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The ball should be made of celluloid or plastic with a weight of 2.7 grams and a
diameter of 40mm. It can come in white or orange with a matt finish. For optimum
playing experience use only balls approved by the ITTF.
The racket may vary in size, shape, and weight but should be flat and rigid. A side of
the blade used for striking the ball should be covered with ordinary pimpled rubber or
sandwich rubber. The racket should be red on one side and black on the other with a
matt finish.
1.3 Terminology
To help you understand the game and its rules, be familiar of the list of the terms and
phrases commonly used in table tennis and their definition.
1.6 Service
a. Serving Technique
Place the ball on the open palm of the stationary free hand.
Throw it vertically upward without imparting a spin, with a height of at least
16 cen from the palm of the free hand.
If the execution of the service clearly fails to comply with the requirements of
a good service, no warning will be made, and an automatic point will be
awarded to the receiver.
b. Return of Service
The ball having been served or returned, shall be struck, so that it passes over or
around the net assembly and touches the opponents court, either directly or after
touching the net assembly.
Three- Step Shuffle
1. Start with the knees slightly bent.
2. To move to the left, take a short step to the left with the left foot. Bring the right
foot to the left and then move the left foot out again for a balanced position.
3. Repeat to the right.
c. Receiving Techniques
Receiving the ball is a crucial part of the game. If you cannot receive the sport.
Ball after the service made by the opponent, you will not be able to make a
play, and it will be less likely for you to develop a liking or passion for the
sport.
Receiving requires a player to be able to control the amount of force to be
applied when striking the ball. Quick judgment must be made as to what type of
hit may be used and at what angle of the rocket should the ball be hit at the right
height and timing.
Two ways of receiving the ball from opponent:
1. Defensive- the ball should be hit with a little or no face at all. A block, a
push, or a lob is applied when the ball coming from the opponent is either
slow or fast, low or high, and long or short.
2. Offensive Receiving- is hitting the ball with more force either with a
spin, a drive, or a smash. A player may hit the ball at the top, middle, or
lower section.
Push
- is used when the incoming ball is short and low or has an underspin applied to
it. The player should be near the table to be able to reach the short ball. To
execute a push, the rocket is placed to shoulder level, is then moved toward the
ball, bushing it slightly underneath with an open rocket position.
d. Block
- A block is made to defend an incoming fastball with no spin. Compared to a push, a
block has basically no force. A slight forward motion is done for follow through
movement. The angle of the rocket would depend on the height of the ball upon
contact.
e. Drive
- Is the basic way of returning the ball to an opponent? The force and speed applied to
the ball is much greater than push. A drive is faster and stronger than the push.
- It is used for attacking the counter-attacking the ball at the top or lower part hence
creating a topspin or an underspin. The rocket is either at an open or a closed angle.
f. Loop
- Is executed almost the same as a drive. It is used for defending and attacking a long
and low ball imported with a spin.
- A counter-spin is made to reverse the effects of a spin upon contact with the rocket’s
surface. A ball with an underspin is countered by a topspin loop.
- To import a topspin loop to an underspin ball. The player must wait for the ball to
drop further back from the table, and with the rocket almost at knee level, with an
upward movement, strike the ball at the center with a quick snap of the wrist. The
rocket angle is almost vertical. Follow through and recovery are important.
g. Lob
- Is used to defend almost from the opponent. It is hit with an open rocket position at
the lower part of the ball as it descends, creating a higher trajectory and bounce than a
push or blocked ball.
- It may be used against a long and deep or low ball. The ball should be hit when it is
already outside the table.
h. Smash
- Is considered the hardest skill to execute. Proper timing, force, and racket angle are
important to achieve the desired outcome. The ball is hit at eye level, in a semi-closed
racket angle position, with high speed and force.
1.7 Rules and Regulations in Table Tennis
A. A match is composed of any odd number of games or sets. A game or set is composed
of 11 points.
B. A player or pair must win with at least 2-point advantage over an opponent. To win a
match, the player or players must win sets more than half of the total sets per match.
C. A point is earned when an opponent fail to make a good service or return; if before it
is struck by the opponent, the ball touches anything other than the net assembly; when
the ball goes out of bounds or goes beyond the end line without touching the court
after being strike by the opponent; if the opponent obstructs the ball; if the ball is hit
twice consecutively or is struck with a side of the racket blade which surface does not
conform to the requirements; if the opponent, or anything the opponent nears or
carries, moves the playing surface or touches the net assembly; if the opponent
touches the playing surface with the free hand; and in doubles, if a player strikes the
ball out of sequence established by the first server and first receiver’s, in other words
wrong receiver.
D. To determine who is going to serve first, drawing lots or toss-coin may be done. The
winner has the option of choosing either to serve or receive the ball. The other player
may choose which side of the court to play. The server at the start of the first set shall
be the receiver on the next set, and the receiver of the first set shall be the server on
the nest set. The same service and receiving pattern goes for the succeeding sets.
E. At the start of each set after the first, the teams will change courts, and at the last set,
shall change courts when either of both players reaches the score of 5 points first.
F. In doubles, the player starting on the right side of the court at the first set, shall start
on the right side at every change of court in the succeeding sets.
G. The server is given 2 services per turn. If the service or rally ends in a let, the server
shall serve again. If both player’s pairs reach a 10-all score, only 1 service each player
will be given, until a player/pair reaches the required 2-point advantage over the
opponent.
H. To make sure, you have the right number of service turn per player, just add the scores
of both players/pairs. If the sum of both scores turns out to be even numbers, it is time
to change server. Again the next server is the previous receiver.
It originally came from another martial art system, called TJAKALELE, the name of a branch
of the Indonesian martial art system known as PENTJAKSILAT.
Another suggestion is that it was brought here from the Southeast Asian mainland, particularly
during the Madjapahit and Shri- Visaya Empires. And was propagated by the ten Bornean datus
fleecing persecution from their homeland.
A. Single Sinawali
1. From the initial position make a bow.
2. Then raise the cane.
3. Suring the cane forward to strike the opponent’s temple.
4. Withdraw the cane.
5. Then swing it downward to strike the opponent’s knee.
6. Withdraw the came and position it above the right shoulder then strike the opponent
using the other cane.
7. Withdraw the cane.
8. Then swing it downward to the opponent’s knee.
D. Reverse X Sinawali
1. Starting position: Make a bow then position both hand above the right shoulder.
2. The tip of the cane points backward.
3. Swing the right hand downward to strike the opponent’s knee, closed palm faces
upward.
4. Withdraw the right hand and position it below the left armpit. The tip of the cane
points backward. At the same time swing the left cane downward to strike the
opponent’s knee.
5. Withdraw the left hand and position it above the left shoulder. The tip of the cane
points backward and closed palm faces upward. At the same time swing the right cane
downward to strike the opponent’s knee.
6. Withdraw the right hand and position it above the left shoulder. At the same time
swing the left cane downward to strike the opponent’s knee.
7. Withdraw the left cane and position it below the right armpit at the same time swing
the right cane downward to strike the opponent’s knee.
8. Withdraw the right hand and position it above the right shoulder. The tip of the cane
points backward. At the same time swing the left hand downward to strike the
opponent’s knee.
3.Fourth Set
Advance Double Sinawali
1. Form right forward stance, position the left cane under the right armpit while the right
cane is over the right shoulder.
2. Swing the right cane forward to strike the opponent’s right shoulder.
3. Withdraw the right cane and position it above the left shoulder then swing the left
cane downward.
4. Withdraw the left cane and position it below the left armpit then swing the right cane
forward.
5. Withdraw the right cane and position it above the left shoulder then the left cane to
strike the knee.
6. Withdraw left cane and position it above the left shoulder the swing the cane to strike
temple.
7. Withdraw right cane and position it under the left armpit then strike the opponent’s
temple using the left cane.
8. Withdraw the left cane and position it above the right shoulder then swing the left
cane downward.
9. Withdraw the right cane and position it under the left armpit then strike the
opponent’s temple using the left cane.
10.Withdraw the left cane and position it above the right shoulder then swing the right
cane downward.
11.Withdraw the right cane and position it above the right shoulder then strike the
opponent’s temple with left cane.
4.Fifth Set
Solo Baston
- Training is done with a rattan stick of about 30 inches, with the idea that the stick
actually represents a sword.
- Basic core body mechanics are introduced and intertwined with the various footwork
patterns, enabling the practitioner to hit with authority and to establish superior
positioning in relation to the opponent.
5.Sixth Set
Sinawali Combination
COMBO 1
COMBO 2
COMBO 3
COMBO 4