Professional Documents
Culture Documents
– Environmental conditions
– The overall portfolio of projects
– Stakeholder preferences
– Technical procedures
Sources of Planning Data
• Information sources can be:
– Knowledge and experience.
• In cases where similar projects have been run in the
past
– Industry standards.
• Many industries have generic estimating standards that
can be used to generate time estimates for a wide
range of different standard activities. (this usually
shared online on special sites)
Project Uniqueness
• The project manager should, of course, utilise
historical data and experience, but should always
remember the unique aspects of each individual
project as:
• Gantt charts have limitations when applied to very large and complex
projects. Some typical limitations are listed below.
Gantt charts do not show the underlying links and interdependencies
between activities.
Their visual impact becomes confused when large numbers of activities are
considered.
They show mainly ‘finish-to-start’ relationships.
They do not usually show resource requirements.
Replanning can be complex and difficult.
Network Diagrams
• The advantage of a network diagram is that it express visually
the logic of detailing the dependencies between activities.
• Two common standard forms of representation for network:
1. activity-on-arrow (AOA)
2. activity-on-node (AON)
Dummy activities in AOA
• AOA diagrams often contain dummy activities,
shown as broken lines and represent dependencies
Durations in AOA
AON
• In AON there is no need for dummy activities
Types of Independencies
• Finish-to-start relationship.
• Start-to-start relationship.
painter following on behind the wallpaper hangers.
• Finish-to-finish relationship
components could be shipped in phases, but it is not possible
to complete the distribution until all the components have
been made.
• Start-to-finish relationship.
handover or acceptance procedure being dependent upon
the start of a preceding activity.
EXample
• Draw the AOA network of the activities in the
table
solution
Critical Path Method (CPM)
• The basic process of producing a CPM DMS is as
follows.
1. Identify the activities.
2. Establish the basic project logic and draw the network
diagram.
3. Assign durations to each activity.
4. Identify the start and finish window for each activity.
5. Identify the critical path.
6. Replan as necessary.
7. Form a draft master schedule (DMS).
8. Refine the draft to form a project master schedule (PMS).
Critical Path Method (CPM)
• The basic process of producing a CPM DMS is as
follows.
1. Identify the activities.
2. Establish the basic project logic and draw the network
diagram.
3. Assign durations to each activity.
4. Identify the start and finish window for each activity.
5. Identify the critical path.
6. Replan as necessary.
7. Form a draft master schedule (DMS).
8. Refine the draft to form a project master schedule (PMS).
Identify the start and finish window for
each activity.
• In a DMS the activities have a start and finish window.
• This is the timescale within which the activity must
start and finish.
• The window is normally expressed in terms of the
earliest event time (EET) and the latest event time
(LET).
• The window is the difference between the EET and the
LET and is calculated using a simple arithmetic analysis
known as the pass.
• In most cases a forward pass and a backward pass are
needed to determine the activity windows.
Identify the start and finish window for
each activity.
Identify the start and finish window for
each activity.
Identify the start and finish window for
each activity.
Identify the start and finish window for
each activity.
Critical Path Method (CPM)
• The basic process of producing a CPM DMS is as
follows.
1. Identify the activities.
2. Establish the basic project logic and draw the network
diagram.
3. Assign durations to each activity.
4. Identify the start and finish window for each activity.
5. Identify the critical path.
6. Replan as necessary.
7. Form a draft master schedule (DMS).
8. Refine the draft to form a project master schedule (PMS).
Identify the critical path
• The difference between the EET and LET is the float.
• The path through the network that has zero float is the
critical path
Critical Path Method (CPM)
• The basic process of producing a CPM DMS is as
follows.
1. Identify the activities.
2. Establish the basic project logic and draw the network
diagram.
3. Assign durations to each activity.
4. Identify the start and finish window for each activity.
5. Identify the critical path.
6. Replan as necessary.
7. Form a draft master schedule (DMS).
8. Refine the draft to form a project master schedule (PMS).
Replan as necessary
• One of the most common requirements is to reduce
the overall time required, this can be achieved by:
– Import additional resources and allocate them to the
critical path activities.
– Reduce the total amount of work required (cut corners).
– Reduce the quality of the work (cut back on quality).
– Where possible re-evaluate the activity sequence and
logic.
– Increase efficiency.
– Where possible run more works in parallel.
– Where possible overlap or phase works.
– Negotiate with subcontractors and get them to increase
output.
– Use all available float.
Example
• Using this information perform
the following calculation.
– Draw a network showing each
activity and duration.
– Identify the critical path and
project duration.
– Work out the earliest and latest
event times for each activity.
– Work out the float on each
activity.
Example
Example
Example
Ecample double critical path
Another method
• Divide the Earliest Event Time (EET) into:
1. Earliest Start Time (EST)
2. Earliest Finish Time (EFT)
• Divide the Latest Event Time (LET) into:
1. Latest Start Time (LST)
2. Latest Finish Time (LFT).
This lead to present each activity as follows:
Example
• Let us build a Bridge:
Example
The most logical course of action, in most cases, would be to crash back to
week 33 and leave it at that.
Trade-Off Analysis
METHODOLOGY OF TRADE OFF
ANLYSIS
Trade- Off Analysis
• Crash analysis (time against cost) is one type of trade-off
analysis.
• It is also possible to carry out time–quality and cost–quality
trade-off calculations.
• Trade-off may be
1. Pre-executional after DMS
2. Executional during the work
Methodology
• Six-stage methodology for trade-off analysis.
1. Identify the context.
2. Evaluate/re-evaluate the project objectives.
3. Allow for any other relevant factors.
4. Consider solution scenarios.
5. Select and test the best (or approved)
alternative.
6. Implement the best (or approved) alternative.
Trade-Off Analysis
TRADE-OFF CLASSIFICATION
Trade-off classification
• Trade-offs can take numerous different forms.
Over and above the standard (two objectives
variable and one fixed) time–cost, time–
quality and cost–quality classifications, limited
option trade-offs are possible with different
numbers of variables.
Type 1: Performance Is Fixed
• It is the typical time–cost trade-off and is
often represented by a crash curve.
• Companies are usually not prepared to trade
off on quality and/or they find it difficult to
quantify quality to an extent where it can be
used as a full trade-off variable.
• The most used
Type 2: Time Is Fixed
• A type 2 trade-off has fixed time and variable cost and
quality.
• This type occurs where time is the most important
element.
• Type 2 trade-offs are widely used in planning
production systems. Most mass and batch production
systems are set to manufacture products at a constant
rate, which cannot be compromised. The product
designers may vary the cost and performance of the
product, within limits, to meet customer demand while
maintaining production at a constant level.
Type 3: Cost Is Fixed
• A type 3 trade-off has fixed cost and variable time
and quality. Here cost is the most important
consideration.
• Type 3 trade-offs are often encountered in
government departments, schools, universities
and similar bodies, where fixed annual budgets
are often set and the budget holder wishes to
make sure the budget is spent, often as a way of
ensuring a similar level of funding for the
forthcoming financial year.
Type 4: Time and Cost Are Fixed
• A type 4 trade-off occurs where time and cost
are fixed but performance is variable.
• Type 4 trade-offs are rather unusual in a
project context. The relative complexity of
projects generally means that performance
standards have to be specified in some way.
Type 5: Time and Performance Are
Fixed
• A type 5 trade-off occurs where time and
performance are fixed but cost is variable. In
this case a company might establish a target
date for completion and a set of minimum
performance standards to be achieved.
• An obvious example would be something like
the preparations for a major international
sporting event such as the Olympic Games.
Type 6: Cost and Performance Are
Fixed
• A type 6 trade-off occurs where cost and
performance are fixed but time is variable.
• An example would be where a government
brings out a new statute imposing new
maximum levels of emissions on electricity
generators that requires electricity generators
to comply with new emissions standards by a
date 12 years in the future.
Type 7: Everything Is Fixed
• A type 7 trade-off occurs where all three
variables are fixed. There is no flexibility in
time, cost or quality.
• The project is relatively simple and small;
Type 8: Nothing Is Fixed
• A type 8 trade-off occurs where no variables are fixed.
This scenario is relatively unusual and is restricted
largely to emergency works.
• Type 8 trade-offs are sometimes encountered in stop-
lossing. This practice is used by contractors who have
lost money or prestige on a project and simply want to
comply with their contractual obligations as quickly as
possible and move on to another contract. In such
cases, contractors will sometimes ‘pull out all the stops’
and do whatever is possible to fulfil their contractual
obligations as quickly as possible.
Trade-Off Analysis
EXAMPLES OF TRADE-OFF CURVES
Time-Cost
Performance-Cost
• Curve A in Figure 5.65 represents a
standard performance–cost relationship.
There will generally be a linear relationship
between cost and performance up to a
point, but beyond that point there will
generally be a change in the linear
relationship.
• Curve B in represents a system where very
large injections of cash are needed to
achieve small improvements in
performance. This type of curve might be
present in high-technology development
or research programs.
• Curve C in the same diagram represents a
case where there is a linear relationship
between cost and performance, followed
by the first signs of a plateau, followed by a
cash injection that suddenly boosts
performance. A typical example is a
company decides to invest in a training
course.
Performance–Time
• Curve A It is likely that a system can produce
something better if it is allowed to take more
time. However, this will only apply up to a
point. Beyond that point it will require a lot
more time to gain additional improvements
in performance of the same size.
• Curve B shows a similar relationship. In this
case, large improvements are initially
possible by allowing more time. This type of
arrangement would be observed where a
new adaptation or breakthrough is being
exploited.
• Curve C represents a case where large
amounts of time are required to secure small
increases in performance.
• Curve D represents a stepped profile. Here
the overall level of performance reaches a
plateau, so the company invests a certain
amount of time and the result is a marked
increase in performance
Resource scheduling
RESOURCE AGGREGATION
Resources
• Resource availability is a key consideration in
all aspects of project planning and replanning.
• In practice most project plans are developed
from a resource-driven perspective for the
simple reason that resources incur cost
• You need to consider two issues:
– resource availability;
– resource productivity.
Resource Aggregation
• Resource aggregation is a way of estimating the total resource
requirements on an ongoing basis throughout the lifecycle of the project.
Resource Aggregation
Resource Aggregation
Resource Aggregation
Resource utilisation
• Resource utilisation is often expressed in terms of an
efficiency index known as the resource utilisation percentage.
•
• The resource utilisation percentage is the total number of
person days actually worked on the project divided by the
total number of person days available for the project.
• If 100 people are employed on the project for 50 days, there are 5000 person days available. If each
person on average works on the project for only 25 days, the total number of person days worked is 2500.
The resource utilisation percentage is:
Resource utilisation percentage= (2500/5000) × 100% = 50%
• Reduced peaks in resource demand mean that the overall size of the resource pool can be
reduced. Smaller resource pool means less site accommodation, canteen, transportation
costs, etc.
• Individual people work for a longer period on the project. This has benefits in relation to the
development of team working and learning curves.
• Reduced float times on individual activities can lead to greater continuity between activities.
• Reduced activity durations may have an implication for external subcontractors. Resource
leveling may reduce the overall time that a particular subcontractor is required to attend the
project and in turn produce overall cost reductions.
Worked – Example