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paizo.com, Mikaela Irish <kaela.irish@gmail.com>, Apr 11, 2024

About Valeros
Valeros was a month away from Valeros
an arranged marriage to a farmer’s

daughter when he realized he didn’t

want to be tied down to one place for


the Fighter
his entire life. He left in the middle

of the night with a change of clothes,

some food, and an axe handle for a

weapon. He fell in with mercenaries

who taught him how to wield a

sword and wear heavy armor, but his

good heart made him not want

to work for cheats, swindlers,

and sadists. He became an


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adventurer, making his own 4630329

decisions about whom

he’d fight and why.

Valeros is friendly and PLAY A FIGHTER IF YOU WANT TO...


brave. Though he • Fight on the front lines
sometimes gets in
• Use the best weapons and armor
over his head and

throws himself into


• React quickly to enemy actions
battle with too much

gusto, he’s smart and

doesn’t let people talk to him

like he’s a brute. He is loyal to

his friends, fond of a good mug

of ale, and happiest when in

the company of women.

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paizo.com, Mikaela Irish <kaela.irish@gmail.com>, Apr 11, 2024 22993941
CHARACTER SHEET
BEGINNER BOX CHARACTER NAME NAME PRONOUNS L LEVEL Your Character Sheet M EQUIPMENT
He/him 1
Valeros
This character sheet has all the statistics, abilities, spells, and equipment for
backpack flint and steel soap
DICE PLAYER NAME XP playing Valeros the fighter. Take a reference card from the box for details on
bedroll longsword shortbow with 60 arrows
rolls, DCs, and actions. The action counters can help you track your actions.
breastplate rations (2 weeks) torches (5)
A ANCESTRY B BACKGROUND C CLASS Each portion of the character sheet has a letter code. You can find out more
Human Farmhand Fighter about what they mean below. For statistics, a higher number is always better. chalk (10 pieces) repair toolkit waterskin
d4 dagger rope (50 feet) 1 gold piece (gp)
Warden
HERITAGE BACKGROUND ABILITY CLASS ABILITIES
Assurance: For Athletics (LEVEL 1)
See the facing page for your special actions.
A ANCESTRY
ANCESTRY ABILITY checks, you can use a result You have extra Hit Points from being a human. Reactive Strike
4 extra Hit Points of 13 instead of rolling.
(already included) Reactive Strike You have a special reaction you can take to hit foes who leave themselves
(LEVEL 2)
Sudden Charge B BACKGROUND open to attack.
d6 D ATTRIBUTE MODIFIERS E HIT POINTS As a farmhand, you got used to repetitive physical labor, giving you the Reactive Strike [reaction] If a creature you can reach with a melee attack makes a
(LEVEL 3)
+4
Farming Lore skill and the Assurance ability for Athletics checks. ranged attack, uses an action with the manipulate or move trait, or leaves a
STRENGTH STR MAXIMUM CURRENT square on its turn, you can use your reaction to make a melee Strike against
DEXTERITY +2 DEX
24 H PERCEPTION C CLASS that creature. If your attack is a critical hit and the foe was using an action
CONSTITUTION +2 CON Dying You’re a fighter, which gives you the actions listed here. with the manipulate trait, their action doesn’t
+5 = 0 + 5
SENSES AND NOTES
d8 Wounded
T
have any effect.
+1
E
INTELLIGENCE INT WIS PROF
D ATTRIBUTE MODIFIERS
F
25
SPEED
WISDOM +0 WIS
FEET
I SAVING THROWS
These numbers represent your basic physical and mental capabilities. They’re Shield
+0
STRIDE [one-action] (move) used to determine your other statistics. You carry a shield and have the Shield Block
d10
CHARISMA CHA Move up to your Speed FORTITUDE +7 = 2 + 5 T NOTES
E reaction to protect yourself.
G SKILLS CON PROF
E HIT POINTS Raise a Shield [one-action] You lift up your shield to get a
+7 2 5
T

+5
= +
2
REFLEX
ACROBATICS T = + 3 – 0 DEX PROF
E You can take 24 damage before being knocked out. +2 circumstance bonus to AC until the start of
E Healing can restore lost Hit Points, but your Hit Points your next turn.
+3
DEX PROF ARMOR
0 3
T
= +
+1
WILL
ARCANA T = 1 + 0 WIS PROF
E can’t go above this maximum. Shield Block [reaction] If your shield is raised, you can
d12 E spend your reaction to block a physical attack.
F
INT PROF
SPEED
+7 J DEFENSES Reduce the amount of damage by 5, but then
ATHLETICS T
E
= 4 + 3 – 0 When you use the Stride action, you move up to 25 feet. you and your shield both take any damage
STR PROF ARMOR Armor Class Shield Hardness

5 leftover. This might break or destroy your


+4 1 3 AC Armor Proficiencies
CRAFTING T
E
= +
18 Unarmored Light Medium Heavy + HP G SKILLS shield. Your shield has a maximum of 20
d20 INT PROF T T T T
Skills are things anyone can do, like climb using Athletics or Hit Points.
+0 0 0
E E E E
T = + try to remember something using Nature. For a skill check,
ACTIONS DECEPTION E
10 + 1 + 3 + 4
Max HP BT
CHA PROF
20 /10 roll a 20-sided die (d20) and add the skill statistic (in the Sudden Charge
+3 0 3 Base Dex* Prof Item
T = + * Use armor’s Dex cap if lower You have a shield, described on the facing page. leftmost box). You’re a shield fighter, and you can rush
DIPLOMACY E
CHA PROF into the thick of combat since you know
One Action
INTIMIDATION T
E
+3 = 0 + 3 K WEAPONS AND ATTACKS
WEAPON Simple T Martial T Fist T
H PERCEPTION you’re well protected.
CHA PROF
PROFICIENCIES E E E You use this ability to try to find things using your senses. For a Sudden Charge [two-actions] With a quick sprint, you
LORE T +4 = 1 + 3 Other Weapon Proficiencies T
Perception check, roll a 20-sided die (d20) and add the Perception Stride twice. After moving, if you can reach
Two Actions E
INT PROF E statistic (the number in the magnifying glass). any enemies with a melee attack, you
Farming can make a melee Strike against
T
+0 = 0 + 0 MELEE WEAPON I SAVING THROWS one of those enemies.
MEDICINE E
WIS PROF +9 = 4 + 5 T
E To resist some spells, poisons, and other dangers, you need to
Three Actions Longsword ATTACK

+0
STR
0
STR/DEX PROF
= + 0 make a saving throw. Roll a 20-sided die (d20) and add one of
1d8 4
T
NATURE E
WIS PROF
DAMAGE + BLUDGEONING PIERCING three saving throw statistics determined by the effect you’re
SLASHING
+1 1
DIE STR rolling against: Fortitude, Reflex, or Will.
OCCULTISM T = + 0 TRAITS
Reaction E
INT PROF versatile P
J DEFENSES
PROFICIENCY PERFORMANCE T
E +0 = 0 + 0 MELEE WEAPON
+9 = 4 + 5 T
E Your Armor Class represents how hard it is for enemies
CHA PROF
Dagger ATTACK STR
STR/DEX PROF to hit you. As a fighter, you can wear any kind of armor.
UNTRAINED
0
RELIGION T
E +0 = 0 + 0 DAMAGE 1d4 4 + BLUDGEONING PIERCING
WIS PROF
DIE STR SLASHING K WEAPONS AND ATTACKS
SOCIETY T
E +1 = 1 + 0 TRAITS
agile, finesse, thrown 10 feet, versatile S You can make a melee or ranged attack with the Strike
TRAINED INT PROF
action (see your reference card). Roll a 20-sided die
+2 2 0 0 +7 2 5
= + – RANGED WEAPON T
2 + level STEALTH T = + E (d20), add the attack statistic, and compare it to the
Shortbow
E
DEX PROF ARMOR ATTACK DEX PROF
target’s AC.
EXPERT SURVIVAL T
+3 = 0 + 3 DAMAGE 1d6 + 0 PIERCING 60FEET 0
L
E
4 + level
WIS PROF DIE STR (thrown) RANGE INC. RELOAD LEVEL
THIEVERY T
E +2 = 2 + 0 - 0 TRAITS
deadly d10 AMMO You’re a 1st-level fighter. As you gain Experience
DEX PROF ARMOR Points in adventures, you can track it in the XP box.
SKILL NOTES
Permission to photocopy.
© Paizo Inc. 2024
M ISNONEquipment
THE FACINGand
PAGE
Spells on Reverse Side

PZO2106 Character Sheet-3rd Printing.indd 1 10/23/23 6:03 PM

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