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Reviewer for PHED:

1. J. Jaques and Son- The first manufacturer of the table tennis equipment.
1. Table Tennis- Ping pong Association was formed and renamed in 1922 as
_________.
2. Ready Position- A position must be available at all times preparatory for the
game.
3. Ping Pong- The game that introduced in early days of 20 th century.
4. (NOT SURE if Umpire or Referee) He/She was known as the main official of the
game table tennis.

5. Heavy − Used to describe a strong spin.


6. Blade − Wooden part of the racquet.
7. Anti-spin − A defense spin used to confuse the opponent or even as a reaction
to one strong spin. Top-level players rarely use this technique, but it is very
famous among amateurs. The Player uses the pimpled side of the rubber of
racquet.
8. Pimples (Pips) − Rubber side of the racquet that gives different spin effects,
unlike inverted rubber. There is no much contact surface on this side of the
racquet.
9. Crossover − Change of stroke from forehand to backhand. A player needs to
change his/her stroke as this is often an easy target for attack. It is not easy to
return service in this area.
10. Tight − A strong return that is difficult for the opponent to handle. It is usually a
combination of spin and strong stroke.
11. Loose − A weak return with insufficient spin or stroke or both is easy for the
opponent to play.
12. Early − this is to refer to raising of the ball.
13. Late − the fall of the ball's bounce.
14. Loop − A strong stroke that usually overpowers the spin of the incoming ball.
15. Multi-ball − A ball robot or another player continuously feeds another player in
training. This method is used to reduce time waste.
16. Pen hold − this is a style used to hold the paddle. This resembles t-holding a
pen.
17. Shake hand − Holding the paddle with index finger perpendicular to handle. This
is the most common way of holding the racquet, and it resembles the holding of
the racquet in tennis.
18. Sandwich rubber − This is to describe an inverted rubber with sponge.
19. The third ball is a stroke that's hit by the server in response to the opponent's
stroke after the serve. This is the first attacking stroke in table tennis rally.
20. Forehand Drive- A light top spin stroke that bounces a ball in a low trajectory.
21. Pushes- The basic backspin shots use to change the return and receive.
22. Blocks- Allows a player to use the opponents force against him/her.

23. Gossima/Wiff-waff/ping-pong- The first name given to table tennis in early


century.
24. Table
● Net Height – 15.25
● Net overhang from the ground- 15.25 cm
● Length- 274 cm
● Width- 152.5 cm
● Height from the grounf- 76 cm
25. Net
● Net Clamp
● Tension Adjustment
● Height Adjustment
26. Celluloid Ball- Ball that is used in Table Tennis
● Ball weight- 2.7 kg
27. Backspin- The ball rotates far away from the player, then it's hard to hit the ball.
To return backspin, smash is often used, but it should be very on the brink of the
internet and full energy.
28. Topspin- To return this spin, the player must adjust the angle of their racquet.
This is often not as fast because the backspin but is employed predominantly to
offer the opponent less chance to reply.
29. Sidespin − it's used much while service because the trajectory of the ball, is
vertical.
30. Corkspin − This spin is mentioned as drill-spin. The trajectory of the ball is more
or less parallel to the axis of spin. This spin isn't as effective because the ones
discussed above and may be returned with backspin or smash. To form cork
spin simpler, it's usually combined with one or more sorts of spins.
31. Spin plays a really important part of Ping-Pong. The effect of spin can change
the whole game. We'll discuss the various sorts of spins that we get to ascertain
in Ping-Pong.
32. Grip in Ping-Pong is that the way one player holds the racquet. There are three
different sorts of holding a bat, and another player has either one or both sorts of
holding the racquet.
33. Penhold- This hold got its name because it resembles holding a pen. Here the
player's middle, ring, little fingers are curled round the racquet. This holding the
racquet is called Chinese pen holding. albeit many players have this manner of
holding the racquet, their playstyle is entirely different.
34. Shake hand- Shake hand grip looks easy, and it's a versatile style. So, it started
even in China, and now, many top-level Chinese players also use this system.
Players feel this system easier than a penhold because it gives a good scope of
play.
35. Seemiller-This grip is known as after Danny Seemiller, as he was the one who
used this system. To possess this type of grip, one should place the thumb and
index on either side of the racquet, and therefore the remainder of the fingers
should be placed at rock bottom part. This method is employed to distract the
opponent, as contrasting rubbers are often placed on each blade's side. This
system gives great loops on the forehand side.
36. The footwork/stance is that the very first thing you would like to stress about.
Confirm this is often correct before trying to hit any balls.
● You'll be wanting your feet wider than shoulder-width apart (some
coaches even say two shoulder widths apart).
● If you're right-handed, then your right foot must be slightly further back
than your left—about half a step.
● Knees should be bent. Body crouched (leaning forwards) and weight on
your feet (not your heels).
● Then put both arms call in front of you, and you're good to travel.
37. Strokes- the way a player hit the ball.
● Drive
● Backhand Push
● Forehand Push
38. Service- To hit the ball and, therefore, the key to start the sport.
39. Tips to Strokes Strategies on Table Tennis Game
Know what spin is on the ball. ...
-Compensate for the spin with your racket angle. ...
-Use your whole body when you stroke your forehand. ...
-Maintain a good ready position. ...
-Train your strokes until they are automatic. ...
-Use your table tennis racket. ...
-Develop sidespin serves. ...
-Keep your returns low over the net.

40. Game Theory- a branch of applied mathematics that provides tools for ... the
other player's possible decisions, or strategies, in formulating strategy.
41. Aim of the game- hit the ball over the net onto your opponent’s side.
42. A point- is won by you if your opponent is unable to return the ball to your side
of the table (e.g. they miss the ball, they hit the ball but it misses your side of the
table, or the ball hits the net), or if they hit the ball before it bounces on their side
of the table.
43. In SINGLES - A player takes two serves before the ball switches to the opponent
to serve, except during periods of extra play where it changes each time. The
first person to serve at the start of the game can be determined in many different
ways, we’ll leave that up to you to decide! Service can be diagonal or in a
straight line in singles

44. In DOUBLES - Service must be diagonal, from the right half court (marked by a
white line) to the opponent’s right half court.

45. Backhand Drive- the attacking stroke with top spin is most effective when hit
deep to the edge of the table
46. forehand push- a defensive shot that has backspin on it so it will be difficult for
your opponent to return the shot
47. forehand smash- use when your opponent hits a very high ball to you
48. the lob- defensive shot used to recover from a smash
49. the flip- hit a short ball and then flip your racquet at the last second
50. James Gibb- discovered celluloid balls in his visit in United States (USA)
51. ITTF (International Table Tennis Federation) - The organization revised and
upgrade the rules and regulation of the game table tennis.
52. England- the place where the game was introduced in the early days of 20 th
century.
53. Rules:
● Scoring- A match is played best 3 of 5 games (or 4/7 or 5/9).
● Legal Serve- The ball must rest on an open hand palm
● Equipment- The paddle should have a red and a black side.
54. Basic Skills for Table Tennis:
● Forehand drive technique
● Backhand topspin close to the table
● forehand push and backhand push
● forehand flick
● backhand flick
● backhand loop the underspin ball
● forehand attack the semi long-ball
● learn forehand fast serve
● forehand pendulum serve
● backhand side spin
55. Table tennis tactics
● Play on your opponents weaknesses
● play consistently and don’t make unforce errors
● move your opponent around the table
● vary the speed, spin and directions of stroke
● play to your own strengths
56. 5 most attractive strategies to win at table tennis
● Pay to elbow
● don’t force it
● quality of spin
● awareness of the opponent
● make your serve count
57. Pile of books- Alternative Net
58. Dinner Table- Alternative Table
59. Cigar Box Lids- Alternative paddles
60. Champagne Corks- Alternative Balls
61. Parker Brothers- Jaques sold the rights to them. Parker Brothers changed the
name to “table tennis”.
62. MATCH – consist of the best of any odd number of games
63. RALLY – The period which the ball is in play
64. LET – A rally of which the result is not scored
65. POINT – A rally of which the result is scored
66. RACKET HAND – The hand carrying the racquet
67. FREE HAND - The hand not carrying the racquet
68. SERVER – The player use to strike the ball first in a rally
69. RECIEVER – The player due to strike the ball second in a rally
70. UMPIRE – The person appointed to control a match
71. ASSISTANT UMPIRE – Person appointed to assist the umpire with certain
decisions
72. DEUCE – Is another term for tied score
73. EDGEBALL – Is when the ball lands at the edges of the table
74. LOOSE – This is weak return
75. TOPSPIN – Spin placed on a ball to allow it to curve down onto the table
76. CHOPPER – Style of play where chop is the primary shot
77. DEAD – A ball without spin
78. GAME – Game is played to 11 points unless a deuce occurs
79. GAME POINT – Last point of a game
80. KILL – Ball hit with enough speed so the opponent cannot return it
81. How to determine who serves in table tennis?
● Coin-toss
● Play for Serve
● The Umpire will hold the ball under the table and ask the players to guess
which hand it’s in.

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