Roll 3 dice, fill in the lowest unfilled cells of the corresponding Elemental Market: columns in the Elemental Market. Fire Roll 1 die. Starting at the top of the "Rooms" table, count down -2 -2 -2 -2 -2 -2 that many rows. Draw a small circle in the Records track -1 -1 -1 -1 -1 -1 beside it. (This is how you will keep track of which room you built last) 0 0 0 0 0 0 1 1 1 1 1 1 Each Turn: 2 2 2 2 2 2 BUILDING PHASE: Roll 3 dice. Choose one to use first. Cross out the circle on the 1 1 1 1 1 1 Records track, and count down one row for each pip on the 0 0 0 0 0 0 Air -1 -1 -1 -1 -1 -1 die. If you would count off the bottom of the list, return to the top and continue. -2 -2 -2 -2 -2 -2 Draw a new circle in that row of the Records track, and add 1 2 3 4 5 6 the connected Room to the Building Plan, making sure that: A: The dot on the bottom of the new piece connects to the Water dot on top of an existing one. B: The new piece doesn't overlap any existing pieces. Earth Special Buildings: C: The new piece doesn't connect to one of the same type. Library: Explosions are not rooms. Rather than adding to the tower, (Requires one of each you will be crossing out an existing room's icon. element room. Cross Rather than building the indicated room, you may build one them out) of the "Special Rooms". Worth 10 points. Stairwell: Repeat for the remaining two dice. No effect
TIME PHASE: Dark
Cross out the next available Hourglass icon on the time track. If there is an eye below it that isn’t crossed out, do a Market Explosion: Phase, otherwise, begin a new turn. Cross out a room of your choice
MARKET PHASE: Laboratory:
Cross out the next available Eye on the time track. Roll 3 dice ? Copy the attatched room and fill in the lowest-numbered square in the corresponding columns of the Elemental Market. Predictor: Before a Building Phase, cross out to do END OF GAME: next available Market Phase If you build in the top row of the Building Plan, cross off the final hourglass on the Time Track or are unable to build Distorter: anything, the game is over. At any time, cross out to reroll one die Complete any available Market Phases, then total your score Tower Cap: for your Element Rooms. 50 points is a good goal for your first Score each elemental room between time playing, after that, try to beat your high score. this and the ground FOR TWO PLAYERS: Observatory: Use 6 dice. Each player uses their own page. At the start of Gain 1 point for every 3 rooms between each Building round, one player rolls all the dice and splits this and the ground them into two groups. The other player chooses one of the groups to take. Take turns rolling and splitting. Explosion: Cross out a room of your choice Version 1.0 by Robin Gibson: metalsnail.net