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Henny Makir D&D
Henny Makir D&D
1 Wizard Luka
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Henrietta Makir LEVEL & CLASS PLAYER NAME
F AC DESCRIPTION
0 ● +5 INT
PRO
STR
10 Armor Unarmored
8 +2 12
Set Max HP
STRENGTH +2 DEX ● +2 WIS
Shield
0 +2 CON
RESISTANCES
-1 CHA
MAXIMUM
HIT POINTS
PROFICIENCY
BONUS
ARMOR
CLASS
2 Dex Medium Armor Heavy Armor
Magic
10 Misc
Temporary Hit Points: Misc
DEXTERITY
+2 ARMOR
CONSTITUTION FAILURES
30 ft, 13 ABILITY
SAVE DC
INTELLIGENCE
SAVING THROWS climb 20 ft
+2
DEATH
SAVES HIT DICE SPEED
ARMOR
F EX F
+2 Acrobatics (Dex)
PRO
Light Medium Heavy Shields
PRO
+3
-1 Deception (Cha) > Common
● +5 History (Int) > Gnomish
0 Insight (Wis) Dwarvish
17
>
DESCRIPTION
Darkvision 60 ft
Dagger ✔ Dex Melee, 20/60 ft +4 1d4+2 Piercing
>
Finesse, light, thrown
SENSES
>
>
Reload Reload
>
IDEALS
BONDS
FLAWS
> - Book of lore (Runes & Charms) 5 > Caltrops (bag of 20) 2 0.1 > Belt pouch (with coins) 1
> - Ink, 1 ounce bottle of 2 > Oil (flask) 5 1 > Bedroll 7 SP
> - Ink pen > Rope (Hemp, 50ft) 1 0.25 > Rations (4 days) 2
> - Parchment, sheets of 10 > Piton 10 0.25 > Tinderbox 1
> - Little bag of sand 1 > > Mess kit 1 EP
> Snowglobe (Orb: arcane focus) 3 > > (Sol, kadulja, kopriva, ružmarin,
> > > lavanda, bršljan, lovor, neven PP
> FEAT:
> FEAT:
> FEAT:
FEATS
NOTES
EXTRA EQUIPMENT
Owl Tiny
Pockets
RACE SIZE HEIGHT WEIGHT
Beast Unaligned
COMPANION TYPE AGE GENDER ALIGNMENT
NAME
F
-4 STR -4 INT Temporary HP: SUCCESSES
PRO
11 +2 1
Set Max HP
STRENGTH
+1 DEX +1 WIS
3
ATTACK NAME PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE
Talons ✔ Dex Melee (5 ft) +3 1 Slashing
5 ft,
+1
DEXTERITY >
+1 INITIATIVE
fly 60 ft
SPEED
DESCRIPTION
>
13 LEVEL USED
DIE
1
d4-1
1 >
CONSTITUTION ATTACKS
HIT DICE PER ACTION
-1
ATTACKS
F EX
◆ Flyby: The owl doesn't provoke opportunity attacks
8 +1 Acrobatics (Dex)
PRO
+1 +1 Medicine (Wis)
-4 Nature (Int)
12 ● +3 Perception (Wis)
-2 Performance (Cha)
CHARISMA -2 Persuasion (Cha)
-2
-4 Religion (Int) FEATURES TRAITS
+1 Sleight of Hand (Dex)
● +3 Stealth (Dex)
7
+1 Survival (Wis)
SKILLS
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REMARKS
COMPANION’S APPEARANCE NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.0.7-beta3+210706 (Printer Friendly) Made by Joost Wijnen (mpmb@flapkan.com); Design taken from character sheet TM & © 2014 Wizards of the Coast LLC.
Notes Page Options
NOTES NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.0.7-beta3+210706 (Printer Friendly) Made by Joost Wijnen (mpmb@flapkan.com); Design taken from character sheet TM & © 2014 Wizards of the Coast LLC.
Spell Sheet Options
1ST LEVEL 2ND LEVEL 3RD LEVEL 4TH LEVEL 5TH LEVEL 6TH LEVEL 7TH LEVEL 8TH LEVEL 9TH LEVEL
Henrietta Makir
CHARACTER NAME SPELL SLOTS
CANTRIPS (0 LEVEL)
1ST LEVEL
by winning Str (Athletics) check vs. opponent’s Str (Athletics) or Dex (Acrobatics) check.
MARK (with melee attack) (DMG 271)
LIGHTLY OBSCURED (dim light) Disadvantage on sight Perception checks
With a melee attack you can mark the target of that attack. The next opportunity attack against the marked target
HEAVILY OBSCURED (darkness) Effectively blinded (see conditions)
before the end of your next turn has advantage and doesn’t cost you your reaction.
BLINDSIGHT Out to range, perceive without sight.
SHOVE (instead of one attack)
DARKVISION Out to range, treat dim light as bright light. Can’t see colors.
Move opponent 5 ft or make prone by winning opposing Str (Athletics) check. Disadvantage if trying to move the
opponent to a side rather than to directly away from you. TRUESIGHT Out to range, perceive everything regardless of (magical) darkness,
invisibility, illusions, shapechanging, or etherealness.
ATTACK ACTION (PHB 195) LIGHT & VISION (PHB 183)