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Soul Harvester's Reliquary

Wondrous item, rare (requires attunement)


Components: Undead bone

This reliquary box is crafted from silver and


obsidian, etched with holy runes that pulse
faintly like an irregular heartbeat. Inside rests a
desiccated head on a crystal spike, its eyes
glowing with misty light.
While holding the reliquary, you have
advantage on saving throws against spells and
effects from Undead creatures.

Unholy Light. As a bonus action, you can activate


or deactivate the reliquary to cast an eerie green
dim light in a 30-foot radius.

Soul Imprisonment. The reliquary can hold a


maximum of 4 charges. As an action, you can
draw the energy of a slain Medium or Small
Undead creature of CR 3 or lower into the
reliquary. The creature must have been reduced
to 0 hit points within the last minute. The
reliquary gains a number of charges equal to the
creature’s CR (minimum of 1). Once used, this
property can’t be used again until the next dawn.
As an action while holding the reliquary, you
can expend 1 or more charges to activate one of
the following properties:

Healing Light (1 charge). You channel the energy


through the reliquary’s holy runes into a creature
you can see within 30 feet of you. The creature
regains 4d4 + 4 hit points.

Consecration Surge (2 charges). Unholy energy


floods from the mouth and eyes of the head in the
box toward up to three Undead creatures that
you can see within 15 feet of you. Each creature
must succeed on a DC 15 Wisdom saving throw
or be turned until the end of its next turn. A
turned creature must spend its turns trying to
move as far away from you as it can, and it can't
willingly end its move in a space within 30 feet of
you. For its action, it can use only the Dash
action or try to escape from an effect that
prevents it from moving. If there's nowhere to
move, the creature can take the Dodge action.

Soul Expulsion (3 charges). You target one Undead


creature you can see within 30 feet of you. The
creature must succeed on a DC 15 Charisma
saving throw or be forcefully sucked into the
ITEM
Soul Harvester's Reliquary
reliquary and banished to a pocket dimension for
1 minute. A banished creature can repeat the
saving throw at the end of each of its turns,
ending the effect on itself on a success. If a
creature's saving throw is successful or the effect
ends for it, the creature can’t be targeted by Soul
Expulsion again for 24 hours.

Very rare variant: Increase the maximum


charges the reliquary can hold to 6, the DCs to 16,
and Soul Imprisonment's CR limit to 5.
Additionally, you gain the Hallowed Aura
property.

Hallowed Burst (3 Charges). The reliquary emits a


divine burst of holy light, empowering creatures
of your choice that you can see in a 20-foot
radius. For the next minute, empowered
creatures shed dim light in a 5-foot radius and
have advantage on all saving throws, and Undead
creatures have disadvantage on attack rolls
against them. If an Undead hits an empowered
creature with a melee attack, the attacker must
succeed on a DC 16 Constitution saving throw or
be blinded until the end of its next turn.
D20
&
M INIATUR E

10+ Undying Megabosses


10+ Profane Lairs - each with
Innovative Mechanics!
Innovative Player Death & Resurrection
Mechanics
Undead Grafting System
75+ Unholy Monsters
50+ Craftable Items
10+ Otherwordly Familiars
12+ Dark Subclasses
40+ Mystical Spells
6+ Haunting Races
Setting Agnostic Adventures
Playable at Multiple Levels &
A LEGENDARY Campaign
Arc for Levels 1 through 10!
10+ Premium Megaboss
Miniatures

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