Professional Documents
Culture Documents
Round Net
Round Net
YOUR GUIDE TO
ROUNDNET GLORY
BARRIENTO, J.E.
BOTEROS, E.J.
CALLOS. G.A.
MONTUYA, J.J.
FRIDAY GROUP
BSIS 2B
PATHFIT 4
TABLE OF CONTENTS
1 - ROUNDNET HISTORY :
THE STORY BEHIND THE SPIKE
6 - ROUNDNET TERMINOLOGY:
BASIC TERMS, SHOTS, & POSITIONS
7 - ROUNDNET TERMINOLOGY:
FAULTS, ACTIONS, DEFENSIVE & OFFENSIVE PLAY
9 - CROSSWORD PUZZLE
ROUNDNET SPIKE
History
Roundnet, known as Spikeball, originated in
1989 through toy manufacturer Jeff Knurek
and was distributed by Tomy, a Japanese
entertainment company. Despite an initial
surge in popularity from 1989 to 1995, the
sport faded due to outdated equipment.
Chris Ruder, CEO of Spikeball Inc., revitalized
the game after discovering it on a trip to
Hawaii in 2003. By purchasing the expired
trademark for $800 and securing a patent,
he relaunched Spikeball in 2008. The game
gained mainstream attention after
appearing on "Shark Tank" in 2015,
propelling its success. To protect their
brand, Spikeball Inc. renamed the sport
"roundnet," although it is still commonly
referred to as Spikeball due to its initial
popularity.
BEFORE PLAY
The ball should be inflated to 12 in circumference.
The tension of the net should be consistent throughout. A ball dropped from 3 feet above the net
should bounce up approximately 12-18 in.
DURING PLAY
All players except the receiver must begin the point at least 6 feet from the net.
The receiver may stand at any desired distance
Once the server strikes the ball, players may go anywhere they choose.
Possession changes when the ball contacts the net.
Each team has up to 3 touches per possession.
Determine a serving order which alternates players from the two teams (e.g. Player 3 follows
Player 1, etc.).
To equalize sun and wind effects, rotate starting positions 90 degrees counter-clockwise every
5 points if desired.
SCORING
Roundnet is played using rally scoring; points can be won by the serving or receiving team.
Games are typically played to 11, 15, or 21. In tournament play, the tournament director
specifies the winning score.
Games must be won by two points unless otherwise agreed upon or specified.
The rally ends and a point is awarded when:
1. The ball contacts the ground or otherwise isn't returned onto the net within 3 touches.
2. The ball is hit directly into the rim at any time, including on a serve.
3. The ball bounces and falls back onto the net or rim.
4. The ball clearly rolls across the net.
SERVING
If the receiving team wins the point, the next designated player serves according to the initial
sequence. Otherwise, the server switches places with his/her partner and serves to the other
receiving team member.
The receiving team sets their position first. The server stands 180 degrees across the
designated receiver--the only player allowed to field the serve.
Serves may be struck with any amount of force; short serves are allowed.
If a server serves two faults, the receiving team wins the point.
Violation of ANY of the following rules is a fault:
1. The server must toss the ball upward at least 4 inches.
2. If the server tosses the ball, he/she must hit it. Dropping, catching, or swinging at and
missing a toss all count as a fault.
RALLIES
Touches must alternate between teammates. Consecutive touches by one player result in a loss of a
point.
The ball must be contacted cleanly, not caught, lifted, or thrown. Players may not hit the ball with two
hands, even if placed together "volleyball style".
Players may use any individual part of their body to hit the ball.
After the serve, any unusual bounce (i.e. pocket) that does not contact the rim is legal and playable.
A shot which lands on the net, rolls into the rim and then off the net (i.e. roll-up) is played as a pocket,
not a direct rim hit.
If teams cannot determine the legality of a hit, replay the point.
INTERACTIONS
All players except the receiver must begin the point at least 6 feet from the net.
The receiver may stand at any desired distance
Once the server strikes the ball, players may go anywhere they choose.
Possession changes when the ball contacts the net.
Each team has up to 3 touches per possession.
Determine a serving order which alternates players from the two teams (e.g. Player 3 follows
Player 1, etc.).
To equalize sun and wind effects, rotate starting positions 90 degrees counter-clockwise every
5 points if desired.
ROUNDNET I FOUNDERS
ASSISTIVE
TOUCH October 2022
1
In 2022, they won the first ever
Spikeball Roundnet World
Championships in Belgium,
defeating several top players
from around the globe. In
October 2022, they also won
the Spikeball Tour Series
Championship, thereby also
becoming National
Champions.
Buddy Hammon
A prominent figure in the Spikeball
community, known for his
achievements in the sport.
Buddy Hammon and Clark Marshall have achieved notable
He is part of the Assistive Touch accomplishments in the sport of Spikeball. Buddy Hammon, part
Spikeball team, alongside Clark of the Assistive Touch Spikeball team, has secured victories in
Marshall, and has secured victories in prestigious competitions like the Spikeball Roundnet World
various competitions, including the Championships and the Spikeball Tour Series Championship.
Spikeball Roundnet World
Championships and the Spikeball On the other hand, Clark Marshall, who is associated with
Tour Series Championship. roundball, has a presence in roundnet through content creation
and highlight reels on platforms like YouTube, where he shares
He is also featured on YouTube under insights and showcases his 2019 season highlights in Spikeball.
the channel "WestCoastSpikeball"
where he shares content related to
Spikeball.
Clark Marshall
He is featured in various videos on YouTube
discussing topics related to roundnet content and
showcasing his 2019 season highlights in Spikeball.
Rotation: Hitter:
The practice of moving or arranging players in court in a specific order, The person on a team who is in charge of
usually to promote better balance play and maximize the team's hitting the ball over the net, usually with the
strength. goal of scoring a point.
Foul: Libero:
A violation of rules, such as a net violation or an out-of-bounds shot, A teammate who specializes in defense
resulting in a point for the opposing team and is responsible for playing the back row
and receiving serves.
ROUNDNET
LINGO
Common Faults Defensive Play
Block:
Double Hit: A defensive play in which a player jumps
Hitting the ball two times in succession by the same and smashes the ball back over the net
player. before it can bounce to their side.
Dive:
Carry: A defensive play in which a player leaps
Holding onto the ball for too long while making a hit. This and strains to reach a ball beyond their
can be tricky to judge, but generally, it's a carry if you typical range.
cup or trap the ball with your hands instead of a clean
pass or hit. Reach:
The act of stretching one's body to reach a
ball that is beyond one's regular reach.
Centerline Hit:
Intentionally hitting the ball directly over the center of Zone Defense:
the net. The ball must be angled to one side of the court. A defensive strategy where players are
stationed in specific areas rather than
specific opponents.
Attack Line Violation:
A front court player spiking the ball entirely before Dig:
reaching the attack line (imaginary line extending from A defensive move where a player dives to
the net outward). This limits spiking opportunities for stop the ball from leaving the field and save
the front player who might have a better angle for a kill it to keep the ball in play.
shot after a deeper jump.
Foot Fault:
The server steps on or over the serving line before
Offensive Play
hitting the ball to initiate a rally. Fake:
A cunning move used to mislead or
deceive an opponent, usually including a
fake spike or fake pass.
Accross
1 When a defensive player
legally deflects a attempt from
an offensive player to prevent
a score.
Down
2 Helped revive the sport, Roundnet
3 A defensive play in which a player leaps and strains to reach a ball beyond their typical
range.
8 The act of striking the ball off the net with force in order to score a point
9 A series of plays in which the ball is hit back and forth over the net between two teams