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‭THE YELLOW PONY INN-VADERS‬ ‭3. TAVERN‬ ‭9.

SLEEPING ROOM C‬
‭A level 2–4 adventure‬ ‭ ooden tables‬‭,‬‭mugs scattered on the floor‬‭.‬
W ‭8 beds‬‭.‬‭Wardrobes‬‭.‬
‭People drinking‬‭.‬ ‭ ‬‭Trs2:‬‭A box inside a wardrobe. Contains 20‬
‭GENERAL ASPECTS‬ ▶
‭SYNOPSYS‬ ‭ ooden floor and walls‬‭,‬‭10’ high ceilings‬‭,‬
W ‭ ‬‭A man from the staff:‬‭Complains that he‬
▶ ‭gems of 75gp each.‬
‭ oppelgangers have taken over the Yellow‬
D ‭illuminated‬‭(by chandeliers).‬ ‭lost one of his keys in the water tank.‬
‭Pony Inn and are using it as a base for‬ ‭▶‬‭The ones drinking and chatting:‬‭Are‬ ‭10. SLEEPING ROOM D‬
‭nefarious plans. They are acting as the staff of‬ ‭1. WATER TANK‬ ‭normal humans.‬ ‭8 beds‬‭.‬‭Wardrobes‬‭.‬
‭the inn, and after 4 hours the doppelganger‬ ‭ tone made‬‭(polished).‬‭Filled with water‬
S
‭ ‬‭Noises:‬‭2 doppelgangers of 3HD set an‬

‭leader will assume the role of the inn owner.‬ ‭and small fish‬‭.‬ ‭4. KITCHEN‬ ‭ambush, hiding inside the wardrobes.‬
‭The party must enter the inn and thwart their‬ ‭ ‬‭Inside:‬‭A brass key to room 4. Can be found‬
▶ ‭Utensils‬‭,‬‭kitchen furnishing‬‭.‬
‭schemes.‬ ‭by‬‭searching‬‭.‬ ‭ ‬‭Entering:‬‭The cook and its assistants attack‬
▶ ‭CORRIDOR (F2)‬
‭ bjective:‬‭Find the leader and neutralise it‬
O ‭the PCs. They want to kill intruders to hide‬ ‭ hick carpet‬‭(covers the whole floor).‬‭2‬
T
‭within 4 hours or the doppelgangers will‬
‭2. ENTRANCE‬ ‭what is in room 5.‬ ‭chandeliers‬‭(glass-made).‬‭Wooden table‬‭(at‬
‭achieve their goal.‬ ‭ hick carpet‬‭(covers the whole floor).‬‭4‬
T ‭▶‬‭Dop2:‬‭A doppelganger. After one round, the‬ ‭the centre, a mimic).‬
‭chandeliers‬‭(glass-made).‬‭Wooden counter‬ ‭cook will call for backup: 1d3 2HD‬ ‭ ‬‭Mim:‬‭A 7HD intelligent mimic disguised as‬

‭RANDOM HAPPENINGS‬ ‭(southward).‬ ‭doppelgangers will enter the kitchen every 2‬ ‭the wooden table to surprise the PCs and‬
(‭ 1-in-6 per Turn)‬ ‭ ‬‭Dop1:‬‭3 doppelgangers shifted as humans. 2‬
▶ ‭rounds until PCs or the cook are neutralised.‬ ‭devour them. May be bribed after the 2nd‬
‭Roll 1d4:‬ ‭of them welcome the party and 1 does not‬ ‭round, giving a key to open room 11.‬
‭1.‬‭1d3‬‭Doppelgangers‬‭appear under disguise.‬ ‭leave the counter. They will guide the party to‬ ‭5. PANTRY‬
‭2.‬‭1d4 afraid‬‭Normal Humans‬‭appear. May‬ ‭Gloomy‬‭,‬‭Sacks of food‬‭(stacked).‬ ‭11. SLEEPING ROOM E‬
‭the inn’s tavern.‬
‭attack thinking the PCs are doppelgangers.‬
‭3.‬‭1‬‭Mimic‬‭of 5HD appears, disguised as an‬ ‭▶‬‭If the cook called for backup:‬‭The 3‬ ‭ ‬‭Vic:‬‭Victims being held hostage by the‬
▶ ‭8 beds‬‭.‬‭Wardrobes‬‭.‬
‭object of the inn.‬ ‭doppelgangers will kill the people in the‬ ‭doppelgangers for wicked reasons.‬ ‭ ‬‭Noises:‬‭A halfling named Freddo is inside‬

‭4.‬‭A loud scream from afar.‬ ‭tavern and ravage their belongings: 4 × pieces‬ ‭▶‬‭Trs:‬‭An open bag with 500 gp and 20‬ ‭the room. He is the inn owner. The‬
‭of jewellery (250gp).‬ ‭emeralds (100gp each) .‬ ‭doppelganger leader wants to interrogate him‬
‭▶‬‭St:‬‭Stairs to upper floors.‬ ‭▶‬‭Tp1:‬‭A hidden boiling oil trap spills over‬ ‭about intricacies of the inn, but desires to kill‬
‭anyone trying to get the treasure bag. Can be‬ ‭Freddo and assume his role after that.‬
‭avoided if freeing the hostages before.‬
‭12. SLEEPING ROOM F‬
‭6. VERANDA‬ ‭8 beds‬‭.‬‭Wardrobes‬‭..‬
‭Cool breeze‬‭.‬‭Comfortable chairs‬‭.‬
‭▶‬‭6 killed humans:‬‭Over the beds.‬
‭ ‬‭Noises:‬‭PCs can hear a muffled cry coming‬

‭from one of the walls (the one that separates‬ ‭13. SLEEPING ROOM G‬
‭room 6 from room 5).‬ ‭ beds‬‭.‬‭1 wardrobe‬‭.‬‭Coins scattered in the‬
8
‭ground‬‭.‬
‭CORRIDOR (F1)‬
‭ ‬‭Trs3:‬‭300gp scattered on the ground, 25gp‬

‭ hick carpet‬‭(covers the whole floor).‬‭2‬
T
‭on each bed. A chest with 50 aquamarines of‬
‭chandeliers‬‭(glass-made).‬
‭25gp each and a key to room 14 inside the‬
‭ ‬‭Tp2:‬‭A set trap hole of 20’ that sends‬
▶ ‭wardrobe.‬
‭anyone stepping to the 1st floor.‬ ‭▶‬‭Tp3:‬‭If someone simply opens the‬
‭wardrobe, triggers a small explosion dealing‬
‭7. SLEEPING ROOM A‬ ‭4d6 to any within a 10’ cube (‬‭save versus‬
‭8 beds‬‭.‬‭Wardrobes‬‭.‬ ‭breath‬‭for half).‬
‭▶‬‭2 killed elves:‬‭Over the beds.‬
‭14. SLEEPING ROOM H‬
‭8. SLEEPING ROOM B‬ ‭2 beds‬‭.‬‭A small wooden table‬‭.‬
‭8 beds‬‭.‬‭Wardrobes‬‭.‬ ‭ ‬‭DopM:‬‭A 6HD doppelganger and a 4HD‬

‭ ‬‭Suka:‬‭A fake treasure scattered on the floor.‬
▶ ‭doppelganger henchman. When assuming the‬
‭Seems like a golden necklace of 1,200gp, but is‬ ‭form of a PC. When attacked, PCs have a 2-in-6‬
‭only 15gp worth.‬ ‭chance of being attacking an ally.‬
‭▶‬‭Vic:‬‭Two hostage kids (from Freddo).‬
‭▶‬‭Trs4:‬‭800gp and a‬‭Purse of Plentiful Coin‬‭.‬

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