Professional Documents
Culture Documents
Root PNP (Final) Walkthrough Sheets
Root PNP (Final) Walkthrough Sheets
For your first game, pass around this sheet and ask each player to read the actions
of their faction while taking their turn. Aer everyone finishes their turn, flip this
Turn 1
sheet over and continue the walkthrough.
Turn 1 introduces these concepts: turn structure, battle, movement, craing, card suits, and rule.
Note: Only the relevant parts of each turn are narrated.
Alliance Vagabond
1
Alliance Vagabond
(3rd player) 3
(4th player)
3
Birdsong, Revolt. I spend 1 Birdsong, Refresh. I have
2
two bird supporters to 2 tea, so I get to refresh five
revolt in the fox clearing. 1 items. I flip all my items
A revolt removes all face up.
enemy pieces in the 2
1 Birdsong, Slip. I’ll slip into
clearing, so the Marquise the fox clearing. 1
warrior says goodbye.
To finish the revolt, I place one warrior and my fox Daylight, Explore. I exhaust my torch and take the item
base in the clearing and then add a warrior to my from the ruin and score a point. I remove the ruin
Officers box. from the slot, opening it up for a later building.
Birdsong, Spread Sympathy. en I spend a mouse Daylight, Quest. I exhaust my boot and tea to claim a
supporter to put a sympathy in the mouse clearing quest, the fox Errand. My exhausted tea moves to my
and score one point. 2 Satchel. Instead of scoring the quest, I’ll draw two
cards. en I draw a new quest to put out.
Daylight, Mobilize. I add both of my cards to my
Supporters stack. Evening. Finally, I draw a card. However, now I’ve
got six cards in my hand, so I need to discard one.
Evening. I have one officer, so I’ll recruit, placing a Which to choose…
warrior at my base. 3 en I draw two cards instead
of one because I have a base now.