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Trends in Food Science & Technology 41 (2015) 182e187

Viewpoint

Design Thinking
and food innovation needs with what is technically feasible and commercially
viable (Brown, 2008), and has been defined as “a human-
centered innovation process that emphasizes observation,
Nina Veflen Olsen collaboration, fast learning, visualization of ideas, rapid
prototyping, and concurrent business analysis”
Aarhus University, Denmark and Nofima, Norway (Lockwood, 2010). The philosophical roots of Design
(e-mail: nvo@auhe.au.dk) Thinking can be traced back to John Dewey (1934) “Art
of Experience” where Dewey proposes that there is a con-
tinuum between the refined experience of works of art and
This viewpoint paper aims to discuss and exemplify how everyday activities and events. Dewey’s idea that an inquiry
Design Thinking can contribute to innovation in the food in- begins with a problematic situation (Argyris & Sch€ on,
dustry. After introducing Design Thinking, I present three spe- 1996) is strongly present in Design Thinking today, where
cific aspects capturing the core of Design Thinking: (1) the formulation of a collectively acceptable problem is the
Consumer Empathy, (2) Visualization and Rapid Prototyping, starting point for the development process (Beckman &
and (3) Collaboration. I describe how Design Thinking differs Barry, 2007). By observing everyday activities and reflect-
from the traditional way of thinking within the food industry ing upon surprising findings, the designer spots problems
and discuss the likely outcome of a Design Thinking process. that need to be solved. Design Thinking (influenced by
Sch€ons “The Reflective Practitioner: How Professionals
Introduction Think in Action”) opposes the common view of the practi-
During the last 10e15 years, Design Thinking has evolved tioner as the one stating the problem and the researcher as
from a way of thinking among engineers when designing the one with the solution (Sch€on, 1984). Design Thinking
technical products to become a very popular innovation relies less on experts and engages instead a broad range
technique among business people. A simple Google search of players to find both the problem and provide the solu-
on the term “Design Thinking” gives more than 300 million tion. Design Thinking bridges theory and practice by con-
hits. When including “food” into the search, the hits reveal verting the insights gained from practice into abstract
that Design Thinking is slowly making its way into the food ideas/theories and then translating those theories back
value chain too. Consultancy firms and non-profit organiza- into practice (Beckman & Barry, 2007).
tions offer Design Thinking help to individual firms, branch In this paper, I will discuss three specific aspects of
organizations and public food and health organizations Design Thinking: (1) Consumer Empathy, (2) Visualization
(Ifooddesign.org, thinkingfooddesign.com, ideo.com/ and Rapid Prototyping, and (3) Collaboration. Liedtka
expertise/food-beverage to mention a few). However, while (2014) compared the Design Thinking process of five prac-
Design Thinking recently has moved from the field of busi- titioners (IDEO, Continuum, D-School at Stanford Univer-
ness practice to attract business scholars’ attention sity, Rotman Business School at University of Toronto, and
(Liedtka, 2014; Norman & Verganti, 2014; Seidel & Darden Business School at University of Virginia) and
Fixson, 2013; Verganti, 2008; Verganti, 2011), the same found three core development stages present among all of
is not the case within the food science and technology field. them. These stages, although labeled differently, corre-
Still, few scholarly articles exist on Design Thinking and spond to the three aspects discussed here. Since the aim
food, and little is known about how Design Thinking differs of this paper is to discuss how Design Thinking can
from what is perceived as best food innovation practices contribute to the traditional way of thinking within the
today. By discussing how Design Thinking can add to the food industry, I will in addition to describing the process
conventional way of conducting food innovation manage- also discuss the likely outcome.
ment, this article aims to bring the Design Thinking
approach to the food science and technology community. Consumer empathy
Design Thinking, a term first mentioned in “Wicked Design Thinking advocates the importance of consumer
Problems in Design Thinking” (Buchanen, 1992), is a disci- empathy. To be able to develop good solutions, innovation
pline that uses the designer’s methods to match people’s teams need to understand their users; how they think and
http://dx.doi.org/10.1016/j.tifs.2014.10.001
0924-2244/Ó 2014 Elsevier Ltd. All rights reserved.
N.V. Olsen / Trends in Food Science & Technology 41 (2015) 182e187 183

what they feel in relation to the problem the team aims to the traditional food science view asks for consumers’ product
solve. Design Thinking offers a set of techniques for how acceptance. Van Kleef, Van Trijp, and Luning (2005)
to become empathic with the users. Innovation teams are mention need finding activities, as emphatic design, when
advised to immerse themselves into the life of their users categorizing different consumer food research methods, but
and observe how the users interact with the products the these techniques are far from as common and wide spread
teams want to improve. By watching, listening, and collect- as focus groups, conjoint analysis, Kelly repertory grid and
ing stories, they may capture unexpected insights and inspi- other product driven tests (e.g. questionnaires where con-
rations. According to the Design Thinking approach, sumers rank multiple products) (Van Kleef et al., 2005).
innovation teams need to know their users and care about In their annual reports, many Western food companies
their lives to create meaningful innovations (see dschool. state that including the voice of the customer at an early
stanford.edu/use-our-methods or dschool.stanford.edu/wp- stage is one of the most important success factors for inno-
content/uploads/2011/03/BootcampBootleg2010v2SLIM. vation and that improving their customers experience is a
pdf for an overview of the Design Thinking methods). As top priority. Unfortunately, being aware of the importance
an example: In a Norwegian “Seafood on the go” Design of including the voice of the consumer into the innovation
Thinking project, all the team members had to observe rele- process does not automatically lead to good market ori-
vant users in different “on the go” surroundings; while ented systems and routines (Brandt, 2008). Studies from
commuting, while feeding their kids in the car, while street Journal of Marketing show that firms struggle with linking
walking. All the partners got a small notebook for collect- customer insights data to organizational performance
ing information and were told to go out into the field and (Morgan, 2012; Morgan, Anderson, & Mittal, 2005). To
observe, talk with people, call up people that might know be able to close the gap between the complexity in the mar-
something about the topic, search on the internet, and to ket and the organizations ability to respond, they need to
report all insights and learning points into their own note- become more adaptive and to enhance deeper market in-
book. They were instructed to write down their most impor- sights (Day, 2011). Few food companies manage to inte-
tant observations and all their learning points. The purpose grate customer information properly into their innovation
was for all the participants to become empathic with the management and operations, and according to Costa and
users, to immerse themselves into the different situations Jongen (2006), a significant change in the mindset of the
and to learn as much as possible as fast as possible. European food organizations must take place for the inno-
Including the voice of the consumer into the development vation process to become consumer-led. They perceive the
process has become more and more important within food lack of concrete guidelines for the effective implementation
science and technology. Researchers like Moskowitz, of consumer-led food product-development in everyday
Gr€unert and van Trijp have the last 20 years proclaimed the practices to be an obstacle for further improvement. Design
importance of a food development process where consumers Thinking can bridge this gap between knowing and doing.
test and express their opinions of new concepts at an early Design Thinking can help food companies improve their
stage (Grunert, 1997; Grunert, Baadsgaard, Larsen & market-learning capabilities, by offering procedures and
Larsen, 1997; Moskowitz, 1983, 1985, 1994, 2000; techniques that improves “a firms ability to actively and
Steenkamp & Van Trijp, 1996). However, food innovators purposefully learn about customers, competitors, channel
have in general relied more on experts than on consumers. members, and the broader business environment in ways
Influenced by wine producers and breweries that use experts that not only allow a deep understanding of the current
to evaluate their products, many food scientists and food in- marketplace condition but also permit future marketplaces
novators claim that experts possess superior abilities changes to be predicted (Morgan, 2012, p.109).
compared to untrained consumers’ (Moskowitz, 2000).
Although the movement heads in the direction of making Visualization and rapid prototyping
consumers evaluate new food products, many consumer Design Thinking promotes action and fast learning, and
food scientists still perceive trained sensory panelists’ expert creates an expectation of rapid experimentation. Large
evaluation to be more important than consumers’ evaluation problems are divided into smaller parts and resolved by
for prediction of a consumer’s over all acceptance of a new step-wise practical procedures (Brown, 2008; Kelly &
product (e.g. Menichelli, Olsen, Meyer, & Næs, 2011). The Litterman, 2001). Prototyping moves the Design Thinking
contemporary way of thinking about consumers within project forward. By building simple models or drawings
food science and technology differ from the Design Thinking sketches before knowing the answer, prototyping helps
view. While Design Thinking perceives consumer insight as the innovators to think. The goal of rapid prototyping is
the point of departure for the whole development process, the to make mistakes as fast as possible. By making multiple
contemporary food science view perceives consumer’s voice simple models of unsolved problems, the idea is that sur-
as a validation of the expert’s voice, something to add at the prising discoveries will be encountered.
last part of the development process to secure acceptance. Making a simple model or a sketch is a very expressive
While Design Thinking asks for an ethnographic deep dive way of showing an idea, as internal thoughts becomes
into consumers’ life to finding needs and unsolved problems, externalized and easily accessible for the team members
184 N.V. Olsen / Trends in Food Science & Technology 41 (2015) 182e187

who can observe, comment on and improve the idea (Kelly described as specifically fast. They are usually both time
& Litterman, 2001; Tversky, 2002). Prototypes communi- and resource demanding, and differ therefore from Design
cate much better than language and stimulate to further ac- Thinking’s rapid prototyping.
tion within the development team. A sketch that Design Thinking perceives rapid and simple prototype
incorporates the relevant information and omits the irrele- testing to be a goal in it selves (Brown, 2009). When a
vant, not only reflects the mental idea and makes fleeting development team spends a lot of time and effort on mak-
thoughts more permanent, but also frees the working mem- ing prototypes, they seem to be less willing to pay attention
ory of the participant (Tversky, 2002). Relieving the partic- to the feedback, and more likely to argue for their ideas.
ipants of the dual burden of holding the content and Advocates of Design Thinking point out that prototyping
simultaneously operating on it, stimulate creativity and are not as much about validation of ideas, as it is a method
further problem solving. Prototyping doesn’t have to be to stimulate the imagination (Hargadon & Sutton, 1997).
complex and expensive, but should demand only as much The aim of prototyping is to generate useful feedback and
time, effort, and investment as are needed to generate useful to improve an idea, and will therefore with resource
feedback and evolve an idea. Prototyping in Design demanding prototypes be less successful. Another chal-
Thinking is all about learning about the strengths and the lenge with concept testing is the lack of iteration. Most
weaknesses and to identify new directions for further devel- food concepts would, according to Grunert and Valli
opment (Brown, 2008). (2001), benefit from at least one (maybe several) additional
When looking into traditional text books of innovation rounds of concept refinement before finalization. With
management (Crawford, 1997; Urban & Hauser, 1980) or expensive prototypes this becomes a challenge. Implement-
more recent books of food innovation and product develop- ing Design Thinking in the food industry will therefore
ment (Børresen, 2008; Jaeger & MacFie, 2010) I find very contribute to simpler prototyping, increased iteration and,
few texts related to prototyping. These traditional books in general, more rapid learning.
offer definitionsd“a prototype is the first rough physical
form of a new product”dbut no detailed descriptions of Collaboration
how to prototype or why prototyping is important. The slogan within the Design Thinking approach is
In food science, the chefs are often perceived to be the collaboration, collaboration between different disciplines,
creators. Within culinary gastronomy, famous chefs design collaboration between research and industry, collaboration
novel meals that combined with the atmosphere of the between industry and market. The purpose is to expand
restaurant (the interior and light design, the temperature, the innovation ecosystem and to look for opportunities
the music and the service), become holistic food experi- for co-creation with customers and consumers (Brown,
ences for the customers (Frøst, 2010). Food manufacturers 2008). As an example, in the previously mentioned “Sea-
include chefs in their development process too. Often a cre- food on the go” Design Thinking project, the team con-
ative food development process takes place in a trial sisted of researchers, manufacturers, innovation
kitchen with a lot of trial and error and testing among the management expertise, and the owner of the project (a Nor-
experts, but usually without any end user testing. While wegian member association of seafood producers). The
simple prototype testing with consumers is rare, food product was developed together with the project owner,
concept testing has become quite common (Moskowitz, not for them. A trained innovation project moderator facil-
2000). In a concept test, written statements of new food itated the open innovation project and stimulated all the
ideas, sometimes combined with pictures or real samples, partners’ creative confidence. An inter-disciplinary team
are evaluated by the consumers at an early stage of the of people with different background and knowledge deliv-
development and are supposed to help guide the experts ered a long list of new seafood on the go concepts, new
in their further development of the new product. One spe- business models and new technical solutions. By doing
cific kind of product test, the means-end chain technique so, they met the goal of the project, which was to develop
(MEC), is also frequently used to create an understanding new product concepts and business models for the members
of what motivates food consumers to demand products of the seafood producer association.
(Grunert & Valli, 2001). A basic assumption of this tech- Saguy (2011) talks about a need for a paradigm shift
nique is that consumers demand products because of the within the food industry, away from the old system of
consequences consumption of these products will have closed innovation within the firm, towards a new system
for them (Gutman, 1982; Olson, 1989; Peter, Olson, & of more open innovation. He uses metaphors as “the valley
Grunert, 1999; Walker & Olson, 1991). The different kinds of death” and “sharing-is-winning” to illustrate the old and
of concept testing have contributed to a more consumer- the new system. In spite of a growing interest among food
driven food innovation process, and have by generating in- industries, the number of companies engaging in open inno-
formation of which attributes a product should possess and vation is still scarce (Sarkar & Costa, 2008). According to
how a product should be positioned in order to appeal to Saguy (2011), openness cannot simply be wished for: it
consumers, resulted in lower failure rates for new products. must be engineered into the new system. The collaboration
But concept testing, including MEC analysis, cannot be between industry and research must be facilitated. Someone
N.V. Olsen / Trends in Food Science & Technology 41 (2015) 182e187 185

must take the responsibility of driving the innovation pro- objectives, strategies and processes will, according to
cess. Someone must teach the team to reflect and interpret Sc€on (1984), improve the group’s work. As teams adopting

their observations (Verganti & Oberg, 2013). The Design design thinking for the first time may not be aware of this, a
Thinking approach offers one suggestion for how open moderator that can facilitate reflection will improve the
innovation processes can be orchestrated within the food outcome of the process.
industry. Liedtka (2014) links Design Thinking to cognitive bias
Design thinking uses a step-by-step progression to help reduction and proposes that Design Thinking may improve
people discover and experience their own creative potential. a company’s innovation process by 1) reducing decision-
According to Bandura, people’s phobias can be cured by makers’ inability to see beyond themselves and escape their
guided mastery. Firsthand experience can remove false be- own pasts, current statuses and personal preferences, 2) by
liefs, and by exposing people gradually to small, manage- improving their users or customers’ ability to articulate
able steps, they can overcome their fears. When people future needs and providing accurate feedback on new ideas,
experience their own abilities to change, they also alter and 3) by improving decision-makers’ ability to test the hy-
their belief in what they can accomplish. Their self- potheses they have developed. Based on decision-making
efficacy increases (Bandura, 1997). Design Thinking builds theory, they argue that consumer empathy leads to a deep
on Banduras theory of vicarious learning, social persuasion understanding of users’ current situation and thereby makes
and graduated tasks, and the belief that doubts in one’s cre- the developers less likely to look exclusively to their own
ative ability can be cured by guidance. By gradually experience as the source of new ideas. This mitigates the
increasing the level of challenge, and by making people effects of the projection bias (a tendency to predict the pre-
experience a series of small successes, a Design Thinking sent into the future), the egocentric-empathy bias (an over-
moderator can help individuals overcome the fear of failure estimation of the similarities between you self and others),
that blocks their creative potential (Kelly & Kelly, 2013). the focusing bias (an overestimation of one factor), and the
Design Thinking advocators perceive creativity to be like hot/cold bias (that the decision makers’ emotional state at
a muscle that can be strengthened and nourished through the time of prediction unduly influence their assessment)
effort and experience. People can overcome the fear of fail- (Fellmann, 1999; Loewenstein & Angner, 2003; Van
ure, the fear of being judged and the fear of the unknown by Boven, Dunning, & Loewenstein, 2000). Liedta (2014)
experiencing success. Design Thinking offers tools for un- also argues that prototyping improves the customers’ ability
leashing peoples own creativity. to identify and assess their own needs and mitigates the say/
do bias (that people are unable to accurately describe their
Design Thinking outcome own needs). Teaching multi-disciplinary teams to reflect on
Design Thinking has generated a lot of attention in the the results of experiments and to work with multiple opin-
business press and has often been described as a novel ions, mitigates the effect of the planning fallacy (the over-
methodology; a thought process that offers a solution to optimism towards their own ideas), the hypothesis confir-
companies’ innovation problems. Plenty of anecdotal re- mation bias (the inability to see disconfirming data), and
ports exist, but since conducting rigorous academic the endowment effect (attachment to earlier solutions)
research on such a multifaceted practice is difficult, few (Kahneman, 2011; Kahneman & Tversky, 1979; Snyder
systematic assessments of Design Thinking’s utility are & Swan, 1978).
conducted (Liedtka, 2014). Recently, however, scholars Marketing scholars argue that market learning capabil-
have started to investigate how the specific mechanisms ities, a firm’s ability to actively and purposefully generate
of Design Thinking influence the outcome and thereby a deep understanding of the market place, influence a firm’s
contributed with knowledge of both the advantages and performance (Morgan, 2012). This, and the fact that previ-
the limitations of the approach. ous studies investigating the effect of user involvement in
By comparing 14 Design Thinking cases, conducted the development process has found that ordinary users
among novice teams in US, Seidel and Fixson (2013) found create significantly more original and valuable ideas than
that Design Thinking methods were helpful not only during professional developers (which seem to create more easily
concept generation, but also during concept selection. But realizable ideas), speaks for the importance of being
while brainstorming was valuable when combined with empathic with the users and including them into the devel-
other methods, increased numbers of brainstorming ses- opment process (Kristensson, Gurstafsson & Archer, 2004;
sions actually corresponded to lower performance, except Poetz & Schreier, 2012). Design Thinking is a market
in the setting where new members could join the team. learning process, a process that advocates rapid experimen-
They also found that increased team reflexivitydsuch as tation and stimulates peoples’ creative potential.
from debating ideas, processes, or changes to con- Recently in the management literature, scholars have
ceptsdwas associated with more successful outcome dur- discussed whether Design Thinking can lead to radical in-
ing concept generation. This study indicates that novice novations (Norman & Verganti, 2014; Verganti, 2011;
teams are more successful in applying design thinking Verganti, 2008). While most scholars agree that incremen-
when they can be guided. Reflection upon a group’s tal innovations and even changes of a product’s meaning
186 N.V. Olsen / Trends in Food Science & Technology 41 (2015) 182e187

can result from a human centered innovation process, they Buchanen, R. (1992). Wicked problems in Design Thinking. Design
debate if design thinking can lead to radical product inno- Issues, 8(2), 5e21.
Costa, A. I. A., & Jongen, W. M. F. (2006). New insights into
vation. According to Norman and Verganti (2014) radical consumer-led food product development. Trends in Food Science
innovations usually result from the explorations and dreams and Technology, 17, 457e465.
of inventors, engineers, and others who have an inner Crawford, M. (1997). New product management. US: Irwin/McGraw-
vision, often driven through self-observation of what might Hill.
be possible and not by formal studies or analyses. A better Day, G. S. (2011). Closing the marketing capabilities gap. Journal of
Marketing, 183e195.
understanding of the market and what a product means for Dewey, J. (1934). Art of experience. London: The Berkeley Publishing
the consumersddeep user insight generated by an Group, Penguin Books Ltd.
empathic Design Thinking processdcan also lead to Fellmann, M. (1999). Breaking tradition. Marketing Research, 11(3),
radical innovations. Radical innovations do not have a his- 20e25.
tory of successful methods, but a Design Thinking process Frøst, M. B. (2010). Molecular gastronomy, chefs and food innovation:
an interview with Michael Bom Frøst. In S. R. Jaeger, & H. MacFie
that is directed towards new interpretations of what could (Eds.), Consumer-driven innovation in food and personal care
be meaningful to people may lead to radical changes. Ob- products (pp. 634e645). UK: Woodhead Publishing Limited.
servations and surprising findings can make developers Grunert, K. G. (1997). What’s in a steak? A cross-cultural study of the
explore radical new areas that occasionally lead to radical quality perception of beef. Food Quality and Preference, 8,
product innovations. 157e174.
Grunert, K. G., Baadsgaard, A., Larsen, H. H., & Madsen, T. K. (1997).
That Design Thinking is a faster and cheaper innovation Market orientation in food and agriculture. European Review of
process, as often stated in the popular press, is debatable, Agricultural Economics, 24(1/2), 150.
but Design Thinking offers a set of techniques that seem Grunert, K. G., & Valli, C. (2001). Designer-made meat and dairy
to reduce the cognitive bias of innovation teams, stimulate products: consumer-led product development. Livestock
their creative confidence and improve their learning; mech- Production Science, 72, 83e98.
Gutman, J. (1982). A means-end chain model based on consumer
anisms that all are likely to improve a firm’s innovation and categorization processes. Journal of Marketing, 46(2), 60e72.
performance. Hargadon, A., & Sutton, R. I. (1997). Technology brokering and
innovation in a product development firm. Administrative Science
Quarterly, 42, 716e749.
Conclusion Jaeger, S. R., & MacFie, H. (2010). Consumer-driven innovation in
Innovation processes based on how people learn offer food and personal care products. Cambridge, England: Woodhead
new opportunities for the food domain. Some initiatives al- Publishing in Food, Science, Technology and Nutrition.
ways fail, but focusing on experiments for finding errors as Kahneman, D. (2011). Thinking, fast and slow. New York: Farrar,
quickly as possible, minimizes the cost of failure and hin- Straus and Giroux.
Kahneman, D., & Tversky, A. (1979). Intuitive prediction: biases and
ders large negative surprises close to launch. Rapid learning corrective procedures. Management Science, 12, 313e327.
implies many small “testeimproveere-test steps” conduct- Kelly, D., & Litterman, J. (2001). The art of innovation. US: Profile
ed in interaction with consumers. Innovation teams develop Books.
products with consumers, not for them. They give them pro- Kelly, T., & Kelly, D. (2013). Creative confidence: Unleashing the
totypes, observe them, talk to them and learn how to creative potential within us all. NY: Crown Business.
Kristensson, P., Gustafsson, A., & Archer, T. (2004). Harnessing the
improve the product. Design Thinking implies more con- creative potential among users. Journal of Product Innovation
sumer empathy, more frequent prototyping and more Management, 21, 4e14.
collaboration than what is common within the food sector Liedtka, J. (2014). Perspective: linking Design Thinking with
today. Design Thinking is a learning approach for innova- innovation outcomes through cognitive bias reduction. Journal of
tion that needs to be discussed, improved and tested also Product Innovation Management. http://dx.doi.org/10.111/
ijim.12163, (published online 25.03.2014).
within the food domain. Lockwood, T. (2010). Design Thinking. Integrating innovation,
customer experience, and brand value. NY: Allworth Press.
Loewenstein, G., & Angner, E. (2003). Prediction and indulging
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