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Russell Chun
Adobe Animate Classroom in a Book® (2023 release)
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Chapter 10 Asset Credits
Running shoes_62402566 © Robert
Babczynski/Shutterstock
Sports runners situated in a shoe box_109846007 © Kitch
Bain/Shutterstock
Sport and healthy lifestyle_1117120196 ©
RomarioIen/Shutterstock
Executive Editor: Laura Norman
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Keystroker: Megan Ahearn
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Indexer: Rachel Kuhn
Cover Illustration: Caparo DC,
behance.net/Caparodesigncrew
Interior Designer: Mimi Heft
ISBN-13: 978-0-13-798242-4
ISBN-10: 0-13-798242-9
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Where are the Lesson Files?
Purchase of this Classroom in a Book in any format gives
you access to the lesson files you’ll need to complete the
exercises in the book.
1. Go to adobepress.com/AnimateCIB2023.
2. Sign in or create a new account.
3. Click Submit.
Note
If you encounter problems registering your product
or accessing the lesson files or web edition, go to
adobepress.com/support for assistance.
Note
If you purchased a digital product directly from
adobepress.com or peachpit.com, your product will
already be registered. However, you still need to
follow the registration steps and answer the proof of
purchase question before the Access Bonus Content
link will appear under the product on your
Registered Products tab.
Contents at a Glance
GETTING STARTED
1 GETTING ACQUAINTED
INDEX
Contents
GETTING STARTED
1 GETTING ACQUAINTED
Starting Adobe Animate and opening a
file
Understanding document types and
creating a new document
Getting to know the workspace
Working with the Library panel
Understanding the Timeline panel
Organizing layers in a timeline
Using the Properties panel
Using the Tools panel
Adding layer effects
Undoing steps in Animate
Previewing and exporting your movie
Modifying the content and Stage
Saving your movie
INDEX
Getting Started
The 2023 release of Adobe Animate provides a
comprehensive authoring environment for creating
sophisticated animations and interactive, media-rich
applications that you can publish to a variety of platforms.
Animate is widely used in the creative industry to develop
engaging projects that integrate video, sound, graphics,
and animation. You can create original content in Animate
or import assets from other Adobe applications such as
Photoshop and Illustrator, quickly design animation and
multimedia, and use code to integrate sophisticated
interactivity.
What’s new
The 2023 release of Adobe Animate provides significant
new controls for animation with modern rigging that
includes bone control with Bezier precision, envelope
deformation, and rig editing of warp assets.
Prerequisites
Before you begin using Adobe Animate Classroom in a Book
(2023 release), make sure your system is set up correctly
and that you’ve installed the required software. You should
have a working knowledge of your computer and operating
system. You should know how to use the mouse and
standard menus and commands and also how to open,
save, and close files. If you need to review these
techniques, see the printed or online documentation
included with your macOS or Microsoft Windows software.
Installing Animate
You must purchase the Adobe Animate application as part
of Adobe Creative Cloud. The following specifications are
the minimum required system configurations.
macOS
Multicore Intel™ processor with 64-bit support
macOS version 10.15 (Catalina), version 11.0 (Big Sur),
or version 12 (Monterey)
8 GB of RAM (16 GB recommended)
1024x900 display (1280x1024 recommended)
QuickTime 10.x software recommended
4 GB of available hard-disk space for installation; more
free space required during installation (cannot install on
a volume that uses a case-sensitive file system or on
removable flash storage devices)
OpenGL version 3.3 or higher (Metal Support
recommended)
Broadband internet connection and registration
necessary for required software activation, validation of
subscriptions, and access to online services
Windows
Intel Pentium® 4, Intel Centrino®, Intel Xeon®, or Intel
Core™ Duo (or compatible) processor (2 GHz or faster
processor)
Microsoft™ Windows™ 10 v2004, v20H2, or v21H1
8 GB of RAM (16 GB recommended)
1024x900 display (1280x1024 recommended)
4 GB of available hard-disk space for installation; more
free space required during installation (cannot install on
removable flash storage devices)
OpenGL™ version 3.3 or higher (DirectX® 12 with
feature level 12_0 recommended)
Broadband internet connection and registration
necessary for required software activation, validation of
subscriptions, and access to online services
For updates on system requirements and complete
instructions for installing the software, visit
helpx.adobe.com/animate/system-requirements.xhtml.
Online content
Your purchase of this Classroom in a Book includes online
materials provided by way of your Account page on
adobepress.com. These include the following:
Lesson files
To work through the projects in this book, you will need to
download the lesson files by following the instructions
below.
Web Edition
Note
If you encounter problems registering your product or
accessing the lesson files or Web Edition, go to
www.adobepress.com/support for assistance.
Note
If you purchased a digital product directly from
www.adobepress.com or www.peachpit.com, your
product will already be registered. However, you still
need to follow the registration steps and answer the
proof-of-purchase question before the Access Bonus
Content link will appear under the product on your
Registered Products tab.
1. Go to www.adobepress.com/AnimateCIB2023.
2. Sign in or create a new account.
3. Click Submit.
4. Answer the question as proof of purchase.
5. The lesson files can be accessed from the Registered
Products tab on your Account page. Click the Access
Bonus Content link below the title of your product to
proceed to the download page. Click the lesson file
link(s) to download the files to your computer.
The Web Edition can be accessed from the Digital
Purchases tab on your Account page. Click the Launch
link to access the product.
Additional resources
Adobe Animate Classroom in a Book (2023 release) is not
meant to replace documentation that comes with the
program or to be a comprehensive reference for every
feature. Only the commands and options used in the
lessons are explained in this book. For comprehensive
information about program features and tutorials, refer to
the following resources, which you can reach by choosing
commands on the Help menu or by clicking links in the
Start screen.
Simply drag the asset from the Assets panel onto your
Stage. Take your time to explore how the animation is put
together, customize it, and feel free to use it in your own
projects. Studying other artists’ work is a great way to learn
as well as to get inspired. New assets are always being
added, so check the Download Assets icon at the bottom of
the panel for updated content.
Adobe forums: Tap into peer-to-peer discussions,
questions, and answers on Adobe products at
forums.adobe.com. The Adobe Animate forum is accessible
by choosing Help > Animate Community Forum.
Adobe Create: The online magazine Create offers
thoughtful articles on design and design issues, a gallery
showcasing the work of top-notch designers, tutorials, and
more. Check it out at create.adobe.com.
Resources for educators: www.adobe.com/education and
edex.adobe.com offer a treasure trove of information for
instructors who teach classes on Adobe software. Find
solutions for education at all levels, including free curricula
that use an integrated approach to teaching Adobe software
and can be used to prepare for the Adobe Certified
Professional exams.
The first time you start Adobe Animate you’ll see the Home
screen, which also serves as a place to create a new
document or open a saved document. It displays the kinds
of projects you can build along with any recently opened
files.
Tip
You can also start Animate by double-clicking an
Animate file (*.fla or *.xfl), such as the 01End.fla file
that is provided to show you the completed project.
Playback environment
The playback, or runtime, environment is the technology
that your final published files use to play. Your animation
could play in a browser with HTML5 and JavaScript. Perhaps
your animation will be exported as a video to be uploaded
to YouTube or an animated GIF on Twitter. Or your project
could play as an app on a mobile device or even as a virtual
reality immersive experience. You should make that
decision first so that you can choose the appropriate
document type.
Document types
There are nine types of documents, but you’ll likely work
with only two or three of them, as they are the most
common. The nine documents target different playback
environments that determine some of the animation and
interactivity features. Your choices for Animate documents
are the following:
Choose ActionScript 3.0 to create animation to export to
video or to export graphics and animation assets, such
as spritesheets or PNG sequences. ActionScript refers to
the native scripting language in Animate, which is similar
to JavaScript, but choosing an ActionScript 3.0 document
doesn’t mean you have to include ActionScript code.
Note
The ActionScript 3.0 document also supports
publishing content as a projector for either Windows
or macOS. A projector plays as a stand-alone
application on the desktop, without needing a
browser.
Note
If you save your Animate document as an Animate
Uncompressed Document (.xfl), your document is
saved as a collection of files in folders and not as a
single document. This exposes the contents of your
document to you and to other developers to swap
assets easily. The XFL format is a more advanced
saved document that you won’t be using in this
book.
Note
The default workspace is Basic if you state that you
are a new user; otherwise, the default workspace is
Essentials.
Saving your workspace
If you find an arrangement of panels that suits your style of
work, you can save it as a custom workspace and return to
it at a later date.
Tip
You can view the Stage in full-screen mode without the
distraction of the various panels by choosing View >
Screen Mode > Full Screen Mode. Press F4 to toggle the
panels, and press the Esc key to return to Standard
Screen Mode.
III.
[Inhoud]
ZESDE HOOFDSTUK.
—Binne ’t loate?