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CARDS

Birdie!  PLAYER CARD


Bag: Contains the different clubs available: Wood, Iron
and Putter.
Golf Nano Game  Wood .......... 3 dice
 Iron ..........… 2 dice

RULES Putter .......... 1 die

Force: Once the club has been chosen, the force of the
stroke must be chosen. It is mandatory to select it before
CONTENTS the shot and then carry it out.
9 Cards: 1. 6 = 1 .... Soft……… Change a 6 to a 1
 1 PLAYER: Bag, Force, Effect 2. 6 = 3……………….. Change a 6 to a 3
 1 COURSE: Hole, Surface, Wind 3. = .......... Medium…. The value as is
 2 SCORE (for 1, 2, 3 and 4 players) 4. 1 = 4……………….. Change a 1 to a 4
 5 HOLE (double sided, 9 holes) 5. 1 = 6 .... Strong…... Change a 1 to a 6
(Force only affects one of the dice rolled.)
Additional elements:
 3 Dice (6 faces) Effect: Once the stroke has been made, the result can be
 12 Markers (8mm white cubes ideally) influenced. Its use is optional and you can use it up to 9
(1 Ball, 1 Force / Effect, 1 Par, 1 Wind, 8 Score) times (1 time per stroke).

1. 3=4………… Change a 3 to a 4 (affects only 1 die)


OBJECTIVE 2. 4=3………… Change a 4 to a 3 (affects only 1 die)
Complete the 9 holes making the least possible amount of 3. -1D………… Remove 1 die of choice
strokes. 4. R1D……….. Re-roll 1 die of choice
5. RTD……….. Re-roll total dice
 COURSE CARD  SCORE CARD
Hole: Record of the strokes that were made to achieve the Indicates the SCORE of each Player (as indicated on the
hole. COURSE card > HOLE) and the Effects used during the
(Each hole is played until PAR + 4. If not achieved, PAR + match. If the score exceeds what is indicated on the
5 will be scored and the next hole is moved). SCORE card (-5 or +5), the marker must be left off the
card, indicating -6 or +6 and continue playing. These are
Surface: The different surfaces and the effects they the maximum scoring limits; any excess will not be scored.
produce on the strokes are shown.
 HOLE CARD
 Green ............. Divides by 2 the value of the roll It is the hole that is going to be played and has a flag with
(odd result is rounded to +1) its number. It has different SURFACES and a hole value in
 Fairway .......... The value as is which to pocket the ball.
 Rough ............ Subtract 3 from the value of the roll
 Sand .............. Divides by 2 the value of the roll  PLAYER 2 CARD (solitaire game)
(odd result is rounded to -1)
It is found on the back of the PLAYERS 3 & 4 SCORE
 Water ............. Lost ball
card.
(restart and penalizes with +2 strokes)
Player 2: Indicates the level of play of rival.
Wind: Affects the distance traveled by the ball; He only
does it on shots greater than 12 points. It is defined by
 Professional
rolling a die at the start of the game, and once again at the
 Intermediate
end of the 5th hole.
Note: beginners can play the entire game with calm wind =  Rookie
0.
Hole: Indicates the number of strokes made by player 2 to
hole the ball and if he used an effect.
 1 ........... - 2 to the value of the roll
 2 ........... - 1 to the value of the roll
 3, 4 …... + 0 to the value of the roll
 5 ........... + 1 to the value of the roll
 6 ........... + 2 to the value of the roll
GAME CLARIFICATIONS
0. Set the SCORE marker to PAR and Effect to 0  PAR: Number of strokes required to pocket the ball.
(ZERO).  The Tee (starting area) has a surface equal to the
1. Go to the hole you want to play. Fairway (OK).
2. Mark on the COURSE card > HOLE the stroke that is  If you go beyond the hole, the strokes become
going to be made next. negative to be able to go back with the ball.
3. Choose from the BAG the club to make the stroke  Off the card and Water penalize with +2 strokes, and it
(number of dice). is launched again from the Tee (starting area).
4. Select the FORCE of the stroke.  In cases of ties, the player with the fewest Effects
5. Make the shot by throwing the dice, taking into used wins. If the tie persists, it will be a tie.
account the SURFACE.
6. Optional: Give EFFECT to the ball (modifying the
throw). Mark it on the SCORE card.
VARIANT: STROKE AND PASS
7. Place the ball in the place where it fell, always taking Use 3 additional cubes to differentiate the balls of each
into account the WIND. player.
8. Repeat sequence 2-7 until ball enters hole number.  Red > Player 1
9. Mark in SCORE card what is indicated in the  Yellow > Player 2
COURSE card > HOLE.  Blue > Player 3
10. Go to the next hole, the player to his right begins. (The white cube you already have is for player 4.)

At points 3 to 7 of the GAME sequence, after taking the


SOLITAIRE GAME shot and placing the ball, the turn passes to the player on
First you must choose the level of play of PLAYER 2.
the right until everyone has made 1 stroke.
Then proceed in a similar way to the game of 2 to 4
The COURSE card > HOLE marker is for all players, and
players, except that at the end of a hole you must:
only the first active player will advance it after each round
Roll 1 die for Player 2 and mark on SCORE > PLAYER 2
of strokes.
the number of strokes indicated on PLAYER 2 card >
HOLE, and if PLAYER 2 used an EFFECT.
Version 28.03.2022
© 2022 by Mateo Giaccone.

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