500 grams over a distance to be defined by the trainer. You are responsible
for quality and completeness of your construction.
Your task is to design and construct a body that fits the chassis frame (axis and wheels) of the other team
and is suitable for the transport of a load of 500 grams over a distance to be defined by the trainer. You
are fully responsible for quality and completeness of your construction.
117
Office Process Simulation
-Teambuilding, Cooperation -
Inbox Outbox
Good Bad
products products
118
Job description for every station:
Station A:
Take out of the material boxes 10 DIN A4 paper sheets and 5 envelopes and put them into
the “In box” of Station B.
Station B C
C D
D E
continuously.
Don’t forget to supply 10 DIN A4 paper sheets and 5 envelopes to Station B as soon as the
material there is used up.
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Station B:
Take out of your “In box” material and punch at a time 2 paper
sheets on the left side.
Keep on working until all material out of your “In box” is used
up.
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Station C:
Keep on working until all material out of your “In box” is used up.
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Station D:
Take out of your “In box” the delivered material.
front
1x this way 1x this way
back
=
into the envelope (please don’t seal it). Pay
front
attention that the folding is done neatly und the folded edges are
accurate.
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Station E:
Take out of your “In box” the delivered material.
Please check:
Do the paper sheets lay precisely one upon the other after being folded?
If everything is ok please, insert the folded paper back into the envelope and put it into the
“good products” basket.
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Zin Obelisk
- Teambuilding, Cooperation -
Why?
During this group work, it is interesting to see how the participants work together and how they share
information. Who is the leader, who does the calculations, who gives instructions, who gives up, who gets
stressed, how do they react when conflicts occur or when they are running out of time etc.
Finally with the reflection, you can make them aware about how they behave and what they can improve
about it, to be a better team worker.
Instructions:
In the ancient city of Atlantis, a solid, rectangular obelisk, called a zin, was built in honor of the goddess
Tina. The structure took less than two weeks to complete.
The task of your team is to determine on which day of the week the obelisk was completed. You have 25
minutes for this task.
You will be given cards containing information related to the task. You may share this information orally,
but you may not show your cards to other participants
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Cards:
What is a cubitt?
The height of the zin is 100 feet.
The zin is built of stone blocks. There are 3 ½ feet in a megalithic yard.
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Day 2 in the Atlantian week is called Neptiminus. Which way up does the zin stand?
Day 3 in the Atlantian week is called Sharkday. The zin is made up of green blocks.
Day 5 in the Atlantian week is called Daydoldrum. Each gang includes two women.
There are five days in an Atlantian week. Work starts at daybreak on Aquaday.
The working day has 9 schlibs. Only one gang is working on the construction of the
zin.
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Each block costs 2 gold fins.
Workers each lay 150 blocks per schlib.
There are eight gold scales in a gold fin. An Atlantian day is divided into schlibs and ponks.
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Nasa Game
- Teambuilding, Cooperation, In between -
Material: Sheet of paper with instructions for each participant (see below)
Sheet of paper with solution table (see below)
Pens
Preparations: Print out the instructions
Time: Approx. two to two and a half hours
Participants: At least 10
Why?
The participants learn that group work always is better then working individually. It is also interesting to
see how the group reaches the decision.
Solution:
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Instruction-sheet:
You are member of a moon expedition. You have landed on the moon together with a few other astronauts;
however, your space shuttle suffered some defects and can no longer start. And unfortunately you and all
the other astronauts are in no position to repair the ship. You are in luck though, for about 300 km away
another spaceship has landed, which you could use for the trip back to earth. Your chances are good to
reach this ship and there are a number of things that you find in your space shuttle which you might take
along on your journey to reach it.
Rank Reason
1 box of matches
1 can with concentrated food
20 m of rope
30 sqm of parachute fabric
1 portable heater
2 pistols
1 can of milk powder
2 oxygen tanks 50 liters each
1 stellar map (moon constellations)
1 inflatable rubber boat with CO2 bottles
1 magnetic compass
Emergency flares which also burn in vacuum
1 First aid case with sterile syringes
1 Two way radio, solar energy powered
1 20 liter canister with water
You should now try to reach the other spaceship by foot. It is a long way and you can only take along the
absolute necessary. You have to therefore list all items according to priority.
The most important item will get your number 1; the least important will be number 15. Give a reason for
your choice.
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Prisoner dilemma
- Teambuilding, Cooperation, Trust -
Material: 4 white cards, two of them with the word ‘Cooperation’, the other two with the
word ‘Counterwork’
Sheet of paper with instruction for each participant and result summary
Time: Approx. 30 minutes
Participants: Any number
Group A Group B
Cooperation +3 Cooperation +3
Counterwork +1 Counterwork +1
Cooperation 0 Counterwork +5
Counterwork +5 Cooperation 0
Team leaders of the two groups go up to the moderator after negotiation with their teams and show their
cards. The moderator records the points on a sheet of paper (like below).
Group A Group B
1
2
3
4
5
6
7
8
9
10
So, if one team decides for ‘Counterwork’, they have the chance to get the highest points, but also the risk
to get only one point (when the other group chose ‘Counterwork’ as well).
Debriefing:
Let the groups discuss their feelings and thoughts about it, first in their own groups. Then the two groups
together.
Let every participant summarize their understanding of cooperation:
The basis of cooperation is…
The most important about cooperation is… (Trust, Win-Win-Situation…)
Why?
The cooperation between teams in a company is very important. If your team wins through the failure of
another team, which might be good for your team, but will definitely have some negative influence for the
interest of the whole company. After the debriefing participants should realize that teams in big companies
should work together and cooperate, so that not only their own team wins, but the whole company.
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Zip
- Trust -
Material: None
Time: Short
Participants: 12-20
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Collage
- Visualization, Energizing, Stimulation -
Why?
Teams start to cooperate, fantasy is spurred, brains get hot, and fun is always guaranteed.
Collages helps people to express themselves, tell stories, articulate desire, hopes…
Debriefing-Questions:
Make sure a thorough debriefing follows, appreciating all visualizations equally as all have been created
with creativity and lots of heart involved.
What is the thought behind their “creation”?
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Timeline Method
- Visualization, Reflection -
Alternatives: Stick several timelines on the floor. After writing down their milestones, participants get
together in pairs. With their partners, they walk through the timeline and present their milestones to each
other. This alternative is less time consuming.
Participants can also, besides presenting the past, present the future: What do they think will be their
successful moments next year/month/during the next project? For this, they can use cards with a different
color.
Other Alternatives:
Good and bad experiences of last year/period/project.
My life in a timeline with all the memorable highlights.
Why?
Remembering great things of the past or looking forward positively to the future. Everyone should be
aware of their achievements in the past. Sometimes it is easy to remember bad things that happened and
to forget the good things. With this method, everybody should reflect and see how proud they can be of
themselves and each other and look positively in the future.
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Paradigm shift - group activity
- Warm up for Creative Thinking -
Why?
This is a good one to play when you are trying to get the group to do some creative thinking of new
solutions to problems and to think outside the square.
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Machu-Pichu Game
- Warm up the new group at the beginning of a workshop -
Examples:
China card
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Australia card
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Make your own card
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Fruit Salad
- Warming-up, Activating,Tuning in-
Material: Nothing
Preparations: None
Time: Medium
Participants: 6-20
Comments, reflection:
Variable: other topics can be used as part of the game here. For example, team membership qualities……
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A Different Kind of Welcome
- Warming-up, Livening things up, Change -
Comments, reflection
Introduction can be similar to Market place. Continuative game- for example “Atom 3”. Represents an
unusual beginning.
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Gordian Knot
- Warm-up -
Material: -
Preparations: -
Time: Up to 15 minutes, depending on the number of participants
Participants: Any number
Why?
It is a quick game for after lunch or just in between to loosen up a little bit.
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Juggling Scarves
- Warm-up -
Why?
It is an activating exercise after lunch, making participants move around a little.
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Quicker, longer, higher
- Warm-up -
Why?
Most of the time people manage to achieve a higher place. You can then relate this back to motivation,
continuous improvement, having something to aim for, stimulating the creativity to reach higher etc. Or you
can just keep it simple as an icebreaker.
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What are you doing?
- Warm up for creative thinking -
Material: Nothing
Preparations: No
Time: Short, 5 -10 min.
Participants: Min. 4
Why?
Warm up the group to do some creative thinking of new solutions to problems. You may also use it just for
fun.
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Dice Game
- Warm-up, In between -
When the rules are clear, you take both dices behind your back and the youngest person of the whole
group chooses a hand without seeing the dices. Then, both teams role the dice once. The group with the
higher number begins. While the participants play the game, you can give them the highest score ever
scored to motivate them to gamble. At the end you can tell the group that you are usually successful when
the team stops when they have a score of 10 in one round.
Why?
It is an exciting wake-up/warm-up game for after lunch. It also gives interesting insight into the way a team
works together, about the ability to think strategically, risk assessment or willingness to take risk etc.
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Folding Paper with Feet
- Warm-up, Beginning, Reactivation -
Preparation: -
Time 10 to 15 minutes
Participants: Any number
How does it work?
Have everybody sit in a circle and then ask all participants to take off their shoes and socks. The task is
now to take a plain Din A4 sheet of paper and fold it as often as possible by half. Sounds easy? Not, if the
only “tools” allowed are the participants’ bare feet. Now, how often CAN a sheet of paper be folded by half,
using only your feet?
Why?
This is a very simple reactivation game which gets everybody’s attention and usually creates a lot of fun
and giggles in the room.
Attention! This game is not to be played in India or with Hindu participants in general, since paper
represents a deity there and the game would mean to ask the participant to step on or “trample” on
a God.
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Mini football/Chair Soccer
- Warm-up, Fun, In between -
Why?
This game is an activating experience after lunch or anytime during the workshop when the energy level is
dropping.
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Where is your home?
- Warm-up, Getting to know each other -
Alternative: With an international group, you may wish to experiment with countries of the world so that all
participants have a fair chance of at least knowing the name and the pronunciation of the country to which
they have been assigned.
Discussion questions:
1. What kinds of questions were most productive?
2. What kinds of questions led nowhere?
3. Did anyone give any clues or hints that helped you?
4. Did you help anyone else?
Why?
To be used as an icebreaker and get acquainted activity.
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SOUTH KOREA
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Sophia
- Warm-up, Getting to know each other -
Why?
It is a very simple game that lowers barriers between people, gets people to talk, creates a good mood,
invites to small talk, is easy to prepare and satisfies curiosity.
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Please find 3 people who:
Please find 3 people who:
have been in cinema
have been in three counties
in the past two months
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“I am the only one in this room…”
- Warm-up, Getting to know each other -
Material: Nothing
Preparations: None
Time: 10 to 20 minutes
Participants: Any number
Why?
This helps the participants to better get to know each other. Even groups who already know each other will
discover new things about their colleagues. It is amazing what people did that you can not imagine them
having done. ;)
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The Marching Game
- Warm-up, Opening the topic of change management -
Debriefing:
Those new ways had to compete with the old, established patterns.
How did you deal with the new ways?
How was your motivation while the changes took place?
Then do the final test. Give them a series of instructions: front, back, right, up, side, back etc. now you
have to give them more time to think or look at the metaplan board before giving the next instruction.
Why?
First of all, the participants shall realize how it is to have to change things that they are used to already
since a long long time. Then they should realize how it is to always receive new instructions. Management
often does not let the first change bed in before introducing yet more changes to an often already
confused workforce.
Ask them if they experienced similar things on their job. Have they been given instructions that left them
confused and demotivated?
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Brain race
- Warm-up, Opening a topic -
Material: 12 boards
One pen for every participant
Additional some pictures according to the topic
Preparations: Set up three boards in each corner of the room
Prepare boards with questions and pictures
Time: Approx. 40 minutes (three rounds each one 12 minutes)
Participants: At least 8 (each group two members)
After 3 minutes acoustic signal, everybody change clockwise to the next corner and “brain“about the next
question.
After the fourth corner round 1 is over, every group changes to its first corner again.
Then the second round is heralded: the written board are pushed sidewards to the right and a new
question is “brained” on the board.
Round 2 and 3 are the same as round 1.
At the end, each of the 12 boards is put in a circle in the room. So a basis for more work is offered.
Alternative:
The third round is not held like a „race“, but as a „free walkabout“ with more time and at the same time
writing on moderation cards, which are clustered later and can be used again.
Why?
With support of the method a lot of ideas are written down in short time.
Good to warm up for a later dealing with an issue/a topic.
To the questions:
The choice and formulation of the question should be applied to the topics and situation (what position
takes the group up regarding this topic?).
Use four boards with the same type of question per round.
Analogy-, reversal- and provocation-questions support creative ideas; use these kind of questions for
round 1 and 2, use more concrete/“more realistic“ questions in round 3.
A choice of questions:
Analogy Questions:
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Analogy course of river on which people
like going boating
What’s characteristic for an optimal course of a river?
Provocative questions / Reversal questions:
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Annex
Debriefing:
Here are some suggested questions for a debriefing discussion after team activities:
Simple Analysis:
What went well?
What went wrong?
What did you learn?
How does this relate to your workplace?
More detailed:
How did you feel?
How do you feel about the final outcome of the activity?
How do you feel about your behaviour during the activity?
About other group members behaviour?
What was the most exciting, depressing, or frustrating aspect of the activity?
How did you feel when the first success came?
What happened?
What were your experiences during the activity
During the planning period, what strategies did people suggest?
Which strategies were or were not implemented?
What were your experiences while acting?
Who were the leaders during the activity? The sceptics?
What’s next?
If we conducted a new activity, how would you behave differently?
Considering this experience, how would you change your group planning, problem solving, and
decision-making behaviours in the workplace?
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