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explain about instruction scheduling in compiler design with an example in 8 short points

1. Instruction scheduling in compiler design refers to the process of rearranging the


instructions in a computer program to optimize its performance.
2. The goal is to minimize the number of clock cycles required to execute the program
by increasing the parallelism of the instruction execution and reducing the number of
pipeline stalls.
3. Instruction scheduling is performed by the compiler and is a crucial optimization
technique for improving the performance of complex algorithms and multimedia
applications.
4. The compiler considers data dependencies and resource constraints in the target
architecture to determine the optimal order of instructions.
5. For example, the classic Load-Use hazard can be reduced by scheduling the
instructions such that the load instruction is executed before the use instruction.
6. Instruction scheduling can also increase the number of instructions that can be
executed in parallel by overlapping the execution of multiple instructions.
7. In some cases, the compiler may also use instruction scheduling to reduce the size
of the generated code.
8. The effectiveness of instruction scheduling in compiler design depends on the target
architecture and the characteristics of the program being compiled. It is an ongoing
area of research and development in compiler design.

algo to convert nfa to dfa

The algorithm to convert a Non-Deterministic Finite Automaton (NFA) to a Deterministic


Finite Automaton (DFA) is as follows:
1. Start with the NFA and find its start state.
2. Create a new DFA state that includes the start state of the NFA. This new state will
be the start state of the DFA.
3. For each state in the DFA, find all of its possible next states by following all possible
epsilon transitions from each state in the NFA.
4. Create a new DFA state for each set of possible next states and add a transition from
the current state to the new state for each input symbol in the NFA.
5. Repeat steps 3 and 4 until all possible next states have been processed.
6. Mark the final states in the DFA by checking if any of the states in the NFA are final
states.
7. Repeat steps 3 to 6 for each state in the DFA until all states have been processed.
8. The resulting DFA will have a unique state for each set of possible states in the NFA
and will have the same language as the NFA.
machine dependent vs machine indepent in 8 shot points

1. Machine Dependent: Machine dependent refers to code or programming constructs


that are specific to a particular hardware architecture and cannot be easily ported to
another architecture.
2. Machine Independent: Machine independent refers to code or programming
constructs that can run on different hardware architectures without modification.
3. Portability: Machine independence provides greater portability of code, allowing it to
be easily moved from one architecture to another.
4. Assembly Language: Machine dependent code is often written in assembly
language, which is specific to a particular architecture and requires manual
modification to run on different architectures.
5. High-Level Languages: Machine independent code is often written in high-level
programming languages, such as C or Java, which are designed to be portable
across different hardware architectures.
6. Operating System: The operating system can also have an impact on the machine
dependence of code, with some operating systems being more portable across
different architectures than others.
7. Performance: Machine dependent code can often provide better performance than
machine independent code, as it is able to take advantage of specific features of the
hardware architecture.
8. Trade-off: There is a trade-off between machine independence and performance,
with machine dependent code providing better performance but at the cost of
portability and maintainability.

algo for partitiong of 3 address instructions into basic blocks

The algorithm for partitioning a sequence of 3-address code instructions into basic blocks
can be described in the following steps:
1. Initialize: Start with the first instruction of the code and initialize an empty basic block.
2. Check for Branches: Check if the current instruction is a branch or jump instruction,
indicating the end of the current basic block.
3. Add Instructions: If the instruction is not a branch or jump, add it to the current basic
block.
4. Repeat: Repeat steps 2 and 3 for each subsequent instruction in the code.
5. Create New Block: If the current instruction is a branch or jump, create a new basic
block starting with the next instruction.
6. Check for Multiple Targets: If the branch or jump has multiple targets, create a new
basic block for each target.
7. Repeat: Repeat steps 5 and 6 until all instructions have been processed and all basic
blocks have been created.
8. Final Result: The final result will be a sequence of basic blocks, each containing a
contiguous sequence of instructions that are executed one after the other, with no
branches or jumps within the block.
garbage collection in 8 short points

Garbage collection is a method for automatic memory management in programming


languages. Here are 8 short points to describe it:
1. Memory Management: Garbage collection is used to manage memory automatically,
freeing up memory that is no longer being used by a program.
2. Unreachable Objects: Garbage collection identifies objects in memory that are no
longer reachable by the program, and reclaims the memory they occupy.
3. Performance: Garbage collection can improve program performance, as it frees
developers from the need to manually manage memory, reducing the likelihood of
bugs and crashes.
4. Algorithms: There are various algorithms for garbage collection, including reference
counting, mark-and-sweep, and copying.
5. Automatic: Garbage collection is an automatic process that runs periodically or when
memory usage reaches a certain threshold.
6. Implementation: Garbage collection can be implemented in various ways, including
as a part of a programming language runtime, or as a separate library.
7. Trade-Offs: Garbage collection comes with trade-offs, such as increased memory
overhead, pause times during garbage collection, and reduced control over memory
management.
8. Benefits: Despite these trade-offs, garbage collection provides many benefits,
including improved program reliability, reduced development time, and increased
code maintainability.

trace based collection in 8 short points

1. Trace-based garbage collection is a method for memory management in


programming languages.
2. It operates by tracking the usage of objects in the heap, rather than using a
predetermined schedule.
3. The memory manager periodically examines all objects in the heap to determine
which objects are no longer accessible or used.
4. This information is used to determine which objects should be eligible for garbage
collection.
5. Objects that are not accessible are then reclaimed and their memory is made
available for reuse.
6. Trace-based collection has several advantages over other methods, including the
ability to reclaim memory in a timely manner and improved performance.
7. This method is often used in modern programming languages, such as Java and
.NET.
8. Trace-based collection is not a perfect solution, however, and can still suffer from
performance issues such as long pauses and memory leak
explain the role of flow graphs in basic blocks in 8 short points

1. A flow graph is a graph representation of the control flow of a program.


2. Basic blocks are the smallest unit of a program in which control flow is always
entered at the beginning and exited at the end.
3. Flow graphs are used to model the control flow between basic blocks.
4. Each node in the flow graph represents a basic block, and edges represent the flow
of control from one basic block to another.
5. Flow graphs are used in compilers and program analysis tools to understand the
behavior of a program.
6. They can be used to perform tasks such as optimization, error detection, and
program transformation.
7. Flow graphs can also be used to perform data flow analysis, which helps to
determine the flow of data throughout a program.
8. Overall, flow graphs play a crucial role in understanding and improving the
performance of a program by providing a visual representation of its control flow.

differentiate between interpreter and compiler in 6 short points

1. Purpose: A compiler is used to translate source code into machine code, while an
interpreter is used to directly execute source code.
2. Translation: A compiler translates the entire source code into machine code before
execution, while an interpreter translates and executes code line by line.
3. Execution Speed: Compiled code is faster than interpreted code because it is
pre-translated into machine code.
4. Error Handling: Compilers detect errors before the program is executed, while
interpreters detect errors at runtime.
5. Portability: Compiled code is not portable across different architectures, while
interpreted code is portable as long as the interpreter is available for the target
platform.
6. Debugging: Debugging compiled code requires a separate debugging process, while
interpreter provides easier debugging due to its line by line execution.

oops in flow graphs in 6 short points

1. Loops are a common construct in computer programs that repeat a set of instructions
multiple times.
2. In flow graphs, loops are represented as cycles, where the flow of control returns to a
previously executed basic block.
3. Loops can be optimized in a variety of ways, such as by improving the efficiency of
the loop body, reducing the number of iterations, or parallelizing the loop.
4. Loop optimization is important because loops can often consume a significant portion
of the total execution time of a program.
5. Techniques for loop optimization include loop unrolling, loop fusion, and loop
interchange.
6. Overall, loop optimization plays a crucial role in improving the performance of a
program by reducing the time it takes to execute loops

what is the structure of c compiler in 5 short points

1. Front End: The front end of a C compiler is responsible for parsing the source code
and checking it for syntax errors.
2. Intermediate Representation: After the source code is parsed, it is transformed into
an intermediate representation, such as abstract syntax trees or three-address code.
3. Back End: The back end of the compiler performs tasks such as register allocation,
code layout, and code linking. The final output is an executable file that can be run on
the target system.

what is parsing in 5 short points

1. Parsing is the process of analyzing and breaking down a text or data into smaller,
meaningful components.
2. It is commonly used in the field of computer science, particularly in compilers, to
analyze and understand the structure of a source code program.
3. Parsing involves creating a parse tree, which is a hierarchical representation of the
structure of the source code.
4. The parse tree is used by the compiler to identify syntax errors and generate an
intermediate representation of the source code for further processing.
5. Parsing is an essential step in the compilation process and is used to verify the
syntactic correctness of the source code before it is compiled into machine code.

Application of Syntax Directed Translation :

● SDT is used for Executing Arithmetic Expression.


● In the conversion from infix to postfix expression.
● In the conversion from infix to prefix expression.
● It is also used for Binary to decimal conversion.
● In counting number of Reduction.
● In creating a Syntax tree.
● SDT is used to generate intermediate code.
● In storing information into symbol table.
● SDT is commonly used for type checking also.
define type checking in 5 short points

1. Type Checking: The process of verifying the data types of variables and expressions
in a program to ensure that they match the specified type requirements.
2. Purpose: Type checking helps to detect and prevent errors in a program by ensuring
that operations are performed on compatible data types.
3. Compile-time: Type checking is usually performed during compilation, before the
program is executed.
4. Type System: Type checking is based on a type system, which defines the rules for
assigning and manipulating data types.
5. Strong vs Weak Typing: Type checking can be either strong or weak, depending on
the type system used and the degree of type checking performed. Strong typing
checks for type compatibility at every step, while weak typing allows implicit type
conversions.

what is target language in 5 short points

1. Target Language: A target language is a computer programming language into which


source code is compiled or translated.
2. Purpose: The target language is the final representation of the source code, usually
in a form that can be executed by a computer.
3. Compilation: The target language is produced as the output of a compiler, which
translates the source code into the target language.
4. Machine Code: The target language is often machine code, which is a binary
representation that can be executed directly by the computer.
5. Intermediate Representation: The target language can also be an intermediate
representation, such as assembly code or a virtual machine code, which is later
translated into machine code or executed by a virtual machine.

list out different addresses in target code

In the context of target code in compiler design, the following are some of the types of
addresses that can be present in the target code:
1. Absolute Address: An absolute address is a fixed location in memory where the
target code is stored.
2. Relative Address: A relative address is an offset from the current location in memory.
3. Virtual Address: A virtual address is a address used by the operating system to
manage memory, which is translated into a physical address at runtime.
4. Physical Address: A physical address is the actual location in memory where data is
stored.
5. Register Address: A register address is the location in a register where data is
stored.
6. Label Address: A label address is a symbolic address used to refer to a specific
location in the target code.
7. Symbol Address: A symbol address is the location in memory where a symbol (such
as a variable or function) is stored.
It is important to note that the exact types of addresses and their use can vary depending on
the architecture of the computer, the operating system, and the target language used.

define flow graph in 5 short points

1. Flow Graph: A flow graph is a graphical representation of a program that shows the
flow of control through the program.
2. Nodes: A flow graph consists of nodes, which represent basic blocks of code, and
edges, which represent the flow of control from one node to another.
3. Data Flow Analysis: Flow graphs are used in data flow analysis, a technique for
understanding the flow of data through a program.
4. Optimization: Flow graphs can also be used to perform program optimization, such
as dead code elimination and common subexpression elimination.
5. Program Representation: Flow graphs provide a convenient and intuitive
representation of a program, making it easier to understand and analyze.

what is meant by constant propagation in 5 short points

1. Constant Propagation: Constant propagation is a compiler optimization technique


that replaces variables with their known constant values.
2. Data Flow Analysis: Constant propagation is based on data flow analysis, which
identifies the values of variables and expressions at different points in a program.
3. Dead Code Elimination: By replacing variables with their constant values, constant
propagation can eliminate dead code, which is code that is not executed because it is
dependent on an constant value.
4. Improved Performance: Constant propagation can improve the performance of a
program by reducing the number of operations that are performed, reducing the size
of the code, and improving the quality of other optimizations.
5. Interprocedural Optimization: Constant propagation can be performed across
procedure boundaries, which enables interprocedural optimization, where
optimizations are performed across multiple procedures in a program.

top down parsing vs bottom up in 5 short points

1. Top-Down Parsing: Top-down parsing is a parsing technique that starts with the root
of a parse tree and works downwards, constructing the tree as it goes.
2. Bottom-Up Parsing: Bottom-up parsing is a parsing technique that starts with the
leaves of a parse tree and works upwards, constructing the tree as it goes.
3. Order of Construction: The main difference between the two approaches is the order
in which the parse tree is constructed.
4. Predictive Parsers: Top-down parsing is often used in predictive parsers, which use a
lookahead mechanism to predict which production to use next.
5. Shift-Reduce Parsers: Bottom-up parsing is often used in shift-reduce parsers, which
use a stack to keep track of intermediate parse states and perform reductions to
construct the parse tree.

input buffering in 5 short points in compilr design

1. Input buffering is a technique used in compiler design to improve the efficiency of


reading input data.
2. It involves reading a large block of data into a buffer in memory, rather than reading data
one character at a time.
3. This can improve the performance of the compiler by reducing the number of I/O
operations required to read the data.
4. The buffer can be used to look ahead in the input stream, allowing the compiler to make
decisions about the next token without reading it from the input stream.
5. Input buffering can also reduce the overhead associated with low-level I/O operations,
such as system calls, by performing fewer I/O operations overall.

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