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4674900

4674900

paizo.com, Santiago Chaves <doble.s2005mega@gmail.com>, Feb 22, 2023

About Valeros
Valeros was a month away from Valeros
an arranged marriage to a farmer’s

daughter when he realized he didn’t

want to be tied down to one place for


the Fighter
his entire life. He left in the middle

of the night with a change of clothes,

some food, and an axe handle for a

weapon. He fell in with mercenaries


who taught him how to wield a

sword and wear heavy armor, but his

good heart made him not want

to work for cheats, swindlers,

and sadists. He became an

adventurer, making his own 24824475 4674900

decisions about whom

he’d fight and why.

Valeros is friendly and PLAY A FIGHTER IF YOU WANT TO...


brave. Though he • Fight on the front lines
sometimes gets in
• Use the best weapons and armor
over his head and

throws himself into


• React quickly to enemy actions
battle with too much

gusto, he’s smart and

doesn’t let people talk to him

like he’s a brute. He is loyal to

his friends, fond of a good mug

of ale, and happiest when in

the company of women.

24824475
paizo.com, Santiago Chaves <doble.s2005mega@gmail.com>, Feb 22, 2023 24824475
4674901
4674901

paizo.com, Santiago Chaves <doble.s2005mega@gmail.com>, Feb 22, 2023

CHARACTER SHEET
BEGINNER BOX CHARACTER NAME NAME PRONOUNS ALIGNMENT L LEVEL
Your Character Sheet M EQUIPMENT
He/him Neutral good 1 This character sheet has all the statistics, abilities, spells, and equipment for

Valeros
backpack flint and steel soap
DICE PLAYER NAME XP playing Valeros the fighter. Take a reference card from the box for details on
bedroll longsword shortbow with 60 arrows
rolls, DCs, and actions. The action counters can help you track your actions.
breastplate rations (2 weeks) torches (5)
A ANCESTRY B BACKGROUND C CLASS Each portion of the character sheet has a letter code. You can find out more
chalk (10 pieces) repair kit waterskin

d4
Human Farmhand Fighter about what they mean below. For statistics, a higher number is always better.
dagger rope (50 feet) 1 gold piece (gp)
Warden
HERITAGE BACKGROUND ABILITY CLASS ABILITIES
Assurance: For Athletics
(LEVEL 1) A ANCESTRY
ANCESTRY ABILITY
checks, you can use a result See the facing page for your special actions. You have extra Hit Points from being a human. Attack of Opportunity
4 extra Hit Points
of 13 instead of rolling. You have a special reaction you can take to hit foes who leave themselves
(already included) Attack
(LEVEL of Opportunity
2) B BACKGROUND open to attack.
Sudden Charge
d6 As a farmhand, you got used to repetitive physical labor, giving you the Attack of Opportunity [reaction] If a creature you can reach with a melee attack
D ABILITY MODIFIERS E HIT POINTS (LEVEL 3) Farming Lore skill and the Assurance ability for Athletics checks. makes a ranged attack, uses an action with the manipulate or move trait,
STRENGTH +4 STR MAXIMUM CURRENT or leaves a square on its turn, you can use your reaction to make a melee
DEXTERITY +2 DEX 24 C CLASS Strike against that creature. If your attack is a critical hit and the foe was
H PERCEPTION
+2
You’re a fighter, which gives you the actions listed here. using an action with the manipulate trait, their
CONSTITUTION CON NOTES
+5 = 0 + 5
SENSES AND NOTES
d8 T
action doesn’t have any effect.
+1
E
INTELLIGENCE INT D ABILITY MODIFIERS
25
WIS PROF
F SPEED
WISDOM +0 WIS
FEET
I SAVING THROWS
These numbers represent your basic physical and mental capabilities. They’re
used to determine your other statistics.
Shield
You carry a shield and have the Shield Block
+0
STRIDE [one-action] (move)
+7
T
CHARISMA CHA
2 5
Move up to your Speed NOTES
FORTITUDE = + reaction to protect yourself.
d10 CON PROF
E
E HIT POINTS Raise a Shield [one-action] You lift up your shield to get a
G SKILLS T
ACROBATICS +5 = 2 + 3
T –
0
REFLEX +7 = 2 + 5 E
You can take 24 damage before being knocked out. +2 circumstance bonus to AC until the start of
E DEX PROF Healing can restore lost Hit Points, but your Hit Points your next turn.
DEX PROF ARMOR T
ARCANA +1 = 1 + 0
T WILL +3 = 0 + 3 E
can’t go above this maximum. Shield Block [reaction] If your shield is raised, you can
E WIS PROF spend your reaction to block a physical attack.
d12 INT PROF
F SPEED Reduce the amount of damage by 5, but then
ATHLETICS +7 = 4 + 3
T –
E 0 J DEFENSES
Unarmored Defense T Light T
When you use the Stride action, you move up to 25 feet. you and your shield both take any damage
STR PROF ARMOR ARMOR
leftover. This might break or destroy your
+4 T PROFICIENCIES Medium Heavy
1 3
T T
CRAFTING = +
E G SKILLS shield. Your shield has a maximum of 20
1 3
AC
d20 4 0
INT PROF
=10+ + T + + Skills are things anyone can do, like climb using Athletics or Hit Points.
18
24824476 4674901

+0
T
ACTIONS
DECEPTION = 0 + 0 E DEX or DEX CAP PROF ITEM OTHER try to remember something using Nature. For a skill check,
CHA PROF roll a 20-sided die (d20) and add the skill statistic (in the Sudden Charge
[one-action] +3 0 3
T NOTES
DIPLOMACY = +
E You have a shield, described on the facing page. leftmost box). You’re a shield fighter, and you can rush
CHA PROF into the thick of combat since you know
One Action
+3 K WEAPONS AND ATTACKS H
T PERCEPTION
IMTIMIDATION = 0 + 3 E WEAPON T T T
you’re well protected.
CHA PROF Simple Martial Fist You use this ability to try to find things using your senses. For a Sudden Charge [two-actions] With a quick sprint, you
[two-acin][two-actions][thre-acion] +4
LORE = 1 + 3
T
E
PROFICIENCIES
Other Weapon Proficiencies
E E E
T
Perception check, roll a 20-sided die (d20) and add the Perception Stride twice. After moving, if you can reach
Two Actions INT PROF E statistic (the number in the magnifying glass). any enemies with a melee attack, you
Farming MELEE WEAPON can make a melee Strike against

[three-actions] MEDICINE +0 = 0 + 0
T
Longsword +9 = 4 + 5
T
E
I SAVING THROWS one of those enemies.
E ATTACK STR
DEX/STR PROF To resist some spells, poisons, and other dangers, you need to
1d8 + 4
WIS PROF
Three Actions make a saving throw. Roll a 20-sided die (d20) and add one of
+0 T DAMAGE BLUDGEONING PIERCING
NATURE = 0 + 0 E DIE STR SLASHING three saving throw statistics determined by the effect you’re
WIS PROF
[reaction] OCCULTISM +1 = 1 + 0
T
TRAITS
versatile P
rolling against: Fortitude, Reflex, or Will.
Reaction E
INT PROF MELEE WEAPON
+9 4 5
T J DEFENSES
+0
T = +
PROFICIENCY PERFORMANCE = 0 + 0 E Dagger ATTACK STR
DEX PROF
E Your Armor Class represents how hard it is for enemies

1d4 + 4
CHA PROF
to hit you. As a fighter, you can wear any kind of armor.
UNTRAINED
+0
T DAMAGE BLUDGEONING PIERCING
RELIGION = 0 + 0 E SLASHING
0 WIS PROF
DIE STR
K WEAPONS AND ATTACKS
+1
TRAITS
T agile, finesse, thrown 10 feet, versatile S
SOCIETY = 1 + 0 E You can make a melee or ranged attack with the Strike
TRAINED INT PROF RANGED WEAPON action (see your reference card). Roll a 20-sided die
+7
T
2 5
+2
T – = +
2 + level STEALTH = 2 + 0 E 0 Shortbow ATTACK DEX PROF
E (d20), add the attack statistic, and compare it to the
DEX PROF ARMOR target’s AC.
EXPERT SURVIVAL +3 = 0 + 3
T
E
DAMAGE 1d6 + 0 PIERCING 60 FEET 0
4 + level
WIS PROF DIE STR (thrown) RANGE INC. RELOAD L LEVEL
+2
T -
THIEVERY = 2 + 0 E 0 TRAITS
deadly d10
AMMO You’re a 1st-level fighter. As you gain Experience
DEX PROF ARMOR Points in adventures, you can track it in the XP box.
Permission to photocopy. SKILL NOTES M ISN ON THE FACING
Equipment PAGE
and Spells on Reverse Side
© Paizo Inc. 2020

24824476
paizo.com, Santiago Chaves <doble.s2005mega@gmail.com>, Feb 22, 2023 24824476
4674902
4674902

paizo.com, Santiago Chaves <doble.s2005mega@gmail.com>, Feb 22, 2023

CHARACTER SHEET
BEGINNER BOX CHARACTER NAME NAME PRONOUNS ALIGNMENT L LEVEL
Your Character Sheet M EQUIPMENT
He/him Neutral good 1 This character sheet has all the statistics, abilities, spells, and equipment for

Valeros
backpack flint and steel soap
DICE PLAYER NAME XP playing Valeros the fighter. Take a reference card from the box for details on
bedroll longsword shortbow with 60 arrows
rolls, DCs, and actions. The action counters can help you track your actions.
breastplate rations (2 weeks) torches (5)
A ANCESTRY B BACKGROUND C CLASS Each portion of the character sheet has a letter code. You can find out more
chalk (10 pieces) repair kit waterskin

d4
Human Farmhand Fighter about what they mean below. For statistics, a higher number is always better.
dagger rope (50 feet) 1 gold piece (gp)
Warden
HERITAGE BACKGROUND ABILITY CLASS ABILITIES
Assurance: For Athletics
(LEVEL 1) A ANCESTRY
ANCESTRY ABILITY
checks, you can use a result See the facing page for your special actions. You have extra Hit Points from being a human. Attack of Opportunity
4 extra Hit Points
of 13 instead of rolling. You have a special reaction you can take to hit foes who leave themselves
(already included) Attack
(LEVEL of Opportunity
2) B BACKGROUND open to attack.
Sudden Charge
d6 As a farmhand, you got used to repetitive physical labor, giving you the Attack of Opportunity [reaction] If a creature you can reach with a melee attack
D ABILITY MODIFIERS E HIT POINTS (LEVEL 3) Farming Lore skill and the Assurance ability for Athletics checks. makes a ranged attack, uses an action with the manipulate or move trait,
STRENGTH +4 STR MAXIMUM CURRENT or leaves a square on its turn, you can use your reaction to make a melee
DEXTERITY +2 DEX 24 C CLASS Strike against that creature. If your attack is a critical hit and the foe was
H PERCEPTION
+2
You’re a fighter, which gives you the actions listed here. using an action with the manipulate trait, their
CONSTITUTION CON NOTES
+5 = 0 + 5
SENSES AND NOTES
d8 T
action doesn’t have any effect.
+1
E
INTELLIGENCE INT D ABILITY MODIFIERS
25
WIS PROF
F SPEED
WISDOM +0 WIS
FEET
I SAVING THROWS
These numbers represent your basic physical and mental capabilities. They’re
used to determine your other statistics.
Shield
You carry a shield and have the Shield Block
+0
STRIDE [one-action] (move)
+7
T
CHARISMA CHA
2 5
Move up to your Speed NOTES
FORTITUDE = + reaction to protect yourself.
d10 CON PROF
E
E HIT POINTS Raise a Shield [one-action] You lift up your shield to get a
G SKILLS T
ACROBATICS +5 = 2 + 3
T –
0
REFLEX +7 = 2 + 5 E
You can take 24 damage before being knocked out. +2 circumstance bonus to AC until the start of
E DEX PROF Healing can restore lost Hit Points, but your Hit Points your next turn.
DEX PROF ARMOR T
ARCANA +1 = 1 + 0
T WILL +3 = 0 + 3 E
can’t go above this maximum. Shield Block [reaction] If your shield is raised, you can
E WIS PROF spend your reaction to block a physical attack.
d12 INT PROF
F SPEED Reduce the amount of damage by 5, but then
ATHLETICS +7 = 4 + 3
T –
E 0 J DEFENSES
Unarmored Defense T Light T
When you use the Stride action, you move up to 25 feet. you and your shield both take any damage
STR PROF ARMOR ARMOR
leftover. This might break or destroy your
+4 T PROFICIENCIES Medium Heavy
1 3
T T
CRAFTING = +
E G SKILLS shield. Your shield has a maximum of 20
1 3
AC
d20 4 0
INT PROF
=10+ + T + + Skills are things anyone can do, like climb using Athletics or Hit Points.
18
24824477 4674902

+0
T
ACTIONS
DECEPTION = 0 + 0 E DEX or DEX CAP PROF ITEM OTHER try to remember something using Nature. For a skill check,
CHA PROF roll a 20-sided die (d20) and add the skill statistic (in the Sudden Charge
[one-action] +3 0 3
T NOTES
DIPLOMACY = +
E You have a shield, described on the facing page. leftmost box). You’re a shield fighter, and you can rush
CHA PROF into the thick of combat since you know
One Action
+3 K WEAPONS AND ATTACKS H
T PERCEPTION
IMTIMIDATION = 0 + 3 E WEAPON T T T
you’re well protected.
CHA PROF Simple Martial Fist You use this ability to try to find things using your senses. For a Sudden Charge [two-actions] With a quick sprint, you
[two-acin][two-actions][thre-acion] +4
LORE = 1 + 3
T
E
PROFICIENCIES
Other Weapon Proficiencies
E E E
T
Perception check, roll a 20-sided die (d20) and add the Perception Stride twice. After moving, if you can reach
Two Actions INT PROF E statistic (the number in the magnifying glass). any enemies with a melee attack, you
Farming MELEE WEAPON can make a melee Strike against

[three-actions] MEDICINE +0 = 0 + 0
T
Longsword +9 = 4 + 5
T
E
I SAVING THROWS one of those enemies.
E ATTACK STR
DEX/STR PROF To resist some spells, poisons, and other dangers, you need to
1d8 + 4
WIS PROF
Three Actions make a saving throw. Roll a 20-sided die (d20) and add one of
+0 T DAMAGE BLUDGEONING PIERCING
NATURE = 0 + 0 E DIE STR SLASHING three saving throw statistics determined by the effect you’re
WIS PROF
[reaction] OCCULTISM +1 = 1 + 0
T
TRAITS
versatile P
rolling against: Fortitude, Reflex, or Will.
Reaction E
INT PROF MELEE WEAPON
+9 4 5
T J DEFENSES
+0
T = +
PROFICIENCY PERFORMANCE = 0 + 0 E Dagger ATTACK STR
DEX PROF
E Your Armor Class represents how hard it is for enemies

1d4 + 4
CHA PROF
to hit you. As a fighter, you can wear any kind of armor.
UNTRAINED
+0
T DAMAGE BLUDGEONING PIERCING
RELIGION = 0 + 0 E SLASHING
0 WIS PROF
DIE STR
K WEAPONS AND ATTACKS
+1
TRAITS
T agile, finesse, thrown 10 feet, versatile S
SOCIETY = 1 + 0 E You can make a melee or ranged attack with the Strike
TRAINED INT PROF RANGED WEAPON action (see your reference card). Roll a 20-sided die
+7
T
2 5
+2
T – = +
2 + level STEALTH = 2 + 0 E 0 Shortbow ATTACK DEX PROF
E (d20), add the attack statistic, and compare it to the
DEX PROF ARMOR target’s AC.
EXPERT SURVIVAL +3 = 0 + 3
T
E
DAMAGE 1d6 + 0 PIERCING 60 FEET 0
4 + level
WIS PROF DIE STR (thrown) RANGE INC. RELOAD L LEVEL
+2
T -
THIEVERY = 2 + 0 E 0 TRAITS
deadly d10
AMMO You’re a 1st-level fighter. As you gain Experience
DEX PROF ARMOR Points in adventures, you can track it in the XP box.
Permission to photocopy. SKILL NOTES M ISN ON THE FACING
Equipment PAGE
and Spells on Reverse Side
© Paizo Inc. 2020

24824477
paizo.com, Santiago Chaves <doble.s2005mega@gmail.com>, Feb 22, 2023 24824477
About Valeros
Valeros was a month away from Valeros
an arranged marriage to a farmer’s

daughter when he realized he didn’t

want to be tied down to one place for


the Fighter
his entire life. He left in the middle

of the night with a change of clothes,

some food, and an axe handle for a

weapon. He fell in with mercenaries


who taught him how to wield a

sword and wear heavy armor, but his

good heart made him not want

to work for cheats, swindlers,

and sadists. He became an

adventurer, making his own

decisions about whom

he’d fight and why.

Valeros is friendly and PLAY A FIGHTER IF YOU WANT TO...


brave. Though he • Fight on the front lines
sometimes gets in
• Use the best weapons and armor
over his head and

throws himself into


• React quickly to enemy actions
battle with too much

gusto, he’s smart and

doesn’t let people talk to him

like he’s a brute. He is loyal to

his friends, fond of a good mug

of ale, and happiest when in

the company of women.

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