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EXTRACTION PHASE
Each defeated trader roll the
knowledge die, on a1 your character
succumbed to their injuries and is
permanently dead.
If not, choose from the options:
Rescue Mission
Emergency Teleport
You‘re on your own
If no crew made it back ALL must
roll in the You're on your own table.
RESCUE MISSION
Leave everything as it is.
+ all traders may reload all ammo and
up to 2 health up to max.
-place the Airlock in any starting possition.
-Game ends as normal, you can only
attempt 1 Recue Mission each game, you
can play it solo or with other’s help
EMERGENCY TELEPORT
Roll the Knowledge die:
1. DEAD and lost all equipment.
2. Change identity, choose a new trader
to exchange with it, keep its equipment.
3. Wrong ship, skip the next 2 missions
or pay 4UA to reteleport them back to
your ship safely.
4, Miss the next mission, but learn 1
Career Point.
5. SAFE, but loses all equipment
6. SAFE AND SOUND
YOU’RE ON YOUR OWN
Roll the Knowledge die:
1-2. RAMSON, pay UA equal to double the
Skill statistic, if can’t pay raise the cost
2UA per mission.
3-4,APREHENDED, roll the die again:
1: Released and sent back
2-3: Demands 5UA as release fee.
4-5 Demands 10UA as release fee
6: roll the die again, it misses that
many missions and loses all eqipment.
If can’t pay results 2-5 treat it like a 6.
5-6. ESCAPED, pay 3UA for expenses,
one random equipment token is lost
- if cannot or want to pay the fee, the
character is lost with all equipment.
ADVANCEMENT PHASE
If survived the mission and made it back
to the ship earns 1 career point.
First Trader to defeat a Liveone or True
Born (no sure shot kill)
For level 2 only if your crew completed
the mission.
for level 3, same as above plus:
-That trader was the one completing the
obejtive.
-defeated 4 characters in a single round.
- complete primary objective while using
2 fewer crew than allowed in the mission.
-Single handed a deeated character off the
board for at least medium range from the
Airlock.
- Capt, Allow another character to escape
‘on your airlock,
- Any agreed impressive feats of a selfless
act of heroism.Ae
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TRADE PHASE
If Rogue Purge: Workshop: Reprogram
units and craft. Black Market: Sell Items.
Scrapt Merchant: repair ship.
If First Born visit trading post 5
Regular: choose trading post.
CRAFTING
For First Born, after each mission any
mineral not used for crafting goeas back
to the pouch, non used minerals notate
them to used them for crafting later on
Traders: go to the Scrapt Merchant
and spend the required materials
and cost of crafting.
BARTER
Barter with other fellow players, trade
items, buy\sell items, allow civilian
recruit you save to them, trade crew
members, etc. You cannot trade your
captain, cost depends on the
negotiations + whatever regular cost.
HIRING
Cannot have mor than 7 traders, except
if using Ships of redispute.
hire on mission or standard recritment.
Capt can be hired only if you lose yours.
Points | On-Mission | Permanent | Temporary
Cost Hire
os | uA | ua | 2Ua
ew | sua | iA | ava
we2t| 7A | 180A | aUA
mu 8A | 1A | GUA
ego | 10uA | 160A | 7UA
aoe aeua | UA
540 | 16UA | 2A | QUA
sos | 1A | sau | 100A
5650 | 160A | 260A | _12UA
oss | 200A | aBUA | HUA
gore | aun | un | tua
sea | 2a | aaua | 100K
Pen ron
CREW UPKEEP
Pay your traders:
1UA per level of their career Track that
contains a point + 1UA if they took part
of the last mission.
Capt requires no payment, if cannot pay
the member leaves.
If you have Dashboards, pay 1UA for each
combat token that you possess, plus
1UA if the item was worn in the last
mission. If you cannot, the token is
discarded
MAINTENANCE PHASE
DEGRADATION
Roll Knowledge die:
1. Roll Twice on the table (Reroll 1s)
2. Propulsion -1
3. Life Support -1
4. Supplies -1
5, Hull Integrity -1
6. Equipment Malfunction, 1 random
equipment token with sale value of 5SUA+
frow the crew andlor hold is discarted.
REPAIR
Roll Knowledge die per repair desired:
1-2: pay 2UA
3-4 Pay SUA
5-6: Pay 9UA
UPGRADES
If fully mantained with no blank spaces,
Roll Knowledge die per Upgrade desired
as above with an extra cost of
Level 1: 1UA
Level 2: 2UA
Level 3: 3UA