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Learn-to-Play Walkthrough

For your first game, pass around this sheet and ask each player to read the actions
of their faction while taking their turn. Aer everyone finishes their turn, flip this
Turn 1
sheet over and continue the walkthrough.
Turn 1 introduces these concepts: turn structure, battle, movement, craing, card suits, and rule.
Note: Only the relevant parts of each turn are narrated.

Marquise (1st player) Eyrie (2nd player)


Birdsong. I place a wood at my sawmill. Birdsong. First, I add two rabbit cards to the Recruit
column of my Decree.
Daylight, Action 1: Build. I spend that wood to
build a new sawmill, so I score one point. 1 Daylight, Decree. First I recruit twice, placing two
warriors at my roost. 1 Next I move three warriors
Daylight, Action 2: March. I move my warrior first to
from the rabbit clearing west to the mouse clearing. 2
the mouse clearing, then move both warriors
Bird cards are always wild, so I’m treating this bird as a
to the fox clearing. 2 3 To take a move, I must rule
rabbit. en, because I rule the mouse clearing and it
the clearing I’m moving from or moving to, which I
doesn’t have a roost, I build a roost there. 3
definitely do.
Daylight, Action 3: Recruit. Evening. I have two roosts
I place a warrior at my 1
on the map, so I score one
recruiter in the mouse point. en, I draw a card.
clearing. 4
2
Evening. 4
Finally, I
draw a card.
3

Alliance Vagabond
1

(3rd player) 2 1 1 (4th player)


Birdsong, Spread Sympathy. Birdsong, Slip. I’ll slip into
I spend a fox card on my the central fox clearing. 1
Supporters stack to put a 2 Daylight, Aid. I exhaust my
sympathy token in the torch to give a fox card to
central fox clearing and the Alliance and take their
score a point. 1 3 crossbow. Our relationship
Daylight, Cra. I want to improves, so I score a point.
cra my Crossbow card, so I’ll activate Daylight, Move. I exhaust a boot to move into
my fox sympathy to score a point and take the the mouse clearing. 2
crossbow from the item supply on the map. Daylight, Strike. I exhaust my crossbow to remove an
Daylight, Mobilize. I add my other Eyrie warrior, which moves our relationship to Hostile.
two cards to my Supporters stack. Daylight, Battle. I exhaust my sword to battle the
Evening. I haven’t had a revolt Eyrie. I roll a 1 and 0, and I use the higher roll
yet, so I don’t have any officers. because I’m the attacker. I deal one
No officers means no actions in hit, so this removes one Eyrie warrior.
Evening, so all that’s le for me I score a point because they’re Hostile.
to do is draw a card. Evening. Finally, I draw a card.
Learn-to-Play Walkthrough
Turn 2 introduces these concepts: faction special abilities.
Turn 2
Note: Only the relevant parts of each turn are narrated.

Marquise (1st player) Eyrie (2nd player)


Birdsong. I place a wood at each of my two sawmills. Birdsong. I add a bird card to battle on my Decree.
Daylight, Action 1: Build. I spend a wood to Daylight, Decree. First I recruit twice, placing two
build a workshop and score two points. 1 warriors at my rabbit roost. 1 en I move two
Daylight, Action 2: Battle. I battle the Eyrie in the warriors north to the fox clearing. 2 Next I must
mouse clearing. 2 I roll 2 and 1. I’m the attacker, so battle, so I’ll choose to battle the Marquise in that
I use the higher roll. However, I only have one same fox clearing. I roll 3 and 1. I’m the attacker, so I
warrior, so I can only roll one hit. We each remove get the 3, but I only have two warriors, so I only deal
a warrior, but I’ll use my Field Hospitals special two hits. is leaves one warrior each. Normally, this
ability. I’ll spend a bird tie would mean no one
card to place my warrior would rule here, but the
1
back at the keep. Eyrie are the Lords of the
Daylight, Action 3: Recruit. Forest! I rule when tied, so
en I place a warrior at I can still build my roost. 3
3
my recruiter. 3 Evening. Since I have three
Evening. roosts on the map now, I
Finally, I draw a card. score two points, and I get
to draw two cards rather
than one.

Alliance Vagabond
(3rd player) 3
(4th player)
3
Birdsong, Revolt. I spend 1 Birdsong, Refresh. I have
2
two bird supporters to 2 tea, so I get to refresh five
revolt in the fox clearing. 1 items. I flip all my items
A revolt removes all face up.
enemy pieces in the 2
1 Birdsong, Slip. I’ll slip into
clearing, so the Marquise the fox clearing. 1
warrior says goodbye.
To finish the revolt, I place one warrior and my fox Daylight, Explore. I exhaust my torch and take the item
base in the clearing and then add a warrior to my from the ruin and score a point. I remove the ruin
Officers box. from the slot, opening it up for a later building.
Birdsong, Spread Sympathy. en I spend a mouse Daylight, Quest. I exhaust my boot and tea to claim a
supporter to put a sympathy in the mouse clearing quest, the fox Errand. My exhausted tea moves to my
and score one point. 2 Satchel. Instead of scoring the quest, I’ll draw two
cards. en I draw a new quest to put out.
Daylight, Mobilize. I add both of my cards to my
Supporters stack. Evening. Finally, I draw a card. However, now I’ve
got six cards in my hand, so I need to discard one.
Evening. I have one officer, so I’ll recruit, placing a Which to choose…
warrior at my base. 3 en I draw two cards instead
of one because I have a base now.

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