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Order Dice: 11 Total Points: 1137

PLATOON #1
Canadian Infantry Division 1945
OFFICER
Canadian Second Lieutenant (D­Day: British & Canadian Sectors page 141) Inexperienced 35
Qty Weapons Range Shots Pen Special
1 Second Lieutenant
with Pistol Assault
with Submachine gun Assault
with Rifle
CANLOAN (Canadian Officers) CANLOAN (Canadian Officers)
INFANTRY SQUADS
Canadian Infantry Section (D­Day: British & Canadian Sectors page 142) Veteran 98
Qty Weapons Range Shots Pen Special
1 NCO with Rifle 24" 1 n/a
4 Infantry with Rifle 24" 1 n/a
1 Infantry with Light Machine gun (requires loader) 36" 4 n/a
Canadian Infantry Section (D­Day: British & Canadian Sectors page 142) Veteran 98
Qty Weapons Range Shots Pen Special
1 NCO with Rifle 24" 1 n/a
4 Infantry with Rifle 24" 1 n/a
1 Infantry with Light Machine gun (requires loader) 36" 4 n/a
FREE FORWARD OBSERVER
Free Canadian Forward Observer ­ Artillery (D­Day: British & Canadian Sectors page 142) Regular 0
Qty Weapons Range Shots Pen Special
1 First Lieutenant
with Pistol Assault
with Submachine gun Assault
with Rifle
CANLOAN (Canadian FOU) CANLOAN (Canadian FOU)
INFANTRY
Canadian Field Engineer/Assault Pioneer Section (D­Day: British & Canadian Sectors page 145) Veteran 130
Qty Weapons Range Shots Pen Special
1 NCO with Rifle 24" 1 n/a
3 Infantry with Rifle 24" 1 n/a
1 Infantry with Light Machine gun (requires loader) 36" 4 n/a
1 Infantry with Flamethrower (requires assistant) 6" D6 +3 Flamethrower
Entire squad equipped with anti­tank grenades Tank hunters
Canadian Field Engineer/Assault Pioneer Section (D­Day: British & Canadian Sectors page 145) Veteran 130
Qty Weapons Range Shots Pen Special
1 NCO with Rifle 24" 1 n/a
3 Infantry with Rifle 24" 1 n/a
1 Infantry with Light Machine gun (requires loader) 36" 4 n/a
1 Infantry with Flamethrower (requires assistant) 6" D6 +3 Flamethrower
Entire squad equipped with anti­tank grenades Tank hunters
SPECIAL RULES
Commonwealth National Characteristic (Western Desert page 102) full strength Regular 20
Qty Weapons Range Shots Pen Special
1 NCO with Rifle 24" 1 n/a
8 Infantry with Rifle 24" 1 n/a
1 Infantry with Light Machine gun (requires loader) 36" 4 n/a
SNIPER
Canadian Scout Sniper Team (D­Day: British & Canadian Sectors page 145) Veteran 69
Qty Weapons Range Shots Pen Special
1 Sniper team 36" 1 n/a Team (2 men), Sniper (Sniper with rifle & pistol­ Spotter with pistol)
Behind enemy lines Behind enemy lines
Recon Troops Recon Troops
TANKS AND SP GUNS
Churchill AVRE (Normandy) (D­Day: Overlord page 144) Regular 290
Vehicle Type Trans DV
Qty Weapons Range Shots Pen Special
Recon Troops Recon Troops
TANKS AND SP GUNS
Churchill AVRE (Normandy) (D­Day: Overlord page 144) Regular 290
Vehicle Type Trans DV
Qty Weapons Range Shots Pen Special
1 Churchill AVRE Tracked ­ 10+ Slow, Petard Mortar
Turret­mounted heavy howitzer 72"(36­84) 1 HE Howitzer, HE (4")
Co­axial MMG 36" 5 n/a
Forward­facing MMG 36" 5 n/a Front arc
Wasp IIC (D­Day: British & Canadian Sectors page 83) Veteran 188
Vehicle Type Trans DV
Qty Weapons Range Shots Pen Special
Forward­facing pintle­mounted MMG 36" 5 n/a Front arc, Flak
1 Wasp IIC (appliqué armour) Tracked ­ 8+ Open­topped, Turn on the spot, Extra Crew
Forward­facing Flamethrower (small vehicle) 12" D6 +3 Small vehicle flamethrower, Front arc
Forward­facing Light mortar 12"­24" 1 HE Indirect fire, HE (1"), Front arc
TRANSPORTS
M5 Half Track (Armies of Great Britain page 60) Inexperienced 79
Vehicle Type Trans DV
Qty Weapons Range Shots Pen Special
1 M5 Half Track Half­track 12 7+ Open­topped
Tow: any anti­tank or anti­aircraft gun, light or medium howitzer
Pintle­mounted HMG 36" 3 +1 Flak, 360 degree arc

SPECIAL RULES
Assault
(p66) This weapon suffers no penalty 'to hit' when moving and shooting. In addition, infantry models armed with an assault weapon count as tough fighters
(page 91). When a tough fighter scores a casualty in close quarters against infantry or artillery, it can immediately make a second damage roll.

Behind enemy lines


When Outflanking, ignore the ­1 modifier to the Order test for coming onto the table

CANLOAN (Canadian FOU)


veteran Artillery Forward Observers may be selected in any British Airborne selector in Europe, Italy or Greece during 1944­45, except during Market
Garden. Canadian FOU personnel do not use British National Characteristics; instead, they have the Dogged and Hate the SS rules. The men in the team must
also be upgraded to Stubborn at +1pts each (if Doggeed is taken for FOU). Note: Select the Canadian rules from the Commonwealth National Characteristics
under Special Rules.

CANLOAN (Canadian Officers)


may be selected in any British Army selector in Africa, Italy, NW Europe or Southeast Asia in 1944­45, except for Commandos. Canadian officers do not use
National Characteristics. Instead, they always have the Dogged and Hate the SS rules (see page 141). Note: Select the Canadian rules from the
Commonwealth National Characteristics under Special Rules.

Extra Crew
The Wasp IIC can fire either the pintle mounted machine gun or the light mortar in addition to the flamethrower, but not both.

Flak
All enemy units not currently down automatically fire at the attacking aircraft if it is within their firing arc and range, regardless of whether they have already
taken an action or not that turn. Flak fire does not require an action. Line of site ignored. Rolls to hit aircraft are always at a ­2 penalty. Friendly flak units must
test to hold their fire (page 67)

Flamethrower
(p67).Flamethrowers never suffer to­hit penalties for cover or Down. Hits multiplied into D6 (D6+1 for vehicle flamethrower). Always hits top armour. No ­1
PEN for long range. Gun shield and extra protection rules do not apply. Units hit take D3+1 pins and must always check morale (if fail, then destroyed).
Flamethrower rolls D6 ­ on 1 it runs out of fuel. When rolling to damage vehicle equipped with flamerthrower, add +1 to damage effects chart.

HE (1")
(p68) PEN: +1, PIN: D2 (D3 if in building) ­ Infantry and artillery can go down to halve the hits taken

HE (4")
(p68) PEN: +4, PIN: D6 (3D6 if in building) ­ Infantry and artillery can go down to halve the hits taken. 10+ hits on building collapses it and kills all inside.

Howitzer
(p71) Can either shoot directly at a target drawing its line of fire 'over open sights' in the normal way, or it can shoot indirect fire. When using indirect fire, a
howitzer has a minimum range; when firing over open sights it has no minimum range.

Indirect fire
(p71)

Open­topped
(p118) Pinned by hits from small arms in the same way as soft­skins and infantry. If assaulted by infantry open­topped armoured vehicles are destroyed
automatically if the vehicle is damaged, in the same way as for soft­skins.
Indirect fire
(p71)

Open­topped
(p118) Pinned by hits from small arms in the same way as soft­skins and infantry. If assaulted by infantry open­topped armoured vehicles are destroyed
automatically if the vehicle is damaged, in the same way as for soft­skins.
If hit by indirect fire then add +1 to the damage result roll. Note that all hits upon the upper surface of armoured vehicles count +1 penetration regardless of
whether the target is open or not ­ so open­topped armoured vehicles suffer a double penalty: +1 penetration and +1 damage result

Petard Mortar
The heavy howitzer fitted on the Churchill AVRE cannot fire at long range.

Recon Troops
The unit will spot hidden enemy units at 18" rather than the normal 12".

Slow
(p119) A vehicle designated as slow has a basic move rate of 6" when Advancing and 12" at a Run

Small vehicle flamethrower


A small vehicle flamethrower is somewhat less powerful than those mounted on larger vehicles, so the number of hits it causes is D6 instead of D6+1.

Sniper (Sniper with rifle & pistol­ Spotter with pistol)


(p91) When a sniper shoots using a Fire or Ambush order, the player can decide to use his scope. Rifle range changes to 36". If target is within 12" the shot
misses automatically. Shot ignores negative to­hit modifiers except pinning markers and for missing assistant. Shot ignores gun shield and extra protection rules.
If successful, always counts as exceptional damage and can pick any model in the unit. When not using scope, all members of team can fire any weapon they
have and in assault can use the assault rule if pistol/submachine gun.

Tank hunters
(p91) If a tank hunter unit wins an assault and scores damage against an armoured vehicle, the effect is resolved on the Damage Result table as for a normal
anti­tank penetration rather than as for superficial damage.

Team (2 men)
(p73) A Team weapon shoots at full effectiveness so long as there are at least two men to serve it. If only one man remains then the weapon suffers a ­1 to hit
penalty, and (p42) ­1 penalty to its morale. For squad­based team weapons, loader must remain within 1" or weapon suffers the ­1 to­hit penalty.

Turn on the spot


Can execute a full speed run rate ‘reverse’ finishing the move facing in direction of travel.

Canadian Infantry Division 1945


SELECTOR SPECIAL RULES
Ram Cruiser Mk II must take flamethrower option.

Ronsons
Canadian platoons may select a Wasp IIC or a Ram Badger as an additional choice that does not count against the number of Tanks, Tank Destroyers, Self­Propelled
Artillery, and Anti­Aircraft Vehicles allowed in the selector.
May not take a twin Bren AA gun

Pick List
British Churchill AVRE 1
British First Lieutenant 1
British Infantry with Flamethrower (requires assistant) 2
British Infantry with Light Machine gun (requires loader) 5
British Infantry with Rifle 22
British M5 Half Track 1
British NCO with Rifle 5
British Second Lieutenant 1
British Sniper team 1
British Wasp IIC (appliqué armour) 1

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