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4674900

4674900

paizo.com, Santiago Chaves <doble.s2005mega@gmail.com>, Feb 22, 2023

About Merisiel
Merisiel is an elf who grew up as an orphan Merisiel
among humans. She is a master at stowing away

on ships and has called dozens of cities home,

leaving one place for another after her human


the Rogue
companions grew old and she stayed young.

Merisiel has never met a problem that couldn’t

be solved with a knife in one way or another. But

when stabbing’s not the best solution, she makes


up for it by being incredibly agile and skilled with

small objects, such as lockpicks. Merisiel’s life

experiences have taught her to enjoy things in the

moment and to their fullest—it’s impossible to

tell when the good times might end. She’s open

and expressive with her thoughts and emotions, 24824475 4674900

and while she’s always on the move and working

on her latest batch of schemes for easy money,

in the end all her plots come down to being


PLAY A ROGUE IF YOU WANT TO...
faster than everyone else—either on her feet, • Sneak up on foes to deal more damage
or with her beloved blades. She wouldn’t have it
• Steal things without being seen
any other way.
• Excel at a variety of skills

24824475
paizo.com, Santiago Chaves <doble.s2005mega@gmail.com>, Feb 22, 2023 24824475
4674901
4674901

paizo.com, Santiago Chaves <doble.s2005mega@gmail.com>, Feb 22, 2023

CHARACTER SHEET
BEGINNER BOX CHARACTER NAME NAME PRONOUNS ALIGNMENT L LEVEL
Your Character Sheet M EQUIPMENT
She/her Chaotic neutral 1 This character sheet has all the statistics, abilities, spells, and equipment for
DICE
Merisiel PLAYER NAME XP playing Merisiel the rogue. Take a reference card from the box for details on
rolls, DCs, and actions. The action counters can help you track your actions.
backpack
bedroll
healer’s tools
leather armor
shortsword
soap
A ANCESTRY B BACKGROUND C CLASS Each portion of the character sheet has a letter code. You can find out more chalk (10 pieces) rapier thieves’ tools

d4
Elf Criminal Rogue about what they mean below. For statistics, a higher number is always better. dagger rations (2 weeks) torches (5)

Whisper Elf
HERITAGE BACKGROUND ABILITY CLASS ABILITIES flint and steel replacement picks (3 sets) waterskin
Subtle Theft: Enemies are less
(LEVEL 1) A ANCESTRY
grappling hook rope (50 feet) 1 gold piece (gp)
ANCESTRY ABILITY
likely to detect you when you See the facing page for your special actions and abilities. You have acute hearing due to being an elf.
Low-Light Vision (facing page) Sneak Attack 1d6: Add 1d6 damage against flat-footed enemies.
Steal (facing page).
Whisper Elf (facing page) Surprise
(LEVEL 2) Attack: Enemies are flat-footed to you on the first turn B BACKGROUND Low-Light Vision
of combat.
d6 D ABILITY MODIFIERS E HIT POINTS Thief: Use Dex instead of Str for some melee damage rolls.
As a criminal, you learned about organized crime, giving you the Underworld You can see as well in dim light as in bright light.
Trap Spotter: +1 Perception to find traps and to AC and saves
(LEVEL 3) Lore skill, and got the Subtle Theft ability.
STRENGTH +1 STR MAXIMUM CURRENT against traps. Sneak Attack 1d6
DEXTERITY +4 DEX 15 C CLASS You deal an extra 1d6 damage to flat-footed creatures when you Strike them
H PERCEPTION
+1
You’re a rogue, which gives you extra skills and the abilities listed here. with a fist, a melee weapon with the agile or finesse trait, a thrown dagger, or
CONSTITUTION CON NOTES
+7 = 2 + 5
SENSES AND NOTES
d8 T
Low-Light Vision (facing page) a ranged weapon. You can make a creature flat-footed
+1
E
INTELLIGENCE INT Whisper Elf (facing page) D ABILITY MODIFIERS using the surprise attack ability, if you’re using Stealth,
30
WIS PROF
F SPEED
WISDOM +2 WIS
FEET
I SAVING THROWS
These numbers represent your basic physical and mental capabilities.
They’re used to determine your other statistics.
or if they’re flanked between you and your ally.

+0
STRIDE [one-action] (move)
+4
T
CHARISMA CHA
1 3
NOTES
Move up to your Speed FORTITUDE = + Subtle Theft
d10 CON PROF
E
E HIT POINTS Others take a –2 to their Perception DC when
G SKILLS T
ACROBATICS +7 = 4 + 3
T –
0
REFLEX +9 = 4 + 5 E
You can take 15 damage before being you Steal. If you Create a Diversion, you can
Steal something before the end of your
E DEX PROF knocked out. Healing can restore lost Hit
DEX PROF ARMOR T turn without being seen by the creature
ARCANA +1 = 1 + 0
T WILL +7 = 2 + 5 E
Points, but your Hit Points can’t go
you diverted.
E WIS PROF above this maximum.
d12 INT PROF

ATHLETICS +4 = 1 + 3
T –
E 0 J DEFENSES
Unarmored Defense T Light T
F SPEED Surprise Attack
STR PROF ARMOR ARMOR
When you use the Stride action, you On the first round of a combat
+4 T PROFICIENCIES Medium Heavy
1 3
CRAFTING = + T T
E move up to 30 feet. encounter, if you rolled the Stealth
4 3 1 0
AC
d20 INT PROF
=10+ + T + + skill for your initiative roll, creatures
18
24824476 4674901

+3 G
T
ACTIONS
DECEPTION = 0 + 3 E DEX or DEX CAP PROF ITEM OTHER SKILLS that haven’t acted yet are flat-footed
CHA PROF Skills are things anyone can do, like climb using Athletics or try to remember against your attacks.
[one-action] +3 0 3
T NOTES
DIPLOMACY = + something using Nature. For a skill check, roll a 20-sided die (d20) and add
E
One Action
CHA PROF the skill statistic (in the leftmost box). Thief
+3 K WEAPONS AND ATTACKS
T
IMTIMIDATION = 0 + 3 E
You can add Dexterity instead
CHA PROF WEAPON Simple
T
Martial
T
Fist
T
H PERCEPTION of Strength on damage rolls
[two-acin][two-actions][thre-acion] LORE +4 = 1 + 3
T
E
PROFICIENCIES
Other Weapon Proficiencies
E E E
T
You use this ability to try to find things using your senses. For a Perception with melee weapons that have
Two Actions INT PROF longbow, longsword, rapier, shortbow, shortsword E check, roll a 20-sided die (d20) and add the Perception statistic (the number the finesse trait (like your
Under world MELEE WEAPON in the magnifying glass). rapier, dagger, and shortsword).

[three-actions] MEDICINE +5 = 2 + 3
T
Rapier +7 = 4 + 3
T
E ATTACK DEX
DEX/STR PROF
E
I SAVING THROWS Trap Spotter
1d6 + 4
WIS PROF
Three Actions To resist some spells, poisons, and other dangers, you need to make a You gain a +1 circumstance bonus
+2 T DAMAGE BLUDGEONING PIERCING
NATURE = 2 + 0 E DIE DEX
STR SLASHING saving throw. Roll a 20-sided die (d20) and add one of three saving throw to Perception checks to find traps, to
WIS PROF
[reaction] OCCULTISM +1 = 1 + 0
T
TRAITS
deadly d8, finesse
statistics determined by the effect you’re rolling against: Fortitude,
Reflex, or Will.
AC against traps, and to saving throws
against traps. Even if you
Reaction E
MELEE WEAPON
+7
INT PROF
aren’t Searching, the GM
4 3
T
+0
T = +
PROFICIENCY PERFORMANCE = 0 + 0 E Shortsword ATTACK DEX PROF
E J DEFENSES rolls a secret check to see

1d6 + 4
CHA PROF
Your Armor Class represents how hard it is for enemies to hit you. if you find any traps where
UNTRAINED
+2
T DAMAGE BLUDGEONING PIERCING
RELIGION = 2 + 0 E SLASHING As a rogue, you can wear light armor. you are.
0 WIS PROF
DIE DEX
STR

+4
TRAITS
SOCIETY = 1 + 3
T
E
agile, finesse, versatile S K WEAPONS AND ATTACKS Whisper Elf
TRAINED INT PROF RANGED WEAPON You can make a melee or ranged attack with the Strike action You have a +2 circumstance bonus to
+7
T
4 3
+7
T – = +
2 + level STEALTH = 4 + 3 E 0 Dagger ATTACK DEX PROF
E (see your reference card). Roll a 20-sided die (d20), add the Perception to hear creatures within 30 feet.
DEX PROF ARMOR attack statistic, and compare it to the target’s AC.
EXPERT SURVIVAL +5 = 2 + 3
T
E
DAMAGE 1d4 + 1 PIERCING 10 FEET 1
4 + level
WIS PROF DIE STR (thrown) RANGE INC. RELOAD L LEVEL
+7
T -
THIEVERY = 4 + 3 E 0 TRAITS
agile, finesse, versatile S
AMMO You’re a 1st-level rogue. As you gain
DEX PROF ARMOR Experience Points in adventures, you can track it in the XP box.
Permission to photocopy. SKILL NOTES M ISN ON THE FACING
Equipment PAGE
and Spells on Reverse Side
© Paizo Inc. 2020

24824476
paizo.com, Santiago Chaves <doble.s2005mega@gmail.com>, Feb 22, 2023 24824476
4674902
4674902

paizo.com, Santiago Chaves <doble.s2005mega@gmail.com>, Feb 22, 2023

CHARACTER SHEET
BEGINNER BOX CHARACTER NAME NAME PRONOUNS ALIGNMENT L LEVEL
Your Character Sheet M EQUIPMENT
She/her Chaotic neutral 1 This character sheet has all the statistics, abilities, spells, and equipment for
DICE
Merisiel PLAYER NAME XP playing Merisiel the rogue. Take a reference card from the box for details on
rolls, DCs, and actions. The action counters can help you track your actions.
backpack
bedroll
healer’s tools
leather armor
shortsword
soap
A ANCESTRY B BACKGROUND C CLASS Each portion of the character sheet has a letter code. You can find out more chalk (10 pieces) rapier thieves’ tools

d4
Elf Criminal Rogue about what they mean below. For statistics, a higher number is always better. dagger rations (2 weeks) torches (5)

Whisper Elf
HERITAGE BACKGROUND ABILITY CLASS ABILITIES flint and steel replacement picks (3 sets) waterskin
Subtle Theft: Enemies are less
(LEVEL 1) A ANCESTRY
grappling hook rope (50 feet) 1 gold piece (gp)
ANCESTRY ABILITY
likely to detect you when you See the facing page for your special actions and abilities. You have acute hearing due to being an elf.
Low-Light Vision (facing page) Sneak Attack 1d6: Add 1d6 damage against flat-footed enemies.
Steal (facing page).
Whisper Elf (facing page) Surprise
(LEVEL 2) Attack: Enemies are flat-footed to you on the first turn B BACKGROUND Low-Light Vision
of combat.
d6 D ABILITY MODIFIERS E HIT POINTS Thief: Use Dex instead of Str for some melee damage rolls.
As a criminal, you learned about organized crime, giving you the Underworld You can see as well in dim light as in bright light.
Trap Spotter: +1 Perception to find traps and to AC and saves
(LEVEL 3) Lore skill, and got the Subtle Theft ability.
STRENGTH +1 STR MAXIMUM CURRENT against traps. Sneak Attack 1d6
DEXTERITY +4 DEX 15 C CLASS You deal an extra 1d6 damage to flat-footed creatures when you Strike them
H PERCEPTION
+1
You’re a rogue, which gives you extra skills and the abilities listed here. with a fist, a melee weapon with the agile or finesse trait, a thrown dagger, or
CONSTITUTION CON NOTES
+7 = 2 + 5
SENSES AND NOTES
d8 T
Low-Light Vision (facing page) a ranged weapon. You can make a creature flat-footed
+1
E
INTELLIGENCE INT Whisper Elf (facing page) D ABILITY MODIFIERS using the surprise attack ability, if you’re using Stealth,
30
WIS PROF
F SPEED
WISDOM +2 WIS
FEET
I SAVING THROWS
These numbers represent your basic physical and mental capabilities.
They’re used to determine your other statistics.
or if they’re flanked between you and your ally.

+0
STRIDE [one-action] (move)
+4
T
CHARISMA CHA
1 3
NOTES
Move up to your Speed FORTITUDE = + Subtle Theft
d10 CON PROF
E
E HIT POINTS Others take a –2 to their Perception DC when
G SKILLS T
ACROBATICS +7 = 4 + 3
T –
0
REFLEX +9 = 4 + 5 E
You can take 15 damage before being you Steal. If you Create a Diversion, you can
Steal something before the end of your
E DEX PROF knocked out. Healing can restore lost Hit
DEX PROF ARMOR T turn without being seen by the creature
ARCANA +1 = 1 + 0
T WILL +7 = 2 + 5 E
Points, but your Hit Points can’t go
you diverted.
E WIS PROF above this maximum.
d12 INT PROF

ATHLETICS +4 = 1 + 3
T –
E 0 J DEFENSES
Unarmored Defense T Light T
F SPEED Surprise Attack
STR PROF ARMOR ARMOR
When you use the Stride action, you On the first round of a combat
+4 T PROFICIENCIES Medium Heavy
1 3
CRAFTING = + T T
E move up to 30 feet. encounter, if you rolled the Stealth
4 3 1 0
AC
d20 INT PROF
=10+ + T + + skill for your initiative roll, creatures
18
24824477 4674902

+3 G
T
ACTIONS
DECEPTION = 0 + 3 E DEX or DEX CAP PROF ITEM OTHER SKILLS that haven’t acted yet are flat-footed
CHA PROF Skills are things anyone can do, like climb using Athletics or try to remember against your attacks.
[one-action] +3 0 3
T NOTES
DIPLOMACY = + something using Nature. For a skill check, roll a 20-sided die (d20) and add
E
One Action
CHA PROF the skill statistic (in the leftmost box). Thief
+3 K WEAPONS AND ATTACKS
T
IMTIMIDATION = 0 + 3 E
You can add Dexterity instead
CHA PROF WEAPON Simple
T
Martial
T
Fist
T
H PERCEPTION of Strength on damage rolls
[two-acin][two-actions][thre-acion] LORE +4 = 1 + 3
T
E
PROFICIENCIES
Other Weapon Proficiencies
E E E
T
You use this ability to try to find things using your senses. For a Perception with melee weapons that have
Two Actions INT PROF longbow, longsword, rapier, shortbow, shortsword E check, roll a 20-sided die (d20) and add the Perception statistic (the number the finesse trait (like your
Under world MELEE WEAPON in the magnifying glass). rapier, dagger, and shortsword).

[three-actions] MEDICINE +5 = 2 + 3
T
Rapier +7 = 4 + 3
T
E ATTACK DEX
DEX/STR PROF
E
I SAVING THROWS Trap Spotter
1d6 + 4
WIS PROF
Three Actions To resist some spells, poisons, and other dangers, you need to make a You gain a +1 circumstance bonus
+2 T DAMAGE BLUDGEONING PIERCING
NATURE = 2 + 0 E DIE DEX
STR SLASHING saving throw. Roll a 20-sided die (d20) and add one of three saving throw to Perception checks to find traps, to
WIS PROF
[reaction] OCCULTISM +1 = 1 + 0
T
TRAITS
deadly d8, finesse
statistics determined by the effect you’re rolling against: Fortitude,
Reflex, or Will.
AC against traps, and to saving throws
against traps. Even if you
Reaction E
MELEE WEAPON
+7
INT PROF
aren’t Searching, the GM
4 3
T
+0
T = +
PROFICIENCY PERFORMANCE = 0 + 0 E Shortsword ATTACK DEX PROF
E J DEFENSES rolls a secret check to see

1d6 + 4
CHA PROF
Your Armor Class represents how hard it is for enemies to hit you. if you find any traps where
UNTRAINED
+2
T DAMAGE BLUDGEONING PIERCING
RELIGION = 2 + 0 E SLASHING As a rogue, you can wear light armor. you are.
0 WIS PROF
DIE DEX
STR

+4
TRAITS
SOCIETY = 1 + 3
T
E
agile, finesse, versatile S K WEAPONS AND ATTACKS Whisper Elf
TRAINED INT PROF RANGED WEAPON You can make a melee or ranged attack with the Strike action You have a +2 circumstance bonus to
+7
T
4 3
+7
T – = +
2 + level STEALTH = 4 + 3 E 0 Dagger ATTACK DEX PROF
E (see your reference card). Roll a 20-sided die (d20), add the Perception to hear creatures within 30 feet.
DEX PROF ARMOR attack statistic, and compare it to the target’s AC.
EXPERT SURVIVAL +5 = 2 + 3
T
E
DAMAGE 1d4 + 1 PIERCING 10 FEET 1
4 + level
WIS PROF DIE STR (thrown) RANGE INC. RELOAD L LEVEL
+7
T -
THIEVERY = 4 + 3 E 0 TRAITS
agile, finesse, versatile S
AMMO You’re a 1st-level rogue. As you gain
DEX PROF ARMOR Experience Points in adventures, you can track it in the XP box.
Permission to photocopy. SKILL NOTES M ISN ON THE FACING
Equipment PAGE
and Spells on Reverse Side
© Paizo Inc. 2020

24824477
paizo.com, Santiago Chaves <doble.s2005mega@gmail.com>, Feb 22, 2023 24824477
About Merisiel
Merisiel is an elf who grew up as an orphan Merisiel
among humans. She is a master at stowing away

on ships and has called dozens of cities home,

leaving one place for another after her human


the Rogue
companions grew old and she stayed young.

Merisiel has never met a problem that couldn’t

be solved with a knife in one way or another. But

when stabbing’s not the best solution, she makes


up for it by being incredibly agile and skilled with

small objects, such as lockpicks. Merisiel’s life

experiences have taught her to enjoy things in the

moment and to their fullest—it’s impossible to

tell when the good times might end. She’s open

and expressive with her thoughts and emotions,

and while she’s always on the move and working

on her latest batch of schemes for easy money,

in the end all her plots come down to being


PLAY A ROGUE IF YOU WANT TO...
faster than everyone else—either on her feet, • Sneak up on foes to deal more damage
or with her beloved blades. She wouldn’t have it
• Steal things without being seen
any other way.
• Excel at a variety of skills

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