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Let’s consider that we run a pie shop, for example. We might group together costs
associated with the kitchen, where we produce the pies, and thus separate them from
the costs associated with the shop, where the pies are sold. This breakdown can be
useful for a number of reasons.
We could, for instance, hold different staff responsible for different cost centres – our
shop manager and our production manager here perhaps. This could help them
understand their costs better and control them.
In addition we could produce a budget for each cost centre and then compare what
they actually spent with the budget to help control spending.
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Costs and Cost Behaviour
1. Function
A function cost centre refers to an entire department or a role within the
organisation.
For example, an admin department would be a functional cost centre, in which there
would be costs relating to personnel, furnishings, computers and all other supplies
needed to ensure the employees can do their job (right down to the tea bags!)
Likewise, in a production department, all of the costs associated with creating the
product, for instance the making and baking of pies in a pie shop, would be included.
2. Activity
An activity cost centre is created by consolidating the costs associated with a
particular activity within a department or role.
For example, the costs associated with the baking of our pies in our pie shop’s
production department, or all the costs that go into office supplies in our admin
department, may be collected together to form an activity cost centre. It’s a sub-
section related to a specific task that is undertaken.
3. Service location
A service location cost centre involves the pooling and classifying of costs based
on a particular location, meaning a cost centre is defined by where it is based.
For instance, this may be done at an individual level, like each specific shop or outlet,
at a regional level, like London, New York, or the English South West, or even the
national level, collecting all of the costs associated with a particular country.
4. Equipment
An equipment cost centre consists of all of the costs associated with the
purchasing and running of a particular piece of equipment or machinery.
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Costs and Cost Behaviour
For example, let’s say we have a machine that puts the filling in all of the pies in our
pie shop, what costs are related to this machine? The purchase price, insurance,
warranties, maintenance, etc. These are all costs associated with the acquisition and
running of the machine and so may be collected under the ‘pie filling machine’ cost
centre.
Usually, we can sort them by classifying them based on a number of different means.
This helps with the analysis of costs, which is one of the key responsibilities of
the management accountant, so that an organisation can manage costs and,
hopefully, increase profits.
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Costs and Cost Behaviour
• Materials - All materials that go into the production of the product produced,
such as the eggs, wheat and fillings for our pies.
• Labour - The cost of wages, salaries and all other employment-related costs
such as personnel insurance, health benefits and pension plans, etc.
• Expenses - External overheads that are not directly linked to production and
operations. This may include costs such as rent on property or bills (heating,
electricity, water, etc.).
• Direct labour - Employees who operate the ovens used in a pie’s production
• Direct expenses – Such as the baking dishes used to bake the pies in
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Costs and Cost Behaviour
As you can see, none of the above costs can be specifically attributed to an individual
completed pie, but are all necessary in order for the business to run on a day-to-
day basis.
For example, all direct expenses are consolidated to create a figure known as the
total direct costs or prime cost:
£
Direct material 5
Direct labour 10
Direct expenses 5
Prime cost 20
£
Indirect material 5
Indirect labour 5
Indirect expenses 10
Production overheads 20
This production overheads figure is then added to the prime cost to provide the total
production cost or factory cost.
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Costs and Cost Behaviour
Inventory costs
On the other hand, inventory costs, also known as inventoriable costs or product
costs are those that can be attributed to the product or service that a company
is providing. This includes the cost of the direct labour, direct materials and any
other expenses or overhead costs that are incurred in the production process.
Inventory costs are treated as an asset on the balance sheet, until the related
product or service is sold, at which point these costs then form part of the cost
of goods sold figure on the income statement.
3. Cost behaviour
When accounting for costs it is imperative that you understand the ways in which
costs behave and what factors can affect cost. There are many external factors which
can affect costs such as inflation, exchange rates, or interest rates. However, cost
behaviour from the perspective of a management accountant relates to how
costs change depending on the level of production.
Fixed costs
We’ll start with fixed costs which, as the name may suggest, are fixed compared
with the level of production, meaning that no matter how many units are produced
the costs will remain the same.
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Costs and Cost Behaviour
Here is what our fixed costs would look like on a costs/production volume chart:
As you can see, no matter how many units we produce our costs remain constant.
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Costs and Cost Behaviour
Returning to our pie shop, we pay £1,000 for the rent of our shop/kitchen. This
premises has a capacity of 5,000 pies a month, if we wish to produce more than that
we will need to rent out the premises next door to cope with the extra production.
These new premises will also cost £1,000 meaning that our fixed costs up to 5,000
units will be £1,000 and our fixed costs when producing over 5,000 units will be
£2,000. But only an additional 5,000 pies can be produced in this new premises and,
therefore, if we want to produce more than 10,000 pies (5,000 in the first premises,
5,000 in the second) we’ll need to rent another premises.
This increase in capacity can be ongoing and keep building up and up: let’s say each
premises adds an additional 5,000 units to capacity and costs an additional £1,000 in
rent, then from 10,000 to 15,000 units our fixed costs will be £3,000 and from 15,000
to 20,000 units the cost will be £4,000, and so on. This is perhaps most effectively
illustrated on a graph:
Therefore, the costs remain constant just as standard fixed costs are, but only
within a certain activity range.
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Costs and Cost Behaviour
For example, if fixed costs are £1,000 and 100 units are being produced then the
fixed cost per unit is £10 (£1,000/100), but at 1,000 units it is £1 and at 10,000 units it
is just 10p.
A fixed cost per unit chart is likely to be curved with a very sharp initial gradient that
begins to level out before eventually plateauing, and may look a little like this:
Variable costs
In contrast to fixed costs, variable costs are directly linked to the level of
production. In this case, the more units you produce, the higher your variable
costs will be.
Let’s say all the direct costs (material, direct labour, etc.) that go into our pies comes
to £1 a pie. If we do not produce a single pie, then our variable costs will be £0, but if
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Costs and Cost Behaviour
we produce 1,000 pies, then our variable costs will be £1,000 (1,000 x £1) and, if we
produce 2,000, the variable costs will £2,000 (2,000 x £1) and so on.
However, that is not to say that variable costs cannot be non-linear as this may
occur in practice. The variable cost per unit may decrease as production increases as
there may be cost discounts when buying in bulk (economies of scale).
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Costs and Cost Behaviour
For example, our pie shop’s egg provider may charge us 10p per egg, but if we buy
more than 100 at a time they’ll sell them to us at 9p per egg, and 300 at a time, 8p
per egg with more discounts for even larger orders. This will lead to a reduction in
variable costs as production increases:
Likewise, variable costs may increase with production. If, for example, our pie
maker reaches the end of his normal working hours, he may want to be paid
overtime for additional hours, increasing the variable cost over a certain limit.
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Costs and Cost Behaviour
This situation tends to happen when there is limited resources in some way – here
one skilled pie-maker who can therefore demand higher wages for overtime. In this
instance, our graph would look as above.
Semi-variable costs
Semi–variable costs (note that they can also be referred to as semi-fixed costs or
mixed costs) are costs which contain both fixed and variable components and so
are, to an extent, affected by changes in production.
To illustrate, our pie shop has a van that is used to deliver orders to business
customers. The insurance/tax, etc. on the van will need to be paid regardless of how
much we use the van; however, the fuel is variable as the more orders we deliver the
more fuel we will use.
Another example of this would be electricity usage, our shop pays a £50 a month
standing charge to the electricity company which is payable regardless of usage, but
then pays a certain price for every KW used; the standing charge is fixed and the
price per KW used is variable.
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Costs and Cost Behaviour
The variable portion is then calculated in the same fashion as variable costs, but
rather than beginning from the origin they begin at the moment the fixed costs meet
the Y axis, like so:
And so if for 1,000 pies, our variable costs total £1,000 and fixed costs £1,500 our
total costs at that output level are £2,500.
For 2,000 pies our variable costs will have risen, say to £2,000 while the fixed costs
stay the same and so total costs are £3,500.
Also consider that variable costs will not always begin at the origin and may
start further along the fixed cost line. This may occur if the fixed cost represents
an allowance and only once this allowance has been reached will additional cost be
added.
Coming back to our electricity example, the fixed cost for the retainer/being with that
provider may allow up to a certain KW usage free of charge, it is only when this limit
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Costs and Cost Behaviour
is reached that additional charges per KW are included. If that is the case the semi-
variable chart will look more like this:
The following table outlines the four dual-cost classifications, the features of each
and an example in the case of our pie shop.
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Costs and Cost Behaviour
Direct materials
Direct
Yes Yes
variable e.g. cost of ingredients
Indirect
No No Salaried admin staff
fixed
Digital products include such things as apps, e-books, online music and software
systems, which are stored and purchased for use online. Once these products are
made, that’s it – they are made! For example, once an e-book is online, it requires no
further production to be bought again and again by customers. This is unlike physical
products, for which a new unit will need to be made for each customer purchase. This
means that for digital products, most of the associated costs are already incurred
by the time the product is first released.
So, let’s briefly think about how this would affect pricing. These upfront, overhead
costs are the highest costs that digital products incur, so are what should be used in
pricing, unlike traditional costing, which relies on marginal costs.
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Costs and Cost Behaviour
Costing products
Taking a simple physical product like a mug, how would we figure out how much one
unit costs to make? Well, each mug needs a set amount of clay, the energy and
maintenance costs of the oven to cook the clay, and the labour costs for someone to
mould and paint it. By working out the cost of labour, materials and machine time,
you get the marginal cost – the cost for making one unit. This example doesn’t
consider overheads, but you see that it’s a relatively straightforward process.
Now let’s think of a digital product, something most of us will be familiar with – a
mobile game. Take a minute to think how about this would be harder to cost when
compared to a physical product like a mug. A company has created and released a
mobile game, which can be bought and used over and over without any extra cost to
the company. So how can we work out what the cost of producing one unit of this
digital product is?
This is where it gets difficult – without a marginal cost it’s hard to assign a cost
value to a single unit. Instead, all overhead costs must be considered over the
expected life of the game, to help settle on a value for a unit of the game.
These are overhead costs because they are not dependent on sales. The game could
sell a million copies, or it may not sell a single copy. The costs will be the same.
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Costs and Cost Behaviour
However, design, research and development costs are also incurred with traditional
products like our mug, although this is usually a much smaller proportion of the total
incurred costs as there are many direct production costs that are incurred with it.
However, some physical products will have high R&D costs, like autonomous cars
and space probes.
Platform types
In the digital world, the platform is the system used to play the game on, or the
system you read the e-book on. For example, our mobile game can be played on an
android (google) operating system or an Apple operating system. Often a product
will need adapting to work on each system (Xbox games won’t play on a PlayStation
system, etc.), so this can increase development costs.
Depending on the chosen operating system (OS) the game is launched on, varying
costs would be incurred. For example, operating on Apple’s OS, including server
usage and storage costs is more expensive than android’s OS in 2019. These are
overhead costs charged by the owner of the OS, again primarily incurred before the
release of the product and not dependent on units sold.
These costs could also be relevant in the future; mobile OSs are continually being
updated, so new game versions need to be created to keep games compatible. A
company may also choose to make its game available on more platforms, if it proved
popular, again, incurring these costs in the future.
This is a cost unique to digital products – you wouldn’t have operating system costs
for a mug!
Marketing
These associated costs are often first incurred before the release of the product
and are ongoing, although they are often a budgeted fixed cost. A company may
begin an ad campaign before the release of a product to create anticipation;
continuing after the release. This is a cost that is relatively similar to costing for
traditional products; however, the advertising for digital products is likely to be more
online-focused, and through the very platforms the digital product will be consumed
on.
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Costs and Cost Behaviour
With products such as mobile games especially, users will expect any issues with
gameplay and systems to be updated and quickly resolved. Think about games apps
on mobile devices, and how many times they have been updated. A lot! So this is an
ongoing process for digital products. With traditional products, companies continue
testing and improving their products, so this is a cost which is quite similar!
Functionality
There will be many product functions for a mobile game, including push
notifications, offline gaming and in-app messaging capabilities. To develop and
incorporate these into the game will all come at a cost! For a company which makes
multiple games, the games may share some of these features, and so share the cost.
Royalties
These are an ongoing variable cost. The game publisher will have to pay a
percentage of the game cost as royalties for copyrighted features (i.e. music), as well
as to the game developer. There are more examples of royalties, so they can soon
add up! Traditional products also may incur royalty costs, but digital products often
incur more! Companies like Amazon and Apple can charge up to 50%. This is the
most obvious digital cost that is sales-dependent.
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Costs and Cost Behaviour
These are just a few examples of costs that a digital product like a mobile game
might incur, and how they differ from traditional physical products. One of the key
takeaways of digital costing is that costs are not sales-dependent, with the
exception of royalties.
Difficulty Explanation
Often many digital products will need to use the same resources,
e.g. hardware and software. This makes absorbing costs fairly a
Shared
complex process for the finance function to carry out. If we use the
resources
same hardware to produce mobile game one and mobile game
two, how do we allocate the costs of the hardware?
A rapidly This creates issues not only with an uncertain product life, but this
changing also means that product costs and prices are likely to change with
market minimal notice because of technological developments.
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Costs and Cost Behaviour
Difficulty Explanation
Systems are able to collect data from markets and suppliers and apply different
possible costs to a range of scenarios, using real-time information. By working
alongside product design programmes, digital costing systems can provide highly
detailed and accurate cost options, based on exact component prices and production
time.
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Costs and Cost Behaviour
• Time saved – Whereas costing a complex product may take the workforce a
significant amount of time, a digital costing system could do it in the fraction
of the time. Therefore, complex purchasing decisions can be processed
efficiently
• Money saved – After the initial set-up cost, these systems are cheap to run,
and can save on staffing costs where costing was previously done manually.
As the systems also give the most cost-effective options, money can also be
saved in this way
• Easy to use – The systems present information clearly so can be used and
understood at all levels in a company
• Cost behaviour – Due to the digital methods of presentation and the ease of
analysis of data, (relative to other factors e.g. price and quantity) cost
behaviours are clearer and easier to understand. These systems also help to
show which costs are variable, helping a company to more effectively plan for
future costs
• Meeting target costs – When businesses cannot control selling prices, these
systems help to reach a target cost instead, to ensure that required profit
levels are reached
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