You are on page 1of 43

SOLIDWORKS 2018 for Designers 16th

Edition Sham Tickooo


Visit to download the full and correct content document:
https://textbookfull.com/product/solidworks-2018-for-designers-16th-edition-sham-tick
ooo/
More products digital (pdf, epub, mobi) instant
download maybe you interests ...

NX 10 0 for Designers 9th Edition Sham Tickoo

https://textbookfull.com/product/nx-10-0-for-designers-9th-
edition-sham-tickoo/

AutoCAD Electrical 2016 for Electrical Control


Designers Sham Tickoo

https://textbookfull.com/product/autocad-electrical-2016-for-
electrical-control-designers-sham-tickoo/

Siemens NX 12 0 for Designers 11th Edition Sham Tickoo

https://textbookfull.com/product/siemens-nx-12-0-for-
designers-11th-edition-sham-tickoo/

Wiley GAAP 2018 part3 16th Edition Joanne Flood

https://textbookfull.com/product/wiley-gaap-2018-part3-16th-
edition-joanne-flood/
Wiley GAAP 2018 part1 16th Edition Joanne Flood

https://textbookfull.com/product/wiley-gaap-2018-part1-16th-
edition-joanne-flood/

Wiley GAAP 2018 part2 16th Edition Joanne Flood

https://textbookfull.com/product/wiley-gaap-2018-part2-16th-
edition-joanne-flood/

SOLIDWORKS 2018 Learn by Doing Part 1 Parts Assembly


Drawings and Sheet metal Tutorial Books

https://textbookfull.com/product/solidworks-2018-learn-by-doing-
part-1-parts-assembly-drawings-and-sheet-metal-tutorial-books/

Exploring Autodesk Revit 2019 for Architecture 15th


Edition Sham Tickoo

https://textbookfull.com/product/exploring-autodesk-
revit-2019-for-architecture-15th-edition-sham-tickoo/

SolidWorks 2017 Black Book Gaurav Verma

https://textbookfull.com/product/solidworks-2017-black-book-
gaurav-verma/
SOLIDWORKS
2018
for Designers
(16th Edition)

CADCIM Technologies
525 St. Andrews Drive
Schererville, IN 46375, USA
(www.cadcim.com)

Contributing Author
Sham Tickoo
Professor
Department of Mechanical Engineering Technology
Purdue University Northwest
Hammond, Indiana, USA

2
CADCIM Technologies
525 St Andrews Drive
Schererville, Indiana 46375, USA
www.cadcim.com

Copyright ©2018 by CADCIM Technologies, USA. All rights reserved. Printed in the United
States of America except as permitted under the United States Copyright Act of 1976.

No part of this publication may be reproduced or distributed in any form or by any means, or
stored in the database or retrieval system without the prior permission of CADCIM
Technologies.

ISBN 978-1-64057-009-2

NOTICE TO THE READER


Publisher does not warrant or guarantee any of the products described in the text or perform
any independent analysis in connection with any of the product information contained in the
text. Publisher does not assume, and expressly disclaims,any obligation to obtain and include
information other than that provided to it by the manufacturer.

The reader is expressly warned to consider and adopt all safety precautions that might be
indicated by the activities herein and to avoid all potential hazards. By following the
instructions contained herein, the reader willingly assumes all risks in connection with such
instructions.

The Publisher makes no representation or warranties of any kind, including but not limited to,
the warranties of fitness for particular purpose or merchantability, nor are any such
representations implied with respect to the material set forth herein, and the publisher takes
no responsibility with respect to such material. The publisher shall not be liable for any
special, consequential, or exemplary damages resulting, in whole or part, from the reader’s
use of, or reliance upon, this material.

www.cadcim.com

CADCIM Technologies

DEDICATION

3
To teachers, who make it possible to disseminate knowledge
to enlighten the young and curious minds
of our future generations

To students, who are dedicated to learning new technologies


and making the world a better place to live in

THANKS

To the faculty and students of the MET Department of


Purdue University Northwest for their cooperation

To employees of CADCIM Technologies for their valuable help

Online Training Program Offered by CADCIM


Technologies
CADCIM Technologies provides effective and affordable virtual online
training on various software packages including Computer Aided Design,
Manufacturing and Engineering (CAD/CAM/CAE), computer
programming languages, animation, architecture, and GIS. The training is
delivered ‘live’ via Internet at any time, any place, and at any pace to
individuals as well as the students of colleges, universities, and
CAD/CAM/CAE training centers. The main features of this program are:

Training for Students and Companies in a Classroom Setting


Highly experienced instructors and qualified engineers at CADCIM
Technologies conduct the classes under the guidance of Prof. Sham Tickoo
of Purdue University Northwest, USA. This team has authored several
textbooks that are rated “one of the best” in their categories and are used
in various colleges, universities, and training centers in North America,
Europe, and in other parts of the world.

Training for Individuals


CADCIM Technologies with its cost effective and time saving initiative
strives to deliver the training in the comfort of your home or work place,
thereby relieving you from the hassles of traveling to training centers.

4
Training Offered on Software Packages
CADCIM provides basic and advanced training on the following software
packages:

CAD/CAM/CAE: CATIA, Pro/ENGINEER Wildfire, Creo Parametric,


Creo Direct, SOLIDWORKS, Autodesk Inventor, Solid Edge, NX,
AutoCAD, AutoCAD LT, AutoCAD Plant 3D, Customizing AutoCAD,
EdgeCAM, and ANSYS

Architecture and GIS: Autodesk Revit (Architecture, Structure, MEP),


AutoCAD Civil 3D, AutoCAD Map 3D, Primavera, and Bentley STAAD
Pro

Animation and Styling: Autodesk 3ds Max, Autodesk Maya, Autodesk


Alias, The Foundry NukeX, and MAXON CINEMA 4D

Computer Programming: C++, VB.NET, Oracle, AJAX, and Java

For more information, please visit the following link:


http://www.cadcim.com

Note
If you are a faculty member, you can register by clicking on the following
link to access the teaching resources:
http://www.cadcim.com/Registration.aspx. The student resources are
available at http://www.cadcim.com. We also provide Live Virtual
Online Training on various software packages. For more information,
write us at sales@cadcim.com.

Table of Contents
Dedication
Preface
Chapter 1: Introduction to SOLIDWORKS 2018

5
Introduction to SOLIDWORKS 2018
Part Mode
Assembly Mode
Drawing Mode
System Requirements
Getting Started with SOLIDWORKS
Menu Bar and SOLIDWORKS Menus
CommandManager
Part Mode CommandManagers
Assembly Mode CommandManagers
Drawing Mode CommandManagers
Customized CommandManager
Toolbar
Pop-up Toolbar
View (Heads-Up) Toolbar
Shortcut Bar
Mouse Gestures
Dimensioning Standards and Units
Important Terms and Their Definitions
Feature-based Modeling
Parametric Modeling
Bidirectional Associativity
Windows Functionality
SWIFT Technology
Geometric Relations
Blocks
Library Feature
Design Table
Equations
Collision Detection
What’s Wrong Functionality
SimulationXpress
Physical Dynamics
Physical Simulation
Seed Feature
FeatureManager Design Tree
Absorbed Features
Child Features

6
Dependent Features
Auto-Backup Option
Selecting Hidden Entities
Hot Keys
Color Scheme
Self-Evaluation Test

Chapter 2: Drawing Sketches for Solid Models


The Sketching Environment
Starting a New Session of SOLIDWORKS 2018
Task Panes
SOLIDWORKS Resources Task Pane
Design Library Task Pane
File Explorer Task Pane
View Palette Task Pane
Appearances, Scenes, and Decals Task Pane
Custom Properties Task Pane
Starting a New Document in SOLIDWORKS 2018
Part
Assembly
Drawing
Understanding the Sketching Environment
Setting the Document Options
Modifying the Drafting Standards
Modifying the Linear and Angular Units
Modifying the Snap and Grid Settings
Learning Sketcher Terms
Origin
Inferencing Lines
Select Tool
Invert Selection Tool
Drawing Lines
Orientation Rollout
Options Rollout
Drawing Continuous Lines
Drawing Individual Lines
Line Cursor Parameters
Drawing Tangent or Normal Arcs Using the Line Tool

7
Drawing Construction Lines or Centerlines
Drawing Midpoint Line
Drawing the Lines of Infinite Length
Drawing Circles
Drawing Circles by Defining their Center Points
Drawing Circles by Defining Three Points
Drawing Construction Circles
Drawing Arcs
Drawing Tangent/Normal Arcs
Drawing Centerpoint Arcs
Drawing 3 Point Arcs
Drawing Rectangles
Drawing Rectangles by Specifying their Corners
Drawing Rectangles by Specifying the Center and a Corner
Drawing Rectangles at an Angle
Drawing Centerpoint Rectangles at an Angle
Drawing Parallelograms
Drawing Polygons
Drawing Splines
Drawing Slots
Creating a Straight Slot
Creating a Centerpoint Straight Slot
Creating a 3 Point Arc Slot
Creating a Centerpoint Arc Slot
Placing Sketched Points
Drawing Ellipses
Drawing Elliptical Arcs
Drawing Parabolic Curves
Drawing Conic Curves
Drawing Display Tools
Zoom to Fit
Zoom to Area
Zoom In/Out
Zoom to Selection
Pan
Previous View
Redraw
Shaded Sketch Contours

8
Deleting Sketched Entities
Tutorial 1
Tutorial 2
Tutorial 3
Tutorial 4
Self-Evaluation Test
Review Questions
Exercise 1
Exercise 2
Exercise 3
Exercise 4

Chapter 3: Editing and Modifying Sketches


Editing Sketched Entities
Trimming Sketched Entities
Extending Sketched Entities
Convert Entities
Intersection Curves
Filleting Sketched Entities
Chamfering Sketched Entities
Offsetting Sketched Entities
Offsetting Edges or Face of a Model
Mirroring Sketched Entities
Mirroring Entities Dynamically
Moving Sketched Entities
Rotating Sketched Entities
Scaling Sketched Entities
Stretching Sketched Entities
Copying and Pasting Sketched Entities
Creating Patterns
Creating Linear Sketch Patterns
Creating Circular Sketch Patterns
Editing Patterns
Writing Text in the Sketching Environment
Modifying Sketched Entities
Modifying a Sketched Line
Modifying a Sketched Circle
Modifying a Sketched Arc

9
Modifying a Sketched Polygon
Modifying a Spline
Modifying the Coordinates of a Point
Modifying an Ellipse or an Elliptical Arc
Modifying a Parabola
Dynamically Modifying and Copying Sketched Entities
Splitting Sketched Entities
Creating Segments in Sketched Entities
Tutorial 1
Tutorial 2
Tutorial 3
Self-Evaluation Test
Review Questions
Exercise 1
Exercise 2
Exercise 3
Exercise 4
Exercise 5
Exercise 6

Chapter 4: Adding Relations and Dimensions to Sketches


Applying Geometric Relations to Sketches
Applying Relations Using the Add Relations PropertyManager
Automatic Relations
Design Intent
Dimensioning a Sketch
Horizontal/Vertical Dimensioning
Aligned Dimensioning
Angular Dimensioning
Diametric Dimensioning
Radial Dimensioning
Linear Diametric Dimensioning
Ordinate Dimensioning
Path Length Dimension
Auto Insert Dimension
Concept of a Fully Defined Sketch
Fully Defined
Overdefined

10
Underdefined
Dangling
No Solution Found
Invalid Solution Found
Sketch Dimension or Relation Status
Deleting Overdefined Dimensions
Displaying and Deleting Relations
Opening an Existing File
Tutorial 1
Tutorial 2
Tutorial 3
Self-Evaluation Test
Review Questions
Exercise 1
Exercise 2
Exercise 3

Chapter 5: Advanced Dimensioning Techniques and Base


Feature Options
Advanced Dimensioning Techniques
Fully Defining the Sketches
Dimensioning the True Length of an Arc
Measuring Distances and Viewing Section Properties
Measuring Distances
Determining the Section Properties of Closed Sketches
Creating Base Features by Extruding Sketches
Creating Solid Extruded Features
Creating Thin Extruded Features
Creating Base Features by Revolving Sketches
Creating Solid Revolved Features
Creating Thin Revolved Features
Determining the Mass Properties of Parts
Dynamically Rotating the View of a Model
Rotating the View Freely in 3D Space
Rotating the View around a Selected Vertex, Edge, or Face
Modifying the View Orientation
Changing the Orientation Using the Reference Triad
Restoring the Previous View

11
Displaying the Drawing Area in Viewports
Displaying the Drawing Area in Two Horizontal Viewports
Displaying the Drawing Area in Two Vertical Viewports
Displaying the Drawing Area in Four Viewports 5-24
Display Modes of a Model 5-24
Wireframe 5-24
Hidden Lines Visible 5-25
Hidden Lines Removed 5-25
Shaded With Edges 5-25
Shaded 5-25
Additional Display Modes 5-25
Shadows in Shaded Mode 5-25
Perspective 5-26
Assigning Materials and Textures to Models 5-26
Assigning Materials to a Model 5-27
Changing the Appearance of the Model 5-27
Editing the Appearances 5-29
Tutorial 1 5-30
Tutorial 2 5-34
Tutorial 3 5-39
Self-Evaluation Test 5-43
Review Questions 5-44
Exercise 1 5-45
Exercise 2 5-45
Exercise 3 5-46

Chapter 6: Creating Reference Geometries


Importance of Sketching Planes 6-2
Creating Reference Geometry 6-2
Reference Planes 6-3
Creating New Planes 6-4
Creating Reference Axes 6-10
Creating Reference Points 6-13
Creating Reference Coordinate Systems 6-15
Creating Center of Mass 6-15
Creating a Bounding Box 6-16
Advanced Boss/Base Options 6-17
Modeling Using the Contour Selection Method 6-25

12
Creating Cut Features 6-27
Creating Extruded Cuts 6-28
Creating Multiple Bodies in the Cut Feature 6-31
Creating Revolved Cuts 6-33
Concept of the Feature Scope 6-33
Tutorial 1 6-34
Tutorial 2 6-38
Tutorial 3 6-43
Self-Evaluation Test 6-50
Table of Contents xi
Review Questions 6-51
Exercise 1 6-52
Exercise 2 6-54
Exercise 3 6-54

Chapter 7: Advanced Modeling Tools-I


Advanced Modeling Tools 7-2
Creating Simple Holes 7-2
Creating Standard Holes Using the Hole Wizard 7-3
Creating Advanced Holes 7-9
Creating Threads 7-12
Adding External Cosmetic Threads 7-15
Creating Fillets 7-16
Selection Options 7-30
Creating Fillets Using the FilletXpert 7-33
Creating Chamfers 7-34
Creating Shell Features 7-40
Creating Wrap Features 7-43
Tutorial 1 7-45
Tutorial 2 7-52
Tutorial 3 7-60
Self-Evaluation Test 7-68
Review Questions 7-68
Exercise 1 7-69
Exercise 2 7-70
Exercise 3 7-71

Chapter 8: Advanced Modeling Tools-II

13
Advanced Modeling Tools 8-2
Creating Mirror Features 8-2
Creating Linear Pattern Features 8-6
Creating Circular Pattern Features 8-12
Creating Sketch Driven Patterns 8-14
Creating Curve Driven Patterns 8-15
Creating Table Driven Patterns 8-17
Creating Fill Patterns 8-19
Creating Variable Patterns 8-23
Creating Rib Features 8-24
Displaying the Section View of a Model 8-29
Changing the Display States 8-32
Tutorial 1 8-34
Tutorial 2 8-41
Tutorial 3 8-45
Self-Evaluation Test 8-55
Review Questions 8-56
Exercise 1 8-57
Exercise 2 8-58
Exercise 3 8-59
Exercise 4 8-60

Chapter 9: Editing Features


Editing the Features of a Model 9-2
Editing Using the Edit Feature Tool 9-2
Editing Sketches of the Sketch-based Features 9-3
Editing the Sketch Plane Using the Edit Sketch Plane Tool 9-3
Editing Using the Instant3D Tool 9-4
Editing Features and Sketches by Using the Cut, Copy, and
Paste Options 9-7
Cutting, Copying, and Pasting Features and Sketches from
One Document to Another 9-8
Copying Features using Drag and Drop 9-8
Deleting Features 9-9
Deleting Bodies 9-10
Suppressing Features 9-11
Unsuppressing the Suppressed Features 9-11
Unsuppressing Features with Dependents 9-11

14
Hiding Bodies 9-11
Moving and Copying Bodies 9-12
Reordering the Features 9-14
Rolling Back the Feature 9-15
Renaming Features 9-16
Creating Folders in the FeatureManager Design Tree 9-16
What’s Wrong Functionality 9-16
Tutorial 1 9-18
Tutorial 2 9-24
Tutorial 3 9-28
Self-Evaluation Test 9-34
Review Questions 9-34
Exercise 1 9-35
Exercise 2 9-36

Chapter 10: Advanced Modeling Tools-III


Advanced Modeling Tools 10-2
Creating Sweep Features 10-2
Creating Cut-Sweep Features 10-12
Creating Loft Features 10-13
Adding a Section to a Loft Feature 10-21
Creating Lofted Cuts 10-22
Creating 3D Sketches 10-23
Creating Grid Systems 10-25
Mirroring Sketch Entities in a 3D Sketch 10-26
Editing 3D Sketches 10-26
Creating Curves 10-26
Extruding a 3D Sketch 10-37
Creating Draft Features 10-38
Tutorial 1 10-42
Tutorial 2 10-45
Tutorial 3 10-48
Self-Evaluation Test 10-52
Review Questions 10-53
Exercise 1 10-54
Exercise 2 10-55
Exercise 3 10-56

15
Chapter 11: Advanced Modeling Tools-IV
Advanced Modeling Tools 11-2
Creating Dome Features 11-2
Creating Indents 11-5
Creating Deform Features 11-8
Creating Flex Features 11-12
Creating Fastening Features 11-16
Creating the Mounting Boss 11-16
Creating Snap Hooks 11-19
Creating Snap Hook Grooves 11-21
Creating Vents 11-22
Creating a Lip/Groove Feature 11-27
Creating Freeform Features 11-30
Dimensioning a Part Using DimXpert 11-34
Specifying the Datum 11-35
Pop-up Toolbar 11-36
Adding Dimensions 11-37
Specifying the Location of a Feature 11-38
Adding Geometric Tolerance to the Features 11-38
Collecting Pattern Features 11-40
Adding Dimensions Automatically 11-41
Tutorial 1 11-42
Tutorial 2 11-46
Tutorial 3 11-49
Tutorial 4 11-52
Self-Evaluation Test 11-58
Review Questions 11-59
Exercise 1 11-60

Chapter 12: Assembly Modeling-I


Assembly Modeling 12-2
Types of Assembly Design Approach 12-2
Creating Bottom-up Assemblies 12-3
Placing Components in the Assembly Document 12-4
Assembling Components 12-8
Creating Top-down Assemblies 12-28
Creating Components in the Top-down Assembly 12-28
Moving Individual Components 12-29

16
Moving Individual Components by Dragging 12-29
Moving Individual Components Using the Move Component Tool 12-29
Rotating Individual Components 12-30
Rotating Individual Components by Dragging 12-30
Rotating Individual Components Using the Rotate Component Tool 12-30
Moving and Rotating Individual Components Using the Triad 12-31
Assembly Visualization 12-32
Tutorial 1 12-33
Tutorial 2 12-47
Self-Evaluation Test 12-53
Review Questions 12-54
Exercise 1 12-55
Exercise 2 12-59
Exercise 3 12-66

Chapter 13: Assembly Modeling-II


Advanced Assembly Mates 13-2
Applying the Profile Center Mate 13-2
Applying the Symmetric Mate 13-3
Applying the Width Mate 13-3
Applying the Path Mate 13-4
Applying the Distance Mate 13-6
Applying the Angle Mate 13-6
Applying the Linear/Linear Coupler Mate 13-6
Mechanical Mates 13-6
Applying the Cam Mate 13-6
Applying the Slot Mate 13-7
Applying the Hinge Mate 13-8
Applying the Gear Mate 13-9
Applying the Rack Pinion Mate 13-10
Applying the Screw Mate 13-10
Applying the Universal Joint Mate 13-11
Creating Sub-assemblies 13-11
Bottom-up Sub-assembly Design Approach 13-11
Top-down Sub-assembly Design Approach 13-12
Inserting a New Sub-assembly 13-12
Deleting Components and Sub-assemblies 13-12
Editing Assembly Mates 13-13

17
Replacing Mated Entities 13-13
Editing Components 13-14
Editing Sub-assemblies 13-15
Dissolving Sub-assemblies 13-16
Replacing Components 13-16
Creating Patterns of Components in an Assembly 13-18
Pattern Driven Component Pattern 13-18
Local Pattern 13-20
Copying and Mirroring Components 13-21
Copying a Component along with Mates 13-22
Copying Multiple Components 13-23
Magnetic Mates 13-24
Simplifying Assemblies Using the Visibility Options 13-26
Hiding Components 13-26
Hiding Faces Temporarily 13-26
Suppressing and Unsuppressing the Components 13-27
Changing the Transparency Conditions 13-27
Changing the Display States 13-27
Checking Interferences in an Assembly 13-27
Checking the Hole Alignment 13-29
Creating Assemblies for Mechanism 13-30
Analyzing Collisions Using the Collision Detection Tool 13-31
Creating the Exploded State of an Assembly 13-33
Creating the Explode Line Sketch 13-35
Creating Smart Explode Lines 13-36
Tutorial 1 13-37
Tutorial 2 13-49
Self-Evaluation Test 13-53
Review Questions 13-54
Exercise 1 13-55

Chapter 14: Working with Drawing Views-I


The Drawing Mode 14-2
Starting a Drawing Document 14-2
Types of Views 14-5
Model View 14-5
Projected View 14-6
Section View 14-6

18
Aligned Section View 14-6
Auxiliary View 14-6
Detail View 14-6
Break View 14-6
Broken-out Section View 14-6
Crop View 14-6
Alternate Position View 14-7
Generating Standard Drawing Views 14-7
Generating Model Views 14-7
Using the View Palette to Place the Drawing Views 14-9
Generating the Three Standard Views 14-10
Generating Standard Views Using the Relative View Tool 14-12
Generating Standard Views Using the Predefined View Tool 14-13
Generating Derived Views 14-15
Generating Projected Views 14-15
Generating Section Views 14-16
Generating Broken-out Section Views 14-25
Generating Auxiliary Views 14-26
Generating Detail Views 14-28
Generating Crop Views 14-31
Generating Broken Views 14-32
Generating Alternate Position Views 14-33
Generating Drawing Views of the Exploded State of an Assembly 14-35
Working with Interactive Drafting in SOLIDWORKS 14-36
Editing and Modifying Drawing Views 14-36
Changing the View Orientation 14-36
Changing the Scale of Drawing Views 14-36
Deleting Drawing Views 14-37
Rotating Drawing Views 14-37
Manipulating the Drawing Views 14-37
Modifying the Hatch Pattern in Section Views 14-38
Properties Rollout 14-38
Layer Rollout 14-39
Options Rollout 14-39
Tutorial 1 14-39
Tutorial 2 14-45
Self-Evaluation Test 14-50
Review Questions 14-51

19
Exercise 1 14-52

Chapter 15: Working with Drawing Views-II


Adding Annotations to Drawing Views 15-2
Generating Annotations Using the Model Items Tool 15-2
Adding Reference Annotations 15-4
Aligning the Dimensions 15-19
Editing Annotations 15-19
Adding the Bill of Materials (BOM) to a Drawing 15-20
Table Template Rollout 15-20
Table Position Rollout 15-20
BOM Type Rollout 15-20
Configurations Rollout 15-21
Part Configuration Grouping Rollout 15-22
Keep Missing Item/Row Rollout 15-22
Item Numbers Rollout 15-22
Border Rollout 15-23
Setting Anchor Point for the BOM 15-23
Linking Bill of Materials 15-23
Adding Balloons to the Drawing Views 15-23
Adding Balloons Using the AutoBalloon Tool 15-24
Creating Magnetic Lines 15-26
Adding New Sheets to the Drawing Document 15-27
Editing the Sheet Format 15-28
Creating User-Defined Sheet Formats 15-28
Tutorial 1 15-29
Tutorial 2 15-35
Self-Evaluation Test 15-39
Review Questions 15-40
Exercise 1 15-41

Chapter 16: Surface Modeling


Surface Modeling 16-2
Creating an Extruded Surface 16-2
Creating a Revolved Surface 16-4
Creating a Swept Surface 16-4
Creating a Lofted Surface 16-7
Creating a Boundary Surface 16-9

20
Creating a Planar Surface 16-14
Creating a Fill Surface 16-14
Creating a Radiated Surface 16-19
Offsetting Surfaces 16-20
Trimming Surfaces 16-21
Untrimming Surfaces 16-24
Extending Surfaces 16-27
Knitting Surfaces 16-29
Filleting Surfaces 16-30
Creating a Mid-Surface 16-31
Deleting Holes from Surfaces 16-32
Replacing Faces 16-33
Deleting Faces 16-34
Moving and Copying Surfaces 16-36
Mirroring Surface Bodies 16-36
Adding Thickness to Surface Bodies 16-36
Creating a Thicken Surface Cut 16-37
Creating a Surface Cut 16-38
Tutorial 1 16-39
Tutorial 2 16-47
Self-Evaluation Test 16-57
Review Questions 16-57
Exercise 1 16-58
Exercise 2 16-59

Chapter 17: Working with Blocks


Introduction to Blocks 17-2
Blocks Toolbar 17-2
Saving a Sketch as a Block in the Design Library 17-7
Creating Mechanisms by Using Blocks 17-7
Creating the Rack and Pinion Mechanism 17-8
Creating the Cam and Follower Mechanism 17-9
Applying Motion to Blocks 17-10
Creating Parts from Blocks 17-12
Selected Blocks 17-12
Block to Part Constraint 17-12
Tutorial 1 17-13
Tutorial 2 17-20

21
Self-Evaluation Test 17-27
Review Questions 17-27
Exercise 1 17-28

Chapter 18: Sheet Metal Design


Sheet Metal Design 18-2
Designing the Sheet Metal Components by Creating the Base Flange 18-2
Creating the Base Flange 18-3
Understanding the FeatureManager Design Tree of a
Sheet Metal Component 18-6
Creating the Edge Flange 18-7
Creating Tabs 18-15
Creating a Tab and Slot 18-15
Creating the Sketched Bend 18-18
Creating the Miter Flange 18-19
Creating Closed Corners 18-21
Creating Welded Corners 18-22
Breaking the Corners 18-23
Creating Corner Relief 18-24
Creating Hems 18-25
Creating the Jog Bend 18-28
Creating the Swept Flange 18-30
Creating Cuts on the Planar Faces of the Sheet Metal Components 18-31
Creating Lofted Bends 18-32
Creating a Flat Pattern View of the Sheet Metal Components 18-33
Creating Sheet Metal Components from a Flat Sheet 18-36
Creating a Sheet Metal Component from a Flat Part 18-37
Converting a Part or a Flat Part into Sheet Metal by Adding Bends 18-37
Adding Bends to the Flattened Sheet Metal Component 18-38
Unbending the Sheet Metal Part Using the No Bends Tool 18-39
Creating a Sheet Metal Component by Designing it as a Part 18-40
Types of Bends 18-41
Converting a Solid Body into a Sheet Metal Part 18-42
Designing a Sheet Metal Part from a Solid Shelled Model 18-44
Ripping the Edges 18-44
Creating Cuts in Sheet Metal Components Across the Bends 18-45
Creating Cuts in a Sheet Metal Component Created from a Solid Model
18-46

22
Creating Cuts in a Sheet Metal Component Created Using the Base Flange
18-47
Creating Cylindrical and Conical Sheet Metal Components 18-48
Creating Normal Cuts 18-49
Inserting Forming Tools 18-50
Creating Forming Tools 18-52
Generating the Drawing View of the Flat Pattern of the Sheet Metal
Components 18-53
Tutorial 1 18-54
Tutorial 2 18-60
Self-Evaluation Test 18-70
Review Questions 18-70
Exercise 1 18-71

Chapter 19: Equations, Configurations, and Library Features


Working with Equations 19-2
Adding Global Variables 19-4
Suppressing and Unsuppressing Features 19-6
Adding Equations 19-7
Editing Equations 19-8
Deleting/Disabling Equations 19-9
Exporting/Importing Equations 19-9
Working with Configurations 19-9
Creating Configurations Manually 19-9
Editing the Features of a Part with Multiple Configurations 19-11
Creating Configurations by Using Design Tables 19-12
Changing the Suppression State by Using the Design Table 19-16
Editing the Design Table 19-19
Deleting the Design Table 19-20
Changing the Suppression State of a Component without Invoking
the Design Table 19-20
Changing the Visibility of Components in Different Configurations
of an Assembly 19-21
Library Features 19-22
Creating a Library Feature 19-22
Placing Library Features in a Part 19-23
Editing the Library Features 19-25
Dissolving the Library Features 19-26

23
Tutorial 1 19-26
Tutorial 2 19-30
Self-Evaluation Test 19-33
Review Questions 19-33
Exercise 1 19-34
Exercise 2 19-35
Exercise 3 19-35

Chapter 20: Motion Study


Introduction to Motion Study 20-2
Simulating the Motion of an Assembly 20-2
Timeline 20-2
Timebar 20-2
Keypoint 20-3
MotionManager Design Tree 20-3
Toolbar 20-3
Tutorial 1 20-15
Tutorial 2 20-17
Self-Evaluation Test 20-20
Review Questions 20-20
Exercise 1 20-21
Exercise 2 20-22

Chapter 21: Introduction to Mold Design


Introduction to Mold Design 21-2
Mold Designing Using SOLIDWORKS 21-4
Tutorial 1 21-15
Tutorial 2 21-27
Self-Evaluation Test 21-37
Review Questions 21-38
Exercise 1 21-38
Student Projects SP-1

Preface
SOLIDWORKS 2018
24
SOLIDWORKS, originally developed by the SOLIDWORKS
Corporation, USA, was acquired by Dassault Systemes, France, in 1997.
Dassault Systemes is world’s leading developer of product life cycle
management (PLM) solutions. It is one of the fastest growing solid
modeling software. It is a parametric, feature-based solid modeling tool
that not only unites the three-dimensional (3D) parametric features with
two-dimensional (2D) tools, but also addresses every design-through-
manufacturing needs. SOLIDWORKS 2018 includes a number of
customer requested enhancements, substantiating that it is completely
tailored to address customers needs. Based mainly on the user feedback,
this solid modeling tool is remarkably user-friendly and allows you to be
productive from day one.

In SOLIDWORKS, you can easily generate the 2D drawing views of the


components. The drawing views that can be generated include detailed,
orthographic, isometric, auxiliary, section, and other views. You can use
any predefined standard drawing document to generate the drawing views.
Besides displaying the model dimensions in the drawing views or adding
reference dimensions and other annotations, you can also add the
parametric Bill of Materials (BOM) and balloons in the drawing view. If a
component in the assembly is replaced, removed, or a new component is
assembled, the modification will automatically reflect in the BOM placed
in the drawing document. The bidirectional associative nature of this
software ensures that any modification made in the model is automatically
reflected in the drawing views and any modification made in the
dimensions in the drawing views automatically updates the model.

In addition to creating solid models, assembly features, and drawing


views, SOLIDWORKS enables you to effectively and easily create
complex sheet metal components using a number of tools. Apart from
modeling and detailing, you can print your solid models directly through
3D printers. You can also define position, orientation and other parameters
of the model for 3D printing in SOLIDWORKS.

SOLIDWORKS 2018 for Designers textbook has been written to help the
users who are interested in learning 3D design. Real-world mechanical
engineering industry examples and tutorials have been used to ensure that
the users can relate the knowledge of this textbook with the actual

25
mechanical industry designs. In this edition, one chapter has been added
on mold design. Some of the main features of the textbook are as follows:

• Tutorial Approach
The author has adopted the tutorial point-of-view and the learn-by-doing
approach throughout the textbook. This approach guides the users
through the process of creating the models in the tutorials.

• Real-world Mechanical Engineering Projects as Tutorials


The author has used the real-world mechanical engineering projects as
tutorials in this textbook so that the readers can correlate the tutorials
with the real-time models in the mechanical engineering industry.

• Coverage of Major SOLIDWORKS Modes


All major modes of SOLIDWORKS are covered in this textbook. These
include the Part mode, the Assembly mode, and the Drawing mode.

• Tips and Notes


Additional information related to various topics is provided to the users
in the form of tips and notes.

• Learning Objectives
The first page of every chapter summarizes the topics that are covered in
the chapter.

• Self-Evaluation Test, Review Questions, and Exercises


Each chapter ends with Self-Evaluation Test that enables the users to
assess their knowledge of the chapter. The answers to Self-Evaluation
Test are given at the end of the chapter. Also, the Review Questions and
Exercises are given at the end of each chapter and they can be used by
the Instructors as test questions and exercises.

• Heavily Illustrated Text


The text in this textbook is heavily illustrated with the help of around
800 line diagrams and 900 screen captures.

Formatting Conventions Used in the Textbook


Please refer to the following list for the formatting conventions used in this

26
textbook.
• Names of tools, buttons, options, toolbars, and are written in boldface.

• Names of CommandManager, PropertyManager, rollouts, dialog box,


drop-down lists, spinners, selection boxes, areas, edit boxes, check
boxes, and radio buttons are written in boldface.

• Values entered in edit boxes are written in boldface.

• Names and paths of the files are written in italics.


Example: The Extrude Boss/Base tool, the Mid-Plane option, the OK
button, the Features toolbar, and so on.

Example: The Features CommandManager, the Boss-Extrude


PropertyManager, the Open dialog box, the End Condition drop-down
list, the Depth spinner, the Direction of Extrusion selection box, the
Draft outward check box, and so on.

Example: Enter 5 in the Radius edit box.

Example: C:\Documents\SOLIDWORKS\c08\c08_tut01

Naming Conventions Used in the Textbook


Tool
If you click on an item in a toolbar and a command is invoked to
create/edit an object or perform some action, then that item is termed as
tool.

For example:
To Create: Line tool, Smart Dimension tool, Extruded Boss/Base tool
To Modify: Fillet tool, Draft tool, Trim Surface tool
Action: Zoom to Fit tool, Pan tool, Copy tool

If you click on an item in a toolbar and a dialog box is invoked wherein

27
you can set the properties to create/edit an object, then that item is also
termed as tool, refer to Figure 1.

For example:
To Create: Extruded Boss/Base tool, Mirror tool, Rib tool
To Modify: Flex tool, Deform tool

In this textbook, the path to invoke a tool is given as:


CommandManager: Features > Extruded Boss/Base
SOLIDWORKS Menus: Insert > Boss/Base > Extrude
Toolbar: Features > Extruded Boss/Base

Flyout
A flyout is the one in which a set of tools are grouped together. You can
identify a flyout with a down arrow on it. A flyout is given a name based
on the types of tools grouped in it. For example, Line flyout, View
Settings flyout, Fillet flyout, and so on; refer to Figure 1.

Figure 1 The Line, View Settings, and Fillet flyouts

PropertyManager
The naming conventions for the components in a PropertyManager are
mentioned in Figure 2.

28
Figure 2 The Boss-Extrude PropertyManager

Button
The items in a dialog box that has a 3D shape like a button is termed as
Button. For example, OK button, Cancel button, and so on.

Free Companion Website


It has been our constant endeavor to provide you the best textbooks and
services at affordable price. In this endeavor, we have come out with a
Free Companion website that will facilitate the process of teaching and
learning of SOLIDWORKS 2018. If you purchase this textbook, you will
get access to the files on the Companion website.

To access the files, you need to register by visiting the Resources section
at www.cadcim.com. The following resources are available for the faculty
and students in this website:

Faculty Resources
• Technical Support

29
Another random document with
no related content on Scribd:
PLEASE READ THIS BEFORE YOU DISTRIBUTE OR USE THIS WORK

To protect the Project Gutenberg™ mission of promoting the


free distribution of electronic works, by using or distributing this
work (or any other work associated in any way with the phrase
“Project Gutenberg”), you agree to comply with all the terms of
the Full Project Gutenberg™ License available with this file or
online at www.gutenberg.org/license.

Section 1. General Terms of Use and


Redistributing Project Gutenberg™
electronic works
1.A. By reading or using any part of this Project Gutenberg™
electronic work, you indicate that you have read, understand,
agree to and accept all the terms of this license and intellectual
property (trademark/copyright) agreement. If you do not agree to
abide by all the terms of this agreement, you must cease using
and return or destroy all copies of Project Gutenberg™
electronic works in your possession. If you paid a fee for
obtaining a copy of or access to a Project Gutenberg™
electronic work and you do not agree to be bound by the terms
of this agreement, you may obtain a refund from the person or
entity to whom you paid the fee as set forth in paragraph 1.E.8.

1.B. “Project Gutenberg” is a registered trademark. It may only


be used on or associated in any way with an electronic work by
people who agree to be bound by the terms of this agreement.
There are a few things that you can do with most Project
Gutenberg™ electronic works even without complying with the
full terms of this agreement. See paragraph 1.C below. There
are a lot of things you can do with Project Gutenberg™
electronic works if you follow the terms of this agreement and
help preserve free future access to Project Gutenberg™
electronic works. See paragraph 1.E below.
1.C. The Project Gutenberg Literary Archive Foundation (“the
Foundation” or PGLAF), owns a compilation copyright in the
collection of Project Gutenberg™ electronic works. Nearly all the
individual works in the collection are in the public domain in the
United States. If an individual work is unprotected by copyright
law in the United States and you are located in the United
States, we do not claim a right to prevent you from copying,
distributing, performing, displaying or creating derivative works
based on the work as long as all references to Project
Gutenberg are removed. Of course, we hope that you will
support the Project Gutenberg™ mission of promoting free
access to electronic works by freely sharing Project
Gutenberg™ works in compliance with the terms of this
agreement for keeping the Project Gutenberg™ name
associated with the work. You can easily comply with the terms
of this agreement by keeping this work in the same format with
its attached full Project Gutenberg™ License when you share it
without charge with others.

1.D. The copyright laws of the place where you are located also
govern what you can do with this work. Copyright laws in most
countries are in a constant state of change. If you are outside
the United States, check the laws of your country in addition to
the terms of this agreement before downloading, copying,
displaying, performing, distributing or creating derivative works
based on this work or any other Project Gutenberg™ work. The
Foundation makes no representations concerning the copyright
status of any work in any country other than the United States.

1.E. Unless you have removed all references to Project


Gutenberg:

1.E.1. The following sentence, with active links to, or other


immediate access to, the full Project Gutenberg™ License must
appear prominently whenever any copy of a Project
Gutenberg™ work (any work on which the phrase “Project
Gutenberg” appears, or with which the phrase “Project
Gutenberg” is associated) is accessed, displayed, performed,
viewed, copied or distributed:

This eBook is for the use of anyone anywhere in the United


States and most other parts of the world at no cost and with
almost no restrictions whatsoever. You may copy it, give it
away or re-use it under the terms of the Project Gutenberg
License included with this eBook or online at
www.gutenberg.org. If you are not located in the United
States, you will have to check the laws of the country where
you are located before using this eBook.

1.E.2. If an individual Project Gutenberg™ electronic work is


derived from texts not protected by U.S. copyright law (does not
contain a notice indicating that it is posted with permission of the
copyright holder), the work can be copied and distributed to
anyone in the United States without paying any fees or charges.
If you are redistributing or providing access to a work with the
phrase “Project Gutenberg” associated with or appearing on the
work, you must comply either with the requirements of
paragraphs 1.E.1 through 1.E.7 or obtain permission for the use
of the work and the Project Gutenberg™ trademark as set forth
in paragraphs 1.E.8 or 1.E.9.

1.E.3. If an individual Project Gutenberg™ electronic work is


posted with the permission of the copyright holder, your use and
distribution must comply with both paragraphs 1.E.1 through
1.E.7 and any additional terms imposed by the copyright holder.
Additional terms will be linked to the Project Gutenberg™
License for all works posted with the permission of the copyright
holder found at the beginning of this work.

1.E.4. Do not unlink or detach or remove the full Project


Gutenberg™ License terms from this work, or any files
containing a part of this work or any other work associated with
Project Gutenberg™.
1.E.5. Do not copy, display, perform, distribute or redistribute
this electronic work, or any part of this electronic work, without
prominently displaying the sentence set forth in paragraph 1.E.1
with active links or immediate access to the full terms of the
Project Gutenberg™ License.

1.E.6. You may convert to and distribute this work in any binary,
compressed, marked up, nonproprietary or proprietary form,
including any word processing or hypertext form. However, if
you provide access to or distribute copies of a Project
Gutenberg™ work in a format other than “Plain Vanilla ASCII” or
other format used in the official version posted on the official
Project Gutenberg™ website (www.gutenberg.org), you must, at
no additional cost, fee or expense to the user, provide a copy, a
means of exporting a copy, or a means of obtaining a copy upon
request, of the work in its original “Plain Vanilla ASCII” or other
form. Any alternate format must include the full Project
Gutenberg™ License as specified in paragraph 1.E.1.

1.E.7. Do not charge a fee for access to, viewing, displaying,


performing, copying or distributing any Project Gutenberg™
works unless you comply with paragraph 1.E.8 or 1.E.9.

1.E.8. You may charge a reasonable fee for copies of or


providing access to or distributing Project Gutenberg™
electronic works provided that:

• You pay a royalty fee of 20% of the gross profits you derive from
the use of Project Gutenberg™ works calculated using the
method you already use to calculate your applicable taxes. The
fee is owed to the owner of the Project Gutenberg™ trademark,
but he has agreed to donate royalties under this paragraph to
the Project Gutenberg Literary Archive Foundation. Royalty
payments must be paid within 60 days following each date on
which you prepare (or are legally required to prepare) your
periodic tax returns. Royalty payments should be clearly marked
as such and sent to the Project Gutenberg Literary Archive
Foundation at the address specified in Section 4, “Information
about donations to the Project Gutenberg Literary Archive
Foundation.”

• You provide a full refund of any money paid by a user who


notifies you in writing (or by e-mail) within 30 days of receipt that
s/he does not agree to the terms of the full Project Gutenberg™
License. You must require such a user to return or destroy all
copies of the works possessed in a physical medium and
discontinue all use of and all access to other copies of Project
Gutenberg™ works.

• You provide, in accordance with paragraph 1.F.3, a full refund of


any money paid for a work or a replacement copy, if a defect in
the electronic work is discovered and reported to you within 90
days of receipt of the work.

• You comply with all other terms of this agreement for free
distribution of Project Gutenberg™ works.

1.E.9. If you wish to charge a fee or distribute a Project


Gutenberg™ electronic work or group of works on different
terms than are set forth in this agreement, you must obtain
permission in writing from the Project Gutenberg Literary
Archive Foundation, the manager of the Project Gutenberg™
trademark. Contact the Foundation as set forth in Section 3
below.

1.F.

1.F.1. Project Gutenberg volunteers and employees expend


considerable effort to identify, do copyright research on,
transcribe and proofread works not protected by U.S. copyright
law in creating the Project Gutenberg™ collection. Despite
these efforts, Project Gutenberg™ electronic works, and the
medium on which they may be stored, may contain “Defects,”
such as, but not limited to, incomplete, inaccurate or corrupt
data, transcription errors, a copyright or other intellectual
property infringement, a defective or damaged disk or other
medium, a computer virus, or computer codes that damage or
cannot be read by your equipment.

1.F.2. LIMITED WARRANTY, DISCLAIMER OF DAMAGES -


Except for the “Right of Replacement or Refund” described in
paragraph 1.F.3, the Project Gutenberg Literary Archive
Foundation, the owner of the Project Gutenberg™ trademark,
and any other party distributing a Project Gutenberg™ electronic
work under this agreement, disclaim all liability to you for
damages, costs and expenses, including legal fees. YOU
AGREE THAT YOU HAVE NO REMEDIES FOR NEGLIGENCE,
STRICT LIABILITY, BREACH OF WARRANTY OR BREACH
OF CONTRACT EXCEPT THOSE PROVIDED IN PARAGRAPH
1.F.3. YOU AGREE THAT THE FOUNDATION, THE
TRADEMARK OWNER, AND ANY DISTRIBUTOR UNDER
THIS AGREEMENT WILL NOT BE LIABLE TO YOU FOR
ACTUAL, DIRECT, INDIRECT, CONSEQUENTIAL, PUNITIVE
OR INCIDENTAL DAMAGES EVEN IF YOU GIVE NOTICE OF
THE POSSIBILITY OF SUCH DAMAGE.

1.F.3. LIMITED RIGHT OF REPLACEMENT OR REFUND - If


you discover a defect in this electronic work within 90 days of
receiving it, you can receive a refund of the money (if any) you
paid for it by sending a written explanation to the person you
received the work from. If you received the work on a physical
medium, you must return the medium with your written
explanation. The person or entity that provided you with the
defective work may elect to provide a replacement copy in lieu
of a refund. If you received the work electronically, the person or
entity providing it to you may choose to give you a second
opportunity to receive the work electronically in lieu of a refund.
If the second copy is also defective, you may demand a refund
in writing without further opportunities to fix the problem.

1.F.4. Except for the limited right of replacement or refund set


forth in paragraph 1.F.3, this work is provided to you ‘AS-IS’,
WITH NO OTHER WARRANTIES OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO
WARRANTIES OF MERCHANTABILITY OR FITNESS FOR
ANY PURPOSE.

1.F.5. Some states do not allow disclaimers of certain implied


warranties or the exclusion or limitation of certain types of
damages. If any disclaimer or limitation set forth in this
agreement violates the law of the state applicable to this
agreement, the agreement shall be interpreted to make the
maximum disclaimer or limitation permitted by the applicable
state law. The invalidity or unenforceability of any provision of
this agreement shall not void the remaining provisions.

1.F.6. INDEMNITY - You agree to indemnify and hold the


Foundation, the trademark owner, any agent or employee of the
Foundation, anyone providing copies of Project Gutenberg™
electronic works in accordance with this agreement, and any
volunteers associated with the production, promotion and
distribution of Project Gutenberg™ electronic works, harmless
from all liability, costs and expenses, including legal fees, that
arise directly or indirectly from any of the following which you do
or cause to occur: (a) distribution of this or any Project
Gutenberg™ work, (b) alteration, modification, or additions or
deletions to any Project Gutenberg™ work, and (c) any Defect
you cause.

Section 2. Information about the Mission of


Project Gutenberg™
Project Gutenberg™ is synonymous with the free distribution of
electronic works in formats readable by the widest variety of
computers including obsolete, old, middle-aged and new
computers. It exists because of the efforts of hundreds of
volunteers and donations from people in all walks of life.

Volunteers and financial support to provide volunteers with the


assistance they need are critical to reaching Project
Gutenberg™’s goals and ensuring that the Project Gutenberg™
collection will remain freely available for generations to come. In
2001, the Project Gutenberg Literary Archive Foundation was
created to provide a secure and permanent future for Project
Gutenberg™ and future generations. To learn more about the
Project Gutenberg Literary Archive Foundation and how your
efforts and donations can help, see Sections 3 and 4 and the
Foundation information page at www.gutenberg.org.

Section 3. Information about the Project


Gutenberg Literary Archive Foundation
The Project Gutenberg Literary Archive Foundation is a non-
profit 501(c)(3) educational corporation organized under the
laws of the state of Mississippi and granted tax exempt status by
the Internal Revenue Service. The Foundation’s EIN or federal
tax identification number is 64-6221541. Contributions to the
Project Gutenberg Literary Archive Foundation are tax
deductible to the full extent permitted by U.S. federal laws and
your state’s laws.

The Foundation’s business office is located at 809 North 1500


West, Salt Lake City, UT 84116, (801) 596-1887. Email contact
links and up to date contact information can be found at the
Foundation’s website and official page at
www.gutenberg.org/contact

Section 4. Information about Donations to


the Project Gutenberg Literary Archive
Foundation
Project Gutenberg™ depends upon and cannot survive without
widespread public support and donations to carry out its mission
of increasing the number of public domain and licensed works
that can be freely distributed in machine-readable form
accessible by the widest array of equipment including outdated
equipment. Many small donations ($1 to $5,000) are particularly
important to maintaining tax exempt status with the IRS.

The Foundation is committed to complying with the laws


regulating charities and charitable donations in all 50 states of
the United States. Compliance requirements are not uniform
and it takes a considerable effort, much paperwork and many
fees to meet and keep up with these requirements. We do not
solicit donations in locations where we have not received written
confirmation of compliance. To SEND DONATIONS or
determine the status of compliance for any particular state visit
www.gutenberg.org/donate.

While we cannot and do not solicit contributions from states


where we have not met the solicitation requirements, we know
of no prohibition against accepting unsolicited donations from
donors in such states who approach us with offers to donate.

International donations are gratefully accepted, but we cannot


make any statements concerning tax treatment of donations
received from outside the United States. U.S. laws alone swamp
our small staff.

Please check the Project Gutenberg web pages for current


donation methods and addresses. Donations are accepted in a
number of other ways including checks, online payments and
credit card donations. To donate, please visit:
www.gutenberg.org/donate.

Section 5. General Information About Project


Gutenberg™ electronic works
Professor Michael S. Hart was the originator of the Project
Gutenberg™ concept of a library of electronic works that could
be freely shared with anyone. For forty years, he produced and
distributed Project Gutenberg™ eBooks with only a loose
network of volunteer support.

Project Gutenberg™ eBooks are often created from several


printed editions, all of which are confirmed as not protected by
copyright in the U.S. unless a copyright notice is included. Thus,
we do not necessarily keep eBooks in compliance with any
particular paper edition.

Most people start at our website which has the main PG search
facility: www.gutenberg.org.

This website includes information about Project Gutenberg™,


including how to make donations to the Project Gutenberg
Literary Archive Foundation, how to help produce our new
eBooks, and how to subscribe to our email newsletter to hear
about new eBooks.

You might also like