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Apps Mods Tuts

SEED MAP
Last Update: Sep 23, 2023 (MC 1.20)

Seed: -6976363810279325479

Load from Save...

Random

Version: Bedrock 1.20

Dimension: The End

Hint: You can also drag and drop level.dat here!

Features

Highlight biomes

Biome Height: Surface

X: 1034 Z: 770 Go!

Expand Save Map Terrain

Grid Lines

HOW TO USE

Troubleshooting
If none of the below helps, please report in the comments
and include your seed, platform and version, and
coordinates.

Common user errors


If your in-game world doesn't match the map here at
all, it's most likely due to one of the following:

you entered the wrong seed or coordinates


you selected the wrong edition or version (the
one used to generate the region you look at)
you used mods or resource packs that affect
world generation
(for slime chunks) you didn't wait long enough,
since they have a very low spawn rate even in
slime chunks

Mixed version worlds


If you started your world on an older version, you'll
have to switch between the versions in the app.
Always select the version that was used to generate
the chunks you're looking at.

Coastlines
The coastlines for versions 1.18 and above don't
match up perfectly. This is not a bug, but because the
map shows the underlying biomes instead of the exact
terrain. Near coasts, ocean and river biomes often
have land, while land biomes can be underwater.

Known limitations
Locations that don't exist in-game

Many features are not 100% accurate, i.e., locations


can be wrong or missing. These include:

Dungeons
End City Ships, and End Cities in general on
Bedrock Edition
World Spawn Positions
Amethyst Geodes (near caves, mineshafts, etc.)
Desert & Jungle Temples on Java Edition 1.18+

Various other structures such as villages and igloos


can sometimes fail to generate in-game as well, but
this should happen far less frequently than for the
features mentioned above.

Incccurate x/z coordinates

For some features like fossils, ruined portals and trail


ruins the app currently only points to the center of the
chunk they're generated in. Since those structures are
small, often buried, and can be offset 10-20 blocks
from the chunk center, you might have to do some
searching/digging to find them.

Missing y coordinates

The y coordinate isn't shown for every feature. For


structures that always generate on the surface or
seafloor, this shouldn't be an issue. In other cases, like
mineshafts, strongholds and nether fortresses, the
structures can easily be found by searching at different
heights at the given x/z coordinates.

Unfortunately, this leaves some structures like fossils


on Bedrock and ruined portals that spawn
underground, which will require some manual effort to
find.

Requirements
Seed
For technical reasons, you need to know the seed of
your world to use Seed Map, unless, of course, you
want to find a seed for a new world. If you're playing
SSP, the app is able to fetch the seed from your
savegame. Alternatively, you can use the /seed
command ingame. In SMP, you can use the same
command if you have sufficient rights. Otherwise,
however, you're dependent on the server owner, who
started the world and has access to the savegame and
config files.

Browser
This app uses some relatively new web technologies.
As a result, some features may be disabled for older
browsers. I recommend using the latest version of a
major browser such as Chrome, Firefox, Edge or
Safari.

Usage
Map Controls
Mouse

Drag: move the map


Left-click an icon on the map: show feature
details (left-click again to hide)
Mouse wheel: adjust zoom level
Right-click: set a red pin and fill in the coordinate
inputs below the map
Double click: toggle expanded map view

Keyboard

Arrow keys: move the map (mouse cursor must


be over the map)
R key: randomize seed (mouse cursor must be
over the map)
Escape key: disable expanded view

Touchscreen

Drag: move the map


Tap: show coordinates and biome below the
map
Tap an icon on the map: show feature details
(tap again to hide)
Pinch: adjust zoom level
Tap and hold: set a red pin and fill in the
coordinate inputs below the map
Double tap: toggle expanded map view

Seed Selection
The first thing you should do is select a seed and
version. You can either type it in manually, or you can
load it from your savegame. The latter can be done by
clicking on "Load from Save..." and selecting your
level.dat, or by drag&dropping the level.dat file into
your browser window. Level.dat is a small file located
in the folder of every Minecraft savegame. You can
find the savegames in the saves folder of your
Minecraft installation. On Windows you can use
%appdata%\.minecraft\saves to get to that folder.

You should also know that a seed is always a number


(up to around 20 digits). If you type in anything else
(like letters), it will be converted to a number. The app
does this the same way Minecraft does, so it's safe to
use letters (and other characters) as well.

Dimension and Feature Selection


Below the seed and version, you can also choose the
Minecraft dimension that you want to view (Overworld,
Nether or End). This, and the version you use, will
affect which features can be enabled. To toggle certain
features, click on the icons in the features box just
above the map.

You can also expand and collapse features box by


clicking the arrow on the right side of the box to show
the full names of the features, as well as some more
options.

Note that some features will only show if you zoomed


in enough. This is to keep the app fast and to not flood
it with icons. The app will show a warning and all
affected features will be highlighted once that
happens.

Selecting structure locations


You can click or tap on the icons on the map to see
their exact coordinates in the game. For some
structures, additional details are shown as well.

Credits
Thanks to amidst contributors for providing
biome colors
Thanks to Earthcomputer for his work on
bedrockified, which made it possible to support
Bedrock Edition
Thanks to @protolambda and @jocopa3 for
figuring out the slime chunk algorithm for
pocket/bedrock edition, and depressed-pho for
porting it to JavaScript

COMMENTS

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