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Character Name _____________________________________ Player Name _________________________________

Archetype _________________________________Rank ____ Warband Name ___________________________________


Pride ____________________________________________ Disgrace _______________________________________________
Motivation __________________________ Description___________________________________________________________________
_ ______________________________________________________________________________________________________________________
_ ______________________________________________________________________________________________________________________

CHARACTERISTICS
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship Infamy

XII: False Prophets


(WS) (BS) (S) (T) (Ag) (Int) (Per) (WP) (Fel) (Inf)

SKILLS TALENTS & TRAITS


Trained

Trained
____________________________
+10

+20

+30

+10

+20

+30
____________________________
Acrobatics (Ag) o o o o Medicae (Int) o o o o ____________________________
Athletics (S) o o o o Navigation (Surface) (Int) o o o o ____________________________
Awareness (Per) o o o o Navigation (Stellar) (Int) o o o o ____________________________
Charm (Fel) o o o o Navigation (Warp) (Int) o o o o ____________________________
Command (Fel) o o o o Operate (Aeronautica) (Ag) o o o o ____________________________
____________________________
Commerce (Int) o o o o Operate (Surface) (Ag) o o o o
____________________________
Common Lore o o o o Operate (Voidship) (Ag) o o o o ____________________________
_______________________ o o o o Parry (WS) o o o o ____________________________
_______________________ o o o o Psyniscience (Per) o o o o ____________________________
_______________________ o o o o Scholastic Lore (Int) o o o o ____________________________
_______________________ o o o o _______________________ o o o o ____________________________
____________________________
_______________________ o o o o _______________________ o o o o
____________________________
Deceive (Fel) o o o o _______________________ o o o o ____________________________
Dodge (Ag) o o o o _______________________ o o o o ____________________________
Forbidden Lore (Int) o o o o _______________________ o o o o ____________________________
_______________________ o o o o Scrutiny (Per) o o o o ____________________________
_______________________ o o o o Security (Int) o o o o ____________________________
____________________________
_______________________ o o o o Sleight of Hand (Ag) o o o o
____________________________
_______________________ o o o o Stealth (Ag) o o o o ____________________________
Inquiry (Fel) o o o o Tech-Use (Int) o o o o ____________________________
Intimidate (WP) o o o o Tracking (Int) o o o o ____________________________
Linguistics (Int) o o o o Trade (Int) o o o o ____________________________
_______________________ o o o o _______________________ o o o o ____________________________
____________________________
_______________________ o o o o _______________________ o o o o
____________________________
Logic (Int) o o o o _______________________ o o o o ____________________________
†denotes Skill Group

〔 SPACE MARINE ABILITIES 〕


Secondary Heart/Ossmodula/Biscopea/ Sus-an Membrane: You may enter suspended animation.
Haemastamen: You gain the Unnatural Strength and Toughness (+4) Traits. Oolotic Kidney: You may re-roll any failed Toughness Test ro resist poisons and toxins,
Larraman’s Organ: Only 5% chance of dying from Blood Loss. including attacks with the Toxic Quality.
Catalepsean Node: You suffer no penalties to Perception-based Tests when awake for Neuroglottis: You may detect any poison or toxin by taste with a successful Awareness
long periods of time. Test. You gain a +10 to Tracking Tests against a target you have tasted.
Preomnor: You gain +20 to Toughness Tests against ingested poisons. Mucranoid: You may re-roll any failed Toughness Tests caused by temperature extremes.
Omophagea: You may gain a Skill or Skill Group by devouring a portion of an enemy. Betcher’s Gland: You may spit acid as a ranged weapon with the following profile:
Multi-Lung: You may re-roll any failed Toughness Test for drowning or asphyxiation. In Range: 3m; Damage: 1d5; Pen 4; Toxic. If you hit your target by 3 or more degrees of success, you
addition, you gain a +30 to Toughness Tests made to resist gases and may re-roll failed have blinded him for 1d5 Rounds.
results. Progenoids: These may be retrieved with a successful Medicae Test.
Occulube and Lyman’s Ear: You gain the Heightened Senses (Sight and Hearing) Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit you
Talents, +10 to relevant Awareness Tests. due to your size.

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Permission granted to photocopy for personal use. © Games Workshop Ltd 2011. Character sheet also available for download at www.FantasyFlightGames.com
CHARACTERISTICS
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship Infamy
(WS) (BS) (S) (T) (Ag) (Int) (Per) (WP) (Fel) (Inf)

ARMOUR HEAD
XII: False Prophets

(1-10)
WEAPON
Type:
NAME
RIGHT ARM LEFT ARM
CLASS DAMAGE TYPE PEN
(11-20) BODY (21-30)
RANGE ROF CLIP RLD (31-70)
Type: Type:
SPECIAL RULES
Type:
WEAPON
NAME
RIGHT LEG LEFT LEG
CLASS DAMAGE TYPE PEN (71-85) (86-00)
RANGE ROF CLIP RLD
Type: Type:
SPECIAL RULES

WEAPON GEAR
NAME ____________________________ ____________________________
____________________________ ____________________________
CLASS DAMAGE TYPE PEN ____________________________ ____________________________
RANGE ROF CLIP RLD
____________________________ ____________________________
____________________________ ____________________________
SPECIAL RULES ____________________________ ____________________________

WEAPON Total
NAME WOUNDS: Current
Fatigue
CLASS DAMAGE TYPE PEN Critical Damage:________________________
______________________________________
RANGE ROF CLIP RLD

SPECIAL RULES Mental Disorders:_______________________


______________________________________
______________________________________
Half
MOVEMENT: Full 〔 〕 Charge 〔 〕
〔 〕 Run 〔 〕

PSYCHIC POWERS Total 〔 〕


INFAMY POINTS: Current 〔 〕
Psy Rating: 〔 _____ 〕 ___________________________
_____________________________ ___________________________ CORRUPTION POINTS: Total 〔 〕
_____________________________ ___________________________
_____________________________ ___________________________
_____________________________ ___________________________ GIFTS OF THE GODS
_____________________________ ___________________________ ____________________________ ____________________________
_____________________________ ___________________________ ____________________________ ____________________________
_____________________________ ___________________________ ____________________________ ____________________________
_____________________________ ___________________________ ____________________________ ____________________________
_____________________________ ___________________________ ____________________________ ____________________________
_____________________________ ___________________________ __________________________ __________________________

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granted to photocopy for personal use. © Games Workshop Ltd 2011. Character sheet also available for download at www.FantasyFlightGames.com
ADVANCEMENTS AND ALIGNMENT
Total XP Earned Total XP Spent Unspent XP
EXPERIENCE: 〔 _________________________ 〕 〔 _________________________ 〕 〔 _________________________ 〕
The combined values of Total XP Spent and Unspent
XP should equal the value of Total XP Earned.

XII: False Prophets


ADVANCEMENT COST ALIGNMENT ADVANCEMENT COST ALIGNMENT
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________________________________ __________ __________ ________________________________ __________ __________

TOTAL ALIGNMENT ADVANCES

KHORNE: 〔 〕 SLAANESH: 〔 〕
UNALIGNED: 〔 〕
NURGLE: 〔 〕 TZEENTCH: 〔 〕

CURRENT ALIGNMENT:
____________________________

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Permission granted to photocopy for personal use. © Games Workshop Ltd 2011. Character sheet also available for download at www.FantasyFlightGames.com

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