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Role Skill - Fixer
Role Skill - Fixer
Hunger, strife and conflict – your livelihood. Earlier, Answer the above questions with help from the GM.
when there was plenty of grub and the Elder looked Then, roll to Make a Deal. If you fail, someone ends
after you like you were his own children, you were up feeling cheated by you and you could be in a
a weak nobody. Now, you have found good use for world of hurt. If you succeed, choose one option for
your talent of seeing people’s needs and fulfilling every / you roll:
them – for a price. You have dirt on almost everyone
in the Ark, and there is hardly anything you can’t K You gain D6 bullets.
get your hands on. K You gain D6 rations of grub.
The most common use of the Make a Deal skill K You gain 2D6 rations of Rot-free water.
is to find a contact to get you something you need K You gain 2D6 doses of booze.
– be it grub, water, gear or a particular favor. K You get dirt on someone. The GM decides on
who, and what the information is, but you are
Failure: You get stonewalled and nobody wants to free to make suggestions.
deal with you. Or worse, you step on somebody’s
toes and now you’re looking over your shoulder… Deals on the side can be handled summarily, just
roll the dice and move – as long as you make your
Success: You know who probably has what you roll. If you fail, the consequences could be painful
need. If he wants to give it to you is another matter and should be played out in more detail.
entirely – you need to roleplay this out. Often you’ll
need to Manipulate someone to get what you want.