Professional Documents
Culture Documents
F AC DESCRIPTION
● +7 STR -1 INT
PRO
69 +3 16
Set Max HP
STRENGTH +2 DEX -1 WIS
Shield
+4 ● +7 CON 0 CHA
MAXIMUM PROFICIENCY ARMOR 2 Dex Medium Armor Heavy Armor
RESISTANCES HIT POINTS BONUS CLASS
Magic
Bludgeon. (in rage) Poison
18 Piercing (in rage)
Misc
Temporary Hit Points: Misc
+2
Slashing (in rage)
DEXTERITY ARMOR
Adv. on Str saves in rage; Adv. on
+4
DEATH
SAVES HIT DICE SPEED
ARMOR
F EX F
+2 Acrobatics (Dex) ● Light ● Medium ● Shields
PRO
Heavy
PRO
-1
0 Deception (Cha) > Common Mason Tools
-1 History (Int) > Giant Navigator's tools
-1 Insight (Wis) Dwarvish Vehicles (water)
8
>
● +3 Intimidation (Cha) >
0 Persuasion (Cha) > Attack (2 attacks per action) Rage (start/end) < <
BACKGROUND FEATURE
Stonecunning:
Whenever I make an Intelligence (History) check related to the
origin of stonework, I am considered proficient in the History skill
and add double my proficiency bonus to the check, instead of my
normal proficiency bonus.
ORGANIZATION
CLICK HERE
TO CHANGE
THIS ICON
HOVER FOR TOOLTIP
WITH DIMENSIONS
SYMBOL
As a mountain dwarf, you're strong and hardy, accustomed to a difficult life in rugged terrain. You're probably
on the tall side (for a dwarf), and tend toward lighter coloration. The shield dwarves of northern Faerun, as well
as the ruling Hylar clan and the noble Daewar clan of Dragonlance, are mountain dwarves.
APPEARANCE