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Complete Christmas Leaks Calendar
Version 1.1

Black = Christmas Calendar Leaks. See Disclaimers at the end of this document. Source: sent to me, originally from a playtest Pod I
believe.
Pink & Red = OKLeaks i.e. u/Ok_Entrepreneur3004 comments/summarised comments on Reddit over the last few months prior to and
during the Aeldari Discord server leaks. Source: likely a different playtest Pod as differing versions of Strands of Fate rule.
Green = 3rd Source confirmations and additions, likely a further version/pod of playtest rules.

The Book: Ynnari, Craftworlds, Harlequins, and Corsairs will New ranger bikes & Rangers – Shroud Runners, 2 man
all be in the book Codex: Aeldari. Codex: Craftworld Ynarri ranger bikes that have a pregame move, can snipe characters
Harlequins CORSAIRS. The two rumour engines are Aeldari and a move+shoot+move rule. The bikes are equipped with a
kits, the disc with hand is part of a ranger upgrade and the Scatter laser, Ranger on back has a ranger long rifle (now
bladed arm is the Avatar. featuring AP-1). They can get cover and can go up to a 2+ in
cover.
New models include but not limited to:
Female Autarch w/ Fusion Gun, Mandiblasters Unit Details:
Shining Spears Confirmed plastic Shining Spears 3-6 Shroud Runners
Swooping Hawks M WS BS S T W A LD Sv
Warp Spiders 16 3+ 2+ 3 4 3 2 7 4+
Rangers Pre-game move and rangers ignore cover on enemy within 12"
Phoenix Lord: Baharroth, Can have light cover/If in cover additional+1 save
Guardians (with upgrade to make them Storm Guardians), 35 points
Shroud Runners (Rangers on jetbikes), Also have a MSM ability as well, so you could pretty easily
Avatar (he’s big – think FW size. He’s based off some artwork clear 32" in a single turn.
that was done around 3rd edition) - The ranger jetbikes have scatter lasers and ranger long rifles
- Scatter lasers buffed to 6 str 6 shots
Boxset: New 40k set will come right after Tau, featuring Eldar - dual kit ? Nope, just the ranger bike
vs Chaos. The Eldar side gets the new Rangers, Ranger - Totally new model A mix of harliquine bike and ranger
jetbikes (shroud runners), and the new female Autarch with Scatter laser and ranger long rifle Looks pretty sweet tbh
Fusion Gun.
Rangers:
Chaos get Warpsmith (new), Chosen(new), and - Yup new ranger jetbikes Yup new rangers Yup new Autarch
Forgefiend(still the same model) Most of those rules are right
- Advent Calendar 4 : If I was a betting man I'd say it's a
Mentioned that Eldar/Chaos is pretty likely to get a dual ranger holding his rifle in one arm holding the "frisby" in the
release now because of all the delays other
- Frisbee : It's to the new ranger kit It's an upgrade to give
Battlebox (Eldar Vs Chaos) : dense cover or negative to charges
- Female Autarch Rangers Ranger jetbikes Warp Smith - Barbeque is my favourite 😉 (**??????**)
Chosen Forgefiend
These are all in a battle box like Jain zar drahzar
- Near the start of the year you'll get a chaos v eldar battle box
which has all your rangers and jetbike rangers

Combat Patrol :
and the new combat patrol has guardians, farseer, jetbikes and
a wraithlord so that's a great start too, just guardians are new

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Corsairs: Two units: Corsairs/Upgraded Corsairs. The Corsair Warlocks can double cast with a 1CP strat now
team is essentially upgraded guardians, the elite version of the
Corsairs will feature a Warlock in the unit and can upgrade to Eldritch storm is a strat, and it’s like orbital bombardment
carry a wraith gun (Wraithcannon or d-scythe) and add in a though it happens in the same turn. You contribute to the blast
ranger to the unit. in the psychic phase with psychic actions, then at the end of
the phase it goes off dealing a massive amount of mortal
Yriel is now a Corsair lord proper and can lead a full corsair wounds.
army (though still locked to Iyanden).
Webway Strike also gives exploding 6s to hit on the turn the
Corsairs are bundled in with Craftworlds now, though have unit emerges from the webway.
their own rules for making a corsair detachment
Farseer :
- Corsairs will have a ranger, a warlock in a unit - There is another 1cp strat which allows farseers to cast a
- It's going to be the eldar kill team power after doing the action
- Corsairs can be built as either troops or elite - Eldrich Storm : It can do alot of mortals to an army with
- Corsairs have a keyword little ways to stop it. You don't need to do the action for the
- Advent Calendar 7 : Don't want to say it's not a warp spider storm to go off, only to empower it. Every farseer can do a
but it could be a corsair psychic action to boost it
- A dude with a wraithcannon is going to be overkill in - Pick a point Every unit within 6" takes D3 (+ however many
killteam actions passed) on a 2+ (4+ characters)

They're not a sub faction per say, more like have an additional Ynnari Strength from Death is now a +1 to hit if you have
keyword which could be used in a patrol and get a taken casualties for a unit, like Our Martyred Lady for Sisters
bonus/Corsairs have a keyword Ynnari is a subfaction of Battle.

Before anyone gets their hopes up of running corsairs as your Ynnari always fights first no matter what.
troops choice, they can only be used as your compulsory
battleline role if the whole detachment is corsairs. The only You can take Dark Eldar units in a Ynnari detachment with
way to run pure corsairs is Yriel. They can be built as either Craftworlds, but for every Dark Eldar unit you take, you must
troops or elites. take a Craftworld unit – like how Deathguard are with their
cultists/poxwalkers.
Battle Focus & Psychic Powers: Battle Focus changes to a
free move after shooting for d6 if you haven't advanced or Scourges and Incubi cost a little more if you take them in a
fallen back for all factions within the book. Protect/Jinx stays Ynnari detachment.
the same but protect can only target CORE.
- You can mix and match in the new Dex but for every dark
Battlefocus : eldar you need one from the same battlefield role in
- Battle focus has changed so after you shoot if you didn't fall craftworld.
back or advance you can then make a d6 move (not into a Scourges and incubii will cost extra per model
transport unless you're a harliquin). Battle focus rumour is - Yup anything can be troops for ynarri that is troops for
correct. craftworld, harlies and deldar
- Ynnari is a subfraction
Ynnari Psychic Powers - Corsairs cannot be ynarri unfortunately Neither can phoenix
Gaze of Ynnead is remaining the same mostly lords, avatars, solitaires, nor are any named character without
+1 to wound in melee the ynarri keyword
6s to hit in melee are auto-wounds - They still keep they're own warlord traits, stratergms, relics,
Resurrect d3 CORE infantry powers, light/dark/Twilight, with a few extra treats thrown in
Give a CORE unit a 4++ like roles for all your characters and missions

Mostly, the Craftworld psychic powers have remained the


same (range is increased by double on a cast of 9 now) and
changed very little (just minor updates to bring them in line
with 9th Ed) though no more charging with quicken.
Stratagems & Farseers: Lightning Fast is still -1 to hit and
now 1CP, Fire and Fade is now 2CP, and you can’t F&F into a
transport unless you are Harlequins.

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Craftworlds gains this new miracle dice system like Sisters Secondaries are:
called Strands of Fate, but it's more like rolling an amount of Psychic Action on an objective for 3 VP (Warp Charge 4:
dice equal to the size of the game you are playing at the start going up by 1 each time you complete the action)
of each round. Points are priced around the same, but better Getting 1 VP if an Aspect Warrior kills an enemy unit
overall. Getting 2 VP if you are outside of 6’ of your deployment zone
at the end of the turn/4 if you are within your enemies
You can swap out a dice rolled in the game with a dice rolled deployment zone (if the unit has the Ranger keyword, you
in the Strands of Fate pool and make the result a 6. For score at the end of your turn instead).
example a roll of 2 is made in a morale test, if you have rolled Harlequins get different secondaries from Craftworlds, but
a 2 in the Strands of Fate roll you can swap that result of a 2 in Ynnari and Corsairs will share the secondaries with
the morale test for a result of 6. Each dice result will be Craftworlds. Secondaries are really easy to score
something you can use a 6 for during the game. So, if you roll
a 2 for instance, you can use a 2 (from the dice pool) to Craftworlds subfactions are all viable now, with most
modify a morale test to a 6. factions getting some sort of reroll. For example Ulthwe gets
to reroll a wound roll. All factions now include at least 2
Strands of Fate : bonuses for picking them. Crafters is reroll 1 hit or wound
- Strands of fate You roll an amount of dice each round and
keep a number depending on your battle size. For example a Alaitoc gets raven guard-like ability for cover that extends to
strike force keeps 4 vehicles\bikes, Ulthwe gets bonuses for psychic powers,
- Each dice represents an unmodified 6 but in different things Saim-hann gets bonuses for their windrider/spear units, and
like a 1 rolled is a 6 for advancing whilst a 5 is a wound roll Iyanden wraiths are tanky. Biel-Tan gets a strat for exploding
It works like this Roll six dice at the start of your turn Each 6s in combat/shooting for aspect warriors. Custom
dice rolled means a different thing like "hit" or "charge" You Craftworlds are still in, featuring exploding 6s for melee or
keep however many you are allowed per game size or bonuses shooting, adding range to shuriken weaponry, rerolling a hit
Let's say you keep three hit dice for example (ie you rolled roll, etc. Ulthwe/Biel-tan both get a reroll. Biel tan reroll hit,
three ones) You shoot your reaper squad at a marine squad Ulthwe reroll wound. Saim-Hann with Spears have inbuilt
You roll 1,1,2,3,3,4 and 6 You then say I'm going to use my ways to move over 16 and then charge… Iyanden: +1 to
fate dice to turn the two 1's and the 2 into 6's All your shots combat attrition test Reduce ap -1/2 by one (eg -2 becomes-1).
now hit and you're out of fate dice this turn It's a iyanden relic, give spirithost unit +1 attack, if
- This is slightly different to what I understand the rule does wraithguard also give battle focus.
So I won't comment about the fate dice anymore
Wraithguard/Wraithblades, Wraithknight & Wraithunits:
Harlequins get advance and charge, -1 to hit in melee, and get Wraiths get flat -1D across the board. Confirmed -1D. All
rerolls depending on battle size. Wraiths receiving - 1D is also correct. Wraithguard can shoot
in melee now. Wraithswords are an additional 2 attacks now
Can use fire & fade to hop back into transports. (still D1), and axes are flat D2 with no more -1 to hit.

Harlequins: Forceshield is now like a storm shield, adding 1 to armour


- Harlequins get adv charge -1 to hit them in combat Luck of saves and a 4++.
the laughing gon which is a load of rerolls depending on battle
size Wraithguard D-Scythes no longer autohit and are now 12"
- They still keep they're own warlord traits, stratergms, relics, assault d6 S10, AP-4 D1 blast (wounds of 6 deal 1 mw) and
powers, light/dark/Twilight, with a few extra treats thrown in D-cannons are 18” heavy1 S10, AP-4, d3+3 (wounds of 6 deal
like roles for all your characters and missions 1 mw).

Masques are now 3 different traits, light, dark and twilight - It's just wraithguard, wraithlord, wraithknight and
Fang Master is no more wraithfighter which gets the -1 damage
Harlequin Fusion spam is gone - D sytes are going to 12" range and are going to be daft,
Fusion Pistol are D2+D6 expensive, but daft
Harlequins Troupe weapons are better, and more in line with - Heavy wraithcannon heavy d3 str16 -4 d3+6 blast 6's to
the box contents. 5 Fusion Pistols etc are no more. wound cause d3 mortals in addition Sun cannon heavy 2d6
Harlequins are able to fight on death without use of a str8 -3 3 blast
stratagem.
Wraithknight: 5+ invulnerable 4+ with shield, Heavy
wraithcannon heavy d3 str16 -4 d3+6 blast 6's to wound cause
d3 mortals in addition Sun cannon heavy 2d6 str8 -3 3 blast.

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Wave Serpent has a 5++ and can only be wounded on a 4+ 5++


now. Reapers - Very similar to what they are already

Wave Serpent : Fast Attack Aspect Warriors:


NEW - You blow the shield and target a unit within 12". That Warp Spiders spinners are now AP-2 base, no longer gain a
unit then has -1 to hit till the end of the turn, can't overwatch bonus on a 6 to wound. Can get a power to re-deep strike after
or set defend against anything you then charge into it shooting anywhere on the board once per game. Warp spiders
move instead of overwatch, and get blast and go up to ap2
Autarchs now only give re-rolls to core, but there is a base
Stratagem to extend the re-rolls to Vehicle units. Autarchs are
now 5 attacks baseline similar to Archons. Relic\WLT options Swooping Hawks las blasters are S4 base, autowound on 6s to
can make them monsters in melee, or you can upgrade them to hit, and their ability to throw grenades deals a MW on a 4+
perform more buffing and utility. now but hard capped to once per turn.
- Hawks are great in the next Dex
NEW - Give that Autarch mandiblasters and he'll do a few - they have str 4 guns which auto wound on 6's to hit and the
extra mortals too, I never said he was any good lol Grenades mortal wound on 4+ (up to six a turn)

Guardians are now 4+ base instead of a 5+. Shuriken Spears - Much better, more tanky.
Catapult is now 18" and AP-1, still Assault 2. Storm
Guardians also get a lighter version of Transhuman, and can't Battlefield Roles, Warlocks & Dire Avengers: Warlocks are
be wounded on a 1-2. (Upgrade possibly) Aeldari chainblades moving to Elite and get full smites now instead of Destructor.
are now AP-1, and Storm Guardians get three attacks.
- Shuriken catapult 18" assault 2 -1ap Warlocks :
- You're getting a lovely new guardian box which has both the - Nice couple of elite squads you got there (the picture shows
defenders and storm in it. Also the platform works for both 9 warlocks)
squads but not as a gun for the storm - Warlocks are elite slot unless you take a farseer and then they
- A serpent shield 5+ inv Only wound on a 3+ become a "free" slot
- Well catapults will be going to 18" and cannons going to 1-6 dudes on foot 1-3 on jetbikes. Just hope you didn't have 10
damage 2 so basic squads are going to be solid on jetbikes like me....
NEW - This strat (blow up shield) also works on the storm
guardians serpent shield Dire Avenger are now Elites. Dire Avengers can Bladestorm
NEW - Storm guardians get a serpent shield (platform) Tho with a stratagem – now it’s just a fire twice strat for 1CP.
they only get semi transhuman (1-2 fail) Avenger Catapult is now 3 shots and AP-2. Shimmershield
Guardians are very good value. gives the unit a 4++, and they have a way to count as obsec via
Exarch powers.
Weapons: Bright lance is still S8, but now D3+3 and AP-4. Avengers
Shuriken Cannon now AP-1, D2 - Avenger catapult 18" assault 3 -2ap
Falcon Pulse Laser is now S9 and D3+3 - Wounds of 6's add -2 to ap
Scatter Laser is 6 S6 AP0 shots Avengers are now Elites - Can shoot and still do a action
Shuriken weaponry adds -2 to AP if a 6 to Wound is made.
(Shuriken cannon -2 base meaning -4 on a 6?) Ranger squads are moving from Troops to either Elites or Fast
Attack.
New weapon Shuriken rifle 24" rapid fire 1 -1ap
Starcannon: Str7 ap3 D2 you nailed it, still 2 shots The four troops are storm guardians, defender guardians,
Shuriken Catapults - Longer range, AP1 rangers and corsairs Sorry guys
Shuriken Cannons - AP1, Damage 2, AP3 on 6
D-Cannons are D6+3, mortals on 6+ My source says rangers are troops and shroud runners are fast
attack
Phoenix Lords and Aspects Phoenix Lords get 4++ across
the board. Phoenix lord have a resurrect strat that works once Comment: Corsairs can't be troops for say, Ulthwe right?
per Phoenix lord. Just a heads up, there are no new phoenix Unless you make a separate detachment for them?
lords in the data I've seen. Ok_Entrepreneur3004: Only if it is a separate detachment If
you have three guardians then you can take some corsairs in a
Aspect Warriors will be getting 5++, +1A, staying at 3+ battalion as troops for example
WS/BS and Exarchs can have a 2+/2+. Aspect Warriors have a

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Elite Aspect Warriors:


Banshees gain S4 base, with +1 to wound on the charge, and Linked fire = Add two shots to the first prism for each other
-1 to be hit in combat – still ignore overwatch and have prism linking fire. Invulns can't be taken for these shots. The
adv+charge. Also makes a unit fight last. other prisms can't fire their guns after linking fire. Only works
- banshees (Exarch) wounding marines on 2+ is also quite on focused shooting profile.
tasty
- str 4 -4ap swords with +1 to wound (they clarified) on the Wraithseers are getting the -1 to damage in a FAQ shortly after
charge is quite tasty and a possible 4++ in combat codex drops.
- Banshees are str4 after the boost from power swords,
scorpions are str 5 after the boost from chain blades Falcon :
- The Exarch can get +1 to damage - Yes bright lance is str 8 but the pulsar is 9
- Force opponent to fight last, +1 A - You're going to like pulse lasers 😉 str9 D3+d3

Scorpions are now S4 base with a +1S Chainsword. Now deal Falcons act like drop pods now too, about 120-140pts
a MW on an unmodified wound roll of 6. Chainblades are now depending on loadout. But you can get out when you
AP-1. Exarch biting blade will add additional attacks, and is deepstrike them.
now AP -2. Exarch’s Sustained Assault ability is now just
unmodified exploding 6s to hit. Star engines add 3" to your movement 😉 Vectored engines
give you a once per battle battle focus move.
Scorpions
- Scorpions are awesome They don't have a limit on how many Avatar is going to be brutal. 14W and T8 now. Has two attack
mortal wounds they can make The black Templar litany for profiles, one for S14 and one for S7 (cleaving attack), D6+2
mortal wounds on 6's to wound maxes out at six whilst damage on main hits, his ranged attack is like void dragon
scorpions can go higher I expect this to be fixed in the first faq necron beam attack. No more FNP, has a 4++, halves damage,
- Scorpions and hawks are great in the next Dex and a fight on death strat. Charge re-roll aura limited to CORE
- In regards to Scorpion chainsword: The rules I've seen are +2 only. The avatar has a reroll charge for core within 6" in the
-1 1 1 additional attack new book. No Warlord traits, No Relics. Guardians, Aspects,
Wraithguard/Wraithlord, Windriders, Rangers, Shroud
Dragons : Runners but not Corsairs are core. Fight after death stratagem.
- The fire dragons only rerolls 1 to wound
- They can with an exarch upgrade auto wound if within 9" Kill Team: There’s a kill team box coming up that includes
- Str 9 fusion guns with the same range, same shots. Don't Eldar Corsairs, and eventually Squats will be a new KT
have to be within half range to get the +2 to damage faction as well – but that’s way later in the pipeline.
Fire dragons get str9 always melta rule and d6+2 damage Kill team book artwork is the Corsair team e.g. Ranger with
reroll 1s vs vehicles and battle focus 1d6 sword, Warlock (Ghostwalker and Voiddreamer respectively).
Additionally Felarch and the Way Seeker. He is also assuming
Heavy Support: Night Spinners going to AP-2, with 6s being the opposing force Ka Chaos Legionnaires. Harlequins get a
AP-4. KT box sometime next year, with a new unit for use in 40k (no
details on it yet)
Fire Prisms keep multiple profiles for their shooting, but
double shooting is now just baked into the shots. Main profile
going to d3+3, second profile to D2.

30th November Disclaimer: Take these all with a pinch of salt. Though it is highly likely these are true it’s possible for things to have
been lost in translation/transcribing. These are not my leaks but passed onto me by someone who has in turn had them passed onto
them. Please use #news to discuss.

2nd December Disclaimer Update: Both this calendar and the previous Reddit dump leak, appear to be playtest/test print leaks.

The book hasn’t gone to final print so nothing is guaranteed including the models listed here and yesterday’s previous calendar on the
Codex being a combined book. Plenty of other books have had interesting stuff in them that has just not made the final cut.

GW has a history of having models ready for release in advance of codexes, and holding some back for various reasons, business or
technical. Case and point Castellan Crowe being finished and painted years before release.

The codex is estimated to be 3+ months before the final print.

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