Professional Documents
Culture Documents
Robotics Astrexplore App
Robotics Astrexplore App
Games also are part of our lives as an entertainment and to fight boredom. But,
video games also have bad effects like addiction, poor performance, suffering from
relationships, increased aggression and many more (Christopher, 2017). However,
educational games also have good effects for students like learning retention, greater
appreciation of diversity and it has subject area focus (Mak, 2016).
Because of the problem where people are getting addicted to games, we decided to
make an educational game which will help people to learn instead of getting addicted.
Educational games also has good effects for students like learning retention, greater
appreciation of diversity and it has subject area focus (Mak, 2016). Being able to learn
more about astronomy helps the child become more interested and enjoy learning it. The
researchers also aim to help Senior High School studentsto learn Astronomy through an
interactive mobile game.
on the following graphics, controls, sound, accuracy of answers, time and gameplay.
Level of Acceptability
Graphics Control Astrexplore: An Education Game
Sound Accuracy of Answers about Astronomy.
Time Gameplay
B. Proposed materials
The study will be conducted at the SHS building at Regional Science High School
Downloading of
application for game
Coding and
Programming
Data collection
Data analysis
Conclusion
The application builder that will be used in creating the game will be Corona
SDK, it will be downloaded and will be installed in the laptop for programming and
coding, while Adobe Photoshop will be used to design the buttons, background and other
graphics related to the game.
The game will be tested by running it in a smartphone and will be checked for
bugs. A survey will be conducted through a scoring rubric to the Senior High School
student participants’ of Regional Science High School for Region VI in order to get the
student participants’ perception based on the graphics, controls, sound, time, accuracy of
answers and gameplay, and also a suggestion box will also be included for suggestions on
improving the game.
Data Collection
Data will be collected on the Senior High School Building on Regional Science
High School for Region VI with the use of scoring rubrics. The scoring rubric forms will
contain table for the rating, rubrics and statements which will help the participants to rate
the game. Grab sampling is a technique in which is a single sample or measurement is
taken at a specific time or over as short as a period is feasible. Grab sampling technique
will be used to select the participants.
Data Analysis
Data that will be obtained from the survey forms will be added to get the grand total
and will divided by 30 to get the grand mean score.
The data will be collected through the written responses of student participants’ on
prepared scoring sheets.
The data collected will be determined of its total sum and mean. The mean scores
that will be obtained will be used as basis for making descriptions and interpretations
about the Level of Acceptability in terms of graphics, controls, sound, time, accuracy of
answers and gameplay.
Below are the numerical scales with respective descriptions that will be used in the
study.
Human Informed Consent form will be distributed to the student participants’ prior
to the conduct of the study. Proper coordination and permission to the School Principal
will be conducted. Personal information of the student participants’ will be kept
confidential.
REFERENCES