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Dingle
Dingle
Dingle
TALENTS / SPELLS
WEAPONS: Club, crossbow, dagger, shortbow, shortsword; ARMOR: Leather armor,
mithral chainmail
Thief: BACKSTAB: Extra 1 + half level (round down) weapon dice of damage with
surprise attacks
DEX WIS CLASS Thief: THIEVERY: Trained in climbing, sneaking, hiding, disguise, finding & disabling
15 / +2 11 / +0 Thief traps, delicate tasks
17 / +3 11 / +0 4 / 40
TITLE GEAR GP 3 SP CP
HP AC Outlaw
1. Leather armor 11. XXXXXXXXXXXXXXXX FREE TO CARRY
13 13 ALIGNMENT
2. Crossbow
3. Shortsword
12. XXXXXXXXXXXXXXXX
13. XXXXXXXXXXXXXXXX
Backpack
Thieves'
Neutral 4. Crossbow bolts (20) 14. XXXXXXXXXXXXXXXX tools
5. Flint and steel 15. XXXXXXXXXXXXXXXX Bag of Coins
ATTACKS (3)
6. Grappling hook 16. XXXXXXXXXXXXXXXX
SHORTSWORD: -2, 1d6 BACKGROUND Wizard's Apprentice
7. Rations (3) 17. XXXXXXXXXXXXXXXX
CROSSBOW: +2 (F), 1d6 (skip move to reload, 2H)
8. Rope, 60' 18. XXXXXXXXXXXXXXXX
Backstab: +4 weapon dice of damage with surprise 9. Torch 19. XXXXXXXXXXXXXXXX
attacks
DEITY 10. Torch 20. XXXXXXXXXXXXXXXX
The Lost