You are on page 1of 3

Show extra features

6 Barbarian (Path of the Giant)


CLICK HERE
TO CHANGE
THIS ICON
HOVER FOR TOOLTIP
LEVEL & CLASS PLAYER NAME
WITH DIMENSIONS

Pirate Dwarf, Mountain 14,000 Add: 23,000


CHARACTER NAME BACKGROUND RACE EXPERIENCE Next Level

F AC DESCRIPTION
● +7 STR -1 INT
PRO

14 Armor Unarmored Defense (Con)

69 +3 16
Set Max HP
STRENGTH +2 DEX -1 WIS
Shield

+4 ● +7 CON 0 CHA
MAXIMUM PROFICIENCY ARMOR 2 Dex Medium Armor Heavy Armor
RESISTANCES HIT POINTS BONUS CLASS
Magic
Bludgeon. (in rage) Poison
18 Piercing (in rage)
Misc
Temporary Hit Points: Misc

+2
Slashing (in rage)
DEXTERITY ARMOR
Adv. on Str saves in rage; Adv. on

+2 Dex saves vs. seen effects; Adv. on


saves vs. poison
CURRENT HIT POINTS Heal INITIATIVE
INSPIRATION

14 SUCCESSES LEVEL DIE USED ENCUMBERED


Show 2nd DC
6 d12+4 35 ft

CONSTITUTION SAVING THROWS FAILURES


35 ft 10 ABILITY
SAVE DC
STRENGTH

+4
DEATH
SAVES HIT DICE SPEED
ARMOR
F EX F
+2 Acrobatics (Dex) ● Light ● Medium ● Shields

PRO
Heavy
PRO

18 -1 Animal Handling (Wis) WEAPONS


FEATURE MAX RECOVER USED ● Simple ● Martial Other Weapons:
-1 Arcana (Int) > Rage (+2 melee damage) 4 LR
INTELLIGENCE ● +7 Athletics (Str) >
LANGUAGES TOOLS & OTHERS

-1
0 Deception (Cha) > Common Mason Tools
-1 History (Int) > Giant Navigator's tools
-1 Insight (Wis) Dwarvish Vehicles (water)
8
>
● +3 Intimidation (Cha) >

-1 Investigation (Int) >


WISDOM
-1 Medicine (Wis) >

-1 -1 Nature (Int) LIMITED FEATURES SR LR Dawn PROFICIENCIES


● +2 Perception (Wis)
8 0 Performance (Cha) ACTIONS BONUS ACTIONS REACTIONS

0 Persuasion (Cha) > Attack (2 attacks per action) Rage (start/end) < <

CHARISMA -1 Religion (Int) > Elemental Cleaver (change type)< <

0 +2 Sleight of Hand (Dex) > < <

+2 Stealth (Dex) > < <

● +2 Survival (Wis) > < <


10 > < <
Tool
SKILLS ACTIONS

ATTACK NAME PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE

12 PASSIVE WISDOM (PERCEPTION) Maul ✔ Str Melee +7 2d6+4 Bludgeoning


>
Heavy, two-handed
DESCRIPTION
Darkvision 60 ft
Battleaxe ✔ Str Melee +7 1d8+4 Slashing
>
Versatile (1d10)
SENSES Maul, Rage, Elemental Cleaver ✔ Str Melee, 20/60 ft +7 2d6+6 Varies
>
Heavy, two-handed; Thrown, returning; +1d6 damage
NAME TOTAL NAME TOTAL
Battleaxe, Rage, Elemental Cleaver ✔ Str Melee, 20/60 ft +7 1d8+6 Varies
>
Reload Reload Versatile (1d10); Thrown, returning; +1d6 damage

Unarmed Strike ✔ Str Melee +7 5 Bludgeoning


>

AMMUNITION AMMUNITION ATTACKS: WEAPONS & CANTRIPS


MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.10 (Printer Friendly) Made by Joost Wijnen (mpmb@flapkan.com); Design taken from character sheet TM & © 2014 Wizards of the Coast LLC.
Choose Feature
Add Features
Barbarian (Path of the Giant), level 6:
◆ Rage (Barbarian 1, PHB 48) [+2 melee damage, 4× per long rest] To me, a tavern brawl is a nice way to get to know a new city.
Start/end as bonus action; bonus damage to melee weapon attacks using Str; lasts 1 min My language is as foul as an otyugh nest.
Adv. on Strength checks/saves (not attacks); resistance to bludgeoning/piercing/slashing
Stops if I end turn without attacking or taking damage since last turn, or unconscious
◆ Unarmored Defense (Barbarian 1, PHB 48) PERSONALITY TRAITS
Without armor, my AC is 10 + Dexterity modifier + Constitution modifier + shield
◆ Danger Sense (Barbarian 2, PHB 48) Freedom: The sea is freedom― the freedom to go anywhere
Adv. on Dexterity saves against seen effects (not blinded/deafened/incapacitated) and do anything. (Chaotic)
◆ Reckless Attack (Barbarian 2, PHB 48)
Adv. on melee weapon attacks during my turn, but attacks vs. me adv. until next turn IDEALS
◆ Giant Power (Path of the Giant 3, GotG 11)
I learn Giant, and the Druidcraft or Thaumaturgy cantrip with Wis as spellcasting ability I'll always remember my first ship.
(Minor wonder; my voice booms, flames flicker, tremors in the ground, ominous sounds, etc.)
◆ Giant's Havoc (Path of the Giant 3, GotG 11)
While raging, I add the bonus damage to ranged thrown weapon attacks that use Str,
BONDS
I gain +5 ft reach, and I can become Large along with what I'm wearing, if there is room
◆ Fast Movement (Barbarian 5, PHB 49)
Once someone questions my courage, I never back down no
I gain +10 ft speed when I'm not wearing heavy armor
matter how dangerous the situation.
◆ Elemental Cleaver (Path of the Giant 6, GotG 11)
When I rage, I can infuse a weapon I'm holding with acid, cold, fire, thunder, or lightning
FLAWS
While raging, its damage type changes to the chosen type and it deals +1d6 damage,
it gains the thrown (20/60 ft) property, and reappears instantly after a thrown attack
As a bonus action, I can change the chosen type; The bonuses only function for me
Feature Name: Bad Reputation

No matter where I go, people are afraid of me due to my reputation.


When I am in a civilized settlement, I can get away with minor
criminal offenses, such as refusing to pay for food at a tavern or
breaking down doors at a local shop, since most people will not
report my activity to the authorities.

BACKGROUND FEATURE

Mountain Dwarf (+2 Strength, +2 Constitution)

Stonecunning:
Whenever I make an Intelligence (History) check related to the
origin of stonework, I am considered proficient in the History skill
and add double my proficiency bonus to the check, instead of my
normal proficiency bonus.

CLASS FEATURES RACIAL TRAITS

ADVENTURING GEAR # LB ADVENTURING GEAR # LB ADVENTURING GEAR # LB


> Backpack, with: 5 > > Common clothes 3 CP

> - Bedroll 7 > > Belaying pin (club) 2


> - Mess kit 1 > > Lucky charm SP
> - Tinderbox 1 > > Belt pouch (with coins) 1
> - Torches 10 1 > > Silk rope, feet of 50 0.1
> - Rations, days of 10 2 > > EP

> - Waterskin 5 > >


>
>
- Hempen rope, feet of 50 0.2 >
>
>
>
30 GP

> > >


> > > PP

> > >


WEIGHT CARRIED
> > >
70.6 lb
> > >
ENCUMBERED
> > ATTUNED MAGICAL ITEMS
91 - 180 lb
> > >
CARRYING
HEAVILY CAPACITY
ENCUMBERED
> > >
270 lb
> > > PUSH/DRAG/LIFT
SUBTOTAL 59 SUBTOTAL SUBTOTAL 11 271 - 540 lb
Add Equipment EQUIPMENT
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.10 (Printer Friendly) Made by Joost Wijnen (mpmb@flapkan.com); Design taken from character sheet TM & © 2014 Wizards of the Coast LLC.
Female 169 Medium 1,27 m 66 kg
GENDER AGE SIZE HEIGHT WEIGHT

Chaotic Good Brown Brown Pale


CHARACTER NAME ALIGNMENT FAITH HAIR EYES SKIN

ORGANIZATION

CLICK HERE
TO CHANGE
THIS ICON
HOVER FOR TOOLTIP
WITH DIMENSIONS

SYMBOL

CHARACTER PORTRAIT ALLIES & ORGANIZATIONS

As a mountain dwarf, you're strong and hardy, accustomed to a difficult life in rugged terrain. You're probably
on the tall side (for a dwarf), and tend toward lighter coloration. The shield dwarves of northern Faerun, as well
as the ruling Hylar clan and the noble Daewar clan of Dragonlance, are mountain dwarves.

APPEARANCE

Modest LIFESTYLE DAILY PRICE 1 gp

ENEMIES CHARACTER HISTORY


MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.10 (Printer Friendly) Made by Joost Wijnen (mpmb@flapkan.com); Design taken from character sheet TM & © 2014 Wizards of the Coast LLC.

You might also like